/* Script: Core.js MooTools - My Object Oriented JavaScript Tools. License: MIT-style license. Copyright: Copyright (c) 2006-2008 [Valerio Proietti](http://mad4milk.net/). Code & Documentation: [The MooTools production team](http://mootools.net/developers/). Inspiration: - Class implementation inspired by [Base.js](http://dean.edwards.name/weblog/2006/03/base/) Copyright (c) 2006 Dean Edwards, [GNU Lesser General Public License](http://opensource.org/licenses/lgpl-license.php) - Some functionality inspired by [Prototype.js](http://prototypejs.org) Copyright (c) 2005-2007 Sam Stephenson, [MIT License](http://opensource.org/licenses/mit-license.php) */ var MooTools = { 'version': '1.2.1', 'build': '0d4845aab3d9a4fdee2f0d4a6dd59210e4b697cf' }; var Native = function(options){ options = options || {}; var name = options.name; var legacy = options.legacy; var protect = options.protect; var methods = options.implement; var generics = options.generics; var initialize = options.initialize; var afterImplement = options.afterImplement || function(){}; var object = initialize || legacy; generics = generics !== false; object.constructor = Native; object.$family = {name: 'native'}; if (legacy && initialize) object.prototype = legacy.prototype; object.prototype.constructor = object; if (name){ var family = name.toLowerCase(); object.prototype.$family = {name: family}; Native.typize(object, family); } var add = function(obj, name, method, force){ if (!protect || force || !obj.prototype[name]) obj.prototype[name] = method; if (generics) Native.genericize(obj, name, protect); afterImplement.call(obj, name, method); return obj; }; object.alias = function(a1, a2, a3){ if (typeof a1 == 'string'){ if ((a1 = this.prototype[a1])) return add(this, a2, a1, a3); } for (var a in a1) this.alias(a, a1[a], a2); return this; }; object.implement = function(a1, a2, a3){ if (typeof a1 == 'string') return add(this, a1, a2, a3); for (var p in a1) add(this, p, a1[p], a2); return this; }; if (methods) object.implement(methods); return object; }; Native.genericize = function(object, property, check){ if ((!check || !object[property]) && typeof object.prototype[property] == 'function') object[property] = function(){ var args = Array.prototype.slice.call(arguments); return object.prototype[property].apply(args.shift(), args); }; }; Native.implement = function(objects, properties){ for (var i = 0, l = objects.length; i < l; i++) objects[i].implement(properties); }; Native.typize = function(object, family){ if (!object.type) object.type = function(item){ return ($type(item) === family); }; }; (function(){ var natives = {'Array': Array, 'Date': Date, 'Function': Function, 'Number': Number, 'RegExp': RegExp, 'String': String}; for (var n in natives) new Native({name: n, initialize: natives[n], protect: true}); var types = {'boolean': Boolean, 'native': Native, 'object': Object}; for (var t in types) Native.typize(types[t], t); var generics = { 'Array': ["concat", "indexOf", "join", "lastIndexOf", "pop", "push", "reverse", "shift", "slice", "sort", "splice", "toString", "unshift", "valueOf"], 'String': ["charAt", "charCodeAt", "concat", "indexOf", "lastIndexOf", "match", "replace", "search", "slice", "split", "substr", "substring", "toLowerCase", "toUpperCase", "valueOf"] }; for (var g in generics){ for (var i = generics[g].length; i--;) Native.genericize(window[g], generics[g][i], true); }; })(); var Hash = new Native({ name: 'Hash', initialize: function(object){ if ($type(object) == 'hash') object = $unlink(object.getClean()); for (var key in object) this[key] = object[key]; return this; } }); Hash.implement({ forEach: function(fn, bind){ for (var key in this){ if (this.hasOwnProperty(key)) fn.call(bind, this[key], key, this); } }, getClean: function(){ var clean = {}; for (var key in this){ if (this.hasOwnProperty(key)) clean[key] = this[key]; } return clean; }, getLength: function(){ var length = 0; for (var key in this){ if (this.hasOwnProperty(key)) length++; } return length; } }); Hash.alias('forEach', 'each'); Array.implement({ forEach: function(fn, bind){ for (var i = 0, l = this.length; i < l; i++) fn.call(bind, this[i], i, this); } }); Array.alias('forEach', 'each'); function $A(iterable){ if (iterable.item){ var array = []; for (var i = 0, l = iterable.length; i < l; i++) array[i] = iterable[i]; return array; } return Array.prototype.slice.call(iterable); }; function $arguments(i){ return function(){ return arguments[i]; }; }; function $chk(obj){ return !!(obj || obj === 0); }; function $clear(timer){ clearTimeout(timer); clearInterval(timer); return null; }; function $defined(obj){ return (obj != undefined); }; function $each(iterable, fn, bind){ var type = $type(iterable); ((type == 'arguments' || type == 'collection' || type == 'array') ? Array : Hash).each(iterable, fn, bind); }; function $empty(){}; function $extend(original, extended){ for (var key in (extended || {})) original[key] = extended[key]; return original; }; function $H(object){ return new Hash(object); }; function $lambda(value){ return (typeof value == 'function') ? value : function(){ return value; }; }; function $merge(){ var mix = {}; for (var i = 0, l = arguments.length; i < l; i++){ var object = arguments[i]; if ($type(object) != 'object') continue; for (var key in object){ var op = object[key], mp = mix[key]; mix[key] = (mp && $type(op) == 'object' && $type(mp) == 'object') ? $merge(mp, op) : $unlink(op); } } return mix; }; function $pick(){ for (var i = 0, l = arguments.length; i < l; i++){ if (arguments[i] != undefined) return arguments[i]; } return null; }; function $random(min, max){ return Math.floor(Math.random() * (max - min + 1) + min); }; function $splat(obj){ var type = $type(obj); return (type) ? ((type != 'array' && type != 'arguments') ? [obj] : obj) : []; }; var $time = Date.now || function(){ return +new Date; }; function $try(){ for (var i = 0, l = arguments.length; i < l; i++){ try { return arguments[i](); } catch(e){} } return null; }; function $type(obj){ if (obj == undefined) return false; if (obj.$family) return (obj.$family.name == 'number' && !isFinite(obj)) ? false : obj.$family.name; if (obj.nodeName){ switch (obj.nodeType){ case 1: return 'element'; case 3: return (/\S/).test(obj.nodeValue) ? 'textnode' : 'whitespace'; } } else if (typeof obj.length == 'number'){ if (obj.callee) return 'arguments'; else if (obj.item) return 'collection'; } return typeof obj; }; function $unlink(object){ var unlinked; switch ($type(object)){ case 'object': unlinked = {}; for (var p in object) unlinked[p] = $unlink(object[p]); break; case 'hash': unlinked = new Hash(object); break; case 'array': unlinked = []; for (var i = 0, l = object.length; i < l; i++) unlinked[i] = $unlink(object[i]); break; default: return object; } return unlinked; }; /* Script: Browser.js The Browser Core. Contains Browser initialization, Window and Document, and the Browser Hash. License: MIT-style license. */ var Browser = $merge({ Engine: {name: 'unknown', version: 0}, Platform: {name: (window.orientation != undefined) ? 'ipod' : (navigator.platform.match(/mac|win|linux/i) || ['other'])[0].toLowerCase()}, Features: {xpath: !!(document.evaluate), air: !!(window.runtime), query: !!(document.querySelector)}, Plugins: {}, Engines: { presto: function(){ return (!window.opera) ? false : ((arguments.callee.caller) ? 960 : ((document.getElementsByClassName) ? 950 : 925)); }, trident: function(){ return (!window.ActiveXObject) ? false : ((window.XMLHttpRequest) ? 5 : 4); }, webkit: function(){ return (navigator.taintEnabled) ? false : ((Browser.Features.xpath) ? ((Browser.Features.query) ? 525 : 420) : 419); }, gecko: function(){ return (document.getBoxObjectFor == undefined) ? false : ((document.getElementsByClassName) ? 19 : 18); } } }, Browser || {}); Browser.Platform[Browser.Platform.name] = true; Browser.detect = function(){ for (var engine in this.Engines){ var version = this.Engines[engine](); if (version){ this.Engine = {name: engine, version: version}; this.Engine[engine] = this.Engine[engine + version] = true; break; } } return {name: engine, version: version}; }; Browser.detect(); Browser.Request = function(){ return $try(function(){ return new XMLHttpRequest(); }, function(){ return new ActiveXObject('MSXML2.XMLHTTP'); }); }; Browser.Features.xhr = !!(Browser.Request()); Browser.Plugins.Flash = (function(){ var version = ($try(function(){ return navigator.plugins['Shockwave Flash'].description; }, function(){ return new ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version'); }) || '0 r0').match(/\d+/g); return {version: parseInt(version[0] || 0 + '.' + version[1] || 0), build: parseInt(version[2] || 0)}; })(); function $exec(text){ if (!text) return text; if (window.execScript){ window.execScript(text); } else { var script = document.createElement('script'); script.setAttribute('type', 'text/javascript'); script[(Browser.Engine.webkit && Browser.Engine.version < 420) ? 'innerText' : 'text'] = text; document.head.appendChild(script); document.head.removeChild(script); } return text; }; Native.UID = 1; var $uid = (Browser.Engine.trident) ? function(item){ return (item.uid || (item.uid = [Native.UID++]))[0]; } : function(item){ return item.uid || (item.uid = Native.UID++); }; var Window = new Native({ name: 'Window', legacy: (Browser.Engine.trident) ? null: window.Window, initialize: function(win){ $uid(win); if (!win.Element){ win.Element = $empty; if (Browser.Engine.webkit) win.document.createElement("iframe"); //fixes safari 2 win.Element.prototype = (Browser.Engine.webkit) ? window["[[DOMElement.prototype]]"] : {}; } win.document.window = win; return $extend(win, Window.Prototype); }, afterImplement: function(property, value){ window[property] = Window.Prototype[property] = value; } }); Window.Prototype = {$family: {name: 'window'}}; new Window(window); var Document = new Native({ name: 'Document', legacy: (Browser.Engine.trident) ? null: window.Document, initialize: function(doc){ $uid(doc); doc.head = doc.getElementsByTagName('head')[0]; doc.html = doc.getElementsByTagName('html')[0]; if (Browser.Engine.trident && Browser.Engine.version <= 4) $try(function(){ doc.execCommand("BackgroundImageCache", false, true); }); if (Browser.Engine.trident) doc.window.attachEvent('onunload', function() { doc.window.detachEvent('onunload', arguments.callee); doc.head = doc.html = doc.window = null; }); return $extend(doc, Document.Prototype); }, afterImplement: function(property, value){ document[property] = Document.Prototype[property] = value; } }); Document.Prototype = {$family: {name: 'document'}}; new Document(document); /* Script: Array.js Contains Array Prototypes like each, contains, and erase. License: MIT-style license. */ Array.implement({ every: function(fn, bind){ for (var i = 0, l = this.length; i < l; i++){ if (!fn.call(bind, this[i], i, this)) return false; } return true; }, filter: function(fn, bind){ var results = []; for (var i = 0, l = this.length; i < l; i++){ if (fn.call(bind, this[i], i, this)) results.push(this[i]); } return results; }, clean: function() { return this.filter($defined); }, indexOf: function(item, from){ var len = this.length; for (var i = (from < 0) ? Math.max(0, len + from) : from || 0; i < len; i++){ if (this[i] === item) return i; } return -1; }, map: function(fn, bind){ var results = []; for (var i = 0, l = this.length; i < l; i++) results[i] = fn.call(bind, this[i], i, this); return results; }, some: function(fn, bind){ for (var i = 0, l = this.length; i < l; i++){ if (fn.call(bind, this[i], i, this)) return true; } return false; }, associate: function(keys){ var obj = {}, length = Math.min(this.length, keys.length); for (var i = 0; i < length; i++) obj[keys[i]] = this[i]; return obj; }, link: function(object){ var result = {}; for (var i = 0, l = this.length; i < l; i++){ for (var key in object){ if (object[key](this[i])){ result[key] = this[i]; delete object[key]; break; } } } return result; }, contains: function(item, from){ return this.indexOf(item, from) != -1; }, extend: function(array){ for (var i = 0, j = array.length; i < j; i++) this.push(array[i]); return this; }, getLast: function(){ return (this.length) ? this[this.length - 1] : null; }, getRandom: function(){ return (this.length) ? this[$random(0, this.length - 1)] : null; }, include: function(item){ if (!this.contains(item)) this.push(item); return this; }, combine: function(array){ for (var i = 0, l = array.length; i < l; i++) this.include(array[i]); return this; }, erase: function(item){ for (var i = this.length; i--; i){ if (this[i] === item) this.splice(i, 1); } return this; }, empty: function(){ this.length = 0; return this; }, flatten: function(){ var array = []; for (var i = 0, l = this.length; i < l; i++){ var type = $type(this[i]); if (!type) continue; array = array.concat((type == 'array' || type == 'collection' || type == 'arguments') ? Array.flatten(this[i]) : this[i]); } return array; }, hexToRgb: function(array){ if (this.length != 3) return null; var rgb = this.map(function(value){ if (value.length == 1) value += value; return value.toInt(16); }); return (array) ? rgb : 'rgb(' + rgb + ')'; }, rgbToHex: function(array){ if (this.length < 3) return null; if (this.length == 4 && this[3] == 0 && !array) return 'transparent'; var hex = []; for (var i = 0; i < 3; i++){ var bit = (this[i] - 0).toString(16); hex.push((bit.length == 1) ? '0' + bit : bit); } return (array) ? hex : '#' + hex.join(''); } }); /* Script: Function.js Contains Function Prototypes like create, bind, pass, and delay. License: MIT-style license. */ Function.implement({ extend: function(properties){ for (var property in properties) this[property] = properties[property]; return this; }, create: function(options){ var self = this; options = options || {}; return function(event){ var args = options.arguments; args = (args != undefined) ? $splat(args) : Array.slice(arguments, (options.event) ? 1 : 0); if (options.event) args = [event || window.event].extend(args); var returns = function(){ return self.apply(options.bind || null, args); }; if (options.delay) return setTimeout(returns, options.delay); if (options.periodical) return setInterval(returns, options.periodical); if (options.attempt) return $try(returns); return returns(); }; }, run: function(args, bind){ return this.apply(bind, $splat(args)); }, pass: function(args, bind){ return this.create({bind: bind, arguments: args}); }, bind: function(bind, args){ return this.create({bind: bind, arguments: args}); }, bindWithEvent: function(bind, args){ return this.create({bind: bind, arguments: args, event: true}); }, attempt: function(args, bind){ return this.create({bind: bind, arguments: args, attempt: true})(); }, delay: function(delay, bind, args){ return this.create({bind: bind, arguments: args, delay: delay})(); }, periodical: function(periodical, bind, args){ return this.create({bind: bind, arguments: args, periodical: periodical})(); } }); /* Script: Number.js Contains Number Prototypes like limit, round, times, and ceil. License: MIT-style license. */ Number.implement({ limit: function(min, max){ return Math.min(max, Math.max(min, this)); }, round: function(precision){ precision = Math.pow(10, precision || 0); return Math.round(this * precision) / precision; }, times: function(fn, bind){ for (var i = 0; i < this; i++) fn.call(bind, i, this); }, toFloat: function(){ return parseFloat(this); }, toInt: function(base){ return parseInt(this, base || 10); } }); Number.alias('times', 'each'); (function(math){ var methods = {}; math.each(function(name){ if (!Number[name]) methods[name] = function(){ return Math[name].apply(null, [this].concat($A(arguments))); }; }); Number.implement(methods); })(['abs', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'exp', 'floor', 'log', 'max', 'min', 'pow', 'sin', 'sqrt', 'tan']); /* Script: String.js Contains String Prototypes like camelCase, capitalize, test, and toInt. License: MIT-style license. */ String.implement({ test: function(regex, params){ return ((typeof regex == 'string') ? new RegExp(regex, params) : regex).test(this); }, contains: function(string, separator){ return (separator) ? (separator + this + separator).indexOf(separator + string + separator) > -1 : this.indexOf(string) > -1; }, trim: function(){ return this.replace(/^\s+|\s+$/g, ''); }, clean: function(){ return this.replace(/\s+/g, ' ').trim(); }, camelCase: function(){ return this.replace(/-\D/g, function(match){ return match.charAt(1).toUpperCase(); }); }, hyphenate: function(){ return this.replace(/[A-Z]/g, function(match){ return ('-' + match.charAt(0).toLowerCase()); }); }, capitalize: function(){ return this.replace(/\b[a-z]/g, function(match){ return match.toUpperCase(); }); }, escapeRegExp: function(){ return this.replace(/([-.*+?^${}()|[\]\/\\])/g, '\\$1'); }, toInt: function(base){ return parseInt(this, base || 10); }, toFloat: function(){ return parseFloat(this); }, hexToRgb: function(array){ var hex = this.match(/^#?(\w{1,2})(\w{1,2})(\w{1,2})$/); return (hex) ? hex.slice(1).hexToRgb(array) : null; }, rgbToHex: function(array){ var rgb = this.match(/\d{1,3}/g); return (rgb) ? rgb.rgbToHex(array) : null; }, stripScripts: function(option){ var scripts = ''; var text = this.replace(/]*>([\s\S]*?)<\/script>/gi, function(){ scripts += arguments[1] + '\n'; return ''; }); if (option === true) $exec(scripts); else if ($type(option) == 'function') option(scripts, text); return text; }, substitute: function(object, regexp){ return this.replace(regexp || (/\\?\{([^{}]+)\}/g), function(match, name){ if (match.charAt(0) == '\\') return match.slice(1); return (object[name] != undefined) ? object[name] : ''; }); } }); /* Script: Hash.js Contains Hash Prototypes. Provides a means for overcoming the JavaScript practical impossibility of extending native Objects. License: MIT-style license. */ Hash.implement({ has: Object.prototype.hasOwnProperty, keyOf: function(value){ for (var key in this){ if (this.hasOwnProperty(key) && this[key] === value) return key; } return null; }, hasValue: function(value){ return (Hash.keyOf(this, value) !== null); }, extend: function(properties){ Hash.each(properties, function(value, key){ Hash.set(this, key, value); }, this); return this; }, combine: function(properties){ Hash.each(properties, function(value, key){ Hash.include(this, key, value); }, this); return this; }, erase: function(key){ if (this.hasOwnProperty(key)) delete this[key]; return this; }, get: function(key){ return (this.hasOwnProperty(key)) ? this[key] : null; }, set: function(key, value){ if (!this[key] || this.hasOwnProperty(key)) this[key] = value; return this; }, empty: function(){ Hash.each(this, function(value, key){ delete this[key]; }, this); return this; }, include: function(key, value){ var k = this[key]; if (k == undefined) this[key] = value; return this; }, map: function(fn, bind){ var results = new Hash; Hash.each(this, function(value, key){ results.set(key, fn.call(bind, value, key, this)); }, this); return results; }, filter: function(fn, bind){ var results = new Hash; Hash.each(this, function(value, key){ if (fn.call(bind, value, key, this)) results.set(key, value); }, this); return results; }, every: function(fn, bind){ for (var key in this){ if (this.hasOwnProperty(key) && !fn.call(bind, this[key], key)) return false; } return true; }, some: function(fn, bind){ for (var key in this){ if (this.hasOwnProperty(key) && fn.call(bind, this[key], key)) return true; } return false; }, getKeys: function(){ var keys = []; Hash.each(this, function(value, key){ keys.push(key); }); return keys; }, getValues: function(){ var values = []; Hash.each(this, function(value){ values.push(value); }); return values; }, toQueryString: function(base){ var queryString = []; Hash.each(this, function(value, key){ if (base) key = base + '[' + key + ']'; var result; switch ($type(value)){ case 'object': result = Hash.toQueryString(value, key); break; case 'array': var qs = {}; value.each(function(val, i){ qs[i] = val; }); result = Hash.toQueryString(qs, key); break; default: result = key + '=' + encodeURIComponent(value); } if (value != undefined) queryString.push(result); }); return queryString.join('&'); } }); Hash.alias({keyOf: 'indexOf', hasValue: 'contains'}); /* Script: Event.js Contains the Event Native, to make the event object completely crossbrowser. License: MIT-style license. */ var Event = new Native({ name: 'Event', initialize: function(event, win){ win = win || window; var doc = win.document; event = event || win.event; if (event.$extended) return event; this.$extended = true; var type = event.type; var target = event.target || event.srcElement; while (target && target.nodeType == 3) target = target.parentNode; if (type.test(/key/)){ var code = event.which || event.keyCode; var key = Event.Keys.keyOf(code); if (type == 'keydown'){ var fKey = code - 111; if (fKey > 0 && fKey < 13) key = 'f' + fKey; } key = key || String.fromCharCode(code).toLowerCase(); } else if (type.match(/(click|mouse|menu)/i)){ doc = (!doc.compatMode || doc.compatMode == 'CSS1Compat') ? doc.html : doc.body; var page = { x: event.pageX || event.clientX + doc.scrollLeft, y: event.pageY || event.clientY + doc.scrollTop }; var client = { x: (event.pageX) ? event.pageX - win.pageXOffset : event.clientX, y: (event.pageY) ? event.pageY - win.pageYOffset : event.clientY }; if (type.match(/DOMMouseScroll|mousewheel/)){ var wheel = (event.wheelDelta) ? event.wheelDelta / 120 : -(event.detail || 0) / 3; } var rightClick = (event.which == 3) || (event.button == 2); var related = null; if (type.match(/over|out/)){ switch (type){ case 'mouseover': related = event.relatedTarget || event.fromElement; break; case 'mouseout': related = event.relatedTarget || event.toElement; } if (!(function(){ while (related && related.nodeType == 3) related = related.parentNode; return true; }).create({attempt: Browser.Engine.gecko})()) related = false; } } return $extend(this, { event: event, type: type, page: page, client: client, rightClick: rightClick, wheel: wheel, relatedTarget: related, target: target, code: code, key: key, shift: event.shiftKey, control: event.ctrlKey, alt: event.altKey, meta: event.metaKey }); } }); Event.Keys = new Hash({ 'enter': 13, 'up': 38, 'down': 40, 'left': 37, 'right': 39, 'esc': 27, 'space': 32, 'backspace': 8, 'tab': 9, 'delete': 46 }); Event.implement({ stop: function(){ return this.stopPropagation().preventDefault(); }, stopPropagation: function(){ if (this.event.stopPropagation) this.event.stopPropagation(); else this.event.cancelBubble = true; return this; }, preventDefault: function(){ if (this.event.preventDefault) this.event.preventDefault(); else this.event.returnValue = false; return this; } }); /* Script: Class.js Contains the Class Function for easily creating, extending, and implementing reusable Classes. License: MIT-style license. */ var Class = new Native({ name: 'Class', initialize: function(properties){ properties = properties || {}; var klass = function(){ for (var key in this){ if ($type(this[key]) != 'function') this[key] = $unlink(this[key]); } this.constructor = klass; if (Class.prototyping) return this; var instance = (this.initialize) ? this.initialize.apply(this, arguments) : this; if (this.options && this.options.initialize) this.options.initialize.call(this); return instance; }; for (var mutator in Class.Mutators){ if (!properties[mutator]) continue; properties = Class.Mutators[mutator](properties, properties[mutator]); delete properties[mutator]; } $extend(klass, this); klass.constructor = Class; klass.prototype = properties; return klass; } }); Class.Mutators = { Extends: function(self, klass){ Class.prototyping = klass.prototype; var subclass = new klass; delete subclass.parent; subclass = Class.inherit(subclass, self); delete Class.prototyping; return subclass; }, Implements: function(self, klasses){ $splat(klasses).each(function(klass){ Class.prototying = klass; $extend(self, ($type(klass) == 'class') ? new klass : klass); delete Class.prototyping; }); return self; } }; Class.extend({ inherit: function(object, properties){ var caller = arguments.callee.caller; for (var key in properties){ var override = properties[key]; var previous = object[key]; var type = $type(override); if (previous && type == 'function'){ if (override != previous){ if (caller){ override.__parent = previous; object[key] = override; } else { Class.override(object, key, override); } } } else if(type == 'object'){ object[key] = $merge(previous, override); } else { object[key] = override; } } if (caller) object.parent = function(){ return arguments.callee.caller.__parent.apply(this, arguments); }; return object; }, override: function(object, name, method){ var parent = Class.prototyping; if (parent && object[name] != parent[name]) parent = null; var override = function(){ var previous = this.parent; this.parent = parent ? parent[name] : object[name]; var value = method.apply(this, arguments); this.parent = previous; return value; }; object[name] = override; } }); Class.implement({ implement: function(){ var proto = this.prototype; $each(arguments, function(properties){ Class.inherit(proto, properties); }); return this; } }); /* Script: Class.Extras.js Contains Utility Classes that can be implemented into your own Classes to ease the execution of many common tasks. License: MIT-style license. */ var Chain = new Class({ $chain: [], chain: function(){ this.$chain.extend(Array.flatten(arguments)); return this; }, callChain: function(){ return (this.$chain.length) ? this.$chain.shift().apply(this, arguments) : false; }, clearChain: function(){ this.$chain.empty(); return this; } }); var Events = new Class({ $events: {}, addEvent: function(type, fn, internal){ type = Events.removeOn(type); if (fn != $empty){ this.$events[type] = this.$events[type] || []; this.$events[type].include(fn); if (internal) fn.internal = true; } return this; }, addEvents: function(events){ for (var type in events) this.addEvent(type, events[type]); return this; }, fireEvent: function(type, args, delay){ type = Events.removeOn(type); if (!this.$events || !this.$events[type]) return this; this.$events[type].each(function(fn){ fn.create({'bind': this, 'delay': delay, 'arguments': args})(); }, this); return this; }, removeEvent: function(type, fn){ type = Events.removeOn(type); if (!this.$events[type]) return this; if (!fn.internal) this.$events[type].erase(fn); return this; }, removeEvents: function(events){ if ($type(events) == 'object'){ for (var type in events) this.removeEvent(type, events[type]); return this; } if (events) events = Events.removeOn(events); for (var type in this.$events){ if (events && events != type) continue; var fns = this.$events[type]; for (var i = fns.length; i--; i) this.removeEvent(type, fns[i]); } return this; } }); Events.removeOn = function(string){ return string.replace(/^on([A-Z])/, function(full, first) { return first.toLowerCase(); }); }; var Options = new Class({ setOptions: function(){ this.options = $merge.run([this.options].extend(arguments)); if (!this.addEvent) return this; for (var option in this.options){ if ($type(this.options[option]) != 'function' || !(/^on[A-Z]/).test(option)) continue; this.addEvent(option, this.options[option]); delete this.options[option]; } return this; } }); /* Script: Element.js One of the most important items in MooTools. Contains the dollar function, the dollars function, and an handful of cross-browser, time-saver methods to let you easily work with HTML Elements. License: MIT-style license. */ var Element = new Native({ name: 'Element', legacy: window.Element, initialize: function(tag, props){ var konstructor = Element.Constructors.get(tag); if (konstructor) return konstructor(props); if (typeof tag == 'string') return document.newElement(tag, props); return $(tag).set(props); }, afterImplement: function(key, value){ Element.Prototype[key] = value; if (Array[key]) return; Elements.implement(key, function(){ var items = [], elements = true; for (var i = 0, j = this.length; i < j; i++){ var returns = this[i][key].apply(this[i], arguments); items.push(returns); if (elements) elements = ($type(returns) == 'element'); } return (elements) ? new Elements(items) : items; }); } }); Element.Prototype = {$family: {name: 'element'}}; Element.Constructors = new Hash; var IFrame = new Native({ name: 'IFrame', generics: false, initialize: function(){ var params = Array.link(arguments, {properties: Object.type, iframe: $defined}); var props = params.properties || {}; var iframe = $(params.iframe) || false; var onload = props.onload || $empty; delete props.onload; props.id = props.name = $pick(props.id, props.name, iframe.id, iframe.name, 'IFrame_' + $time()); iframe = new Element(iframe || 'iframe', props); var onFrameLoad = function(){ var host = $try(function(){ return iframe.contentWindow.location.host; }); if (host && host == window.location.host){ var win = new Window(iframe.contentWindow); new Document(iframe.contentWindow.document); $extend(win.Element.prototype, Element.Prototype); } onload.call(iframe.contentWindow, iframe.contentWindow.document); }; (window.frames[props.id]) ? onFrameLoad() : iframe.addListener('load', onFrameLoad); return iframe; } }); var Elements = new Native({ initialize: function(elements, options){ options = $extend({ddup: true, cash: true}, options); elements = elements || []; if (options.ddup || options.cash){ var uniques = {}, returned = []; for (var i = 0, l = elements.length; i < l; i++){ var el = $.element(elements[i], !options.cash); if (options.ddup){ if (uniques[el.uid]) continue; uniques[el.uid] = true; } returned.push(el); } elements = returned; } return (options.cash) ? $extend(elements, this) : elements; } }); Elements.implement({ filter: function(filter, bind){ if (!filter) return this; return new Elements(Array.filter(this, (typeof filter == 'string') ? function(item){ return item.match(filter); } : filter, bind)); } }); Document.implement({ newElement: function(tag, props){ if (Browser.Engine.trident && props){ ['name', 'type', 'checked'].each(function(attribute){ if (!props[attribute]) return; tag += ' ' + attribute + '="' + props[attribute] + '"'; if (attribute != 'checked') delete props[attribute]; }); tag = '<' + tag + '>'; } return $.element(this.createElement(tag)).set(props); }, newTextNode: function(text){ return this.createTextNode(text); }, getDocument: function(){ return this; }, getWindow: function(){ return this.window; } }); Window.implement({ $: function(el, nocash){ if (el && el.$family && el.uid) return el; var type = $type(el); return ($[type]) ? $[type](el, nocash, this.document) : null; }, $$: function(selector){ if (arguments.length == 1 && typeof selector == 'string') return this.document.getElements(selector); var elements = []; var args = Array.flatten(arguments); for (var i = 0, l = args.length; i < l; i++){ var item = args[i]; switch ($type(item)){ case 'element': elements.push(item); break; case 'string': elements.extend(this.document.getElements(item, true)); } } return new Elements(elements); }, getDocument: function(){ return this.document; }, getWindow: function(){ return this; } }); $.string = function(id, nocash, doc){ id = doc.getElementById(id); return (id) ? $.element(id, nocash) : null; }; $.element = function(el, nocash){ $uid(el); if (!nocash && !el.$family && !(/^object|embed$/i).test(el.tagName)){ var proto = Element.Prototype; for (var p in proto) el[p] = proto[p]; }; return el; }; $.object = function(obj, nocash, doc){ if (obj.toElement) return $.element(obj.toElement(doc), nocash); return null; }; $.textnode = $.whitespace = $.window = $.document = $arguments(0); Native.implement([Element, Document], { getElement: function(selector, nocash){ return $(this.getElements(selector, true)[0] || null, nocash); }, getElements: function(tags, nocash){ tags = tags.split(','); var elements = []; var ddup = (tags.length > 1); tags.each(function(tag){ var partial = this.getElementsByTagName(tag.trim()); (ddup) ? elements.extend(partial) : elements = partial; }, this); return new Elements(elements, {ddup: ddup, cash: !nocash}); } }); (function(){ var collected = {}, storage = {}; var props = {input: 'checked', option: 'selected', textarea: (Browser.Engine.webkit && Browser.Engine.version < 420) ? 'innerHTML' : 'value'}; var get = function(uid){ return (storage[uid] || (storage[uid] = {})); }; var clean = function(item, retain){ if (!item) return; var uid = item.uid; if (Browser.Engine.trident){ if (item.clearAttributes){ var clone = retain && item.cloneNode(false); item.clearAttributes(); if (clone) item.mergeAttributes(clone); } else if (item.removeEvents){ item.removeEvents(); } if ((/object/i).test(item.tagName)){ for (var p in item){ if (typeof item[p] == 'function') item[p] = $empty; } Element.dispose(item); } } if (!uid) return; collected[uid] = storage[uid] = null; }; var purge = function(){ Hash.each(collected, clean); if (Browser.Engine.trident) $A(document.getElementsByTagName('object')).each(clean); if (window.CollectGarbage) CollectGarbage(); collected = storage = null; }; var walk = function(element, walk, start, match, all, nocash){ var el = element[start || walk]; var elements = []; while (el){ if (el.nodeType == 1 && (!match || Element.match(el, match))){ if (!all) return $(el, nocash); elements.push(el); } el = el[walk]; } return (all) ? new Elements(elements, {ddup: false, cash: !nocash}) : null; }; var attributes = { 'html': 'innerHTML', 'class': 'className', 'for': 'htmlFor', 'text': (Browser.Engine.trident || (Browser.Engine.webkit && Browser.Engine.version < 420)) ? 'innerText' : 'textContent' }; var bools = ['compact', 'nowrap', 'ismap', 'declare', 'noshade', 'checked', 'disabled', 'readonly', 'multiple', 'selected', 'noresize', 'defer']; var camels = ['value', 'accessKey', 'cellPadding', 'cellSpacing', 'colSpan', 'frameBorder', 'maxLength', 'readOnly', 'rowSpan', 'tabIndex', 'useMap']; Hash.extend(attributes, bools.associate(bools)); Hash.extend(attributes, camels.associate(camels.map(String.toLowerCase))); var inserters = { before: function(context, element){ if (element.parentNode) element.parentNode.insertBefore(context, element); }, after: function(context, element){ if (!element.parentNode) return; var next = element.nextSibling; (next) ? element.parentNode.insertBefore(context, next) : element.parentNode.appendChild(context); }, bottom: function(context, element){ element.appendChild(context); }, top: function(context, element){ var first = element.firstChild; (first) ? element.insertBefore(context, first) : element.appendChild(context); } }; inserters.inside = inserters.bottom; Hash.each(inserters, function(inserter, where){ where = where.capitalize(); Element.implement('inject' + where, function(el){ inserter(this, $(el, true)); return this; }); Element.implement('grab' + where, function(el){ inserter($(el, true), this); return this; }); }); Element.implement({ set: function(prop, value){ switch ($type(prop)){ case 'object': for (var p in prop) this.set(p, prop[p]); break; case 'string': var property = Element.Properties.get(prop); (property && property.set) ? property.set.apply(this, Array.slice(arguments, 1)) : this.setProperty(prop, value); } return this; }, get: function(prop){ var property = Element.Properties.get(prop); return (property && property.get) ? property.get.apply(this, Array.slice(arguments, 1)) : this.getProperty(prop); }, erase: function(prop){ var property = Element.Properties.get(prop); (property && property.erase) ? property.erase.apply(this) : this.removeProperty(prop); return this; }, setProperty: function(attribute, value){ var key = attributes[attribute]; if (value == undefined) return this.removeProperty(attribute); if (key && bools[attribute]) value = !!value; (key) ? this[key] = value : this.setAttribute(attribute, '' + value); return this; }, setProperties: function(attributes){ for (var attribute in attributes) this.setProperty(attribute, attributes[attribute]); return this; }, getProperty: function(attribute){ var key = attributes[attribute]; var value = (key) ? this[key] : this.getAttribute(attribute, 2); return (bools[attribute]) ? !!value : (key) ? value : value || null; }, getProperties: function(){ var args = $A(arguments); return args.map(this.getProperty, this).associate(args); }, removeProperty: function(attribute){ var key = attributes[attribute]; (key) ? this[key] = (key && bools[attribute]) ? false : '' : this.removeAttribute(attribute); return this; }, removeProperties: function(){ Array.each(arguments, this.removeProperty, this); return this; }, hasClass: function(className){ return this.className.contains(className, ' '); }, addClass: function(className){ if (!this.hasClass(className)) this.className = (this.className + ' ' + className).clean(); return this; }, removeClass: function(className){ this.className = this.className.replace(new RegExp('(^|\\s)' + className + '(?:\\s|$)'), '$1'); return this; }, toggleClass: function(className){ return this.hasClass(className) ? this.removeClass(className) : this.addClass(className); }, adopt: function(){ Array.flatten(arguments).each(function(element){ element = $(element, true); if (element) this.appendChild(element); }, this); return this; }, appendText: function(text, where){ return this.grab(this.getDocument().newTextNode(text), where); }, grab: function(el, where){ inserters[where || 'bottom']($(el, true), this); return this; }, inject: function(el, where){ inserters[where || 'bottom'](this, $(el, true)); return this; }, replaces: function(el){ el = $(el, true); el.parentNode.replaceChild(this, el); return this; }, wraps: function(el, where){ el = $(el, true); return this.replaces(el).grab(el, where); }, getPrevious: function(match, nocash){ return walk(this, 'previousSibling', null, match, false, nocash); }, getAllPrevious: function(match, nocash){ return walk(this, 'previousSibling', null, match, true, nocash); }, getNext: function(match, nocash){ return walk(this, 'nextSibling', null, match, false, nocash); }, getAllNext: function(match, nocash){ return walk(this, 'nextSibling', null, match, true, nocash); }, getFirst: function(match, nocash){ return walk(this, 'nextSibling', 'firstChild', match, false, nocash); }, getLast: function(match, nocash){ return walk(this, 'previousSibling', 'lastChild', match, false, nocash); }, getParent: function(match, nocash){ return walk(this, 'parentNode', null, match, false, nocash); }, getParents: function(match, nocash){ return walk(this, 'parentNode', null, match, true, nocash); }, getChildren: function(match, nocash){ return walk(this, 'nextSibling', 'firstChild', match, true, nocash); }, getWindow: function(){ return this.ownerDocument.window; }, getDocument: function(){ return this.ownerDocument; }, getElementById: function(id, nocash){ var el = this.ownerDocument.getElementById(id); if (!el) return null; for (var parent = el.parentNode; parent != this; parent = parent.parentNode){ if (!parent) return null; } return $.element(el, nocash); }, getSelected: function(){ return new Elements($A(this.options).filter(function(option){ return option.selected; })); }, getComputedStyle: function(property){ if (this.currentStyle) return this.currentStyle[property.camelCase()]; var computed = this.getDocument().defaultView.getComputedStyle(this, null); return (computed) ? computed.getPropertyValue([property.hyphenate()]) : null; }, toQueryString: function(){ var queryString = []; this.getElements('input, select, textarea', true).each(function(el){ if (!el.name || el.disabled) return; var value = (el.tagName.toLowerCase() == 'select') ? Element.getSelected(el).map(function(opt){ return opt.value; }) : ((el.type == 'radio' || el.type == 'checkbox') && !el.checked) ? null : el.value; $splat(value).each(function(val){ if (typeof val != 'undefined') queryString.push(el.name + '=' + encodeURIComponent(val)); }); }); return queryString.join('&'); }, clone: function(contents, keepid){ contents = contents !== false; var clone = this.cloneNode(contents); var clean = function(node, element){ if (!keepid) node.removeAttribute('id'); if (Browser.Engine.trident){ node.clearAttributes(); node.mergeAttributes(element); node.removeAttribute('uid'); if (node.options){ var no = node.options, eo = element.options; for (var j = no.length; j--;) no[j].selected = eo[j].selected; } } var prop = props[element.tagName.toLowerCase()]; if (prop && element[prop]) node[prop] = element[prop]; }; if (contents){ var ce = clone.getElementsByTagName('*'), te = this.getElementsByTagName('*'); for (var i = ce.length; i--;) clean(ce[i], te[i]); } clean(clone, this); return $(clone); }, destroy: function(){ Element.empty(this); Element.dispose(this); clean(this, true); return null; }, empty: function(){ $A(this.childNodes).each(function(node){ Element.destroy(node); }); return this; }, dispose: function(){ return (this.parentNode) ? this.parentNode.removeChild(this) : this; }, hasChild: function(el){ el = $(el, true); if (!el) return false; if (Browser.Engine.webkit && Browser.Engine.version < 420) return $A(this.getElementsByTagName(el.tagName)).contains(el); return (this.contains) ? (this != el && this.contains(el)) : !!(this.compareDocumentPosition(el) & 16); }, match: function(tag){ return (!tag || (tag == this) || (Element.get(this, 'tag') == tag)); } }); Native.implement([Element, Window, Document], { addListener: function(type, fn){ if (type == 'unload'){ var old = fn, self = this; fn = function(){ self.removeListener('unload', fn); old(); }; } else { collected[this.uid] = this; } if (this.addEventListener) this.addEventListener(type, fn, false); else this.attachEvent('on' + type, fn); return this; }, removeListener: function(type, fn){ if (this.removeEventListener) this.removeEventListener(type, fn, false); else this.detachEvent('on' + type, fn); return this; }, retrieve: function(property, dflt){ var storage = get(this.uid), prop = storage[property]; if (dflt != undefined && prop == undefined) prop = storage[property] = dflt; return $pick(prop); }, store: function(property, value){ var storage = get(this.uid); storage[property] = value; return this; }, eliminate: function(property){ var storage = get(this.uid); delete storage[property]; return this; } }); window.addListener('unload', purge); })(); Element.Properties = new Hash; Element.Properties.style = { set: function(style){ this.style.cssText = style; }, get: function(){ return this.style.cssText; }, erase: function(){ this.style.cssText = ''; } }; Element.Properties.tag = { get: function(){ return this.tagName.toLowerCase(); } }; Element.Properties.html = (function(){ var wrapper = document.createElement('div'); var translations = { table: [1, '', '
'], select: [1, ''], tbody: [2, '', '
'], tr: [3, '', '
'] }; translations.thead = translations.tfoot = translations.tbody; var html = { set: function(){ var html = Array.flatten(arguments).join(''); var wrap = Browser.Engine.trident && translations[this.get('tag')]; if (wrap){ var first = wrapper; first.innerHTML = wrap[1] + html + wrap[2]; for (var i = wrap[0]; i--;) first = first.firstChild; this.empty().adopt(first.childNodes); } else { this.innerHTML = html; } } }; html.erase = html.set; return html; })(); if (Browser.Engine.webkit && Browser.Engine.version < 420) Element.Properties.text = { get: function(){ if (this.innerText) return this.innerText; var temp = this.ownerDocument.newElement('div', {html: this.innerHTML}).inject(this.ownerDocument.body); var text = temp.innerText; temp.destroy(); return text; } }; /* Script: Element.Event.js Contains Element methods for dealing with events, and custom Events. License: MIT-style license. */ Element.Properties.events = {set: function(events){ this.addEvents(events); }}; Native.implement([Element, Window, Document], { addEvent: function(type, fn){ var events = this.retrieve('events', {}); events[type] = events[type] || {'keys': [], 'values': []}; if (events[type].keys.contains(fn)) return this; events[type].keys.push(fn); var realType = type, custom = Element.Events.get(type), condition = fn, self = this; if (custom){ if (custom.onAdd) custom.onAdd.call(this, fn); if (custom.condition){ condition = function(event){ if (custom.condition.call(this, event)) return fn.call(this, event); return true; }; } realType = custom.base || realType; } var defn = function(){ return fn.call(self); }; var nativeEvent = Element.NativeEvents[realType]; if (nativeEvent){ if (nativeEvent == 2){ defn = function(event){ event = new Event(event, self.getWindow()); if (condition.call(self, event) === false) event.stop(); }; } this.addListener(realType, defn); } events[type].values.push(defn); return this; }, removeEvent: function(type, fn){ var events = this.retrieve('events'); if (!events || !events[type]) return this; var pos = events[type].keys.indexOf(fn); if (pos == -1) return this; events[type].keys.splice(pos, 1); var value = events[type].values.splice(pos, 1)[0]; var custom = Element.Events.get(type); if (custom){ if (custom.onRemove) custom.onRemove.call(this, fn); type = custom.base || type; } return (Element.NativeEvents[type]) ? this.removeListener(type, value) : this; }, addEvents: function(events){ for (var event in events) this.addEvent(event, events[event]); return this; }, removeEvents: function(events){ if ($type(events) == 'object'){ for (var type in events) this.removeEvent(type, events[type]); return this; } var attached = this.retrieve('events'); if (!attached) return this; if (!events){ for (var type in attached) this.removeEvents(type); this.eliminate('events'); } else if (attached[events]){ while (attached[events].keys[0]) this.removeEvent(events, attached[events].keys[0]); attached[events] = null; } return this; }, fireEvent: function(type, args, delay){ var events = this.retrieve('events'); if (!events || !events[type]) return this; events[type].keys.each(function(fn){ fn.create({'bind': this, 'delay': delay, 'arguments': args})(); }, this); return this; }, cloneEvents: function(from, type){ from = $(from); var fevents = from.retrieve('events'); if (!fevents) return this; if (!type){ for (var evType in fevents) this.cloneEvents(from, evType); } else if (fevents[type]){ fevents[type].keys.each(function(fn){ this.addEvent(type, fn); }, this); } return this; } }); Element.NativeEvents = { click: 2, dblclick: 2, mouseup: 2, mousedown: 2, contextmenu: 2, //mouse buttons mousewheel: 2, DOMMouseScroll: 2, //mouse wheel mouseover: 2, mouseout: 2, mousemove: 2, selectstart: 2, selectend: 2, //mouse movement keydown: 2, keypress: 2, keyup: 2, //keyboard focus: 2, blur: 2, change: 2, reset: 2, select: 2, submit: 2, //form elements load: 1, unload: 1, beforeunload: 2, resize: 1, move: 1, DOMContentLoaded: 1, readystatechange: 1, //window error: 1, abort: 1, scroll: 1 //misc }; (function(){ var $check = function(event){ var related = event.relatedTarget; if (related == undefined) return true; if (related === false) return false; return ($type(this) != 'document' && related != this && related.prefix != 'xul' && !this.hasChild(related)); }; Element.Events = new Hash({ mouseenter: { base: 'mouseover', condition: $check }, mouseleave: { base: 'mouseout', condition: $check }, mousewheel: { base: (Browser.Engine.gecko) ? 'DOMMouseScroll' : 'mousewheel' } }); })(); /* Script: Element.Style.js Contains methods for interacting with the styles of Elements in a fashionable way. License: MIT-style license. */ Element.Properties.styles = {set: function(styles){ this.setStyles(styles); }}; Element.Properties.opacity = { set: function(opacity, novisibility){ if (!novisibility){ if (opacity == 0){ if (this.style.visibility != 'hidden') this.style.visibility = 'hidden'; } else { if (this.style.visibility != 'visible') this.style.visibility = 'visible'; } } if (!this.currentStyle || !this.currentStyle.hasLayout) this.style.zoom = 1; if (Browser.Engine.trident) this.style.filter = (opacity == 1) ? '' : 'alpha(opacity=' + opacity * 100 + ')'; this.style.opacity = opacity; this.store('opacity', opacity); }, get: function(){ return this.retrieve('opacity', 1); } }; Element.implement({ setOpacity: function(value){ return this.set('opacity', value, true); }, getOpacity: function(){ return this.get('opacity'); }, setStyle: function(property, value){ switch (property){ case 'opacity': return this.set('opacity', parseFloat(value)); case 'float': property = (Browser.Engine.trident) ? 'styleFloat' : 'cssFloat'; } property = property.camelCase(); if ($type(value) != 'string'){ var map = (Element.Styles.get(property) || '@').split(' '); value = $splat(value).map(function(val, i){ if (!map[i]) return ''; return ($type(val) == 'number') ? map[i].replace('@', Math.round(val)) : val; }).join(' '); } else if (value == String(Number(value))){ value = Math.round(value); } this.style[property] = value; return this; }, getStyle: function(property){ switch (property){ case 'opacity': return this.get('opacity'); case 'float': property = (Browser.Engine.trident) ? 'styleFloat' : 'cssFloat'; } property = property.camelCase(); var result = this.style[property]; if (!$chk(result)){ result = []; for (var style in Element.ShortStyles){ if (property != style) continue; for (var s in Element.ShortStyles[style]) result.push(this.getStyle(s)); return result.join(' '); } result = this.getComputedStyle(property); } if (result){ result = String(result); var color = result.match(/rgba?\([\d\s,]+\)/); if (color) result = result.replace(color[0], color[0].rgbToHex()); } if (Browser.Engine.presto || (Browser.Engine.trident && !$chk(parseInt(result)))){ if (property.test(/^(height|width)$/)){ var values = (property == 'width') ? ['left', 'right'] : ['top', 'bottom'], size = 0; values.each(function(value){ size += this.getStyle('border-' + value + '-width').toInt() + this.getStyle('padding-' + value).toInt(); }, this); return this['offset' + property.capitalize()] - size + 'px'; } if ((Browser.Engine.presto) && String(result).test('px')) return result; if (property.test(/(border(.+)Width|margin|padding)/)) return '0px'; } return result; }, setStyles: function(styles){ for (var style in styles) this.setStyle(style, styles[style]); return this; }, getStyles: function(){ var result = {}; Array.each(arguments, function(key){ result[key] = this.getStyle(key); }, this); return result; } }); Element.Styles = new Hash({ left: '@px', top: '@px', bottom: '@px', right: '@px', width: '@px', height: '@px', maxWidth: '@px', maxHeight: '@px', minWidth: '@px', minHeight: '@px', backgroundColor: 'rgb(@, @, @)', backgroundPosition: '@px @px', color: 'rgb(@, @, @)', fontSize: '@px', letterSpacing: '@px', lineHeight: '@px', clip: 'rect(@px @px @px @px)', margin: '@px @px @px @px', padding: '@px @px @px @px', border: '@px @ rgb(@, @, @) @px @ rgb(@, @, @) @px @ rgb(@, @, @)', borderWidth: '@px @px @px @px', borderStyle: '@ @ @ @', borderColor: 'rgb(@, @, @) rgb(@, @, @) rgb(@, @, @) rgb(@, @, @)', zIndex: '@', 'zoom': '@', fontWeight: '@', textIndent: '@px', opacity: '@' }); Element.ShortStyles = {margin: {}, padding: {}, border: {}, borderWidth: {}, borderStyle: {}, borderColor: {}}; ['Top', 'Right', 'Bottom', 'Left'].each(function(direction){ var Short = Element.ShortStyles; var All = Element.Styles; ['margin', 'padding'].each(function(style){ var sd = style + direction; Short[style][sd] = All[sd] = '@px'; }); var bd = 'border' + direction; Short.border[bd] = All[bd] = '@px @ rgb(@, @, @)'; var bdw = bd + 'Width', bds = bd + 'Style', bdc = bd + 'Color'; Short[bd] = {}; Short.borderWidth[bdw] = Short[bd][bdw] = All[bdw] = '@px'; Short.borderStyle[bds] = Short[bd][bds] = All[bds] = '@'; Short.borderColor[bdc] = Short[bd][bdc] = All[bdc] = 'rgb(@, @, @)'; }); /* Script: Element.Dimensions.js Contains methods to work with size, scroll, or positioning of Elements and the window object. License: MIT-style license. Credits: - Element positioning based on the [qooxdoo](http://qooxdoo.org/) code and smart browser fixes, [LGPL License](http://www.gnu.org/licenses/lgpl.html). - Viewport dimensions based on [YUI](http://developer.yahoo.com/yui/) code, [BSD License](http://developer.yahoo.com/yui/license.html). */ (function(){ Element.implement({ scrollTo: function(x, y){ if (isBody(this)){ this.getWindow().scrollTo(x, y); } else { this.scrollLeft = x; this.scrollTop = y; } return this; }, getSize: function(){ if (isBody(this)) return this.getWindow().getSize(); return {x: this.offsetWidth, y: this.offsetHeight}; }, getScrollSize: function(){ if (isBody(this)) return this.getWindow().getScrollSize(); return {x: this.scrollWidth, y: this.scrollHeight}; }, getScroll: function(){ if (isBody(this)) return this.getWindow().getScroll(); return {x: this.scrollLeft, y: this.scrollTop}; }, getScrolls: function(){ var element = this, position = {x: 0, y: 0}; while (element && !isBody(element)){ position.x += element.scrollLeft; position.y += element.scrollTop; element = element.parentNode; } return position; }, getOffsetParent: function(){ var element = this; if (isBody(element)) return null; if (!Browser.Engine.trident) return element.offsetParent; while ((element = element.parentNode) && !isBody(element)){ if (styleString(element, 'position') != 'static') return element; } return null; }, getOffsets: function(){ if (Browser.Engine.trident){ var bound = this.getBoundingClientRect(), html = this.getDocument().documentElement; return { x: bound.left + html.scrollLeft - html.clientLeft, y: bound.top + html.scrollTop - html.clientTop }; } var element = this, position = {x: 0, y: 0}; if (isBody(this)) return position; while (element && !isBody(element)){ position.x += element.offsetLeft; position.y += element.offsetTop; if (Browser.Engine.gecko){ if (!borderBox(element)){ position.x += leftBorder(element); position.y += topBorder(element); } var parent = element.parentNode; if (parent && styleString(parent, 'overflow') != 'visible'){ position.x += leftBorder(parent); position.y += topBorder(parent); } } else if (element != this && Browser.Engine.webkit){ position.x += leftBorder(element); position.y += topBorder(element); } element = element.offsetParent; } if (Browser.Engine.gecko && !borderBox(this)){ position.x -= leftBorder(this); position.y -= topBorder(this); } return position; }, getPosition: function(relative){ if (isBody(this)) return {x: 0, y: 0}; var offset = this.getOffsets(), scroll = this.getScrolls(); var position = {x: offset.x - scroll.x, y: offset.y - scroll.y}; var relativePosition = (relative && (relative = $(relative))) ? relative.getPosition() : {x: 0, y: 0}; return {x: position.x - relativePosition.x, y: position.y - relativePosition.y}; }, getCoordinates: function(element){ if (isBody(this)) return this.getWindow().getCoordinates(); var position = this.getPosition(element), size = this.getSize(); var obj = {left: position.x, top: position.y, width: size.x, height: size.y}; obj.right = obj.left + obj.width; obj.bottom = obj.top + obj.height; return obj; }, computePosition: function(obj){ return {left: obj.x - styleNumber(this, 'margin-left'), top: obj.y - styleNumber(this, 'margin-top')}; }, position: function(obj){ return this.setStyles(this.computePosition(obj)); } }); Native.implement([Document, Window], { getSize: function(){ var win = this.getWindow(); if (Browser.Engine.presto || Browser.Engine.webkit) return {x: win.innerWidth, y: win.innerHeight}; var doc = getCompatElement(this); return {x: doc.clientWidth, y: doc.clientHeight}; }, getScroll: function(){ var win = this.getWindow(); var doc = getCompatElement(this); return {x: win.pageXOffset || doc.scrollLeft, y: win.pageYOffset || doc.scrollTop}; }, getScrollSize: function(){ var doc = getCompatElement(this); var min = this.getSize(); return {x: Math.max(doc.scrollWidth, min.x), y: Math.max(doc.scrollHeight, min.y)}; }, getPosition: function(){ return {x: 0, y: 0}; }, getCoordinates: function(){ var size = this.getSize(); return {top: 0, left: 0, bottom: size.y, right: size.x, height: size.y, width: size.x}; } }); // private methods var styleString = Element.getComputedStyle; function styleNumber(element, style){ return styleString(element, style).toInt() || 0; }; function borderBox(element){ return styleString(element, '-moz-box-sizing') == 'border-box'; }; function topBorder(element){ return styleNumber(element, 'border-top-width'); }; function leftBorder(element){ return styleNumber(element, 'border-left-width'); }; function isBody(element){ return (/^(?:body|html)$/i).test(element.tagName); }; function getCompatElement(element){ var doc = element.getDocument(); return (!doc.compatMode || doc.compatMode == 'CSS1Compat') ? doc.html : doc.body; }; })(); //aliases Native.implement([Window, Document, Element], { getHeight: function(){ return this.getSize().y; }, getWidth: function(){ return this.getSize().x; }, getScrollTop: function(){ return this.getScroll().y; }, getScrollLeft: function(){ return this.getScroll().x; }, getScrollHeight: function(){ return this.getScrollSize().y; }, getScrollWidth: function(){ return this.getScrollSize().x; }, getTop: function(){ return this.getPosition().y; }, getLeft: function(){ return this.getPosition().x; } }); /* Script: Selectors.js Adds advanced CSS Querying capabilities for targeting elements. Also includes pseudoselectors support. License: MIT-style license. */ Native.implement([Document, Element], { getElements: function(expression, nocash){ expression = expression.split(','); var items, local = {}; for (var i = 0, l = expression.length; i < l; i++){ var selector = expression[i], elements = Selectors.Utils.search(this, selector, local); if (i != 0 && elements.item) elements = $A(elements); items = (i == 0) ? elements : (items.item) ? $A(items).concat(elements) : items.concat(elements); } return new Elements(items, {ddup: (expression.length > 1), cash: !nocash}); } }); Element.implement({ match: function(selector){ if (!selector || (selector == this)) return true; var tagid = Selectors.Utils.parseTagAndID(selector); var tag = tagid[0], id = tagid[1]; if (!Selectors.Filters.byID(this, id) || !Selectors.Filters.byTag(this, tag)) return false; var parsed = Selectors.Utils.parseSelector(selector); return (parsed) ? Selectors.Utils.filter(this, parsed, {}) : true; } }); var Selectors = {Cache: {nth: {}, parsed: {}}}; Selectors.RegExps = { id: (/#([\w-]+)/), tag: (/^(\w+|\*)/), quick: (/^(\w+|\*)$/), splitter: (/\s*([+>~\s])\s*([a-zA-Z#.*:\[])/g), combined: (/\.([\w-]+)|\[(\w+)(?:([!*^$~|]?=)(["']?)([^\4]*?)\4)?\]|:([\w-]+)(?:\(["']?(.*?)?["']?\)|$)/g) }; Selectors.Utils = { chk: function(item, uniques){ if (!uniques) return true; var uid = $uid(item); if (!uniques[uid]) return uniques[uid] = true; return false; }, parseNthArgument: function(argument){ if (Selectors.Cache.nth[argument]) return Selectors.Cache.nth[argument]; var parsed = argument.match(/^([+-]?\d*)?([a-z]+)?([+-]?\d*)?$/); if (!parsed) return false; var inta = parseInt(parsed[1]); var a = (inta || inta === 0) ? inta : 1; var special = parsed[2] || false; var b = parseInt(parsed[3]) || 0; if (a != 0){ b--; while (b < 1) b += a; while (b >= a) b -= a; } else { a = b; special = 'index'; } switch (special){ case 'n': parsed = {a: a, b: b, special: 'n'}; break; case 'odd': parsed = {a: 2, b: 0, special: 'n'}; break; case 'even': parsed = {a: 2, b: 1, special: 'n'}; break; case 'first': parsed = {a: 0, special: 'index'}; break; case 'last': parsed = {special: 'last-child'}; break; case 'only': parsed = {special: 'only-child'}; break; default: parsed = {a: (a - 1), special: 'index'}; } return Selectors.Cache.nth[argument] = parsed; }, parseSelector: function(selector){ if (Selectors.Cache.parsed[selector]) return Selectors.Cache.parsed[selector]; var m, parsed = {classes: [], pseudos: [], attributes: []}; while ((m = Selectors.RegExps.combined.exec(selector))){ var cn = m[1], an = m[2], ao = m[3], av = m[5], pn = m[6], pa = m[7]; if (cn){ parsed.classes.push(cn); } else if (pn){ var parser = Selectors.Pseudo.get(pn); if (parser) parsed.pseudos.push({parser: parser, argument: pa}); else parsed.attributes.push({name: pn, operator: '=', value: pa}); } else if (an){ parsed.attributes.push({name: an, operator: ao, value: av}); } } if (!parsed.classes.length) delete parsed.classes; if (!parsed.attributes.length) delete parsed.attributes; if (!parsed.pseudos.length) delete parsed.pseudos; if (!parsed.classes && !parsed.attributes && !parsed.pseudos) parsed = null; return Selectors.Cache.parsed[selector] = parsed; }, parseTagAndID: function(selector){ var tag = selector.match(Selectors.RegExps.tag); var id = selector.match(Selectors.RegExps.id); return [(tag) ? tag[1] : '*', (id) ? id[1] : false]; }, filter: function(item, parsed, local){ var i; if (parsed.classes){ for (i = parsed.classes.length; i--; i){ var cn = parsed.classes[i]; if (!Selectors.Filters.byClass(item, cn)) return false; } } if (parsed.attributes){ for (i = parsed.attributes.length; i--; i){ var att = parsed.attributes[i]; if (!Selectors.Filters.byAttribute(item, att.name, att.operator, att.value)) return false; } } if (parsed.pseudos){ for (i = parsed.pseudos.length; i--; i){ var psd = parsed.pseudos[i]; if (!Selectors.Filters.byPseudo(item, psd.parser, psd.argument, local)) return false; } } return true; }, getByTagAndID: function(ctx, tag, id){ if (id){ var item = (ctx.getElementById) ? ctx.getElementById(id, true) : Element.getElementById(ctx, id, true); return (item && Selectors.Filters.byTag(item, tag)) ? [item] : []; } else { return ctx.getElementsByTagName(tag); } }, search: function(self, expression, local){ var splitters = []; var selectors = expression.trim().replace(Selectors.RegExps.splitter, function(m0, m1, m2){ splitters.push(m1); return ':)' + m2; }).split(':)'); var items, filtered, item; for (var i = 0, l = selectors.length; i < l; i++){ var selector = selectors[i]; if (i == 0 && Selectors.RegExps.quick.test(selector)){ items = self.getElementsByTagName(selector); continue; } var splitter = splitters[i - 1]; var tagid = Selectors.Utils.parseTagAndID(selector); var tag = tagid[0], id = tagid[1]; if (i == 0){ items = Selectors.Utils.getByTagAndID(self, tag, id); } else { var uniques = {}, found = []; for (var j = 0, k = items.length; j < k; j++) found = Selectors.Getters[splitter](found, items[j], tag, id, uniques); items = found; } var parsed = Selectors.Utils.parseSelector(selector); if (parsed){ filtered = []; for (var m = 0, n = items.length; m < n; m++){ item = items[m]; if (Selectors.Utils.filter(item, parsed, local)) filtered.push(item); } items = filtered; } } return items; } }; Selectors.Getters = { ' ': function(found, self, tag, id, uniques){ var items = Selectors.Utils.getByTagAndID(self, tag, id); for (var i = 0, l = items.length; i < l; i++){ var item = items[i]; if (Selectors.Utils.chk(item, uniques)) found.push(item); } return found; }, '>': function(found, self, tag, id, uniques){ var children = Selectors.Utils.getByTagAndID(self, tag, id); for (var i = 0, l = children.length; i < l; i++){ var child = children[i]; if (child.parentNode == self && Selectors.Utils.chk(child, uniques)) found.push(child); } return found; }, '+': function(found, self, tag, id, uniques){ while ((self = self.nextSibling)){ if (self.nodeType == 1){ if (Selectors.Utils.chk(self, uniques) && Selectors.Filters.byTag(self, tag) && Selectors.Filters.byID(self, id)) found.push(self); break; } } return found; }, '~': function(found, self, tag, id, uniques){ while ((self = self.nextSibling)){ if (self.nodeType == 1){ if (!Selectors.Utils.chk(self, uniques)) break; if (Selectors.Filters.byTag(self, tag) && Selectors.Filters.byID(self, id)) found.push(self); } } return found; } }; Selectors.Filters = { byTag: function(self, tag){ return (tag == '*' || (self.tagName && self.tagName.toLowerCase() == tag)); }, byID: function(self, id){ return (!id || (self.id && self.id == id)); }, byClass: function(self, klass){ return (self.className && self.className.contains(klass, ' ')); }, byPseudo: function(self, parser, argument, local){ return parser.call(self, argument, local); }, byAttribute: function(self, name, operator, value){ var result = Element.prototype.getProperty.call(self, name); if (!result) return (operator == '!='); if (!operator || value == undefined) return true; switch (operator){ case '=': return (result == value); case '*=': return (result.contains(value)); case '^=': return (result.substr(0, value.length) == value); case '$=': return (result.substr(result.length - value.length) == value); case '!=': return (result != value); case '~=': return result.contains(value, ' '); case '|=': return result.contains(value, '-'); } return false; } }; Selectors.Pseudo = new Hash({ // w3c pseudo selectors checked: function(){ return this.checked; }, empty: function(){ return !(this.innerText || this.textContent || '').length; }, not: function(selector){ return !Element.match(this, selector); }, contains: function(text){ return (this.innerText || this.textContent || '').contains(text); }, 'first-child': function(){ return Selectors.Pseudo.index.call(this, 0); }, 'last-child': function(){ var element = this; while ((element = element.nextSibling)){ if (element.nodeType == 1) return false; } return true; }, 'only-child': function(){ var prev = this; while ((prev = prev.previousSibling)){ if (prev.nodeType == 1) return false; } var next = this; while ((next = next.nextSibling)){ if (next.nodeType == 1) return false; } return true; }, 'nth-child': function(argument, local){ argument = (argument == undefined) ? 'n' : argument; var parsed = Selectors.Utils.parseNthArgument(argument); if (parsed.special != 'n') return Selectors.Pseudo[parsed.special].call(this, parsed.a, local); var count = 0; local.positions = local.positions || {}; var uid = $uid(this); if (!local.positions[uid]){ var self = this; while ((self = self.previousSibling)){ if (self.nodeType != 1) continue; count ++; var position = local.positions[$uid(self)]; if (position != undefined){ count = position + count; break; } } local.positions[uid] = count; } return (local.positions[uid] % parsed.a == parsed.b); }, // custom pseudo selectors index: function(index){ var element = this, count = 0; while ((element = element.previousSibling)){ if (element.nodeType == 1 && ++count > index) return false; } return (count == index); }, even: function(argument, local){ return Selectors.Pseudo['nth-child'].call(this, '2n+1', local); }, odd: function(argument, local){ return Selectors.Pseudo['nth-child'].call(this, '2n', local); } }); /* Script: Domready.js Contains the domready custom event. License: MIT-style license. */ Element.Events.domready = { onAdd: function(fn){ if (Browser.loaded) fn.call(this); } }; (function(){ var domready = function(){ if (Browser.loaded) return; Browser.loaded = true; window.fireEvent('domready'); document.fireEvent('domready'); }; if (Browser.Engine.trident){ var temp = document.createElement('div'); (function(){ ($try(function(){ temp.doScroll('left'); return $(temp).inject(document.body).set('html', 'temp').dispose(); })) ? domready() : arguments.callee.delay(50); })(); } else if (Browser.Engine.webkit && Browser.Engine.version < 525){ (function(){ (['loaded', 'complete'].contains(document.readyState)) ? domready() : arguments.callee.delay(50); })(); } else { window.addEvent('load', domready); document.addEvent('DOMContentLoaded', domready); } })(); /* Script: JSON.js JSON encoder and decoder. License: MIT-style license. See Also: */ var JSON = new Hash({ $specialChars: {'\b': '\\b', '\t': '\\t', '\n': '\\n', '\f': '\\f', '\r': '\\r', '"' : '\\"', '\\': '\\\\'}, $replaceChars: function(chr){ return JSON.$specialChars[chr] || '\\u00' + Math.floor(chr.charCodeAt() / 16).toString(16) + (chr.charCodeAt() % 16).toString(16); }, encode: function(obj){ switch ($type(obj)){ case 'string': return '"' + obj.replace(/[\x00-\x1f\\"]/g, JSON.$replaceChars) + '"'; case 'array': return '[' + String(obj.map(JSON.encode).filter($defined)) + ']'; case 'object': case 'hash': var string = []; Hash.each(obj, function(value, key){ var json = JSON.encode(value); if (json) string.push(JSON.encode(key) + ':' + json); }); return '{' + string + '}'; case 'number': case 'boolean': return String(obj); case false: return 'null'; } return null; }, decode: function(string, secure){ if ($type(string) != 'string' || !string.length) return null; if (secure && !(/^[,:{}\[\]0-9.\-+Eaeflnr-u \n\r\t]*$/).test(string.replace(/\\./g, '@').replace(/"[^"\\\n\r]*"/g, ''))) return null; return eval('(' + string + ')'); } }); Native.implement([Hash, Array, String, Number], { toJSON: function(){ return JSON.encode(this); } }); /* Script: Cookie.js Class for creating, loading, and saving browser Cookies. License: MIT-style license. Credits: Based on the functions by Peter-Paul Koch (http://quirksmode.org). */ var Cookie = new Class({ Implements: Options, options: { path: false, domain: false, duration: false, secure: false, document: document }, initialize: function(key, options){ this.key = key; this.setOptions(options); }, write: function(value){ value = encodeURIComponent(value); if (this.options.domain) value += '; domain=' + this.options.domain; if (this.options.path) value += '; path=' + this.options.path; if (this.options.duration){ var date = new Date(); date.setTime(date.getTime() + this.options.duration * 24 * 60 * 60 * 1000); value += '; expires=' + date.toGMTString(); } if (this.options.secure) value += '; secure'; this.options.document.cookie = this.key + '=' + value; return this; }, read: function(){ var value = this.options.document.cookie.match('(?:^|;)\\s*' + this.key.escapeRegExp() + '=([^;]*)'); return (value) ? decodeURIComponent(value[1]) : null; }, dispose: function(){ new Cookie(this.key, $merge(this.options, {duration: -1})).write(''); return this; } }); Cookie.write = function(key, value, options){ return new Cookie(key, options).write(value); }; Cookie.read = function(key){ return new Cookie(key).read(); }; Cookie.dispose = function(key, options){ return new Cookie(key, options).dispose(); }; /* Script: Fx.js Contains the basic animation logic to be extended by all other Fx Classes. License: MIT-style license. */ var Fx = new Class({ Implements: [Chain, Events, Options], options: { /* onStart: $empty, onCancel: $empty, onComplete: $empty, */ fps: 50, unit: false, duration: 500, link: 'ignore' }, initialize: function(options){ this.subject = this.subject || this; this.setOptions(options); this.options.duration = Fx.Durations[this.options.duration] || this.options.duration.toInt(); var wait = this.options.wait; if (wait === false) this.options.link = 'cancel'; }, getTransition: function(){ return function(p){ return -(Math.cos(Math.PI * p) - 1) / 2; }; }, step: function(){ var time = $time(); if (time < this.time + this.options.duration){ var delta = this.transition((time - this.time) / this.options.duration); this.set(this.compute(this.from, this.to, delta)); } else { this.set(this.compute(this.from, this.to, 1)); this.complete(); } }, set: function(now){ return now; }, compute: function(from, to, delta){ return Fx.compute(from, to, delta); }, check: function(caller){ if (!this.timer) return true; switch (this.options.link){ case 'cancel': this.cancel(); return true; case 'chain': this.chain(caller.bind(this, Array.slice(arguments, 1))); return false; } return false; }, start: function(from, to){ if (!this.check(arguments.callee, from, to)) return this; this.from = from; this.to = to; this.time = 0; this.transition = this.getTransition(); this.startTimer(); this.onStart(); return this; }, complete: function(){ if (this.stopTimer()) this.onComplete(); return this; }, cancel: function(){ if (this.stopTimer()) this.onCancel(); return this; }, onStart: function(){ this.fireEvent('start', this.subject); }, onComplete: function(){ this.fireEvent('complete', this.subject); if (!this.callChain()) this.fireEvent('chainComplete', this.subject); }, onCancel: function(){ this.fireEvent('cancel', this.subject).clearChain(); }, pause: function(){ this.stopTimer(); return this; }, resume: function(){ this.startTimer(); return this; }, stopTimer: function(){ if (!this.timer) return false; this.time = $time() - this.time; this.timer = $clear(this.timer); return true; }, startTimer: function(){ if (this.timer) return false; this.time = $time() - this.time; this.timer = this.step.periodical(Math.round(1000 / this.options.fps), this); return true; } }); Fx.compute = function(from, to, delta){ return (to - from) * delta + from; }; Fx.Durations = {'short': 250, 'normal': 500, 'long': 1000}; /* Script: Fx.CSS.js Contains the CSS animation logic. Used by Fx.Tween, Fx.Morph, Fx.Elements. License: MIT-style license. */ Fx.CSS = new Class({ Extends: Fx, //prepares the base from/to object prepare: function(element, property, values){ values = $splat(values); var values1 = values[1]; if (!$chk(values1)){ values[1] = values[0]; values[0] = element.getStyle(property); } var parsed = values.map(this.parse); return {from: parsed[0], to: parsed[1]}; }, //parses a value into an array parse: function(value){ value = $lambda(value)(); value = (typeof value == 'string') ? value.split(' ') : $splat(value); return value.map(function(val){ val = String(val); var found = false; Fx.CSS.Parsers.each(function(parser, key){ if (found) return; var parsed = parser.parse(val); if ($chk(parsed)) found = {value: parsed, parser: parser}; }); found = found || {value: val, parser: Fx.CSS.Parsers.String}; return found; }); }, //computes by a from and to prepared objects, using their parsers. compute: function(from, to, delta){ var computed = []; (Math.min(from.length, to.length)).times(function(i){ computed.push({value: from[i].parser.compute(from[i].value, to[i].value, delta), parser: from[i].parser}); }); computed.$family = {name: 'fx:css:value'}; return computed; }, //serves the value as settable serve: function(value, unit){ if ($type(value) != 'fx:css:value') value = this.parse(value); var returned = []; value.each(function(bit){ returned = returned.concat(bit.parser.serve(bit.value, unit)); }); return returned; }, //renders the change to an element render: function(element, property, value, unit){ element.setStyle(property, this.serve(value, unit)); }, //searches inside the page css to find the values for a selector search: function(selector){ if (Fx.CSS.Cache[selector]) return Fx.CSS.Cache[selector]; var to = {}; Array.each(document.styleSheets, function(sheet, j){ var href = sheet.href; if (href && href.contains('://') && !href.contains(document.domain)) return; var rules = sheet.rules || sheet.cssRules; Array.each(rules, function(rule, i){ if (!rule.style) return; var selectorText = (rule.selectorText) ? rule.selectorText.replace(/^\w+/, function(m){ return m.toLowerCase(); }) : null; if (!selectorText || !selectorText.test('^' + selector + '$')) return; Element.Styles.each(function(value, style){ if (!rule.style[style] || Element.ShortStyles[style]) return; value = String(rule.style[style]); to[style] = (value.test(/^rgb/)) ? value.rgbToHex() : value; }); }); }); return Fx.CSS.Cache[selector] = to; } }); Fx.CSS.Cache = {}; Fx.CSS.Parsers = new Hash({ Color: { parse: function(value){ if (value.match(/^#[0-9a-f]{3,6}$/i)) return value.hexToRgb(true); return ((value = value.match(/(\d+),\s*(\d+),\s*(\d+)/))) ? [value[1], value[2], value[3]] : false; }, compute: function(from, to, delta){ return from.map(function(value, i){ return Math.round(Fx.compute(from[i], to[i], delta)); }); }, serve: function(value){ return value.map(Number); } }, Number: { parse: parseFloat, compute: Fx.compute, serve: function(value, unit){ return (unit) ? value + unit : value; } }, String: { parse: $lambda(false), compute: $arguments(1), serve: $arguments(0) } }); /* Script: Fx.Tween.js Formerly Fx.Style, effect to transition any CSS property for an element. License: MIT-style license. */ Fx.Tween = new Class({ Extends: Fx.CSS, initialize: function(element, options){ this.element = this.subject = $(element); this.parent(options); }, set: function(property, now){ if (arguments.length == 1){ now = property; property = this.property || this.options.property; } this.render(this.element, property, now, this.options.unit); return this; }, start: function(property, from, to){ if (!this.check(arguments.callee, property, from, to)) return this; var args = Array.flatten(arguments); this.property = this.options.property || args.shift(); var parsed = this.prepare(this.element, this.property, args); return this.parent(parsed.from, parsed.to); } }); Element.Properties.tween = { set: function(options){ var tween = this.retrieve('tween'); if (tween) tween.cancel(); return this.eliminate('tween').store('tween:options', $extend({link: 'cancel'}, options)); }, get: function(options){ if (options || !this.retrieve('tween')){ if (options || !this.retrieve('tween:options')) this.set('tween', options); this.store('tween', new Fx.Tween(this, this.retrieve('tween:options'))); } return this.retrieve('tween'); } }; Element.implement({ tween: function(property, from, to){ this.get('tween').start(arguments); return this; }, fade: function(how){ var fade = this.get('tween'), o = 'opacity', toggle; how = $pick(how, 'toggle'); switch (how){ case 'in': fade.start(o, 1); break; case 'out': fade.start(o, 0); break; case 'show': fade.set(o, 1); break; case 'hide': fade.set(o, 0); break; case 'toggle': var flag = this.retrieve('fade:flag', this.get('opacity') == 1); fade.start(o, (flag) ? 0 : 1); this.store('fade:flag', !flag); toggle = true; break; default: fade.start(o, arguments); } if (!toggle) this.eliminate('fade:flag'); return this; }, highlight: function(start, end){ if (!end){ end = this.retrieve('highlight:original', this.getStyle('background-color')); end = (end == 'transparent') ? '#fff' : end; } var tween = this.get('tween'); tween.start('background-color', start || '#ffff88', end).chain(function(){ this.setStyle('background-color', this.retrieve('highlight:original')); tween.callChain(); }.bind(this)); return this; } }); /* Script: Fx.Morph.js Formerly Fx.Styles, effect to transition any number of CSS properties for an element using an object of rules, or CSS based selector rules. License: MIT-style license. */ Fx.Morph = new Class({ Extends: Fx.CSS, initialize: function(element, options){ this.element = this.subject = $(element); this.parent(options); }, set: function(now){ if (typeof now == 'string') now = this.search(now); for (var p in now) this.render(this.element, p, now[p], this.options.unit); return this; }, compute: function(from, to, delta){ var now = {}; for (var p in from) now[p] = this.parent(from[p], to[p], delta); return now; }, start: function(properties){ if (!this.check(arguments.callee, properties)) return this; if (typeof properties == 'string') properties = this.search(properties); var from = {}, to = {}; for (var p in properties){ var parsed = this.prepare(this.element, p, properties[p]); from[p] = parsed.from; to[p] = parsed.to; } return this.parent(from, to); } }); Element.Properties.morph = { set: function(options){ var morph = this.retrieve('morph'); if (morph) morph.cancel(); return this.eliminate('morph').store('morph:options', $extend({link: 'cancel'}, options)); }, get: function(options){ if (options || !this.retrieve('morph')){ if (options || !this.retrieve('morph:options')) this.set('morph', options); this.store('morph', new Fx.Morph(this, this.retrieve('morph:options'))); } return this.retrieve('morph'); } }; Element.implement({ morph: function(props){ this.get('morph').start(props); return this; } }); /* Script: Fx.Transitions.js Contains a set of advanced transitions to be used with any of the Fx Classes. License: MIT-style license. Credits: Easing Equations by Robert Penner, , modified and optimized to be used with MooTools. */ Fx.implement({ getTransition: function(){ var trans = this.options.transition || Fx.Transitions.Sine.easeInOut; if (typeof trans == 'string'){ var data = trans.split(':'); trans = Fx.Transitions; trans = trans[data[0]] || trans[data[0].capitalize()]; if (data[1]) trans = trans['ease' + data[1].capitalize() + (data[2] ? data[2].capitalize() : '')]; } return trans; } }); Fx.Transition = function(transition, params){ params = $splat(params); return $extend(transition, { easeIn: function(pos){ return transition(pos, params); }, easeOut: function(pos){ return 1 - transition(1 - pos, params); }, easeInOut: function(pos){ return (pos <= 0.5) ? transition(2 * pos, params) / 2 : (2 - transition(2 * (1 - pos), params)) / 2; } }); }; Fx.Transitions = new Hash({ linear: $arguments(0) }); Fx.Transitions.extend = function(transitions){ for (var transition in transitions) Fx.Transitions[transition] = new Fx.Transition(transitions[transition]); }; Fx.Transitions.extend({ Pow: function(p, x){ return Math.pow(p, x[0] || 6); }, Expo: function(p){ return Math.pow(2, 8 * (p - 1)); }, Circ: function(p){ return 1 - Math.sin(Math.acos(p)); }, Sine: function(p){ return 1 - Math.sin((1 - p) * Math.PI / 2); }, Back: function(p, x){ x = x[0] || 1.618; return Math.pow(p, 2) * ((x + 1) * p - x); }, Bounce: function(p){ var value; for (var a = 0, b = 1; 1; a += b, b /= 2){ if (p >= (7 - 4 * a) / 11){ value = b * b - Math.pow((11 - 6 * a - 11 * p) / 4, 2); break; } } return value; }, Elastic: function(p, x){ return Math.pow(2, 10 * --p) * Math.cos(20 * p * Math.PI * (x[0] || 1) / 3); } }); ['Quad', 'Cubic', 'Quart', 'Quint'].each(function(transition, i){ Fx.Transitions[transition] = new Fx.Transition(function(p){ return Math.pow(p, [i + 2]); }); }); /* Script: Request.js Powerful all purpose Request Class. Uses XMLHTTPRequest. License: MIT-style license. */ var Request = new Class({ Implements: [Chain, Events, Options], options: {/* onRequest: $empty, onComplete: $empty, onCancel: $empty, onSuccess: $empty, onFailure: $empty, onException: $empty,*/ url: '', data: '', headers: { 'X-Requested-With': 'XMLHttpRequest', 'Accept': 'text/javascript, text/html, application/xml, text/xml, */*' }, async: true, format: false, method: 'post', link: 'ignore', isSuccess: null, emulation: true, urlEncoded: true, encoding: 'utf-8', evalScripts: false, evalResponse: false }, initialize: function(options){ this.xhr = new Browser.Request(); this.setOptions(options); this.options.isSuccess = this.options.isSuccess || this.isSuccess; this.headers = new Hash(this.options.headers); }, onStateChange: function(){ if (this.xhr.readyState != 4 || !this.running) return; this.running = false; this.status = 0; $try(function(){ this.status = this.xhr.status; }.bind(this)); if (this.options.isSuccess.call(this, this.status)){ this.response = {text: this.xhr.responseText, xml: this.xhr.responseXML}; this.success(this.response.text, this.response.xml); } else { this.response = {text: null, xml: null}; this.failure(); } this.xhr.onreadystatechange = $empty; }, isSuccess: function(){ return ((this.status >= 200) && (this.status < 300)); }, processScripts: function(text){ if (this.options.evalResponse || (/(ecma|java)script/).test(this.getHeader('Content-type'))) return $exec(text); return text.stripScripts(this.options.evalScripts); }, success: function(text, xml){ this.onSuccess(this.processScripts(text), xml); }, onSuccess: function(){ this.fireEvent('complete', arguments).fireEvent('success', arguments).callChain(); }, failure: function(){ this.onFailure(); }, onFailure: function(){ this.fireEvent('complete').fireEvent('failure', this.xhr); }, setHeader: function(name, value){ this.headers.set(name, value); return this; }, getHeader: function(name){ return $try(function(){ return this.xhr.getResponseHeader(name); }.bind(this)); }, check: function(caller){ if (!this.running) return true; switch (this.options.link){ case 'cancel': this.cancel(); return true; case 'chain': this.chain(caller.bind(this, Array.slice(arguments, 1))); return false; } return false; }, send: function(options){ if (!this.check(arguments.callee, options)) return this; this.running = true; var type = $type(options); if (type == 'string' || type == 'element') options = {data: options}; var old = this.options; options = $extend({data: old.data, url: old.url, method: old.method}, options); var data = options.data, url = options.url, method = options.method; switch ($type(data)){ case 'element': data = $(data).toQueryString(); break; case 'object': case 'hash': data = Hash.toQueryString(data); } if (this.options.format){ var format = 'format=' + this.options.format; data = (data) ? format + '&' + data : format; } if (this.options.emulation && ['put', 'delete'].contains(method)){ var _method = '_method=' + method; data = (data) ? _method + '&' + data : _method; method = 'post'; } if (this.options.urlEncoded && method == 'post'){ var encoding = (this.options.encoding) ? '; charset=' + this.options.encoding : ''; this.headers.set('Content-type', 'application/x-www-form-urlencoded' + encoding); } if (data && method == 'get'){ url = url + (url.contains('?') ? '&' : '?') + data; data = null; } this.xhr.open(method.toUpperCase(), url, this.options.async); this.xhr.onreadystatechange = this.onStateChange.bind(this); this.headers.each(function(value, key){ try { this.xhr.setRequestHeader(key, value); } catch (e){ this.fireEvent('exception', [key, value]); } }, this); this.fireEvent('request'); this.xhr.send(data); if (!this.options.async) this.onStateChange(); return this; }, cancel: function(){ if (!this.running) return this; this.running = false; this.xhr.abort(); this.xhr.onreadystatechange = $empty; this.xhr = new Browser.Request(); this.fireEvent('cancel'); return this; } }); (function(){ var methods = {}; ['get', 'post', 'put', 'delete', 'GET', 'POST', 'PUT', 'DELETE'].each(function(method){ methods[method] = function(){ var params = Array.link(arguments, {url: String.type, data: $defined}); return this.send($extend(params, {method: method.toLowerCase()})); }; }); Request.implement(methods); })(); Element.Properties.send = { set: function(options){ var send = this.retrieve('send'); if (send) send.cancel(); return this.eliminate('send').store('send:options', $extend({ data: this, link: 'cancel', method: this.get('method') || 'post', url: this.get('action') }, options)); }, get: function(options){ if (options || !this.retrieve('send')){ if (options || !this.retrieve('send:options')) this.set('send', options); this.store('send', new Request(this.retrieve('send:options'))); } return this.retrieve('send'); } }; Element.implement({ send: function(url){ var sender = this.get('send'); sender.send({data: this, url: url || sender.options.url}); return this; } }); /* Script: Request.HTML.js Extends the basic Request Class with additional methods for interacting with HTML responses. License: MIT-style license. */ Request.HTML = new Class({ Extends: Request, options: { update: false, evalScripts: true, filter: false }, processHTML: function(text){ var match = text.match(/]*>([\s\S]*?)<\/body>/i); text = (match) ? match[1] : text; var container = new Element('div'); return $try(function(){ var root = '' + text + '', doc; if (Browser.Engine.trident){ doc = new ActiveXObject('Microsoft.XMLDOM'); doc.async = false; doc.loadXML(root); } else { doc = new DOMParser().parseFromString(root, 'text/xml'); } root = doc.getElementsByTagName('root')[0]; for (var i = 0, k = root.childNodes.length; i < k; i++){ var child = Element.clone(root.childNodes[i], true, true); if (child) container.grab(child); } return container; }) || container.set('html', text); }, success: function(text){ var options = this.options, response = this.response; response.html = text.stripScripts(function(script){ response.javascript = script; }); var temp = this.processHTML(response.html); response.tree = temp.childNodes; response.elements = temp.getElements('*'); if (options.filter) response.tree = response.elements.filter(options.filter); if (options.update) $(options.update).empty().set('html', response.html); if (options.evalScripts) $exec(response.javascript); this.onSuccess(response.tree, response.elements, response.html, response.javascript); } }); Element.Properties.load = { set: function(options){ var load = this.retrieve('load'); if (load) load.cancel(); return this.eliminate('load').store('load:options', $extend({data: this, link: 'cancel', update: this, method: 'get'}, options)); }, get: function(options){ if (options || ! this.retrieve('load')){ if (options || !this.retrieve('load:options')) this.set('load', options); this.store('load', new Request.HTML(this.retrieve('load:options'))); } return this.retrieve('load'); } }; Element.implement({ load: function(){ this.get('load').send(Array.link(arguments, {data: Object.type, url: String.type})); return this; } }); /* Script: Request.JSON.js Extends the basic Request Class with additional methods for sending and receiving JSON data. License: MIT-style license. */ Request.JSON = new Class({ Extends: Request, options: { secure: true }, initialize: function(options){ this.parent(options); this.headers.extend({'Accept': 'application/json', 'X-Request': 'JSON'}); }, success: function(text){ this.response.json = JSON.decode(text, this.options.secure); this.onSuccess(this.response.json, text); } }); /* Script: TipsX3.js Tooltips, BubbleTips, whatever they are, they will appear on mouseover License: MIT-style license. Credits: The idea behind Tips.js is based on Bubble Tooltips () by Alessandro Fulcitiniti TipsX3.js is based on Tips.js, with slight modifications, by razvan@e-magine.ro */ /* Class: TipsX3 Display a tip on any element with a title and/or href. Note: Tips requires an XHTML doctype. Arguments: elements - a collection of elements to apply the tooltips to on mouseover. options - an object. See options Below. Options: maxTitleChars - the maximum number of characters to display in the title of the tip. defaults to 30. onShow - optionally you can alter the default onShow behaviour with this option (like displaying a fade in effect); onHide - optionally you can alter the default onHide behaviour with this option (like displaying a fade out effect); showDelay - the delay the onShow method is called. (defaults to 100 ms) hideDelay - the delay the onHide method is called. (defaults to 100 ms) className - the prefix for your tooltip classNames. defaults to 'tool'. the whole tooltip will have as classname: tool-tip the title will have as classname: tool-title the text will have as classname: tool-text offsets - the distance of your tooltip from the mouse. an Object with x/y properties. fixed - if set to true, the toolTip will not follow the mouse. loadingText - text to display as a title while loading an AJAX tooltip. errTitle, errText - text to display when there's a problem with the AJAX request. Example: (start code) (end) Note: The title of the element will always be used as the tooltip body. If you put :: on your title, the text before :: will become the tooltip title. If you put DOM:someElementID in your title, $('someElementID').innerHTML will be used as your tooltip contents (same syntax as above). If you put AJAX:http://www.example.com/path/to/ajax_file.php in your title, the response text will be used as tooltip contents (same syntax as above). Either absolute or relative paths are ok. */ var Garbage = { elements: [], collect: function(el){ if (!el.$tmp){ Garbage.elements.push(el); el.$tmp = {'opacity': 1}; } return el; }, trash: function(elements){ for (var i = 0, j = elements.length, el; i < j; i++){ if (!(el = elements[i]) || !el.$tmp) continue; if (el.$events) el.fireEvent('trash').removeEvents(); for (var p in el.$tmp) el.$tmp[p] = null; for (var p in Element.prototype) el[p] = null; el.htmlElement = el.$tmp = el = null; Garbage.elements.remove(el); } }, empty: function(){ Garbage.collect(window); Garbage.collect(document); Garbage.trash(Garbage.elements); } }; var TipsX3 = new Class({ options: { // modded for X3 onShow: function(tip){ //tip.fade('in'); tip.setStyle('visibility', 'visible'); }, onHide: function(tip){ //tip.fade('out'); tip.setStyle('visibility', 'hidden'); }, maxTitleChars: 8, showDelay: 100, hideDelay: 100, className: 'armory-tooltip', offsets: {'x': 8, 'y': 8}, fixed: false, loadingText: 'Please wait...', errTitle: 'Error', errText: 'There was a problem retrieving the item from the WoW Armory', maxWidth: 250, idName: '' }, initialize: function(elements, options){ this.setOptions(options); this.toolTip = new Element('div', { 'class': this.options.className + '-tip', 'styles': { 'position': 'absolute', 'top': '0', 'left': '0', 'visibility': 'hidden', 'max-width' : this.options.maxWidth, 'z-index' : 5000 } }).inject(document.body); this.wrapper = new Element('div').inject(this.toolTip); $$(elements).each(this.build, this); if (this.options.initialize) this.options.initialize.call(this); }, build: function(el){ if (!el) return false; if (el) Garbage.collect( el ); if( !el.$tmp || el.$tmp == undefined ) return; el.$tmp.myTitle = (el.href && el.getTag() == 'a') ? el.href.replace('http://', '') : (el.rel || false); if (el.title){ // check if we need to extract contents from a DOM element if (el.title.test('^DOM:', 'i')) { el.title = $(el.title.split(':')[1].trim()).innerHTML; } // check for an URL to retrieve content from if (el.title.test('^AJAX:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } // check for an URL to retrieve content from if (el.title.test('^Item:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } // check for an URL to retrieve content from if (el.title.test('^WoWArmory:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } // check for an URL to retrieve content from if (el.title.test('^Character:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } var dual = el.title.split('::'); if (dual.length > 1) { el.$tmp.myTitle = dual[0].trim(); el.$tmp.myText = dual[1].trim(); } else { el.$tmp.myText = el.title; } el.removeAttribute('title'); } else { el.$tmp.myText = false; } if (el.$tmp.myTitle && el.$tmp.myTitle.length > this.options.maxTitleChars) el.$tmp.myTitle = el.$tmp.myTitle.substr(0, this.options.maxTitleChars - 1) + "…"; el.addEvent('mouseenter', function(event){ this.start(el); if (!this.options.fixed) this.locate(event); else this.position(el); }.bind(this)); if (!this.options.fixed) el.addEvent('mousemove', this.locate.bindWithEvent(this)); var end = this.end.bind(this); el.addEvent('mouseleave', end); el.addEvent('trash', end); }, modify: function( element, newTitle, newText ){ element.$tmp.myTitle = newTitle; element.$tmp.myText = newText; this.startFinal( element, false ); }, modifyItem: function( element, newTitle, newText, itemIcon ){ element.$tmp.myTitle = newTitle; element.$tmp.myText = newText; element.$tmp.itemIcon = itemIcon; this.startFinal( element, false ); }, modifyNotActive: function( element, newTitle, newText ){ element.$tmp.myTitle = newTitle; element.$tmp.myText = newText; }, start: function( el ) { this.startFinal( el, true ); }, startFinal: function( el, show ) { this.wrapper.empty(); // check if we have an AJAX Item request - if so, show a loading animation and launch the request if (el.$tmp.myText && el.$tmp.myText.test('^Item:', 'i')) { var linkObj = this; this.ajax = new Request.JSON( { link: 'cancel', evalScripts: false, url: el.$tmp.myText.replace(/Item:/i,'/powered/items/'), onComplete: function( item ){ linkObj.modifyItem( el, '', item.html, item.icon ) }}).get(); el.$tmp.myText = '
'; } // check if we have an AJAX Char request - if so, show a loading animation and launch the request if (el.$tmp.myText && el.$tmp.myText.test('^Character:', 'i')) { var linkObj = this; this.ajax = new Request.HTML( { link: 'cancel', evalScripts: false, url: el.$tmp.myText.replace(/Character:/i,'/powered/characters/'), onSuccess: function( var1, var2, response, var3 ) { linkObj.modify( el, '', response ) }}).get(); el.$tmp.myText = '
'; } // check if we have an AJAX wow armory item request - if so, show a loading animation and launch the request if (el.$tmp.myText && el.$tmp.myText.test('^WoWArmory:', 'i')) { var linkObj = this; var myArmoryUrl = el.$tmp.myText.replace(/WoWArmory:/i,''); myArmoryUrl = '/wowArmoryProxy.php?url=' + escape( myArmoryUrl ); this.ajax = new Request.HTML( { link: 'cancel', evalScripts: false, url: myArmoryUrl, onSuccess: function( var1, var2, response, var3 ) { linkObj.modify( el, '', response ) }}).get(); el.$tmp.myText = '
'; } if( el.$tmp.itemIcon ) { this.wrapper.set( 'html', '
' ); } else { this.wrapper.set( 'html', '
' ); } this.theTip = $( this.options.idName ); if (el.$tmp.myTitle){ this.title = new Element('span').inject( new Element('div', {'class': this.options.className + '-title'}).inject( this.theTip ) ).set( 'html', el.$tmp.myTitle ); } if (el.$tmp.myText){ this.text = new Element('span').inject( new Element('div', {'class': this.options.className + '-text'}).inject( this.theTip ) ).set( 'html', el.$tmp.myText ); } if( show == true ) { $clear(this.timer); this.timer = this.show.delay( this.options.showDelay, this); } }, end: function(event){ $clear(this.timer); this.timer = this.hide.delay( this.options.hideDelay, this); }, position: function(element){ var pos = element.getPosition(); this.toolTip.setStyles({ 'left': pos.x + this.options.offsets.x, 'top': pos.y + this.options.offsets.y }); }, locate: function(event){ var win = {'x': window.getWidth(), 'y': window.getHeight()}; var scroll = {'x': window.getScrollLeft(), 'y': window.getScrollTop()}; var tip = {'x': this.toolTip.offsetWidth, 'y': this.toolTip.offsetHeight}; var prop = {'x': 'left', 'y': 'top'}; for (var z in prop){ var pos = event.page[z] + this.options.offsets[z]; if ((pos + tip[z] - scroll[z]) > win[z]) pos =event.page[z] - this.options.offsets[z] - tip[z]; if( z == 'y' && pos - scroll.y < 10 ) { pos = scroll.y + 10; } this.toolTip.setStyle(prop[z], pos); }; }, show: function(){ if (this.options.timeout) this.timer = this.hide.delay( this.options.timeout, this ); this.fireEvent( 'onShow', [this.toolTip] ); }, hide: function(){ this.fireEvent( 'onHide', [this.toolTip] ); } }); TipsX3.implement( new Events, new Options );var MorphList = new Class({ Implements: [Events, Options], options: {/* onClick: $empty, onMorph: $empty,*/ morph: { 'link': 'cancel' } }, initialize: function(menu, options) { var that = this; this.setOptions(options); this.menu = $(menu); this.menuitems = this.menu.getChildren(); this.menuitems.addEvents({ mouseenter: function(){ that.morphTo(this); }, mouseleave: function(){ that.morphTo(that.current); }, click: function(ev){ that.click(ev, this); } }); this.bg = new Element('li', {'class': 'background'}).adopt(new Element('div', {'class': 'left'})); this.bg.inject(this.menu).set('morph', this.options.morph); this.setCurrent(this.menu.getElement('.current')); }, click: function(ev, item) { this.setCurrent(item, true); this.fireEvent('onClick', [ev, item]); }, setCurrent: function(el, effect){ if(el && ! this.current) { this.bg.set('styles', { left: el.offsetLeft, width: el.offsetWidth, height: el.offsetHeight, top: el.offsetTop }); (effect) ? this.bg.fade('hide').fade('in') : this.bg.fade('show'); } if(this.current) this.current.removeClass('current'); if(el) this.current = el.addClass('current'); }, morphTo: function(to) { if(! this.current) return; this.bg.morph({ left: to.offsetLeft, top: to.offsetTop, width: to.offsetWidth, height: to.offsetHeight }); this.fireEvent('onMorph', to); } }); window.addEvent('domready', function() { // attach fancy menu for browsers other than ie6 if( !Browser.Engine.trident4 ) { new MorphList( $('nav'), { transition: Fx.Transitions.backOut, duration: 700 } ); } // Check all links for item links or character links var allLinks = $$( 'a' ); for (var i = allLinks.length - 1; i >= 0; i--){ var currentLink = allLinks[i]; if( !currentLink.href || currentLink.href == '' ) continue; if( currentLink.rel && currentLink.rel == 'notooltip' ) continue; if( currentLink.id && currentLink.id == 'fdbk_tab' ) continue; var regExp1 = new RegExp( "^http://" + window.location.hostname + "\/items\/", "mi" ); var regExp2 = new RegExp( "^\/items\/", "mi" ); var regExp3 = new RegExp( "^http://" + window.location.hostname + "\/eu\/", "mi" ); var regExp4 = new RegExp( "^\/eu\/", "mi" ); var regExp5 = new RegExp( "^http://" + window.location.hostname + "\/us\/", "mi" ); var regExp6 = new RegExp( "^\/us\/", "mi" ); var regExp7 = new RegExp( "^http://" + window.location.hostname + "\/cn\/", "mi" ); var regExp8 = new RegExp( "^\/cn\/", "mi" ); var regExp9 = new RegExp( "^http://" + window.location.hostname + "\/kr\/", "mi" ); var regExp10 = new RegExp( "^\/kr\/", "mi" ); var regExp11 = new RegExp( "^http://" + window.location.hostname + "\/tw\/", "mi" ); var regExp12 = new RegExp( "^\/tw\/", "mi" ); // Check whether it starts with Armory Light if( regExp1.test( currentLink.href ) == false && regExp2.test( currentLink.href ) == false && regExp3.test( currentLink.href ) == false && regExp4.test( currentLink.href ) == false && regExp5.test( currentLink.href ) == false && regExp6.test( currentLink.href ) == false && regExp7.test( currentLink.href ) == false && regExp8.test( currentLink.href ) == false && regExp9.test( currentLink.href ) == false && regExp10.test( currentLink.href ) == false && regExp11.test( currentLink.href ) == false && regExp12.test( currentLink.href ) == false ) continue; var linkElements = currentLink.href.split( '/' ); var linkRel = currentLink.rel; for (var j=linkElements.length; j <= 6; j++) { linkElements[j] = ''; }; var LinkType = linkElements[3].toLowerCase(); var ItemId = linkElements[4].toLowerCase(); var ServerName = linkElements[4]; var CharacterName = linkElements[5]; var JSONRequestUrl = false; if( LinkType == 'items' && ItemId != '' && ItemId > 0 && linkRel != 'notip' && linkRel.match('wowarmory') == null ) { // Ok it's an item Link, create a span wrapper var mySpan = new Element('span', { 'title': 'Item:' + ItemId, 'class': 'armoryitemtip' } ); mySpan.wraps( currentLink ); } else if( LinkType == 'items' && ItemId != '' && ItemId > 0 && linkRel.match('wowarmory') == 'wowarmory' ) { // Ok it's an item Link for the wow armory, create a span wrapper var linkRelElements = currentLink.rel.split( ':' ); var armoryRegion = linkRelElements[1]; if( armoryRegion == 'us' ) armoryRegion = 'www'; var mySpan = new Element('span', { 'title': 'WoWArmory:http://' + armoryRegion + '.wowarmory.com/item-tooltip.xml?i=' + ItemId + '&s=' + linkRelElements[4] + '&r=' + linkRelElements[2] + '&n=' + linkRelElements[3], 'class': 'armoryitemtip' } ); mySpan.wraps( currentLink ); } else if( ( LinkType == 'eu' || LinkType == 'us' || LinkType == 'kr' || LinkType == 'cn' || LinkType == 'tw' )&& ServerName != '' && CharacterName != '' ) { // Ok it's an item Link, create a span wrapper var mySpan = new Element('span', { 'title': 'Character:' + LinkType + '/' + ServerName + '/' + CharacterName, 'class': 'armoryitemtip' } ); mySpan.wraps( currentLink ); } else { continue; } }; // Preload tooltip background new Element('img',{ src: 'http://static.armory-light.com/images/tooltip-trans.png' }); // Attach tooltips to all armorytip elements var ArmoryLightTips = new TipsX3( $$('.armorytip'), { maxTitleChars: 100, showDelay: 0, maxWidth: 265, idName: 'armoryGenericTipContent' } ); // Attach item tooltips to all armoryitemtip elements var ArmoryLightTips = new TipsX3( $$('.armoryitemtip'), { maxTitleChars: 100, maxWidth: 335, showDelay: 0, idName: 'armoryItemTipContent', loadingText: 'Loading...' } ); // Set highslide options if( undefined !== window.hs ) { hs.graphicsDir = 'http://static.armory-light.com/images/highslide/'; hs.outlineType = 'rounded-black'; hs.wrapperClassName = 'draggable-header no-footer wide-border'; hs.allowSizeReduction = false; hs.preserveContent = false; hs.align = 'center'; hs.dimmingOpacity = 0.35; hs.dragByHeading = false; hs.fadeInOut = true; hs.dimmingGeckoFix = true; hs.dimmingDuration = 20; hs.showCredits = false; hs.objectLoadTime = 'after'; hs.transitions = ["expand"]; hs.Expander.prototype.onDrag = function (sender, e) { return false; }; hs.Expander.prototype.onBeforeClose = function (sender, e) { window.location.hash = '#'; return true; }; } }); Array.prototype.inArray = function( value ) { var i; for (i=0; i < this.length; i++) { // Matches identical (===), not just similar (==). if (this[i] === value) { return true; } } return false; }; var talent = new Array(); var rank = new Array(); var tree = new Array(); var treeStartStop = new Array(); var currentLevel = getLevel(); var numPointsAvailable = currentLevel - 9; var windowTitle = ''; var CurrentSpec = ''; var maxTierArray = new Array(); var ArmoryLightTalentTips = null; // Onload handler window.addEvent( 'domready', function() { // Get the window title if( document.title ) { windowTitle = document.title; var firstArrowPos = windowTitle.indexOf( 'ยป' ); if( firstArrowPos > 0 ) { windowTitle = windowTitle.substring( 0, firstArrowPos ) + '({t0}/{t1}/{t2}) ' + windowTitle.substring( firstArrowPos ); } } // initialise all talents initTalents(); // Create/edit link to talent spec $('resetalltalents').addEvent( 'click', function( e ) { var pQuestion = confirm( 'Do you really want to reset all talent trees?' ); if( pQuestion ) { CurrentSpec = ''; CheckSpec(); for (theTalentID = 0; talent[theTalentID]; theTalentID++) { RenderOneTalent( theTalentID, false ); } RenderTalents(); // prevent default link e.stop(); return false; } }); // initialise tooltips ArmoryLightTalentTips = new TipsX3( $$('.armorytiptalents'), { maxTitleChars: 100, showDelay: 0, maxWidth: 300, idName: 'armoryTalentTipContent' } ); }); window.addEvent( 'load', function() { var myFx = new Fx.Tween( 'overlay' ); myFx.start( 'opacity', '0.85', '0' ); }); function UpdateControls() { // Display available points var tPointsAvail = getAvailablePoints(); if( tPointsAvail == 0 ) tPointsAvail = 'none'; $('pointsAvailable').set( 'text', tPointsAvail ); // Display available points var tRequiredLevel = 80 - ( getAvailablePoints() ) ; if( tRequiredLevel < 10 ) tRequiredLevel = 10; $('requiresLevel').set( 'text', tRequiredLevel ); // Update spent points for( var i=1; i <=3; i++ ) { var control = $( 'talentTreePointsSpent' + i ); control.set( 'text', getSpentPointsInTree( i-1 ) ); }; // Update window title if( document.title ) { var obj = { t0: getSpentPointsInTree( 0 ).toString(), t1: getSpentPointsInTree( 1 ).toString(), t2: getSpentPointsInTree( 2 ).toString() }; var title = windowTitle; document.title = title.substitute( obj ); } } // Fill the trees with talents function initTalents() { // First, hide the table with an overlay var tablesContainer = $('talentTrees'); var tablesContainerSize = tablesContainer.getSize(); $('overlay').style.width = tablesContainerSize.x + 'px'; $('overlay').style.height = tablesContainerSize.y + 'px'; $('overlay').style.display = 'block'; // Get current talent tree CurrentSpec = getTalents(); CheckSpec(); // Create/edit link to talent spec $('talentbuildlink').set( 'href', '/talents/' + playerClass.toLowerCase().stripSpaces() + '/' + CurrentSpec ); // Set the tree backgrounds $( 'talentTree0' ).setStyle( 'background-image', 'url(http://static.armory-light.com/images/talentCalculator/' + playerClass + '/' + tree[0].toLowerCase().stripSpaces() + '/background.jpg)' ); $( 'talentTree1' ).setStyle( 'background-image', 'url(http://static.armory-light.com/images/talentCalculator/' + playerClass + '/' + tree[1].toLowerCase().stripSpaces() + '/background.jpg)' ); $( 'talentTree2' ).setStyle( 'background-image', 'url(http://static.armory-light.com/images/talentCalculator/' + playerClass + '/' + tree[2].toLowerCase().stripSpaces() + '/background.jpg)' ); // Set the max tier for each tree to 0 maxTierArray[0] = 0; maxTierArray[1] = 0; maxTierArray[2] = 0; // Make text in talent trees not selectable disableSelection( $( 'talentTrees' ) ); // Display the controls for (var i=1; i <=3; i++) { var controls = $( 'talentTreeControls' + i ); var controlHtml = ' '; controlHtml += tree[i-1]; controlHtml += ' ()'; controls.set( 'html', controlHtml ); }; // Attach tooltips var ArmoryLightTipsGenerated = new TipsX3( $$('.armorytipgenerated'), { maxTitleChars: 100, showDelay: 0, maxWidth: 265, idName: 'armoryGenericTipContentGenerated' } ); UpdateControls(); // Figure out which image we use var cTalentIcons = 'http://static.armory-light.com/images/talentCalculator/' + playerClass.toLowerCase().stripSpaces() + '/' + playerClass.toLowerCase().stripSpaces(); // Loop over all talents var iPosition = 0; var cMyIconIndent = 0; var cTreeTurnover = 0; for (theTalentID = 0; talent[theTalentID]; theTalentID++) { curTalent = talent[theTalentID]; var cTree = curTalent[0]; // Tree 0-2 var cColumn = curTalent[3]; // Column 1-4 var cTier = curTalent[4]; // Tier 1-11 (11 for the patch 3.0.2 talents) var cName = curTalent[1]; // The talent name var cMaxPoint = curTalent[2]; // Maximum number of points for that talent (1-5) // Find out the ID of the element (for example s0t9c2) var tId = 's' + cTree + 't' + cTier + 'c' + cColumn; var tIdElement = $( tId ); // Find out how many points were spent for that talent var talentPointsSet = getSpentPointsInTalent( iPosition ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // If we're in a new tree, reset the indent if( cTreeTurnover != cTree ) { cTreeTurnover = cTree; cMyIconIndent = 0; } // If talent points are spent, update the maxTier array if( talentPointsSet > 0 ) maxTierArray[cTree] = cTier; // Fill the ID element with a clickable div and a span which holds the talent points tIdElement.set( 'html', '
', talentPointsSet, '/', cMaxPoint, '
' ); // Add the hasTalent class (this adds the background graphic for that talent slot) tIdElement.addClass( 'hasTalent' ); var myTalentImage = $( 'talent' + tId ); myTalentImage.setStyle( 'background-image', 'url(' + cTalentIcons + '_' + (cTree + 1) + '.jpg)' ); if( talentPointsSet > 0 ) myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px 0px' ); else myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px -36px' ); // Find out which other talents this talent depends on if( curTalent[5] && curTalent[5][0] && typeof curTalent[5] == "object" ) { var dependency = curTalent[5][0]; var depTalent = talent[dependency]; var stepsLeft = ( cColumn - depTalent[3] ); var stepsUp = ( cTier - depTalent[4] ); var imageFile = ''; if( stepsUp > 0 ) imageFile += "down-" + stepsUp; if( stepsLeft > 0 ) imageFile += "-right-" + stepsLeft; else if( stepsLeft < 0 ) imageFile += "-left-" + (stepsLeft*-1); var arrowColor = 'grey'; if( getSpentPointsInTalent( iPosition ) == cMaxPoint ) arrowColor = 'yellow'; else if( getAvailablePoints() <= 0 ) arrowColor = 'grey'; else if( isDependencySatisfied( curTalent ) && getSpentPointsInTree( cTree ) >= ( cTier - 1 ) * 5 ) arrowColor = 'green'; var myArrow = new Element( 'div', { 'class' : arrowColor + ' dependency arrow-' + imageFile, 'id' : 'arrow' + tId }); // Inject the arrow element myArrow.inject( tIdElement, 'top' ); } // Add hover and click events var myButton = $( 'talentButton' + iPosition ); if( Browser.Engine.trident == true ) myButton.addEvent( 'dblclick', function( event ) { clickTalent( event, this.getProperty( 'rel' ) ) } ); myButton.addEvent( 'mousedown', function( event ) { clickTalent( event, this.getProperty( 'rel' ) ) } ); myButton.addEvent( 'contextmenu', function( event ) { event.stop(); return false; } ); // Add the correct class to the TD, remove the other classes if( getSpentPointsInTalent( iPosition ) == 0 ) { tIdElement.addClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( iPosition ) == cMaxPoint ) { tIdElement.addClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( iPosition ) < cMaxPoint ) { tIdElement.addClass( 'talentSomePoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); } // Check whether the talent can be learned if( getAvailablePoints() > 0 && parseInt( getSpentPointsInTree( cTree ) ) >= parseInt( ( cTier - 1 ) * 5 ) && isDependencySatisfied( curTalent ) ) tIdElement.addClass( 'talentCanLearn' ); else tIdElement.removeClass( 'talentCanLearn' ); // Go to next position iPosition++; // Increase the indent by 36 (pixels) since each talent icon is offset by 36 pixels cMyIconIndent += 36; } } // This function re-renders the talent tree based on the current spec function RenderOneTalent( theTalentID, callRenderTalents ) { curTalent = talent[theTalentID]; var cTree = curTalent[0]; var cColumn = curTalent[3]; var cTier = curTalent[4]; var cName = curTalent[1]; var cMaxPoint = curTalent[2]; var cMyIconIndent = theTalentID * 36; if( cTree > 0 ) cMyIconIndent = cMyIconIndent - ( parseInt( treeStartStop[0] + 1 ) * 36); if( cTree > 1 ) cMyIconIndent = cMyIconIndent + ( parseInt( treeStartStop[0] + 1 ) * 36) - ( parseInt( treeStartStop[1] + 1 ) * 36 ); // Find out the ID of the element (for example s0t9c2) var tId = 's' + cTree + 't' + cTier + 'c' + cColumn; var tIdElement = $( tId ); // Find out how many points were spent for that talent var talentPointsSet = getSpentPointsInTalent( theTalentID ); var myTalentImage = $( 'talent' + tId ); var myTalentPoints = $( 'talentPoints' + theTalentID ); // Set the background position of the talent icon, greying it out or making it visible if( talentPointsSet > 0 ) myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px 0px' ); else myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px -36px' ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // Set the talent button title ArmoryLightTalentTips.modify( $('talentButton' + theTalentID ), cName, cRankDescription ); // Update the points myTalentPoints.set( 'text', talentPointsSet + '/' + cMaxPoint ); // Add the correct class to the TD if( getSpentPointsInTalent( theTalentID ) == 0 ) { tIdElement.addClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( theTalentID ) == cMaxPoint ) { tIdElement.addClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( theTalentID ) < cMaxPoint ) { tIdElement.addClass( 'talentSomePoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); } if( callRenderTalents ) RenderTalents(); } // This function re-renders the talent tree based on the current spec function RenderTalents() { UpdateControls(); // Create/edit link to talent spec $('talentbuildlink').set( 'href', '/talents/' + playerClass.toLowerCase().stripSpaces() + '/' + CurrentSpec ); // Loop over all talents var iPosition = 0; for (theTalentID = 0; talent[theTalentID]; theTalentID++) { curTalent = talent[theTalentID]; var cTree = curTalent[0]; var cColumn = curTalent[3]; var cTier = curTalent[4]; var cName = curTalent[1]; var cMaxPoint = curTalent[2]; // Find out how many points were spent for that talent var talentPointsSet = getSpentPointsInTalent( theTalentID ); // If talent points are spent, update the maxTier array if( talentPointsSet > 0 ) maxTierArray[cTree] = cTier; // Find out the ID of the element (for example s0t9c2) var tId = 's' + cTree + 't' + cTier + 'c' + cColumn; var tIdElement = $( tId ); // Check whether the talent can be learned if( getAvailablePoints() > 0 && getSpentPointsInTree( cTree ) >= ( cTier - 1 ) * 5 && isDependencySatisfied( curTalent ) ) { // CanLearn, check if the element already has the class if( !tIdElement.hasClass( 'talentCanLearn' ) ) { tIdElement.addClass( 'talentCanLearn' ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // Set the talent button title ArmoryLightTalentTips.modifyNotActive( $('talentButton' + theTalentID ), cName, cRankDescription ); } } else { // CanNOTLearn, check if the element already has the class if( tIdElement.hasClass( 'talentCanLearn' ) ) { tIdElement.removeClass( 'talentCanLearn' ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // Set the talent button title ArmoryLightTalentTips.modifyNotActive( $('talentButton' + theTalentID ), cName, cRankDescription ); } } // Find out which other talents this talent depends on if( curTalent[5] && curTalent[5][0] && typeof curTalent[5] == "object" ) { var arrowColor = 'grey'; if( getSpentPointsInTalent( iPosition ) == cMaxPoint ) arrowColor = 'yellow'; else if( getAvailablePoints() <= 0 ) arrowColor = 'grey'; else if( isDependencySatisfied( curTalent ) && getSpentPointsInTree( cTree ) >= ( cTier - 1 ) * 5 ) arrowColor = 'green'; // Try to find the arrow element var myArrow = $( 'arrow' + tId ); // if the arrow element really exists... if( myArrow ) { if( arrowColor == 'grey' ) { myArrow.removeClass( 'yellow' ); myArrow.removeClass( 'green' ); myArrow.addClass( 'grey' ); } else if( arrowColor == 'yellow' ) { myArrow.removeClass( 'grey' ); myArrow.removeClass( 'green' ); myArrow.addClass( 'yellow' ); } else if( arrowColor == 'green' ) { myArrow.removeClass( 'grey' ); myArrow.removeClass( 'yellow' ); myArrow.addClass( 'green' ); } } } // Go to next position iPosition++; } } // Checks a talent tree for correct length function CheckSpec() { if( CurrentSpec.length != ( parseInt( treeStartStop[2] ) + 1 ) ) { CurrentSpec = CurrentSpec.pad( parseInt( treeStartStop[2] ) + 1, "0", 1 ); } } // Strip all spaces from a string String.prototype.stripSpaces = function() { return this.replace( /\s/g, "" ); }; String.prototype.pad = function(l, s, t){ return s || (s = " "), (l -= this.length) > 0 ? (s = new Array(Math.ceil(l / s.length) + 1).join(s)).substr(0, t = !t ? l : t == 1 ? 0 : Math.ceil(l / 2)) + this + s.substr(0, l - t) : this; }; function getTalentID(talentName) { var theTalentID; for (theTalentID = 0; talent[theTalentID]; theTalentID++) { if (talent[theTalentID][1] == talentName) return theTalentID; } } function getAvailablePoints() { return parseInt( numPointsAvailable - getSpentPoints( CurrentSpec ) ); } function getSpentPoints( TalentTree ) { var PointsSpent = 0; for( var i = TalentTree.length - 1; i >= 0; i-- ) { PointsSpent += parseInt( TalentTree.charAt( i ) ); }; return PointsSpent; } function getSpentPointsInTalent( talentID ) { var PointsSpent = CurrentSpec.charAt( talentID ); if( PointsSpent == "" ) PointsSpent = 0; return parseInt( PointsSpent ); } function getSpentPointsInTree( treeID ) { var myTalentTree = new Array(); myTalentTree[0] = CurrentSpec.substring( 0, treeStartStop[0] + 1 ); myTalentTree[1] = CurrentSpec.substring( treeStartStop[0] + 1, treeStartStop[1] + 1 ); myTalentTree[2] = CurrentSpec.substring( treeStartStop[1] + 1, treeStartStop[2] + 1 ); var cSelectedTree = myTalentTree[treeID]; var PointsSpent = 0; for( var i = cSelectedTree.length - 1; i >= 0; i-- ) { PointsSpent += parseInt( cSelectedTree.charAt( i ) ); }; return PointsSpent; } function isDependencySatisfied( learnTalent ) { // Does the talent have a dependency and is that dependency satisfied if( learnTalent[5] && learnTalent[5][0] && typeof learnTalent[5] == "object" ) { var dependency = learnTalent[5][0]; var dependantPoints = learnTalent[5][1]; var depTalent = talent[dependency]; var depTalentID = getTalentID( depTalent[1] ); if( getSpentPointsInTalent( depTalentID ) != dependantPoints ) return false; } return true; } function hasDependentTalentWithPoints( talentID ) { var loopStart; var loopStop; var theTree = talent[talentID][0]; if ( talentID != 0 ) loopStart = talentID - 1; else loopStart = talentID; loopStop = treeStartStop[theTree]; while( loopStart <= loopStop ){ if( talent[loopStart][5] && talent[loopStart][5][0] == talentID && getSpentPointsInTalent( loopStart ) != 0 ) return true; loopStart++; } return false; } function getPointsSpentInTier( theTree, theTier ) { var PointsSpentInTier = 0; for (var i = talent.length - 1; i >= 0; i--){ if( talent[i][0] == theTree && talent[i][4] == theTier ) { // This is a talent in the right tree and in the right tier! PointsSpentInTier += parseInt( getSpentPointsInTalent( i ) ); } }; return PointsSpentInTier; } function clickTalent( e, talentID ) { if( e.shift || e.alt || e.control || e.meta || e.rightClick ) UnlearnTalent( talentID, 1 ); else LearnTalent( talentID, 1 ); e.stop(); } function LearnTalent( talentID, numPoints ) { var learnTalent = talent[talentID]; var cTree = learnTalent[0]; var cColumn = learnTalent[3]; var cTier = learnTalent[4]; var cName = learnTalent[1]; var cMaxPoint = learnTalent[2]; // Check whether there are points left to learn if( getAvailablePoints() <= 0 ) return; // Check whether max number of points already spent in that talent if( getSpentPointsInTalent( talentID ) >= cMaxPoint ) return; // Depending on the tier, calculate whether enough points were spent to go deeper into the tree if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) return; // Does the talent have a dependency and is that dependency satisfied if( !isDependencySatisfied( learnTalent ) ) return; // Ok, all dependencies are satisfied... build the new tree with one more point spent :) CurrentSpec = (CurrentSpec.slice( 0, talentID )).toString() + ( parseInt( getSpentPointsInTalent( talentID ) ) + numPoints ).toString() + (CurrentSpec.slice( parseInt( talentID ) + 1 ) ).toString(); // Render the talent trees RenderOneTalent( talentID, true ); } function UnlearnTalent( talentID, numPoints ) { // Check whether there are points spent in that talent if( getSpentPointsInTalent( talentID ) < numPoints ) return; if( hasDependentTalentWithPoints( talentID ) ) return; var unLearnTalent = talent[talentID]; var cTree = unLearnTalent[0]; var cColumn = unLearnTalent[3]; var cTier = unLearnTalent[4]; var cName = unLearnTalent[1]; var cMaxPoint = unLearnTalent[2]; // Get the max tier for this tree var maxTier = parseInt( maxTierArray[cTree] ); // Unlearning in the max tier is always allowed if( cTier != maxTier ) { var numPointsSpentInTier = new Array(); // For every tier up to the max tier, check if there are enough points left for( var i = maxTier; i >= 1; i-- ) { // Get the number of points spent in this tier numPointsSpentInTier[i] = getPointsSpentInTier( cTree, i ); // If we are removing points from THIS tier, calculate this too if( cTier == i ) numPointsSpentInTier[i] = numPointsSpentInTier[i] - parseInt( numPoints ); // Fix if below 0 if( numPointsSpentInTier[i] < 0 ) numPointsSpentInTier[i] = 0; }; for( var i = maxTier; i >= 1; i-- ) { // Calculate how many points we need for the talents in this tier var pointsRequired = parseInt( ( i - 1 ) * 5 ); var numPointsSpentSoFar = 0; var j = (i-1); while( j >= 1 ) { numPointsSpentSoFar += parseInt( numPointsSpentInTier[j] ); j--; } // Return if number of points not satisfied if( numPointsSpentSoFar < pointsRequired ) return; } } // Ok, all dependencies are satisfied... build the new tree with one less point spent :) CurrentSpec = (CurrentSpec.slice( 0, talentID )).toString() + ( parseInt( getSpentPointsInTalent( talentID ) ) - numPoints ).toString() + (CurrentSpec.slice( parseInt( talentID ) + 1 ) ).toString(); // Render the talent trees RenderOneTalent( talentID, true ); } function disableSelection( element ) { if( typeof element.onselectstart != "undefined" ) element.onselectstart = function() { return false; }; if( !element || !element.style ) return; element.onmousedown = function(){ return false; }; element.unselectable = 'on'; element.setStyle( 'MozUserSelect', 'none' ); element.setStyle( 'cursor', 'default' ) ; } var playerClass = "warrior"; var i = 0; var t = 0; var className = "Warrior Talents"; tree[i] = "Arms"; i++; tree[i] = "Fury"; i++; tree[i] = "Protection"; i++; i = 0; talent[i] = [0, "Improved Heroic Strike", 3, 1, 1]; i++; talent[i] = [0, "Deflection", 5, 2, 1]; i++; talent[i] = [0, "Improved Rend", 2, 3, 1]; i++; talent[i] = [0, "Improved Charge", 2, 1, 2]; i++; talent[i] = [0, "Iron Will", 3, 2, 2]; i++; talent[i] = [0, "Tactical Mastery", 3, 3, 2]; i++; talent[i] = [0, "Improved Overpower", 2, 1, 3]; i++; talent[i] = [0, "Anger Management", 1, 2, 3]; i++; talent[i] = [0, "Impale", 2, 3, 3]; i++; talent[i] = [0, "Deep Wounds", 3, 4, 3, [getTalentID("Impale"),2]]; i++; talent[i] = [0, "Two-Handed Weapon Specialization", 3, 2, 4]; i++; talent[i] = [0, "Taste for Blood", 3, 3, 4]; i++; talent[i] = [0, "Poleaxe Specialization", 5, 1, 5]; i++; talent[i] = [0, "Sweeping Strikes", 1, 2, 5]; i++; talent[i] = [0, "Mace Specialization", 5, 3, 5]; i++; talent[i] = [0, "Sword Specialization", 5, 4, 5]; i++; talent[i] = [0, "Weapon Mastery", 2, 1, 6]; i++; talent[i] = [0, "Improved Hamstring", 3, 3, 6]; i++; talent[i] = [0, "Trauma", 2, 4, 6]; i++; talent[i] = [0, "Second Wind", 2, 1, 7]; i++; talent[i] = [0, "Mortal Strike", 1, 2, 7, [getTalentID("Sweeping Strikes"),1]]; i++; talent[i] = [0, "Strength of Arms", 2, 3, 7]; i++; talent[i] = [0, "Improved Slam", 2, 4, 7]; i++; talent[i] = [0, "Juggernaut", 1, 1, 8]; i++; talent[i] = [0, "Improved Mortal Strike", 3, 2, 8, [getTalentID("Mortal Strike"),1]]; i++; talent[i] = [0, "Unrelenting Assault", 2, 3, 8]; i++; talent[i] = [0, "Sudden Death", 3, 1, 9]; i++; talent[i] = [0, "Endless Rage", 1, 2, 9]; i++; talent[i] = [0, "Blood Frenzy", 2, 3, 9]; i++; talent[i] = [0, "Wrecking Crew", 5, 2, 10]; i++; talent[i] = [0, "Bladestorm", 1, 2, 11]; i++; treeStartStop[t] = i - 1; t++; talent[i] = [1, "Armored to the Teeth", 3, 1, 1]; i++; talent[i] = [1, "Booming Voice", 2, 2, 1]; i++; talent[i] = [1, "Cruelty", 5, 3, 1]; i++; talent[i] = [1, "Improved Demoralizing Shout", 5, 2, 2]; i++; talent[i] = [1, "Unbridled Wrath", 5, 3, 2]; i++; talent[i] = [1, "Improved Cleave", 3, 1, 3]; i++; talent[i] = [1, "Piercing Howl", 1, 2, 3]; i++; talent[i] = [1, "Blood Craze", 3, 3, 3]; i++; talent[i] = [1, "Commanding Presence", 5, 4, 3]; i++; talent[i] = [1, "Dual Wield Specialization", 5, 1, 4]; i++; talent[i] = [1, "Improved Execute", 2, 2, 4]; i++; talent[i] = [1, "Enrage", 5, 3, 4]; i++; talent[i] = [1, "Precision", 3, 1, 5]; i++; talent[i] = [1, "Death Wish", 1, 2, 5]; i++; talent[i] = [1, "Improved Intercept", 2, 3, 5]; i++; talent[i] = [1, "Improved Berserker Rage", 2, 1, 6]; i++; talent[i] = [1, "Flurry", 5, 3, 6]; i++; talent[i] = [1, "Intensify Rage", 3, 1, 7]; i++; talent[i] = [1, "Bloodthirst", 1, 2, 7, [getTalentID("Death Wish"),1]]; i++; talent[i] = [1, "Improved Whirlwind", 2, 4, 7]; i++; talent[i] = [1, "Furious Attacks", 2, 1, 8]; i++; talent[i] = [1, "Improved Berserker Stance", 5, 4, 8]; i++; talent[i] = [1, "Heroic Fury", 1, 1, 9]; i++; talent[i] = [1, "Rampage", 1, 2, 9, [getTalentID("Bloodthirst"),1]]; i++; talent[i] = [1, "Bloodsurge", 3, 3, 9, [getTalentID("Bloodthirst"),1]]; i++; talent[i] = [1, "Unending Fury", 5, 2, 10]; i++; talent[i] = [1, "Titan's Grip", 1, 2, 11]; i++; treeStartStop[t] = i - 1; t++; talent[i] = [2, "Improved Bloodrage", 2, 1, 1]; i++; talent[i] = [2, "Shield Specialization", 5, 2, 1]; i++; talent[i] = [2, "Improved Thunder Clap", 3, 3, 1]; i++; talent[i] = [2, "Incite", 3, 2, 2]; i++; talent[i] = [2, "Anticipation", 5, 3, 2]; i++; talent[i] = [2, "Last Stand", 1, 1, 3]; i++; talent[i] = [2, "Improved Revenge", 2, 2, 3]; i++; talent[i] = [2, "Shield Mastery", 2, 3, 3]; i++; talent[i] = [2, "Toughness", 5, 4, 3]; i++; talent[i] = [2, "Improved Spell Reflection", 2, 1, 4]; i++; talent[i] = [2, "Improved Disarm", 2, 2, 4]; i++; talent[i] = [2, "Puncture", 3, 3, 4]; i++; talent[i] = [2, "Improved Disciplines", 2, 1, 5]; i++; talent[i] = [2, "Concussion Blow", 1, 2, 5]; i++; talent[i] = [2, "Gag Order", 2, 3, 5]; i++; talent[i] = [2, "One-Handed Weapon Specialization", 5, 3, 6]; i++; talent[i] = [2, "Improved Defensive Stance", 2, 1, 7]; i++; talent[i] = [2, "Vigilance", 1, 2, 7, [getTalentID("Concussion Blow"),1]]; i++; talent[i] = [2, "Focused Rage", 3, 3, 7]; i++; talent[i] = [2, "Vitality", 3, 2, 8]; i++; talent[i] = [2, "Safeguard", 2, 3, 8]; i++; talent[i] = [2, "Warbringer", 1, 1, 9]; i++; talent[i] = [2, "Devastate", 1, 2, 9]; i++; talent[i] = [2, "Critical Block", 3, 3, 9]; i++; talent[i] = [2, "Sword and Board", 3, 2, 10, [getTalentID("Devastate"),1]]; i++; talent[i] = [2, "Damage Shield", 2, 3, 10]; i++; talent[i] = [2, "Shockwave", 1, 2, 11]; i++; treeStartStop[t] = i - 1; t++; i = 0; // Name: Improved Heroic Strike rank[i] = [ "Reduces the cost of your Heroic Strike ability by 1 rage point.", "Reduces the cost of your Heroic Strike ability by 2 rage points.", "Reduces the cost of your Heroic Strike ability by 3 rage points." ]; i++; // Name: Deflection rank[i] = [ "Increases your Parry chance by 1%.", "Increases your Parry chance by 2%.", "Increases your Parry chance by 3%.", "Increases your Parry chance by 4%.", "Increases your Parry chance by 5%." ]; i++; // Name: Improved Rend rank[i] = [ "Increases the bleed damage done by your Rend ability by 10%.", "Increases the bleed damage done by your Rend ability by 20%." ]; i++; // Name: Improved Charge rank[i] = [ "Increases the amount of rage generated by your Charge ability by 5.", "Increases the amount of rage generated by your Charge ability by 10." ]; i++; // Name: Iron Will rank[i] = [ "Reduces the duration of all Stun and Charm effects used against you by 7%.", "Reduces the duration of all Stun and Charm effects used against you by 14%.", "Reduces the duration of all Stun and Charm effects used against you by 20%." ]; i++; // Name: Tactical Mastery rank[i] = [ "You retain up to an additional 5 of your rage points when you change stances.  Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.", "You retain up to an additional 10 of your rage points when you change stances.  Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 1).", "You retain up to an additional 15 of your rage points when you change stances.  Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2)." ]; i++; // Name: Improved Overpower rank[i] = [ "Increases the critical strike chance of your Overpower ability by 25%.", "Increases the critical strike chance of your Overpower ability by 50%." ]; i++; // Name: Anger Management rank[i] = [ "Generates 1 rage per 3 seconds." ]; i++; // Name: Impale rank[i] = [ "Increases the critical strike damage bonus of your abilities by 10%.", "Increases the critical strike damage bonus of your abilities by 20%." ]; i++; // Name: Deep Wounds rank[i] = [ "Your critical strikes cause the opponent to bleed, dealing 16% of your melee weapon\'s average damage over 6 sec.", "Your critical strikes cause the opponent to bleed, dealing 32% of your melee weapon\'s average damage over 6 sec.", "Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon\'s average damage over 6 sec." ]; i++; // Name: Two-Handed Weapon Specialization rank[i] = [ "Increases the damage you deal with two-handed melee weapons by 2%.", "Increases the damage you deal with two-handed melee weapons by 4%.", "Increases the damage you deal with two-handed melee weapons by 6%." ]; i++; // Name: Taste for Blood rank[i] = [ "Whenever your Rend ability causes damage, you have a 33% chance of allowing the use of your Overpower ability for 9 sec.  1 charge.  This effect will not occur more than once every 6 sec.", "Whenever your Rend ability causes damage, you have a 66% chance of allowing the use of your Overpower ability for 9 sec.  1 charge.  This effect will not occur more than once every 6 sec.", "Whenever your Rend ability causes damage, you have a 100% chance of allowing the use of your Overpower ability for 9 sec.  1 charge.  This effect will not occur more than once every 6 sec." ]; i++; // Name: Poleaxe Specialization rank[i] = [ "Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 1%.", "Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 2%.", "Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 3%.", "Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 4%.", "Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 5%." ]; i++; // Name: Sweeping Strikes rank[i] = [ "Your next 5 melee attacks strike an additional nearby opponent." ]; i++; // Name: Mace Specialization rank[i] = [ "Your attacks with maces ignore up to 3% of your opponent\'s armor.", "Your attacks with maces ignore up to 6% of your opponent\'s armor.", "Your attacks with maces ignore up to 9% of your opponent\'s armor.", "Your attacks with maces ignore up to 12% of your opponent\'s armor.", "Your attacks with maces ignore up to 15% of your opponent\'s armor." ]; i++; // Name: Sword Specialization rank[i] = [ "Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.  This effect cannot occur more than once every 6 seconds.", "Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword.  This effect cannot occur more than once every 6 seconds.", "Gives you a 3% chance to get an extra attack on the same target after hitting your target with your Sword.  This effect cannot occur more than once every 6 seconds.", "Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword.  This effect cannot occur more than once every 6 seconds.", "Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.  This effect cannot occur more than once every 6 seconds." ]; i++; // Name: Weapon Mastery rank[i] = [ "Reduces the chance for your attacks to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%.  This does not stack with other Disarm duration reducing effects.", "Reduces the chance for your attacks to be dodged by 2% and reduces the duration of all Disarm effects used against you by 50%.  This does not stack with other Disarm duration reducing effects." ]; i++; // Name: Improved Hamstring rank[i] = [ "Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.", "Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.", "Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec." ]; i++; // Name: Trauma rank[i] = [ "Your melee critical strikes increase the effectiveness of Bleed effects on the target by 15% for 15 sec.", "Your melee critical strikes increase the effectiveness of Bleed effects on the target by 30% for 15 sec." ]; i++; // Name: Second Wind rank[i] = [ "Whenever you are struck by a Stun or Immobilize effect you will generate 10 rage and 5% of your total health over 10 sec.", "Whenever you are struck by a Stun or Immobilize effect you will generate 20 rage and 10% of your total health over 10 sec." ]; i++; // Name: Mortal Strike rank[i] = [ "A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec." ]; i++; // Name: Strength of Arms rank[i] = [ "Increases your total Strength and Stamina by 2% and your Expertise by 2.", "Increases your total Strength and Stamina by 4% and your Expertise by 4." ]; i++; // Name: Improved Slam rank[i] = [ "Decreases the swing time of your Slam ability by 0.5 sec.", "Decreases the swing time of your Slam ability by 1 sec." ]; i++; // Name: Juggernaut rank[i] = [ "Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec." ]; i++; // Name: Improved Mortal Strike rank[i] = [ "Increases the damage caused by your Mortal Strike ability by 3% and reduces the cooldown by 0.333 sec.", "Increases the damage caused by your Mortal Strike ability by 6% and reduces the cooldown by 0.666 sec.", "Increases the damage caused by your Mortal Strike ability by 10% and reduces the cooldown by 1 sec." ]; i++; // Name: Unrelenting Assault rank[i] = [ "Reduces the cooldown of your Overpower and Revenge abilities by 2 secs and increases the damage done by both abilities by 10%.  In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 25% for 6 sec.", "Reduces the cooldown of your Overpower and Revenge abilities by 4 secs and increases the damage done by both abilities by 20%.  In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 50% for 6 sec." ]; i++; // Name: Sudden Death rank[i] = [ "Your melee hits have a 3% chance of allowing the use of Execute regardless of the target\'s health state.  In addition, you keep at least 3 rage after using Execute.", "Your melee hits have a 6% chance of allowing the use of Execute regardless of the target\'s health state.  In addition, you keep at least 7 rage after using Execute.", "Your melee hits have a 9% chance of allowing the use of Execute regardless of the target\'s health state.  In addition, you keep at least 10 rage after using Execute." ]; i++; // Name: Endless Rage rank[i] = [ "You generate 25% more rage from damage dealt." ]; i++; // Name: Blood Frenzy rank[i] = [ "Increases your melee attack speed by 5%.  In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2%.", "Increases your melee attack speed by 10%.  In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 4%." ]; i++; // Name: Wrecking Crew rank[i] = [ "Your melee critical hits Enrage you, increasing all damage caused by 2% for 12 sec.  This effect does not stack with Enrage.", "Your melee critical hits Enrage you, increasing all damage caused by 4% for 12 sec.  This effect does not stack with Enrage.", "Your melee critical hits Enrage you, increasing all damage caused by 6% for 12 sec.  This effect does not stack with Enrage.", "Your melee critical hits Enrage you, increasing all damage caused by 8% for 12 sec.  This effect does not stack with Enrage.", "Your melee critical hits Enrage you, increasing all damage caused by 10% for 12 sec.  This effect does not stack with Enrage." ]; i++; // Name: Bladestorm rank[i] = [ "Instantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec.  While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed." ]; i++; // Name: Armored to the Teeth rank[i] = [ "Increases your attack power by 1 for every 108 armor value you have.", "Increases your attack power by 2 for every 108 armor value you have.", "Increases your attack power by 3 for every 108 armor value you have." ]; i++; // Name: Booming Voice rank[i] = [ "Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25%.", "Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%." ]; i++; // Name: Cruelty rank[i] = [ "Increases your chance to get a critical strike with melee weapons by 1%.", "Increases your chance to get a critical strike with melee weapons by 2%.", "Increases your chance to get a critical strike with melee weapons by 3%.", "Increases your chance to get a critical strike with melee weapons by 4%.", "Increases your chance to get a critical strike with melee weapons by 5%." ]; i++; // Name: Improved Demoralizing Shout rank[i] = [ "Increases the melee attack power reduction of your Demoralizing Shout by 8%.", "Increases the melee attack power reduction of your Demoralizing Shout by 16%.", "Increases the melee attack power reduction of your Demoralizing Shout by 24%.", "Increases the melee attack power reduction of your Demoralizing Shout by 32%.", "Increases the melee attack power reduction of your Demoralizing Shout by 40%." ]; i++; // Name: Unbridled Wrath rank[i] = [ "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.", "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.  Effect occurs more often than Unbridled Wrath (Rank 1).", "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.  Effect occurs more often than Unbridled Wrath (Rank 2).", "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.  Effect occurs more often than Unbridled Wrath (Rank 3).", "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.  Effect occurs more often than Unbridled Wrath (Rank 4)." ]; i++; // Name: Improved Cleave rank[i] = [ "Increases the bonus damage done by your Cleave ability by 40%.", "Increases the bonus damage done by your Cleave ability by 80%.", "Increases the bonus damage done by your Cleave ability by 120%." ]; i++; // Name: Piercing Howl rank[i] = [ "Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec." ]; i++; // Name: Blood Craze rank[i] = [ "Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.", "Regenerates 4% of your total Health over 6 sec after being the victim of a critical strike.", "Regenerates 6% of your total Health over 6 sec after being the victim of a critical strike." ]; i++; // Name: Commanding Presence rank[i] = [ "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%.", "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 10%.", "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 15%.", "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 20%.", "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 25%." ]; i++; // Name: Dual Wield Specialization rank[i] = [ "Increases the damage done by your offhand weapon by 5%.", "Increases the damage done by your offhand weapon by 10%.", "Increases the damage done by your offhand weapon by 15%.", "Increases the damage done by your offhand weapon by 20%.", "Increases the damage done by your offhand weapon by 25%." ]; i++; // Name: Improved Execute rank[i] = [ "Reduces the rage cost of your Execute ability by 2.", "Reduces the rage cost of your Execute ability by 5." ]; i++; // Name: Enrage rank[i] = [ "Gives you a 30% chance to receive a 2% damage bonus for 12 sec after being the victim of a damaging attack.  This effect does not stack with Wrecking Crew.", "Gives you a 30% chance to receive a 4% damage bonus for 12 sec after being the victim of a damaging attack.  This effect does not stack with Wrecking Crew.", "Gives you a 30% chance to receive a 6% damage bonus for 12 sec after being the victim of a damaging attack.  This effect does not stack with Wrecking Crew.", "Gives you a 30% chance to receive a 8% damage bonus for 12 sec after being the victim of a damaging attack.  This effect does not stack with Wrecking Crew.", "Gives you a 30% chance to receive a 10% damage bonus for 12 sec after being the victim of a damaging attack.  This effect does not stack with Wrecking Crew." ]; i++; // Name: Precision rank[i] = [ "Increases your chance to hit with melee weapons by 1%.", "Increases your chance to hit with melee weapons by 2%.", "Increases your chance to hit with melee weapons by 3%." ]; i++; // Name: Death Wish rank[i] = [ "When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%.  Lasts 30 sec." ]; i++; // Name: Improved Intercept rank[i] = [ "Reduces the cooldown of your Intercept ability by 5 sec.", "Reduces the cooldown of your Intercept ability by 10 sec." ]; i++; // Name: Improved Berserker Rage rank[i] = [ "The Berserker Rage ability will generate 10 rage when used.", "The Berserker Rage ability will generate 20 rage when used." ]; i++; // Name: Flurry rank[i] = [ "Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.", "Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.", "Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.", "Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.", "Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike." ]; i++; // Name: Intensify Rage rank[i] = [ "Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 11%.", "Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 22%.", "Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 33%." ]; i++; // Name: Bloodthirst rank[i] = [ "Instantly attack the target causing [AP * 50 / 100] damage.  In addition, the next 3 successful melee attacks will restore 1% of max health.  This effect lasts 8 sec.  Damage is based on your attack power." ]; i++; // Name: Improved Whirlwind rank[i] = [ "Increases the damage of your Whirlwind ability by 10%.", "Increases the damage of your Whirlwind ability by 20%." ]; i++; // Name: Furious Attacks rank[i] = [ "Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec.  This can stack up to 2 times.", "Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec.  This can stack up to 2 times.  This occurs more often than Furious Attacks (Rank 1)." ]; i++; // Name: Improved Berserker Stance rank[i] = [ "Increases Strength by 4% and reduces threat caused by 2% while in Berserker Stance.", "Increases Strength by 8% and reduces threat caused by 4% while in Berserker Stance.", "Increases Strength by 12% and reduces threat caused by 6% while in Berserker Stance.", "Increases Strength by 16% and reduces threat caused by 8% while in Berserker Stance.", "Increases Strength by 20% and reduces threat caused by 10% while in Berserker Stance." ]; i++; // Name: Heroic Fury rank[i] = [ "Removes any Immobilization effects and refreshes the cooldown of your Intercept ability." ]; i++; // Name: Rampage rank[i] = [ "Your melee critical hits cause you to go on a rampage, increasing ranged and melee critical hit chance of all party and raid members within 45 yds by 5%.  Lasts 10 sec." ]; i++; // Name: Bloodsurge rank[i] = [ "Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7% chance of making your next Slam instant for 5 sec.", "Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 13% chance of making your next Slam instant for 5 sec.", "Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 20% chance of making your next Slam instant for 5 sec." ]; i++; // Name: Unending Fury rank[i] = [ "Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2%.", "Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 4%.", "Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 6%.", "Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 8%.", "Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 10%." ]; i++; // Name: Titan's Grip rank[i] = [ "Allows you to equip two-handed axes, maces and swords in one hand.  While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%." ]; i++; // Name: Improved Bloodrage rank[i] = [ "Increases the rage generated by your Bloodrage ability by 25%.", "Increases the rage generated by your Bloodrage ability by 50%." ]; i++; // Name: Shield Specialization rank[i] = [ "Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 5 rage when a block, dodge, or parry occurs.", "Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 5 rage when a block, dodge, or parry occurs.", "Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 5 rage when a block, dodge, or parry occurs.", "Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 5 rage when a block, dodge, or parry occurs.", "Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 5 rage when a block, dodge, or parry occurs." ]; i++; // Name: Improved Thunder Clap rank[i] = [ "Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 10% and the slowing effect by an additional 4%.", "Reduces the cost of your Thunder Clap ability by 2 rage points and increases the damage by 20% and the slowing effect by an additional 7%.", "Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 30% and the slowing effect by an additional 10%." ]; i++; // Name: Incite rank[i] = [ "Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%.", "Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 10%.", "Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 15%." ]; i++; // Name: Anticipation rank[i] = [ "Increases your Dodge chance by 1%.", "Increases your Dodge chance by 2%.", "Increases your Dodge chance by 3%.", "Increases your Dodge chance by 4%.", "Increases your Dodge chance by 5%." ]; i++; // Name: Last Stand rank[i] = [ "When activated, this ability temporarily grants you 30% of your maximum health for 20 sec.  After the effect expires, the health is lost." ]; i++; // Name: Improved Revenge rank[i] = [ "Increases damage of your Revenge ability by 10% and gives a 25% chance to stun the target for 3 sec.", "Increases damage of your Revenge ability by 20% and gives a 50% chance to stun the target for 3 sec." ]; i++; // Name: Shield Mastery rank[i] = [ "Increases your block value by 15% and reduces the cooldown of your Shield Block ability by 10 sec.", "Increases your block value by 30% and reduces the cooldown of your Shield Block ability by 20 sec." ]; i++; // Name: Toughness rank[i] = [ "Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.", "Increases your armor value from items by 4% and reduces the duration of all movement slowing effects by 12%.", "Increases your armor value from items by 6% and reduces the duration of all movement slowing effects by 18%.", "Increases your armor value from items by 8% and reduces the duration of all movement slowing effects by 24%.", "Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%." ]; i++; // Name: Improved Spell Reflection rank[i] = [ "Reduces the chance you\'ll be hit by spells by 2% and when the ability is used it will reflect the first spell cast against the 2 closest party members within 20 yards.", "Reduces the chance you\'ll be hit by spells by 4% and when the ability is used it will reflect the first spell cast against the 4 closest party members within 20 yards." ]; i++; // Name: Improved Disarm rank[i] = [ "Reduces the cooldown of your Disarm ability by 10 sec and causes the target to take an additional 5% damage while disarmed.", "Reduces the cooldown of your Disarm ability by 20 sec and causes the target to take an additional 10% damage while disarmed." ]; i++; // Name: Puncture rank[i] = [ "Reduces the rage cost of your Sunder Armor and Devastate abilities by 1.", "Reduces the rage cost of your Sunder Armor and Devastate abilities by 2.", "Reduces the rage cost of your Sunder Armor and Devastate abilities by 3." ]; i++; // Name: Improved Disciplines rank[i] = [ "Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30 secs.", "Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 60 secs." ]; i++; // Name: Concussion Blow rank[i] = [ "Stuns the opponent for 5 sec and deals [0.75 * AP] damage (based on attack power)." ]; i++; // Name: Gag Order rank[i] = [ "Gives your Shield Bash and Heroic Throw abilities a 50% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 5%.", "Gives your Shield Bash and Heroic Throw abilities a 100% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 10%." ]; i++; // Name: One-Handed Weapon Specialization rank[i] = [ "Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.", "Increases physical damage you deal when a one-handed melee weapon is equipped by 4%.", "Increases physical damage you deal when a one-handed melee weapon is equipped by 6%.", "Increases physical damage you deal when a one-handed melee weapon is equipped by 8%.", "Increases physical damage you deal when a one-handed melee weapon is equipped by 10%." ]; i++; // Name: Improved Defensive Stance rank[i] = [ "While in Defensive Stance all spell damage is reduced by 3% and when you Block, Parry or Dodge an attack you have a 50% chance to become Enraged, increasing Physical damage caused by 5% for 12 sec.", "While in Defensive Stance all spell damage is reduced by 6% and when you Block, Parry or Dodge an attack you have a 100% chance to become Enraged, increasing Physical damage caused by 10% for 12 sec." ]; i++; // Name: Vigilance rank[i] = [ "Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers 10% of the threat they cause to you.  In addition, each time they are hit by an attack your Taunt cooldown is refreshed.  Lasts 30 min.  This effect can only be on one target at a time." ]; i++; // Name: Focused Rage rank[i] = [ "Reduces the rage cost of your offensive abilities by 1.", "Reduces the rage cost of your offensive abilities by 2.", "Reduces the rage cost of your offensive abilities by 3." ]; i++; // Name: Vitality rank[i] = [ "Increases your total Strength and Stamina by 2% and your Expertise by 2.", "Increases your total Strength and Stamina by 4% and your Expertise by 4.", "Increases your total Strength and Stamina by 6% and your Expertise by 6." ]; i++; // Name: Safeguard rank[i] = [ "Reduces damage taken by the target of your Intervene ability by 15% for 6 sec.", "Reduces damage taken by the target of your Intervene ability by 30% for 6 sec." ]; i++; // Name: Warbringer rank[i] = [ "Your Charge, Intercept and Intevene abilities are now usable while in combat and in any stance.  In addition, your Charge, Intercept and Intervene abilities will remove all movement impairing effects." ]; i++; // Name: Devastate rank[i] = [ "Sunder the target\'s armor causing the Sunder Armor effect.  In addition, causes 100% of weapon damage plus 48 for each application of Sunder Armor on the target.  The Sunder Armor effect can stack up to 5 times." ]; i++; // Name: Critical Block rank[i] = [ "Your successful blocks have a 10% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5%.", "Your successful blocks have a 20% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 10%.", "Your successful blocks have a 30% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 15%." ]; i++; // Name: Sword and Board rank[i] = [ "Increases the critical strike chance of your Devastate ability by 5% and when your Devastate or Revenge ability deals damage it has a 10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.", "Increases the critical strike chance of your Devastate ability by 10% and when your Devastate or Revenge ability deals damage it has a 20% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.", "Increases the critical strike chance of your Devastate ability by 15% and when your Devastate or Revenge ability deals damage it has a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec." ]; i++; // Name: Damage Shield rank[i] = [ "Whenever you take damage from or block a melee attack you cause damage equal to 10% of your block value.", "Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value." ]; i++; // Name: Shockwave rank[i] = [ "Sends a wave of force in front of the warrior, causing [0.75 * AP] damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec." ]; i++;