/* Script: Core.js MooTools - My Object Oriented JavaScript Tools. License: MIT-style license. Copyright: Copyright (c) 2006-2008 [Valerio Proietti](http://mad4milk.net/). Code & Documentation: [The MooTools production team](http://mootools.net/developers/). Inspiration: - Class implementation inspired by [Base.js](http://dean.edwards.name/weblog/2006/03/base/) Copyright (c) 2006 Dean Edwards, [GNU Lesser General Public License](http://opensource.org/licenses/lgpl-license.php) - Some functionality inspired by [Prototype.js](http://prototypejs.org) Copyright (c) 2005-2007 Sam Stephenson, [MIT License](http://opensource.org/licenses/mit-license.php) */ var MooTools = { 'version': '1.2.1', 'build': '0d4845aab3d9a4fdee2f0d4a6dd59210e4b697cf' }; var Native = function(options){ options = options || {}; var name = options.name; var legacy = options.legacy; var protect = options.protect; var methods = options.implement; var generics = options.generics; var initialize = options.initialize; var afterImplement = options.afterImplement || function(){}; var object = initialize || legacy; generics = generics !== false; object.constructor = Native; object.$family = {name: 'native'}; if (legacy && initialize) object.prototype = legacy.prototype; object.prototype.constructor = object; if (name){ var family = name.toLowerCase(); object.prototype.$family = {name: family}; Native.typize(object, family); } var add = function(obj, name, method, force){ if (!protect || force || !obj.prototype[name]) obj.prototype[name] = method; if (generics) Native.genericize(obj, name, protect); afterImplement.call(obj, name, method); return obj; }; object.alias = function(a1, a2, a3){ if (typeof a1 == 'string'){ if ((a1 = this.prototype[a1])) return add(this, a2, a1, a3); } for (var a in a1) this.alias(a, a1[a], a2); return this; }; object.implement = function(a1, a2, a3){ if (typeof a1 == 'string') return add(this, a1, a2, a3); for (var p in a1) add(this, p, a1[p], a2); return this; }; if (methods) object.implement(methods); return object; }; Native.genericize = function(object, property, check){ if ((!check || !object[property]) && typeof object.prototype[property] == 'function') object[property] = function(){ var args = Array.prototype.slice.call(arguments); return object.prototype[property].apply(args.shift(), args); }; }; Native.implement = function(objects, properties){ for (var i = 0, l = objects.length; i < l; i++) objects[i].implement(properties); }; Native.typize = function(object, family){ if (!object.type) object.type = function(item){ return ($type(item) === family); }; }; (function(){ var natives = {'Array': Array, 'Date': Date, 'Function': Function, 'Number': Number, 'RegExp': RegExp, 'String': String}; for (var n in natives) new Native({name: n, initialize: natives[n], protect: true}); var types = {'boolean': Boolean, 'native': Native, 'object': Object}; for (var t in types) Native.typize(types[t], t); var generics = { 'Array': ["concat", "indexOf", "join", "lastIndexOf", "pop", "push", "reverse", "shift", "slice", "sort", "splice", "toString", "unshift", "valueOf"], 'String': ["charAt", "charCodeAt", "concat", "indexOf", "lastIndexOf", "match", "replace", "search", "slice", "split", "substr", "substring", "toLowerCase", "toUpperCase", "valueOf"] }; for (var g in generics){ for (var i = generics[g].length; i--;) Native.genericize(window[g], generics[g][i], true); }; })(); var Hash = new Native({ name: 'Hash', initialize: function(object){ if ($type(object) == 'hash') object = $unlink(object.getClean()); for (var key in object) this[key] = object[key]; return this; } }); Hash.implement({ forEach: function(fn, bind){ for (var key in this){ if (this.hasOwnProperty(key)) fn.call(bind, this[key], key, this); } }, getClean: function(){ var clean = {}; for (var key in this){ if (this.hasOwnProperty(key)) clean[key] = this[key]; } return clean; }, getLength: function(){ var length = 0; for (var key in this){ if (this.hasOwnProperty(key)) length++; } return length; } }); Hash.alias('forEach', 'each'); Array.implement({ forEach: function(fn, bind){ for (var i = 0, l = this.length; i < l; i++) fn.call(bind, this[i], i, this); } }); Array.alias('forEach', 'each'); function $A(iterable){ if (iterable.item){ var array = []; for (var i = 0, l = iterable.length; i < l; i++) array[i] = iterable[i]; return array; } return Array.prototype.slice.call(iterable); }; function $arguments(i){ return function(){ return arguments[i]; }; }; function $chk(obj){ return !!(obj || obj === 0); }; function $clear(timer){ clearTimeout(timer); clearInterval(timer); return null; }; function $defined(obj){ return (obj != undefined); }; function $each(iterable, fn, bind){ var type = $type(iterable); ((type == 'arguments' || type == 'collection' || type == 'array') ? Array : Hash).each(iterable, fn, bind); }; function $empty(){}; function $extend(original, extended){ for (var key in (extended || {})) original[key] = extended[key]; return original; }; function $H(object){ return new Hash(object); }; function $lambda(value){ return (typeof value == 'function') ? value : function(){ return value; }; }; function $merge(){ var mix = {}; for (var i = 0, l = arguments.length; i < l; i++){ var object = arguments[i]; if ($type(object) != 'object') continue; for (var key in object){ var op = object[key], mp = mix[key]; mix[key] = (mp && $type(op) == 'object' && $type(mp) == 'object') ? $merge(mp, op) : $unlink(op); } } return mix; }; function $pick(){ for (var i = 0, l = arguments.length; i < l; i++){ if (arguments[i] != undefined) return arguments[i]; } return null; }; function $random(min, max){ return Math.floor(Math.random() * (max - min + 1) + min); }; function $splat(obj){ var type = $type(obj); return (type) ? ((type != 'array' && type != 'arguments') ? [obj] : obj) : []; }; var $time = Date.now || function(){ return +new Date; }; function $try(){ for (var i = 0, l = arguments.length; i < l; i++){ try { return arguments[i](); } catch(e){} } return null; }; function $type(obj){ if (obj == undefined) return false; if (obj.$family) return (obj.$family.name == 'number' && !isFinite(obj)) ? false : obj.$family.name; if (obj.nodeName){ switch (obj.nodeType){ case 1: return 'element'; case 3: return (/\S/).test(obj.nodeValue) ? 'textnode' : 'whitespace'; } } else if (typeof obj.length == 'number'){ if (obj.callee) return 'arguments'; else if (obj.item) return 'collection'; } return typeof obj; }; function $unlink(object){ var unlinked; switch ($type(object)){ case 'object': unlinked = {}; for (var p in object) unlinked[p] = $unlink(object[p]); break; case 'hash': unlinked = new Hash(object); break; case 'array': unlinked = []; for (var i = 0, l = object.length; i < l; i++) unlinked[i] = $unlink(object[i]); break; default: return object; } return unlinked; }; /* Script: Browser.js The Browser Core. Contains Browser initialization, Window and Document, and the Browser Hash. License: MIT-style license. */ var Browser = $merge({ Engine: {name: 'unknown', version: 0}, Platform: {name: (window.orientation != undefined) ? 'ipod' : (navigator.platform.match(/mac|win|linux/i) || ['other'])[0].toLowerCase()}, Features: {xpath: !!(document.evaluate), air: !!(window.runtime), query: !!(document.querySelector)}, Plugins: {}, Engines: { presto: function(){ return (!window.opera) ? false : ((arguments.callee.caller) ? 960 : ((document.getElementsByClassName) ? 950 : 925)); }, trident: function(){ return (!window.ActiveXObject) ? false : ((window.XMLHttpRequest) ? 5 : 4); }, webkit: function(){ return (navigator.taintEnabled) ? false : ((Browser.Features.xpath) ? ((Browser.Features.query) ? 525 : 420) : 419); }, gecko: function(){ return (document.getBoxObjectFor == undefined) ? false : ((document.getElementsByClassName) ? 19 : 18); } } }, Browser || {}); Browser.Platform[Browser.Platform.name] = true; Browser.detect = function(){ for (var engine in this.Engines){ var version = this.Engines[engine](); if (version){ this.Engine = {name: engine, version: version}; this.Engine[engine] = this.Engine[engine + version] = true; break; } } return {name: engine, version: version}; }; Browser.detect(); Browser.Request = function(){ return $try(function(){ return new XMLHttpRequest(); }, function(){ return new ActiveXObject('MSXML2.XMLHTTP'); }); }; Browser.Features.xhr = !!(Browser.Request()); Browser.Plugins.Flash = (function(){ var version = ($try(function(){ return navigator.plugins['Shockwave Flash'].description; }, function(){ return new ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version'); }) || '0 r0').match(/\d+/g); return {version: parseInt(version[0] || 0 + '.' + version[1] || 0), build: parseInt(version[2] || 0)}; })(); function $exec(text){ if (!text) return text; if (window.execScript){ window.execScript(text); } else { var script = document.createElement('script'); script.setAttribute('type', 'text/javascript'); script[(Browser.Engine.webkit && Browser.Engine.version < 420) ? 'innerText' : 'text'] = text; document.head.appendChild(script); document.head.removeChild(script); } return text; }; Native.UID = 1; var $uid = (Browser.Engine.trident) ? function(item){ return (item.uid || (item.uid = [Native.UID++]))[0]; } : function(item){ return item.uid || (item.uid = Native.UID++); }; var Window = new Native({ name: 'Window', legacy: (Browser.Engine.trident) ? null: window.Window, initialize: function(win){ $uid(win); if (!win.Element){ win.Element = $empty; if (Browser.Engine.webkit) win.document.createElement("iframe"); //fixes safari 2 win.Element.prototype = (Browser.Engine.webkit) ? window["[[DOMElement.prototype]]"] : {}; } win.document.window = win; return $extend(win, Window.Prototype); }, afterImplement: function(property, value){ window[property] = Window.Prototype[property] = value; } }); Window.Prototype = {$family: {name: 'window'}}; new Window(window); var Document = new Native({ name: 'Document', legacy: (Browser.Engine.trident) ? null: window.Document, initialize: function(doc){ $uid(doc); doc.head = doc.getElementsByTagName('head')[0]; doc.html = doc.getElementsByTagName('html')[0]; if (Browser.Engine.trident && Browser.Engine.version <= 4) $try(function(){ doc.execCommand("BackgroundImageCache", false, true); }); if (Browser.Engine.trident) doc.window.attachEvent('onunload', function() { doc.window.detachEvent('onunload', arguments.callee); doc.head = doc.html = doc.window = null; }); return $extend(doc, Document.Prototype); }, afterImplement: function(property, value){ document[property] = Document.Prototype[property] = value; } }); Document.Prototype = {$family: {name: 'document'}}; new Document(document); /* Script: Array.js Contains Array Prototypes like each, contains, and erase. License: MIT-style license. */ Array.implement({ every: function(fn, bind){ for (var i = 0, l = this.length; i < l; i++){ if (!fn.call(bind, this[i], i, this)) return false; } return true; }, filter: function(fn, bind){ var results = []; for (var i = 0, l = this.length; i < l; i++){ if (fn.call(bind, this[i], i, this)) results.push(this[i]); } return results; }, clean: function() { return this.filter($defined); }, indexOf: function(item, from){ var len = this.length; for (var i = (from < 0) ? Math.max(0, len + from) : from || 0; i < len; i++){ if (this[i] === item) return i; } return -1; }, map: function(fn, bind){ var results = []; for (var i = 0, l = this.length; i < l; i++) results[i] = fn.call(bind, this[i], i, this); return results; }, some: function(fn, bind){ for (var i = 0, l = this.length; i < l; i++){ if (fn.call(bind, this[i], i, this)) return true; } return false; }, associate: function(keys){ var obj = {}, length = Math.min(this.length, keys.length); for (var i = 0; i < length; i++) obj[keys[i]] = this[i]; return obj; }, link: function(object){ var result = {}; for (var i = 0, l = this.length; i < l; i++){ for (var key in object){ if (object[key](this[i])){ result[key] = this[i]; delete object[key]; break; } } } return result; }, contains: function(item, from){ return this.indexOf(item, from) != -1; }, extend: function(array){ for (var i = 0, j = array.length; i < j; i++) this.push(array[i]); return this; }, getLast: function(){ return (this.length) ? this[this.length - 1] : null; }, getRandom: function(){ return (this.length) ? this[$random(0, this.length - 1)] : null; }, include: function(item){ if (!this.contains(item)) this.push(item); return this; }, combine: function(array){ for (var i = 0, l = array.length; i < l; i++) this.include(array[i]); return this; }, erase: function(item){ for (var i = this.length; i--; i){ if (this[i] === item) this.splice(i, 1); } return this; }, empty: function(){ this.length = 0; return this; }, flatten: function(){ var array = []; for (var i = 0, l = this.length; i < l; i++){ var type = $type(this[i]); if (!type) continue; array = array.concat((type == 'array' || type == 'collection' || type == 'arguments') ? Array.flatten(this[i]) : this[i]); } return array; }, hexToRgb: function(array){ if (this.length != 3) return null; var rgb = this.map(function(value){ if (value.length == 1) value += value; return value.toInt(16); }); return (array) ? rgb : 'rgb(' + rgb + ')'; }, rgbToHex: function(array){ if (this.length < 3) return null; if (this.length == 4 && this[3] == 0 && !array) return 'transparent'; var hex = []; for (var i = 0; i < 3; i++){ var bit = (this[i] - 0).toString(16); hex.push((bit.length == 1) ? '0' + bit : bit); } return (array) ? hex : '#' + hex.join(''); } }); /* Script: Function.js Contains Function Prototypes like create, bind, pass, and delay. License: MIT-style license. */ Function.implement({ extend: function(properties){ for (var property in properties) this[property] = properties[property]; return this; }, create: function(options){ var self = this; options = options || {}; return function(event){ var args = options.arguments; args = (args != undefined) ? $splat(args) : Array.slice(arguments, (options.event) ? 1 : 0); if (options.event) args = [event || window.event].extend(args); var returns = function(){ return self.apply(options.bind || null, args); }; if (options.delay) return setTimeout(returns, options.delay); if (options.periodical) return setInterval(returns, options.periodical); if (options.attempt) return $try(returns); return returns(); }; }, run: function(args, bind){ return this.apply(bind, $splat(args)); }, pass: function(args, bind){ return this.create({bind: bind, arguments: args}); }, bind: function(bind, args){ return this.create({bind: bind, arguments: args}); }, bindWithEvent: function(bind, args){ return this.create({bind: bind, arguments: args, event: true}); }, attempt: function(args, bind){ return this.create({bind: bind, arguments: args, attempt: true})(); }, delay: function(delay, bind, args){ return this.create({bind: bind, arguments: args, delay: delay})(); }, periodical: function(periodical, bind, args){ return this.create({bind: bind, arguments: args, periodical: periodical})(); } }); /* Script: Number.js Contains Number Prototypes like limit, round, times, and ceil. License: MIT-style license. */ Number.implement({ limit: function(min, max){ return Math.min(max, Math.max(min, this)); }, round: function(precision){ precision = Math.pow(10, precision || 0); return Math.round(this * precision) / precision; }, times: function(fn, bind){ for (var i = 0; i < this; i++) fn.call(bind, i, this); }, toFloat: function(){ return parseFloat(this); }, toInt: function(base){ return parseInt(this, base || 10); } }); Number.alias('times', 'each'); (function(math){ var methods = {}; math.each(function(name){ if (!Number[name]) methods[name] = function(){ return Math[name].apply(null, [this].concat($A(arguments))); }; }); Number.implement(methods); })(['abs', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'exp', 'floor', 'log', 'max', 'min', 'pow', 'sin', 'sqrt', 'tan']); /* Script: String.js Contains String Prototypes like camelCase, capitalize, test, and toInt. License: MIT-style license. */ String.implement({ test: function(regex, params){ return ((typeof regex == 'string') ? new RegExp(regex, params) : regex).test(this); }, contains: function(string, separator){ return (separator) ? (separator + this + separator).indexOf(separator + string + separator) > -1 : this.indexOf(string) > -1; }, trim: function(){ return this.replace(/^\s+|\s+$/g, ''); }, clean: function(){ return this.replace(/\s+/g, ' ').trim(); }, camelCase: function(){ return this.replace(/-\D/g, function(match){ return match.charAt(1).toUpperCase(); }); }, hyphenate: function(){ return this.replace(/[A-Z]/g, function(match){ return ('-' + match.charAt(0).toLowerCase()); }); }, capitalize: function(){ return this.replace(/\b[a-z]/g, function(match){ return match.toUpperCase(); }); }, escapeRegExp: function(){ return this.replace(/([-.*+?^${}()|[\]\/\\])/g, '\\$1'); }, toInt: function(base){ return parseInt(this, base || 10); }, toFloat: function(){ return parseFloat(this); }, hexToRgb: function(array){ var hex = this.match(/^#?(\w{1,2})(\w{1,2})(\w{1,2})$/); return (hex) ? hex.slice(1).hexToRgb(array) : null; }, rgbToHex: function(array){ var rgb = this.match(/\d{1,3}/g); return (rgb) ? rgb.rgbToHex(array) : null; }, stripScripts: function(option){ var scripts = ''; var text = this.replace(/]*>([\s\S]*?)<\/script>/gi, function(){ scripts += arguments[1] + '\n'; return ''; }); if (option === true) $exec(scripts); else if ($type(option) == 'function') option(scripts, text); return text; }, substitute: function(object, regexp){ return this.replace(regexp || (/\\?\{([^{}]+)\}/g), function(match, name){ if (match.charAt(0) == '\\') return match.slice(1); return (object[name] != undefined) ? object[name] : ''; }); } }); /* Script: Hash.js Contains Hash Prototypes. Provides a means for overcoming the JavaScript practical impossibility of extending native Objects. License: MIT-style license. */ Hash.implement({ has: Object.prototype.hasOwnProperty, keyOf: function(value){ for (var key in this){ if (this.hasOwnProperty(key) && this[key] === value) return key; } return null; }, hasValue: function(value){ return (Hash.keyOf(this, value) !== null); }, extend: function(properties){ Hash.each(properties, function(value, key){ Hash.set(this, key, value); }, this); return this; }, combine: function(properties){ Hash.each(properties, function(value, key){ Hash.include(this, key, value); }, this); return this; }, erase: function(key){ if (this.hasOwnProperty(key)) delete this[key]; return this; }, get: function(key){ return (this.hasOwnProperty(key)) ? this[key] : null; }, set: function(key, value){ if (!this[key] || this.hasOwnProperty(key)) this[key] = value; return this; }, empty: function(){ Hash.each(this, function(value, key){ delete this[key]; }, this); return this; }, include: function(key, value){ var k = this[key]; if (k == undefined) this[key] = value; return this; }, map: function(fn, bind){ var results = new Hash; Hash.each(this, function(value, key){ results.set(key, fn.call(bind, value, key, this)); }, this); return results; }, filter: function(fn, bind){ var results = new Hash; Hash.each(this, function(value, key){ if (fn.call(bind, value, key, this)) results.set(key, value); }, this); return results; }, every: function(fn, bind){ for (var key in this){ if (this.hasOwnProperty(key) && !fn.call(bind, this[key], key)) return false; } return true; }, some: function(fn, bind){ for (var key in this){ if (this.hasOwnProperty(key) && fn.call(bind, this[key], key)) return true; } return false; }, getKeys: function(){ var keys = []; Hash.each(this, function(value, key){ keys.push(key); }); return keys; }, getValues: function(){ var values = []; Hash.each(this, function(value){ values.push(value); }); return values; }, toQueryString: function(base){ var queryString = []; Hash.each(this, function(value, key){ if (base) key = base + '[' + key + ']'; var result; switch ($type(value)){ case 'object': result = Hash.toQueryString(value, key); break; case 'array': var qs = {}; value.each(function(val, i){ qs[i] = val; }); result = Hash.toQueryString(qs, key); break; default: result = key + '=' + encodeURIComponent(value); } if (value != undefined) queryString.push(result); }); return queryString.join('&'); } }); Hash.alias({keyOf: 'indexOf', hasValue: 'contains'}); /* Script: Event.js Contains the Event Native, to make the event object completely crossbrowser. License: MIT-style license. */ var Event = new Native({ name: 'Event', initialize: function(event, win){ win = win || window; var doc = win.document; event = event || win.event; if (event.$extended) return event; this.$extended = true; var type = event.type; var target = event.target || event.srcElement; while (target && target.nodeType == 3) target = target.parentNode; if (type.test(/key/)){ var code = event.which || event.keyCode; var key = Event.Keys.keyOf(code); if (type == 'keydown'){ var fKey = code - 111; if (fKey > 0 && fKey < 13) key = 'f' + fKey; } key = key || String.fromCharCode(code).toLowerCase(); } else if (type.match(/(click|mouse|menu)/i)){ doc = (!doc.compatMode || doc.compatMode == 'CSS1Compat') ? doc.html : doc.body; var page = { x: event.pageX || event.clientX + doc.scrollLeft, y: event.pageY || event.clientY + doc.scrollTop }; var client = { x: (event.pageX) ? event.pageX - win.pageXOffset : event.clientX, y: (event.pageY) ? event.pageY - win.pageYOffset : event.clientY }; if (type.match(/DOMMouseScroll|mousewheel/)){ var wheel = (event.wheelDelta) ? event.wheelDelta / 120 : -(event.detail || 0) / 3; } var rightClick = (event.which == 3) || (event.button == 2); var related = null; if (type.match(/over|out/)){ switch (type){ case 'mouseover': related = event.relatedTarget || event.fromElement; break; case 'mouseout': related = event.relatedTarget || event.toElement; } if (!(function(){ while (related && related.nodeType == 3) related = related.parentNode; return true; }).create({attempt: Browser.Engine.gecko})()) related = false; } } return $extend(this, { event: event, type: type, page: page, client: client, rightClick: rightClick, wheel: wheel, relatedTarget: related, target: target, code: code, key: key, shift: event.shiftKey, control: event.ctrlKey, alt: event.altKey, meta: event.metaKey }); } }); Event.Keys = new Hash({ 'enter': 13, 'up': 38, 'down': 40, 'left': 37, 'right': 39, 'esc': 27, 'space': 32, 'backspace': 8, 'tab': 9, 'delete': 46 }); Event.implement({ stop: function(){ return this.stopPropagation().preventDefault(); }, stopPropagation: function(){ if (this.event.stopPropagation) this.event.stopPropagation(); else this.event.cancelBubble = true; return this; }, preventDefault: function(){ if (this.event.preventDefault) this.event.preventDefault(); else this.event.returnValue = false; return this; } }); /* Script: Class.js Contains the Class Function for easily creating, extending, and implementing reusable Classes. License: MIT-style license. */ var Class = new Native({ name: 'Class', initialize: function(properties){ properties = properties || {}; var klass = function(){ for (var key in this){ if ($type(this[key]) != 'function') this[key] = $unlink(this[key]); } this.constructor = klass; if (Class.prototyping) return this; var instance = (this.initialize) ? this.initialize.apply(this, arguments) : this; if (this.options && this.options.initialize) this.options.initialize.call(this); return instance; }; for (var mutator in Class.Mutators){ if (!properties[mutator]) continue; properties = Class.Mutators[mutator](properties, properties[mutator]); delete properties[mutator]; } $extend(klass, this); klass.constructor = Class; klass.prototype = properties; return klass; } }); Class.Mutators = { Extends: function(self, klass){ Class.prototyping = klass.prototype; var subclass = new klass; delete subclass.parent; subclass = Class.inherit(subclass, self); delete Class.prototyping; return subclass; }, Implements: function(self, klasses){ $splat(klasses).each(function(klass){ Class.prototying = klass; $extend(self, ($type(klass) == 'class') ? new klass : klass); delete Class.prototyping; }); return self; } }; Class.extend({ inherit: function(object, properties){ var caller = arguments.callee.caller; for (var key in properties){ var override = properties[key]; var previous = object[key]; var type = $type(override); if (previous && type == 'function'){ if (override != previous){ if (caller){ override.__parent = previous; object[key] = override; } else { Class.override(object, key, override); } } } else if(type == 'object'){ object[key] = $merge(previous, override); } else { object[key] = override; } } if (caller) object.parent = function(){ return arguments.callee.caller.__parent.apply(this, arguments); }; return object; }, override: function(object, name, method){ var parent = Class.prototyping; if (parent && object[name] != parent[name]) parent = null; var override = function(){ var previous = this.parent; this.parent = parent ? parent[name] : object[name]; var value = method.apply(this, arguments); this.parent = previous; return value; }; object[name] = override; } }); Class.implement({ implement: function(){ var proto = this.prototype; $each(arguments, function(properties){ Class.inherit(proto, properties); }); return this; } }); /* Script: Class.Extras.js Contains Utility Classes that can be implemented into your own Classes to ease the execution of many common tasks. License: MIT-style license. */ var Chain = new Class({ $chain: [], chain: function(){ this.$chain.extend(Array.flatten(arguments)); return this; }, callChain: function(){ return (this.$chain.length) ? this.$chain.shift().apply(this, arguments) : false; }, clearChain: function(){ this.$chain.empty(); return this; } }); var Events = new Class({ $events: {}, addEvent: function(type, fn, internal){ type = Events.removeOn(type); if (fn != $empty){ this.$events[type] = this.$events[type] || []; this.$events[type].include(fn); if (internal) fn.internal = true; } return this; }, addEvents: function(events){ for (var type in events) this.addEvent(type, events[type]); return this; }, fireEvent: function(type, args, delay){ type = Events.removeOn(type); if (!this.$events || !this.$events[type]) return this; this.$events[type].each(function(fn){ fn.create({'bind': this, 'delay': delay, 'arguments': args})(); }, this); return this; }, removeEvent: function(type, fn){ type = Events.removeOn(type); if (!this.$events[type]) return this; if (!fn.internal) this.$events[type].erase(fn); return this; }, removeEvents: function(events){ if ($type(events) == 'object'){ for (var type in events) this.removeEvent(type, events[type]); return this; } if (events) events = Events.removeOn(events); for (var type in this.$events){ if (events && events != type) continue; var fns = this.$events[type]; for (var i = fns.length; i--; i) this.removeEvent(type, fns[i]); } return this; } }); Events.removeOn = function(string){ return string.replace(/^on([A-Z])/, function(full, first) { return first.toLowerCase(); }); }; var Options = new Class({ setOptions: function(){ this.options = $merge.run([this.options].extend(arguments)); if (!this.addEvent) return this; for (var option in this.options){ if ($type(this.options[option]) != 'function' || !(/^on[A-Z]/).test(option)) continue; this.addEvent(option, this.options[option]); delete this.options[option]; } return this; } }); /* Script: Element.js One of the most important items in MooTools. Contains the dollar function, the dollars function, and an handful of cross-browser, time-saver methods to let you easily work with HTML Elements. License: MIT-style license. */ var Element = new Native({ name: 'Element', legacy: window.Element, initialize: function(tag, props){ var konstructor = Element.Constructors.get(tag); if (konstructor) return konstructor(props); if (typeof tag == 'string') return document.newElement(tag, props); return $(tag).set(props); }, afterImplement: function(key, value){ Element.Prototype[key] = value; if (Array[key]) return; Elements.implement(key, function(){ var items = [], elements = true; for (var i = 0, j = this.length; i < j; i++){ var returns = this[i][key].apply(this[i], arguments); items.push(returns); if (elements) elements = ($type(returns) == 'element'); } return (elements) ? new Elements(items) : items; }); } }); Element.Prototype = {$family: {name: 'element'}}; Element.Constructors = new Hash; var IFrame = new Native({ name: 'IFrame', generics: false, initialize: function(){ var params = Array.link(arguments, {properties: Object.type, iframe: $defined}); var props = params.properties || {}; var iframe = $(params.iframe) || false; var onload = props.onload || $empty; delete props.onload; props.id = props.name = $pick(props.id, props.name, iframe.id, iframe.name, 'IFrame_' + $time()); iframe = new Element(iframe || 'iframe', props); var onFrameLoad = function(){ var host = $try(function(){ return iframe.contentWindow.location.host; }); if (host && host == window.location.host){ var win = new Window(iframe.contentWindow); new Document(iframe.contentWindow.document); $extend(win.Element.prototype, Element.Prototype); } onload.call(iframe.contentWindow, iframe.contentWindow.document); }; (window.frames[props.id]) ? onFrameLoad() : iframe.addListener('load', onFrameLoad); return iframe; } }); var Elements = new Native({ initialize: function(elements, options){ options = $extend({ddup: true, cash: true}, options); elements = elements || []; if (options.ddup || options.cash){ var uniques = {}, returned = []; for (var i = 0, l = elements.length; i < l; i++){ var el = $.element(elements[i], !options.cash); if (options.ddup){ if (uniques[el.uid]) continue; uniques[el.uid] = true; } returned.push(el); } elements = returned; } return (options.cash) ? $extend(elements, this) : elements; } }); Elements.implement({ filter: function(filter, bind){ if (!filter) return this; return new Elements(Array.filter(this, (typeof filter == 'string') ? function(item){ return item.match(filter); } : filter, bind)); } }); Document.implement({ newElement: function(tag, props){ if (Browser.Engine.trident && props){ ['name', 'type', 'checked'].each(function(attribute){ if (!props[attribute]) return; tag += ' ' + attribute + '="' + props[attribute] + '"'; if (attribute != 'checked') delete props[attribute]; }); tag = '<' + tag + '>'; } return $.element(this.createElement(tag)).set(props); }, newTextNode: function(text){ return this.createTextNode(text); }, getDocument: function(){ return this; }, getWindow: function(){ return this.window; } }); Window.implement({ $: function(el, nocash){ if (el && el.$family && el.uid) return el; var type = $type(el); return ($[type]) ? $[type](el, nocash, this.document) : null; }, $$: function(selector){ if (arguments.length == 1 && typeof selector == 'string') return this.document.getElements(selector); var elements = []; var args = Array.flatten(arguments); for (var i = 0, l = args.length; i < l; i++){ var item = args[i]; switch ($type(item)){ case 'element': elements.push(item); break; case 'string': elements.extend(this.document.getElements(item, true)); } } return new Elements(elements); }, getDocument: function(){ return this.document; }, getWindow: function(){ return this; } }); $.string = function(id, nocash, doc){ id = doc.getElementById(id); return (id) ? $.element(id, nocash) : null; }; $.element = function(el, nocash){ $uid(el); if (!nocash && !el.$family && !(/^object|embed$/i).test(el.tagName)){ var proto = Element.Prototype; for (var p in proto) el[p] = proto[p]; }; return el; }; $.object = function(obj, nocash, doc){ if (obj.toElement) return $.element(obj.toElement(doc), nocash); return null; }; $.textnode = $.whitespace = $.window = $.document = $arguments(0); Native.implement([Element, Document], { getElement: function(selector, nocash){ return $(this.getElements(selector, true)[0] || null, nocash); }, getElements: function(tags, nocash){ tags = tags.split(','); var elements = []; var ddup = (tags.length > 1); tags.each(function(tag){ var partial = this.getElementsByTagName(tag.trim()); (ddup) ? elements.extend(partial) : elements = partial; }, this); return new Elements(elements, {ddup: ddup, cash: !nocash}); } }); (function(){ var collected = {}, storage = {}; var props = {input: 'checked', option: 'selected', textarea: (Browser.Engine.webkit && Browser.Engine.version < 420) ? 'innerHTML' : 'value'}; var get = function(uid){ return (storage[uid] || (storage[uid] = {})); }; var clean = function(item, retain){ if (!item) return; var uid = item.uid; if (Browser.Engine.trident){ if (item.clearAttributes){ var clone = retain && item.cloneNode(false); item.clearAttributes(); if (clone) item.mergeAttributes(clone); } else if (item.removeEvents){ item.removeEvents(); } if ((/object/i).test(item.tagName)){ for (var p in item){ if (typeof item[p] == 'function') item[p] = $empty; } Element.dispose(item); } } if (!uid) return; collected[uid] = storage[uid] = null; }; var purge = function(){ Hash.each(collected, clean); if (Browser.Engine.trident) $A(document.getElementsByTagName('object')).each(clean); if (window.CollectGarbage) CollectGarbage(); collected = storage = null; }; var walk = function(element, walk, start, match, all, nocash){ var el = element[start || walk]; var elements = []; while (el){ if (el.nodeType == 1 && (!match || Element.match(el, match))){ if (!all) return $(el, nocash); elements.push(el); } el = el[walk]; } return (all) ? new Elements(elements, {ddup: false, cash: !nocash}) : null; }; var attributes = { 'html': 'innerHTML', 'class': 'className', 'for': 'htmlFor', 'text': (Browser.Engine.trident || (Browser.Engine.webkit && Browser.Engine.version < 420)) ? 'innerText' : 'textContent' }; var bools = ['compact', 'nowrap', 'ismap', 'declare', 'noshade', 'checked', 'disabled', 'readonly', 'multiple', 'selected', 'noresize', 'defer']; var camels = ['value', 'accessKey', 'cellPadding', 'cellSpacing', 'colSpan', 'frameBorder', 'maxLength', 'readOnly', 'rowSpan', 'tabIndex', 'useMap']; Hash.extend(attributes, bools.associate(bools)); Hash.extend(attributes, camels.associate(camels.map(String.toLowerCase))); var inserters = { before: function(context, element){ if (element.parentNode) element.parentNode.insertBefore(context, element); }, after: function(context, element){ if (!element.parentNode) return; var next = element.nextSibling; (next) ? element.parentNode.insertBefore(context, next) : element.parentNode.appendChild(context); }, bottom: function(context, element){ element.appendChild(context); }, top: function(context, element){ var first = element.firstChild; (first) ? element.insertBefore(context, first) : element.appendChild(context); } }; inserters.inside = inserters.bottom; Hash.each(inserters, function(inserter, where){ where = where.capitalize(); Element.implement('inject' + where, function(el){ inserter(this, $(el, true)); return this; }); Element.implement('grab' + where, function(el){ inserter($(el, true), this); return this; }); }); Element.implement({ set: function(prop, value){ switch ($type(prop)){ case 'object': for (var p in prop) this.set(p, prop[p]); break; case 'string': var property = Element.Properties.get(prop); (property && property.set) ? property.set.apply(this, Array.slice(arguments, 1)) : this.setProperty(prop, value); } return this; }, get: function(prop){ var property = Element.Properties.get(prop); return (property && property.get) ? property.get.apply(this, Array.slice(arguments, 1)) : this.getProperty(prop); }, erase: function(prop){ var property = Element.Properties.get(prop); (property && property.erase) ? property.erase.apply(this) : this.removeProperty(prop); return this; }, setProperty: function(attribute, value){ var key = attributes[attribute]; if (value == undefined) return this.removeProperty(attribute); if (key && bools[attribute]) value = !!value; (key) ? this[key] = value : this.setAttribute(attribute, '' + value); return this; }, setProperties: function(attributes){ for (var attribute in attributes) this.setProperty(attribute, attributes[attribute]); return this; }, getProperty: function(attribute){ var key = attributes[attribute]; var value = (key) ? this[key] : this.getAttribute(attribute, 2); return (bools[attribute]) ? !!value : (key) ? value : value || null; }, getProperties: function(){ var args = $A(arguments); return args.map(this.getProperty, this).associate(args); }, removeProperty: function(attribute){ var key = attributes[attribute]; (key) ? this[key] = (key && bools[attribute]) ? false : '' : this.removeAttribute(attribute); return this; }, removeProperties: function(){ Array.each(arguments, this.removeProperty, this); return this; }, hasClass: function(className){ return this.className.contains(className, ' '); }, addClass: function(className){ if (!this.hasClass(className)) this.className = (this.className + ' ' + className).clean(); return this; }, removeClass: function(className){ this.className = this.className.replace(new RegExp('(^|\\s)' + className + '(?:\\s|$)'), '$1'); return this; }, toggleClass: function(className){ return this.hasClass(className) ? this.removeClass(className) : this.addClass(className); }, adopt: function(){ Array.flatten(arguments).each(function(element){ element = $(element, true); if (element) this.appendChild(element); }, this); return this; }, appendText: function(text, where){ return this.grab(this.getDocument().newTextNode(text), where); }, grab: function(el, where){ inserters[where || 'bottom']($(el, true), this); return this; }, inject: function(el, where){ inserters[where || 'bottom'](this, $(el, true)); return this; }, replaces: function(el){ el = $(el, true); el.parentNode.replaceChild(this, el); return this; }, wraps: function(el, where){ el = $(el, true); return this.replaces(el).grab(el, where); }, getPrevious: function(match, nocash){ return walk(this, 'previousSibling', null, match, false, nocash); }, getAllPrevious: function(match, nocash){ return walk(this, 'previousSibling', null, match, true, nocash); }, getNext: function(match, nocash){ return walk(this, 'nextSibling', null, match, false, nocash); }, getAllNext: function(match, nocash){ return walk(this, 'nextSibling', null, match, true, nocash); }, getFirst: function(match, nocash){ return walk(this, 'nextSibling', 'firstChild', match, false, nocash); }, getLast: function(match, nocash){ return walk(this, 'previousSibling', 'lastChild', match, false, nocash); }, getParent: function(match, nocash){ return walk(this, 'parentNode', null, match, false, nocash); }, getParents: function(match, nocash){ return walk(this, 'parentNode', null, match, true, nocash); }, getChildren: function(match, nocash){ return walk(this, 'nextSibling', 'firstChild', match, true, nocash); }, getWindow: function(){ return this.ownerDocument.window; }, getDocument: function(){ return this.ownerDocument; }, getElementById: function(id, nocash){ var el = this.ownerDocument.getElementById(id); if (!el) return null; for (var parent = el.parentNode; parent != this; parent = parent.parentNode){ if (!parent) return null; } return $.element(el, nocash); }, getSelected: function(){ return new Elements($A(this.options).filter(function(option){ return option.selected; })); }, getComputedStyle: function(property){ if (this.currentStyle) return this.currentStyle[property.camelCase()]; var computed = this.getDocument().defaultView.getComputedStyle(this, null); return (computed) ? computed.getPropertyValue([property.hyphenate()]) : null; }, toQueryString: function(){ var queryString = []; this.getElements('input, select, textarea', true).each(function(el){ if (!el.name || el.disabled) return; var value = (el.tagName.toLowerCase() == 'select') ? Element.getSelected(el).map(function(opt){ return opt.value; }) : ((el.type == 'radio' || el.type == 'checkbox') && !el.checked) ? null : el.value; $splat(value).each(function(val){ if (typeof val != 'undefined') queryString.push(el.name + '=' + encodeURIComponent(val)); }); }); return queryString.join('&'); }, clone: function(contents, keepid){ contents = contents !== false; var clone = this.cloneNode(contents); var clean = function(node, element){ if (!keepid) node.removeAttribute('id'); if (Browser.Engine.trident){ node.clearAttributes(); node.mergeAttributes(element); node.removeAttribute('uid'); if (node.options){ var no = node.options, eo = element.options; for (var j = no.length; j--;) no[j].selected = eo[j].selected; } } var prop = props[element.tagName.toLowerCase()]; if (prop && element[prop]) node[prop] = element[prop]; }; if (contents){ var ce = clone.getElementsByTagName('*'), te = this.getElementsByTagName('*'); for (var i = ce.length; i--;) clean(ce[i], te[i]); } clean(clone, this); return $(clone); }, destroy: function(){ Element.empty(this); Element.dispose(this); clean(this, true); return null; }, empty: function(){ $A(this.childNodes).each(function(node){ Element.destroy(node); }); return this; }, dispose: function(){ return (this.parentNode) ? this.parentNode.removeChild(this) : this; }, hasChild: function(el){ el = $(el, true); if (!el) return false; if (Browser.Engine.webkit && Browser.Engine.version < 420) return $A(this.getElementsByTagName(el.tagName)).contains(el); return (this.contains) ? (this != el && this.contains(el)) : !!(this.compareDocumentPosition(el) & 16); }, match: function(tag){ return (!tag || (tag == this) || (Element.get(this, 'tag') == tag)); } }); Native.implement([Element, Window, Document], { addListener: function(type, fn){ if (type == 'unload'){ var old = fn, self = this; fn = function(){ self.removeListener('unload', fn); old(); }; } else { collected[this.uid] = this; } if (this.addEventListener) this.addEventListener(type, fn, false); else this.attachEvent('on' + type, fn); return this; }, removeListener: function(type, fn){ if (this.removeEventListener) this.removeEventListener(type, fn, false); else this.detachEvent('on' + type, fn); return this; }, retrieve: function(property, dflt){ var storage = get(this.uid), prop = storage[property]; if (dflt != undefined && prop == undefined) prop = storage[property] = dflt; return $pick(prop); }, store: function(property, value){ var storage = get(this.uid); storage[property] = value; return this; }, eliminate: function(property){ var storage = get(this.uid); delete storage[property]; return this; } }); window.addListener('unload', purge); })(); Element.Properties = new Hash; Element.Properties.style = { set: function(style){ this.style.cssText = style; }, get: function(){ return this.style.cssText; }, erase: function(){ this.style.cssText = ''; } }; Element.Properties.tag = { get: function(){ return this.tagName.toLowerCase(); } }; Element.Properties.html = (function(){ var wrapper = document.createElement('div'); var translations = { table: [1, '', '
'], select: [1, ''], tbody: [2, '', '
'], tr: [3, '', '
'] }; translations.thead = translations.tfoot = translations.tbody; var html = { set: function(){ var html = Array.flatten(arguments).join(''); var wrap = Browser.Engine.trident && translations[this.get('tag')]; if (wrap){ var first = wrapper; first.innerHTML = wrap[1] + html + wrap[2]; for (var i = wrap[0]; i--;) first = first.firstChild; this.empty().adopt(first.childNodes); } else { this.innerHTML = html; } } }; html.erase = html.set; return html; })(); if (Browser.Engine.webkit && Browser.Engine.version < 420) Element.Properties.text = { get: function(){ if (this.innerText) return this.innerText; var temp = this.ownerDocument.newElement('div', {html: this.innerHTML}).inject(this.ownerDocument.body); var text = temp.innerText; temp.destroy(); return text; } }; /* Script: Element.Event.js Contains Element methods for dealing with events, and custom Events. License: MIT-style license. */ Element.Properties.events = {set: function(events){ this.addEvents(events); }}; Native.implement([Element, Window, Document], { addEvent: function(type, fn){ var events = this.retrieve('events', {}); events[type] = events[type] || {'keys': [], 'values': []}; if (events[type].keys.contains(fn)) return this; events[type].keys.push(fn); var realType = type, custom = Element.Events.get(type), condition = fn, self = this; if (custom){ if (custom.onAdd) custom.onAdd.call(this, fn); if (custom.condition){ condition = function(event){ if (custom.condition.call(this, event)) return fn.call(this, event); return true; }; } realType = custom.base || realType; } var defn = function(){ return fn.call(self); }; var nativeEvent = Element.NativeEvents[realType]; if (nativeEvent){ if (nativeEvent == 2){ defn = function(event){ event = new Event(event, self.getWindow()); if (condition.call(self, event) === false) event.stop(); }; } this.addListener(realType, defn); } events[type].values.push(defn); return this; }, removeEvent: function(type, fn){ var events = this.retrieve('events'); if (!events || !events[type]) return this; var pos = events[type].keys.indexOf(fn); if (pos == -1) return this; events[type].keys.splice(pos, 1); var value = events[type].values.splice(pos, 1)[0]; var custom = Element.Events.get(type); if (custom){ if (custom.onRemove) custom.onRemove.call(this, fn); type = custom.base || type; } return (Element.NativeEvents[type]) ? this.removeListener(type, value) : this; }, addEvents: function(events){ for (var event in events) this.addEvent(event, events[event]); return this; }, removeEvents: function(events){ if ($type(events) == 'object'){ for (var type in events) this.removeEvent(type, events[type]); return this; } var attached = this.retrieve('events'); if (!attached) return this; if (!events){ for (var type in attached) this.removeEvents(type); this.eliminate('events'); } else if (attached[events]){ while (attached[events].keys[0]) this.removeEvent(events, attached[events].keys[0]); attached[events] = null; } return this; }, fireEvent: function(type, args, delay){ var events = this.retrieve('events'); if (!events || !events[type]) return this; events[type].keys.each(function(fn){ fn.create({'bind': this, 'delay': delay, 'arguments': args})(); }, this); return this; }, cloneEvents: function(from, type){ from = $(from); var fevents = from.retrieve('events'); if (!fevents) return this; if (!type){ for (var evType in fevents) this.cloneEvents(from, evType); } else if (fevents[type]){ fevents[type].keys.each(function(fn){ this.addEvent(type, fn); }, this); } return this; } }); Element.NativeEvents = { click: 2, dblclick: 2, mouseup: 2, mousedown: 2, contextmenu: 2, //mouse buttons mousewheel: 2, DOMMouseScroll: 2, //mouse wheel mouseover: 2, mouseout: 2, mousemove: 2, selectstart: 2, selectend: 2, //mouse movement keydown: 2, keypress: 2, keyup: 2, //keyboard focus: 2, blur: 2, change: 2, reset: 2, select: 2, submit: 2, //form elements load: 1, unload: 1, beforeunload: 2, resize: 1, move: 1, DOMContentLoaded: 1, readystatechange: 1, //window error: 1, abort: 1, scroll: 1 //misc }; (function(){ var $check = function(event){ var related = event.relatedTarget; if (related == undefined) return true; if (related === false) return false; return ($type(this) != 'document' && related != this && related.prefix != 'xul' && !this.hasChild(related)); }; Element.Events = new Hash({ mouseenter: { base: 'mouseover', condition: $check }, mouseleave: { base: 'mouseout', condition: $check }, mousewheel: { base: (Browser.Engine.gecko) ? 'DOMMouseScroll' : 'mousewheel' } }); })(); /* Script: Element.Style.js Contains methods for interacting with the styles of Elements in a fashionable way. License: MIT-style license. */ Element.Properties.styles = {set: function(styles){ this.setStyles(styles); }}; Element.Properties.opacity = { set: function(opacity, novisibility){ if (!novisibility){ if (opacity == 0){ if (this.style.visibility != 'hidden') this.style.visibility = 'hidden'; } else { if (this.style.visibility != 'visible') this.style.visibility = 'visible'; } } if (!this.currentStyle || !this.currentStyle.hasLayout) this.style.zoom = 1; if (Browser.Engine.trident) this.style.filter = (opacity == 1) ? '' : 'alpha(opacity=' + opacity * 100 + ')'; this.style.opacity = opacity; this.store('opacity', opacity); }, get: function(){ return this.retrieve('opacity', 1); } }; Element.implement({ setOpacity: function(value){ return this.set('opacity', value, true); }, getOpacity: function(){ return this.get('opacity'); }, setStyle: function(property, value){ switch (property){ case 'opacity': return this.set('opacity', parseFloat(value)); case 'float': property = (Browser.Engine.trident) ? 'styleFloat' : 'cssFloat'; } property = property.camelCase(); if ($type(value) != 'string'){ var map = (Element.Styles.get(property) || '@').split(' '); value = $splat(value).map(function(val, i){ if (!map[i]) return ''; return ($type(val) == 'number') ? map[i].replace('@', Math.round(val)) : val; }).join(' '); } else if (value == String(Number(value))){ value = Math.round(value); } this.style[property] = value; return this; }, getStyle: function(property){ switch (property){ case 'opacity': return this.get('opacity'); case 'float': property = (Browser.Engine.trident) ? 'styleFloat' : 'cssFloat'; } property = property.camelCase(); var result = this.style[property]; if (!$chk(result)){ result = []; for (var style in Element.ShortStyles){ if (property != style) continue; for (var s in Element.ShortStyles[style]) result.push(this.getStyle(s)); return result.join(' '); } result = this.getComputedStyle(property); } if (result){ result = String(result); var color = result.match(/rgba?\([\d\s,]+\)/); if (color) result = result.replace(color[0], color[0].rgbToHex()); } if (Browser.Engine.presto || (Browser.Engine.trident && !$chk(parseInt(result)))){ if (property.test(/^(height|width)$/)){ var values = (property == 'width') ? ['left', 'right'] : ['top', 'bottom'], size = 0; values.each(function(value){ size += this.getStyle('border-' + value + '-width').toInt() + this.getStyle('padding-' + value).toInt(); }, this); return this['offset' + property.capitalize()] - size + 'px'; } if ((Browser.Engine.presto) && String(result).test('px')) return result; if (property.test(/(border(.+)Width|margin|padding)/)) return '0px'; } return result; }, setStyles: function(styles){ for (var style in styles) this.setStyle(style, styles[style]); return this; }, getStyles: function(){ var result = {}; Array.each(arguments, function(key){ result[key] = this.getStyle(key); }, this); return result; } }); Element.Styles = new Hash({ left: '@px', top: '@px', bottom: '@px', right: '@px', width: '@px', height: '@px', maxWidth: '@px', maxHeight: '@px', minWidth: '@px', minHeight: '@px', backgroundColor: 'rgb(@, @, @)', backgroundPosition: '@px @px', color: 'rgb(@, @, @)', fontSize: '@px', letterSpacing: '@px', lineHeight: '@px', clip: 'rect(@px @px @px @px)', margin: '@px @px @px @px', padding: '@px @px @px @px', border: '@px @ rgb(@, @, @) @px @ rgb(@, @, @) @px @ rgb(@, @, @)', borderWidth: '@px @px @px @px', borderStyle: '@ @ @ @', borderColor: 'rgb(@, @, @) rgb(@, @, @) rgb(@, @, @) rgb(@, @, @)', zIndex: '@', 'zoom': '@', fontWeight: '@', textIndent: '@px', opacity: '@' }); Element.ShortStyles = {margin: {}, padding: {}, border: {}, borderWidth: {}, borderStyle: {}, borderColor: {}}; ['Top', 'Right', 'Bottom', 'Left'].each(function(direction){ var Short = Element.ShortStyles; var All = Element.Styles; ['margin', 'padding'].each(function(style){ var sd = style + direction; Short[style][sd] = All[sd] = '@px'; }); var bd = 'border' + direction; Short.border[bd] = All[bd] = '@px @ rgb(@, @, @)'; var bdw = bd + 'Width', bds = bd + 'Style', bdc = bd + 'Color'; Short[bd] = {}; Short.borderWidth[bdw] = Short[bd][bdw] = All[bdw] = '@px'; Short.borderStyle[bds] = Short[bd][bds] = All[bds] = '@'; Short.borderColor[bdc] = Short[bd][bdc] = All[bdc] = 'rgb(@, @, @)'; }); /* Script: Element.Dimensions.js Contains methods to work with size, scroll, or positioning of Elements and the window object. License: MIT-style license. Credits: - Element positioning based on the [qooxdoo](http://qooxdoo.org/) code and smart browser fixes, [LGPL License](http://www.gnu.org/licenses/lgpl.html). - Viewport dimensions based on [YUI](http://developer.yahoo.com/yui/) code, [BSD License](http://developer.yahoo.com/yui/license.html). */ (function(){ Element.implement({ scrollTo: function(x, y){ if (isBody(this)){ this.getWindow().scrollTo(x, y); } else { this.scrollLeft = x; this.scrollTop = y; } return this; }, getSize: function(){ if (isBody(this)) return this.getWindow().getSize(); return {x: this.offsetWidth, y: this.offsetHeight}; }, getScrollSize: function(){ if (isBody(this)) return this.getWindow().getScrollSize(); return {x: this.scrollWidth, y: this.scrollHeight}; }, getScroll: function(){ if (isBody(this)) return this.getWindow().getScroll(); return {x: this.scrollLeft, y: this.scrollTop}; }, getScrolls: function(){ var element = this, position = {x: 0, y: 0}; while (element && !isBody(element)){ position.x += element.scrollLeft; position.y += element.scrollTop; element = element.parentNode; } return position; }, getOffsetParent: function(){ var element = this; if (isBody(element)) return null; if (!Browser.Engine.trident) return element.offsetParent; while ((element = element.parentNode) && !isBody(element)){ if (styleString(element, 'position') != 'static') return element; } return null; }, getOffsets: function(){ if (Browser.Engine.trident){ var bound = this.getBoundingClientRect(), html = this.getDocument().documentElement; return { x: bound.left + html.scrollLeft - html.clientLeft, y: bound.top + html.scrollTop - html.clientTop }; } var element = this, position = {x: 0, y: 0}; if (isBody(this)) return position; while (element && !isBody(element)){ position.x += element.offsetLeft; position.y += element.offsetTop; if (Browser.Engine.gecko){ if (!borderBox(element)){ position.x += leftBorder(element); position.y += topBorder(element); } var parent = element.parentNode; if (parent && styleString(parent, 'overflow') != 'visible'){ position.x += leftBorder(parent); position.y += topBorder(parent); } } else if (element != this && Browser.Engine.webkit){ position.x += leftBorder(element); position.y += topBorder(element); } element = element.offsetParent; } if (Browser.Engine.gecko && !borderBox(this)){ position.x -= leftBorder(this); position.y -= topBorder(this); } return position; }, getPosition: function(relative){ if (isBody(this)) return {x: 0, y: 0}; var offset = this.getOffsets(), scroll = this.getScrolls(); var position = {x: offset.x - scroll.x, y: offset.y - scroll.y}; var relativePosition = (relative && (relative = $(relative))) ? relative.getPosition() : {x: 0, y: 0}; return {x: position.x - relativePosition.x, y: position.y - relativePosition.y}; }, getCoordinates: function(element){ if (isBody(this)) return this.getWindow().getCoordinates(); var position = this.getPosition(element), size = this.getSize(); var obj = {left: position.x, top: position.y, width: size.x, height: size.y}; obj.right = obj.left + obj.width; obj.bottom = obj.top + obj.height; return obj; }, computePosition: function(obj){ return {left: obj.x - styleNumber(this, 'margin-left'), top: obj.y - styleNumber(this, 'margin-top')}; }, position: function(obj){ return this.setStyles(this.computePosition(obj)); } }); Native.implement([Document, Window], { getSize: function(){ var win = this.getWindow(); if (Browser.Engine.presto || Browser.Engine.webkit) return {x: win.innerWidth, y: win.innerHeight}; var doc = getCompatElement(this); return {x: doc.clientWidth, y: doc.clientHeight}; }, getScroll: function(){ var win = this.getWindow(); var doc = getCompatElement(this); return {x: win.pageXOffset || doc.scrollLeft, y: win.pageYOffset || doc.scrollTop}; }, getScrollSize: function(){ var doc = getCompatElement(this); var min = this.getSize(); return {x: Math.max(doc.scrollWidth, min.x), y: Math.max(doc.scrollHeight, min.y)}; }, getPosition: function(){ return {x: 0, y: 0}; }, getCoordinates: function(){ var size = this.getSize(); return {top: 0, left: 0, bottom: size.y, right: size.x, height: size.y, width: size.x}; } }); // private methods var styleString = Element.getComputedStyle; function styleNumber(element, style){ return styleString(element, style).toInt() || 0; }; function borderBox(element){ return styleString(element, '-moz-box-sizing') == 'border-box'; }; function topBorder(element){ return styleNumber(element, 'border-top-width'); }; function leftBorder(element){ return styleNumber(element, 'border-left-width'); }; function isBody(element){ return (/^(?:body|html)$/i).test(element.tagName); }; function getCompatElement(element){ var doc = element.getDocument(); return (!doc.compatMode || doc.compatMode == 'CSS1Compat') ? doc.html : doc.body; }; })(); //aliases Native.implement([Window, Document, Element], { getHeight: function(){ return this.getSize().y; }, getWidth: function(){ return this.getSize().x; }, getScrollTop: function(){ return this.getScroll().y; }, getScrollLeft: function(){ return this.getScroll().x; }, getScrollHeight: function(){ return this.getScrollSize().y; }, getScrollWidth: function(){ return this.getScrollSize().x; }, getTop: function(){ return this.getPosition().y; }, getLeft: function(){ return this.getPosition().x; } }); /* Script: Selectors.js Adds advanced CSS Querying capabilities for targeting elements. Also includes pseudoselectors support. License: MIT-style license. */ Native.implement([Document, Element], { getElements: function(expression, nocash){ expression = expression.split(','); var items, local = {}; for (var i = 0, l = expression.length; i < l; i++){ var selector = expression[i], elements = Selectors.Utils.search(this, selector, local); if (i != 0 && elements.item) elements = $A(elements); items = (i == 0) ? elements : (items.item) ? $A(items).concat(elements) : items.concat(elements); } return new Elements(items, {ddup: (expression.length > 1), cash: !nocash}); } }); Element.implement({ match: function(selector){ if (!selector || (selector == this)) return true; var tagid = Selectors.Utils.parseTagAndID(selector); var tag = tagid[0], id = tagid[1]; if (!Selectors.Filters.byID(this, id) || !Selectors.Filters.byTag(this, tag)) return false; var parsed = Selectors.Utils.parseSelector(selector); return (parsed) ? Selectors.Utils.filter(this, parsed, {}) : true; } }); var Selectors = {Cache: {nth: {}, parsed: {}}}; Selectors.RegExps = { id: (/#([\w-]+)/), tag: (/^(\w+|\*)/), quick: (/^(\w+|\*)$/), splitter: (/\s*([+>~\s])\s*([a-zA-Z#.*:\[])/g), combined: (/\.([\w-]+)|\[(\w+)(?:([!*^$~|]?=)(["']?)([^\4]*?)\4)?\]|:([\w-]+)(?:\(["']?(.*?)?["']?\)|$)/g) }; Selectors.Utils = { chk: function(item, uniques){ if (!uniques) return true; var uid = $uid(item); if (!uniques[uid]) return uniques[uid] = true; return false; }, parseNthArgument: function(argument){ if (Selectors.Cache.nth[argument]) return Selectors.Cache.nth[argument]; var parsed = argument.match(/^([+-]?\d*)?([a-z]+)?([+-]?\d*)?$/); if (!parsed) return false; var inta = parseInt(parsed[1]); var a = (inta || inta === 0) ? inta : 1; var special = parsed[2] || false; var b = parseInt(parsed[3]) || 0; if (a != 0){ b--; while (b < 1) b += a; while (b >= a) b -= a; } else { a = b; special = 'index'; } switch (special){ case 'n': parsed = {a: a, b: b, special: 'n'}; break; case 'odd': parsed = {a: 2, b: 0, special: 'n'}; break; case 'even': parsed = {a: 2, b: 1, special: 'n'}; break; case 'first': parsed = {a: 0, special: 'index'}; break; case 'last': parsed = {special: 'last-child'}; break; case 'only': parsed = {special: 'only-child'}; break; default: parsed = {a: (a - 1), special: 'index'}; } return Selectors.Cache.nth[argument] = parsed; }, parseSelector: function(selector){ if (Selectors.Cache.parsed[selector]) return Selectors.Cache.parsed[selector]; var m, parsed = {classes: [], pseudos: [], attributes: []}; while ((m = Selectors.RegExps.combined.exec(selector))){ var cn = m[1], an = m[2], ao = m[3], av = m[5], pn = m[6], pa = m[7]; if (cn){ parsed.classes.push(cn); } else if (pn){ var parser = Selectors.Pseudo.get(pn); if (parser) parsed.pseudos.push({parser: parser, argument: pa}); else parsed.attributes.push({name: pn, operator: '=', value: pa}); } else if (an){ parsed.attributes.push({name: an, operator: ao, value: av}); } } if (!parsed.classes.length) delete parsed.classes; if (!parsed.attributes.length) delete parsed.attributes; if (!parsed.pseudos.length) delete parsed.pseudos; if (!parsed.classes && !parsed.attributes && !parsed.pseudos) parsed = null; return Selectors.Cache.parsed[selector] = parsed; }, parseTagAndID: function(selector){ var tag = selector.match(Selectors.RegExps.tag); var id = selector.match(Selectors.RegExps.id); return [(tag) ? tag[1] : '*', (id) ? id[1] : false]; }, filter: function(item, parsed, local){ var i; if (parsed.classes){ for (i = parsed.classes.length; i--; i){ var cn = parsed.classes[i]; if (!Selectors.Filters.byClass(item, cn)) return false; } } if (parsed.attributes){ for (i = parsed.attributes.length; i--; i){ var att = parsed.attributes[i]; if (!Selectors.Filters.byAttribute(item, att.name, att.operator, att.value)) return false; } } if (parsed.pseudos){ for (i = parsed.pseudos.length; i--; i){ var psd = parsed.pseudos[i]; if (!Selectors.Filters.byPseudo(item, psd.parser, psd.argument, local)) return false; } } return true; }, getByTagAndID: function(ctx, tag, id){ if (id){ var item = (ctx.getElementById) ? ctx.getElementById(id, true) : Element.getElementById(ctx, id, true); return (item && Selectors.Filters.byTag(item, tag)) ? [item] : []; } else { return ctx.getElementsByTagName(tag); } }, search: function(self, expression, local){ var splitters = []; var selectors = expression.trim().replace(Selectors.RegExps.splitter, function(m0, m1, m2){ splitters.push(m1); return ':)' + m2; }).split(':)'); var items, filtered, item; for (var i = 0, l = selectors.length; i < l; i++){ var selector = selectors[i]; if (i == 0 && Selectors.RegExps.quick.test(selector)){ items = self.getElementsByTagName(selector); continue; } var splitter = splitters[i - 1]; var tagid = Selectors.Utils.parseTagAndID(selector); var tag = tagid[0], id = tagid[1]; if (i == 0){ items = Selectors.Utils.getByTagAndID(self, tag, id); } else { var uniques = {}, found = []; for (var j = 0, k = items.length; j < k; j++) found = Selectors.Getters[splitter](found, items[j], tag, id, uniques); items = found; } var parsed = Selectors.Utils.parseSelector(selector); if (parsed){ filtered = []; for (var m = 0, n = items.length; m < n; m++){ item = items[m]; if (Selectors.Utils.filter(item, parsed, local)) filtered.push(item); } items = filtered; } } return items; } }; Selectors.Getters = { ' ': function(found, self, tag, id, uniques){ var items = Selectors.Utils.getByTagAndID(self, tag, id); for (var i = 0, l = items.length; i < l; i++){ var item = items[i]; if (Selectors.Utils.chk(item, uniques)) found.push(item); } return found; }, '>': function(found, self, tag, id, uniques){ var children = Selectors.Utils.getByTagAndID(self, tag, id); for (var i = 0, l = children.length; i < l; i++){ var child = children[i]; if (child.parentNode == self && Selectors.Utils.chk(child, uniques)) found.push(child); } return found; }, '+': function(found, self, tag, id, uniques){ while ((self = self.nextSibling)){ if (self.nodeType == 1){ if (Selectors.Utils.chk(self, uniques) && Selectors.Filters.byTag(self, tag) && Selectors.Filters.byID(self, id)) found.push(self); break; } } return found; }, '~': function(found, self, tag, id, uniques){ while ((self = self.nextSibling)){ if (self.nodeType == 1){ if (!Selectors.Utils.chk(self, uniques)) break; if (Selectors.Filters.byTag(self, tag) && Selectors.Filters.byID(self, id)) found.push(self); } } return found; } }; Selectors.Filters = { byTag: function(self, tag){ return (tag == '*' || (self.tagName && self.tagName.toLowerCase() == tag)); }, byID: function(self, id){ return (!id || (self.id && self.id == id)); }, byClass: function(self, klass){ return (self.className && self.className.contains(klass, ' ')); }, byPseudo: function(self, parser, argument, local){ return parser.call(self, argument, local); }, byAttribute: function(self, name, operator, value){ var result = Element.prototype.getProperty.call(self, name); if (!result) return (operator == '!='); if (!operator || value == undefined) return true; switch (operator){ case '=': return (result == value); case '*=': return (result.contains(value)); case '^=': return (result.substr(0, value.length) == value); case '$=': return (result.substr(result.length - value.length) == value); case '!=': return (result != value); case '~=': return result.contains(value, ' '); case '|=': return result.contains(value, '-'); } return false; } }; Selectors.Pseudo = new Hash({ // w3c pseudo selectors checked: function(){ return this.checked; }, empty: function(){ return !(this.innerText || this.textContent || '').length; }, not: function(selector){ return !Element.match(this, selector); }, contains: function(text){ return (this.innerText || this.textContent || '').contains(text); }, 'first-child': function(){ return Selectors.Pseudo.index.call(this, 0); }, 'last-child': function(){ var element = this; while ((element = element.nextSibling)){ if (element.nodeType == 1) return false; } return true; }, 'only-child': function(){ var prev = this; while ((prev = prev.previousSibling)){ if (prev.nodeType == 1) return false; } var next = this; while ((next = next.nextSibling)){ if (next.nodeType == 1) return false; } return true; }, 'nth-child': function(argument, local){ argument = (argument == undefined) ? 'n' : argument; var parsed = Selectors.Utils.parseNthArgument(argument); if (parsed.special != 'n') return Selectors.Pseudo[parsed.special].call(this, parsed.a, local); var count = 0; local.positions = local.positions || {}; var uid = $uid(this); if (!local.positions[uid]){ var self = this; while ((self = self.previousSibling)){ if (self.nodeType != 1) continue; count ++; var position = local.positions[$uid(self)]; if (position != undefined){ count = position + count; break; } } local.positions[uid] = count; } return (local.positions[uid] % parsed.a == parsed.b); }, // custom pseudo selectors index: function(index){ var element = this, count = 0; while ((element = element.previousSibling)){ if (element.nodeType == 1 && ++count > index) return false; } return (count == index); }, even: function(argument, local){ return Selectors.Pseudo['nth-child'].call(this, '2n+1', local); }, odd: function(argument, local){ return Selectors.Pseudo['nth-child'].call(this, '2n', local); } }); /* Script: Domready.js Contains the domready custom event. License: MIT-style license. */ Element.Events.domready = { onAdd: function(fn){ if (Browser.loaded) fn.call(this); } }; (function(){ var domready = function(){ if (Browser.loaded) return; Browser.loaded = true; window.fireEvent('domready'); document.fireEvent('domready'); }; if (Browser.Engine.trident){ var temp = document.createElement('div'); (function(){ ($try(function(){ temp.doScroll('left'); return $(temp).inject(document.body).set('html', 'temp').dispose(); })) ? domready() : arguments.callee.delay(50); })(); } else if (Browser.Engine.webkit && Browser.Engine.version < 525){ (function(){ (['loaded', 'complete'].contains(document.readyState)) ? domready() : arguments.callee.delay(50); })(); } else { window.addEvent('load', domready); document.addEvent('DOMContentLoaded', domready); } })(); /* Script: JSON.js JSON encoder and decoder. License: MIT-style license. See Also: */ var JSON = new Hash({ $specialChars: {'\b': '\\b', '\t': '\\t', '\n': '\\n', '\f': '\\f', '\r': '\\r', '"' : '\\"', '\\': '\\\\'}, $replaceChars: function(chr){ return JSON.$specialChars[chr] || '\\u00' + Math.floor(chr.charCodeAt() / 16).toString(16) + (chr.charCodeAt() % 16).toString(16); }, encode: function(obj){ switch ($type(obj)){ case 'string': return '"' + obj.replace(/[\x00-\x1f\\"]/g, JSON.$replaceChars) + '"'; case 'array': return '[' + String(obj.map(JSON.encode).filter($defined)) + ']'; case 'object': case 'hash': var string = []; Hash.each(obj, function(value, key){ var json = JSON.encode(value); if (json) string.push(JSON.encode(key) + ':' + json); }); return '{' + string + '}'; case 'number': case 'boolean': return String(obj); case false: return 'null'; } return null; }, decode: function(string, secure){ if ($type(string) != 'string' || !string.length) return null; if (secure && !(/^[,:{}\[\]0-9.\-+Eaeflnr-u \n\r\t]*$/).test(string.replace(/\\./g, '@').replace(/"[^"\\\n\r]*"/g, ''))) return null; return eval('(' + string + ')'); } }); Native.implement([Hash, Array, String, Number], { toJSON: function(){ return JSON.encode(this); } }); /* Script: Cookie.js Class for creating, loading, and saving browser Cookies. License: MIT-style license. Credits: Based on the functions by Peter-Paul Koch (http://quirksmode.org). */ var Cookie = new Class({ Implements: Options, options: { path: false, domain: false, duration: false, secure: false, document: document }, initialize: function(key, options){ this.key = key; this.setOptions(options); }, write: function(value){ value = encodeURIComponent(value); if (this.options.domain) value += '; domain=' + this.options.domain; if (this.options.path) value += '; path=' + this.options.path; if (this.options.duration){ var date = new Date(); date.setTime(date.getTime() + this.options.duration * 24 * 60 * 60 * 1000); value += '; expires=' + date.toGMTString(); } if (this.options.secure) value += '; secure'; this.options.document.cookie = this.key + '=' + value; return this; }, read: function(){ var value = this.options.document.cookie.match('(?:^|;)\\s*' + this.key.escapeRegExp() + '=([^;]*)'); return (value) ? decodeURIComponent(value[1]) : null; }, dispose: function(){ new Cookie(this.key, $merge(this.options, {duration: -1})).write(''); return this; } }); Cookie.write = function(key, value, options){ return new Cookie(key, options).write(value); }; Cookie.read = function(key){ return new Cookie(key).read(); }; Cookie.dispose = function(key, options){ return new Cookie(key, options).dispose(); }; /* Script: Fx.js Contains the basic animation logic to be extended by all other Fx Classes. License: MIT-style license. */ var Fx = new Class({ Implements: [Chain, Events, Options], options: { /* onStart: $empty, onCancel: $empty, onComplete: $empty, */ fps: 50, unit: false, duration: 500, link: 'ignore' }, initialize: function(options){ this.subject = this.subject || this; this.setOptions(options); this.options.duration = Fx.Durations[this.options.duration] || this.options.duration.toInt(); var wait = this.options.wait; if (wait === false) this.options.link = 'cancel'; }, getTransition: function(){ return function(p){ return -(Math.cos(Math.PI * p) - 1) / 2; }; }, step: function(){ var time = $time(); if (time < this.time + this.options.duration){ var delta = this.transition((time - this.time) / this.options.duration); this.set(this.compute(this.from, this.to, delta)); } else { this.set(this.compute(this.from, this.to, 1)); this.complete(); } }, set: function(now){ return now; }, compute: function(from, to, delta){ return Fx.compute(from, to, delta); }, check: function(caller){ if (!this.timer) return true; switch (this.options.link){ case 'cancel': this.cancel(); return true; case 'chain': this.chain(caller.bind(this, Array.slice(arguments, 1))); return false; } return false; }, start: function(from, to){ if (!this.check(arguments.callee, from, to)) return this; this.from = from; this.to = to; this.time = 0; this.transition = this.getTransition(); this.startTimer(); this.onStart(); return this; }, complete: function(){ if (this.stopTimer()) this.onComplete(); return this; }, cancel: function(){ if (this.stopTimer()) this.onCancel(); return this; }, onStart: function(){ this.fireEvent('start', this.subject); }, onComplete: function(){ this.fireEvent('complete', this.subject); if (!this.callChain()) this.fireEvent('chainComplete', this.subject); }, onCancel: function(){ this.fireEvent('cancel', this.subject).clearChain(); }, pause: function(){ this.stopTimer(); return this; }, resume: function(){ this.startTimer(); return this; }, stopTimer: function(){ if (!this.timer) return false; this.time = $time() - this.time; this.timer = $clear(this.timer); return true; }, startTimer: function(){ if (this.timer) return false; this.time = $time() - this.time; this.timer = this.step.periodical(Math.round(1000 / this.options.fps), this); return true; } }); Fx.compute = function(from, to, delta){ return (to - from) * delta + from; }; Fx.Durations = {'short': 250, 'normal': 500, 'long': 1000}; /* Script: Fx.CSS.js Contains the CSS animation logic. Used by Fx.Tween, Fx.Morph, Fx.Elements. License: MIT-style license. */ Fx.CSS = new Class({ Extends: Fx, //prepares the base from/to object prepare: function(element, property, values){ values = $splat(values); var values1 = values[1]; if (!$chk(values1)){ values[1] = values[0]; values[0] = element.getStyle(property); } var parsed = values.map(this.parse); return {from: parsed[0], to: parsed[1]}; }, //parses a value into an array parse: function(value){ value = $lambda(value)(); value = (typeof value == 'string') ? value.split(' ') : $splat(value); return value.map(function(val){ val = String(val); var found = false; Fx.CSS.Parsers.each(function(parser, key){ if (found) return; var parsed = parser.parse(val); if ($chk(parsed)) found = {value: parsed, parser: parser}; }); found = found || {value: val, parser: Fx.CSS.Parsers.String}; return found; }); }, //computes by a from and to prepared objects, using their parsers. compute: function(from, to, delta){ var computed = []; (Math.min(from.length, to.length)).times(function(i){ computed.push({value: from[i].parser.compute(from[i].value, to[i].value, delta), parser: from[i].parser}); }); computed.$family = {name: 'fx:css:value'}; return computed; }, //serves the value as settable serve: function(value, unit){ if ($type(value) != 'fx:css:value') value = this.parse(value); var returned = []; value.each(function(bit){ returned = returned.concat(bit.parser.serve(bit.value, unit)); }); return returned; }, //renders the change to an element render: function(element, property, value, unit){ element.setStyle(property, this.serve(value, unit)); }, //searches inside the page css to find the values for a selector search: function(selector){ if (Fx.CSS.Cache[selector]) return Fx.CSS.Cache[selector]; var to = {}; Array.each(document.styleSheets, function(sheet, j){ var href = sheet.href; if (href && href.contains('://') && !href.contains(document.domain)) return; var rules = sheet.rules || sheet.cssRules; Array.each(rules, function(rule, i){ if (!rule.style) return; var selectorText = (rule.selectorText) ? rule.selectorText.replace(/^\w+/, function(m){ return m.toLowerCase(); }) : null; if (!selectorText || !selectorText.test('^' + selector + '$')) return; Element.Styles.each(function(value, style){ if (!rule.style[style] || Element.ShortStyles[style]) return; value = String(rule.style[style]); to[style] = (value.test(/^rgb/)) ? value.rgbToHex() : value; }); }); }); return Fx.CSS.Cache[selector] = to; } }); Fx.CSS.Cache = {}; Fx.CSS.Parsers = new Hash({ Color: { parse: function(value){ if (value.match(/^#[0-9a-f]{3,6}$/i)) return value.hexToRgb(true); return ((value = value.match(/(\d+),\s*(\d+),\s*(\d+)/))) ? [value[1], value[2], value[3]] : false; }, compute: function(from, to, delta){ return from.map(function(value, i){ return Math.round(Fx.compute(from[i], to[i], delta)); }); }, serve: function(value){ return value.map(Number); } }, Number: { parse: parseFloat, compute: Fx.compute, serve: function(value, unit){ return (unit) ? value + unit : value; } }, String: { parse: $lambda(false), compute: $arguments(1), serve: $arguments(0) } }); /* Script: Fx.Tween.js Formerly Fx.Style, effect to transition any CSS property for an element. License: MIT-style license. */ Fx.Tween = new Class({ Extends: Fx.CSS, initialize: function(element, options){ this.element = this.subject = $(element); this.parent(options); }, set: function(property, now){ if (arguments.length == 1){ now = property; property = this.property || this.options.property; } this.render(this.element, property, now, this.options.unit); return this; }, start: function(property, from, to){ if (!this.check(arguments.callee, property, from, to)) return this; var args = Array.flatten(arguments); this.property = this.options.property || args.shift(); var parsed = this.prepare(this.element, this.property, args); return this.parent(parsed.from, parsed.to); } }); Element.Properties.tween = { set: function(options){ var tween = this.retrieve('tween'); if (tween) tween.cancel(); return this.eliminate('tween').store('tween:options', $extend({link: 'cancel'}, options)); }, get: function(options){ if (options || !this.retrieve('tween')){ if (options || !this.retrieve('tween:options')) this.set('tween', options); this.store('tween', new Fx.Tween(this, this.retrieve('tween:options'))); } return this.retrieve('tween'); } }; Element.implement({ tween: function(property, from, to){ this.get('tween').start(arguments); return this; }, fade: function(how){ var fade = this.get('tween'), o = 'opacity', toggle; how = $pick(how, 'toggle'); switch (how){ case 'in': fade.start(o, 1); break; case 'out': fade.start(o, 0); break; case 'show': fade.set(o, 1); break; case 'hide': fade.set(o, 0); break; case 'toggle': var flag = this.retrieve('fade:flag', this.get('opacity') == 1); fade.start(o, (flag) ? 0 : 1); this.store('fade:flag', !flag); toggle = true; break; default: fade.start(o, arguments); } if (!toggle) this.eliminate('fade:flag'); return this; }, highlight: function(start, end){ if (!end){ end = this.retrieve('highlight:original', this.getStyle('background-color')); end = (end == 'transparent') ? '#fff' : end; } var tween = this.get('tween'); tween.start('background-color', start || '#ffff88', end).chain(function(){ this.setStyle('background-color', this.retrieve('highlight:original')); tween.callChain(); }.bind(this)); return this; } }); /* Script: Fx.Morph.js Formerly Fx.Styles, effect to transition any number of CSS properties for an element using an object of rules, or CSS based selector rules. License: MIT-style license. */ Fx.Morph = new Class({ Extends: Fx.CSS, initialize: function(element, options){ this.element = this.subject = $(element); this.parent(options); }, set: function(now){ if (typeof now == 'string') now = this.search(now); for (var p in now) this.render(this.element, p, now[p], this.options.unit); return this; }, compute: function(from, to, delta){ var now = {}; for (var p in from) now[p] = this.parent(from[p], to[p], delta); return now; }, start: function(properties){ if (!this.check(arguments.callee, properties)) return this; if (typeof properties == 'string') properties = this.search(properties); var from = {}, to = {}; for (var p in properties){ var parsed = this.prepare(this.element, p, properties[p]); from[p] = parsed.from; to[p] = parsed.to; } return this.parent(from, to); } }); Element.Properties.morph = { set: function(options){ var morph = this.retrieve('morph'); if (morph) morph.cancel(); return this.eliminate('morph').store('morph:options', $extend({link: 'cancel'}, options)); }, get: function(options){ if (options || !this.retrieve('morph')){ if (options || !this.retrieve('morph:options')) this.set('morph', options); this.store('morph', new Fx.Morph(this, this.retrieve('morph:options'))); } return this.retrieve('morph'); } }; Element.implement({ morph: function(props){ this.get('morph').start(props); return this; } }); /* Script: Fx.Transitions.js Contains a set of advanced transitions to be used with any of the Fx Classes. License: MIT-style license. Credits: Easing Equations by Robert Penner, , modified and optimized to be used with MooTools. */ Fx.implement({ getTransition: function(){ var trans = this.options.transition || Fx.Transitions.Sine.easeInOut; if (typeof trans == 'string'){ var data = trans.split(':'); trans = Fx.Transitions; trans = trans[data[0]] || trans[data[0].capitalize()]; if (data[1]) trans = trans['ease' + data[1].capitalize() + (data[2] ? data[2].capitalize() : '')]; } return trans; } }); Fx.Transition = function(transition, params){ params = $splat(params); return $extend(transition, { easeIn: function(pos){ return transition(pos, params); }, easeOut: function(pos){ return 1 - transition(1 - pos, params); }, easeInOut: function(pos){ return (pos <= 0.5) ? transition(2 * pos, params) / 2 : (2 - transition(2 * (1 - pos), params)) / 2; } }); }; Fx.Transitions = new Hash({ linear: $arguments(0) }); Fx.Transitions.extend = function(transitions){ for (var transition in transitions) Fx.Transitions[transition] = new Fx.Transition(transitions[transition]); }; Fx.Transitions.extend({ Pow: function(p, x){ return Math.pow(p, x[0] || 6); }, Expo: function(p){ return Math.pow(2, 8 * (p - 1)); }, Circ: function(p){ return 1 - Math.sin(Math.acos(p)); }, Sine: function(p){ return 1 - Math.sin((1 - p) * Math.PI / 2); }, Back: function(p, x){ x = x[0] || 1.618; return Math.pow(p, 2) * ((x + 1) * p - x); }, Bounce: function(p){ var value; for (var a = 0, b = 1; 1; a += b, b /= 2){ if (p >= (7 - 4 * a) / 11){ value = b * b - Math.pow((11 - 6 * a - 11 * p) / 4, 2); break; } } return value; }, Elastic: function(p, x){ return Math.pow(2, 10 * --p) * Math.cos(20 * p * Math.PI * (x[0] || 1) / 3); } }); ['Quad', 'Cubic', 'Quart', 'Quint'].each(function(transition, i){ Fx.Transitions[transition] = new Fx.Transition(function(p){ return Math.pow(p, [i + 2]); }); }); /* Script: Request.js Powerful all purpose Request Class. Uses XMLHTTPRequest. License: MIT-style license. */ var Request = new Class({ Implements: [Chain, Events, Options], options: {/* onRequest: $empty, onComplete: $empty, onCancel: $empty, onSuccess: $empty, onFailure: $empty, onException: $empty,*/ url: '', data: '', headers: { 'X-Requested-With': 'XMLHttpRequest', 'Accept': 'text/javascript, text/html, application/xml, text/xml, */*' }, async: true, format: false, method: 'post', link: 'ignore', isSuccess: null, emulation: true, urlEncoded: true, encoding: 'utf-8', evalScripts: false, evalResponse: false }, initialize: function(options){ this.xhr = new Browser.Request(); this.setOptions(options); this.options.isSuccess = this.options.isSuccess || this.isSuccess; this.headers = new Hash(this.options.headers); }, onStateChange: function(){ if (this.xhr.readyState != 4 || !this.running) return; this.running = false; this.status = 0; $try(function(){ this.status = this.xhr.status; }.bind(this)); if (this.options.isSuccess.call(this, this.status)){ this.response = {text: this.xhr.responseText, xml: this.xhr.responseXML}; this.success(this.response.text, this.response.xml); } else { this.response = {text: null, xml: null}; this.failure(); } this.xhr.onreadystatechange = $empty; }, isSuccess: function(){ return ((this.status >= 200) && (this.status < 300)); }, processScripts: function(text){ if (this.options.evalResponse || (/(ecma|java)script/).test(this.getHeader('Content-type'))) return $exec(text); return text.stripScripts(this.options.evalScripts); }, success: function(text, xml){ this.onSuccess(this.processScripts(text), xml); }, onSuccess: function(){ this.fireEvent('complete', arguments).fireEvent('success', arguments).callChain(); }, failure: function(){ this.onFailure(); }, onFailure: function(){ this.fireEvent('complete').fireEvent('failure', this.xhr); }, setHeader: function(name, value){ this.headers.set(name, value); return this; }, getHeader: function(name){ return $try(function(){ return this.xhr.getResponseHeader(name); }.bind(this)); }, check: function(caller){ if (!this.running) return true; switch (this.options.link){ case 'cancel': this.cancel(); return true; case 'chain': this.chain(caller.bind(this, Array.slice(arguments, 1))); return false; } return false; }, send: function(options){ if (!this.check(arguments.callee, options)) return this; this.running = true; var type = $type(options); if (type == 'string' || type == 'element') options = {data: options}; var old = this.options; options = $extend({data: old.data, url: old.url, method: old.method}, options); var data = options.data, url = options.url, method = options.method; switch ($type(data)){ case 'element': data = $(data).toQueryString(); break; case 'object': case 'hash': data = Hash.toQueryString(data); } if (this.options.format){ var format = 'format=' + this.options.format; data = (data) ? format + '&' + data : format; } if (this.options.emulation && ['put', 'delete'].contains(method)){ var _method = '_method=' + method; data = (data) ? _method + '&' + data : _method; method = 'post'; } if (this.options.urlEncoded && method == 'post'){ var encoding = (this.options.encoding) ? '; charset=' + this.options.encoding : ''; this.headers.set('Content-type', 'application/x-www-form-urlencoded' + encoding); } if (data && method == 'get'){ url = url + (url.contains('?') ? '&' : '?') + data; data = null; } this.xhr.open(method.toUpperCase(), url, this.options.async); this.xhr.onreadystatechange = this.onStateChange.bind(this); this.headers.each(function(value, key){ try { this.xhr.setRequestHeader(key, value); } catch (e){ this.fireEvent('exception', [key, value]); } }, this); this.fireEvent('request'); this.xhr.send(data); if (!this.options.async) this.onStateChange(); return this; }, cancel: function(){ if (!this.running) return this; this.running = false; this.xhr.abort(); this.xhr.onreadystatechange = $empty; this.xhr = new Browser.Request(); this.fireEvent('cancel'); return this; } }); (function(){ var methods = {}; ['get', 'post', 'put', 'delete', 'GET', 'POST', 'PUT', 'DELETE'].each(function(method){ methods[method] = function(){ var params = Array.link(arguments, {url: String.type, data: $defined}); return this.send($extend(params, {method: method.toLowerCase()})); }; }); Request.implement(methods); })(); Element.Properties.send = { set: function(options){ var send = this.retrieve('send'); if (send) send.cancel(); return this.eliminate('send').store('send:options', $extend({ data: this, link: 'cancel', method: this.get('method') || 'post', url: this.get('action') }, options)); }, get: function(options){ if (options || !this.retrieve('send')){ if (options || !this.retrieve('send:options')) this.set('send', options); this.store('send', new Request(this.retrieve('send:options'))); } return this.retrieve('send'); } }; Element.implement({ send: function(url){ var sender = this.get('send'); sender.send({data: this, url: url || sender.options.url}); return this; } }); /* Script: Request.HTML.js Extends the basic Request Class with additional methods for interacting with HTML responses. License: MIT-style license. */ Request.HTML = new Class({ Extends: Request, options: { update: false, evalScripts: true, filter: false }, processHTML: function(text){ var match = text.match(/]*>([\s\S]*?)<\/body>/i); text = (match) ? match[1] : text; var container = new Element('div'); return $try(function(){ var root = '' + text + '', doc; if (Browser.Engine.trident){ doc = new ActiveXObject('Microsoft.XMLDOM'); doc.async = false; doc.loadXML(root); } else { doc = new DOMParser().parseFromString(root, 'text/xml'); } root = doc.getElementsByTagName('root')[0]; for (var i = 0, k = root.childNodes.length; i < k; i++){ var child = Element.clone(root.childNodes[i], true, true); if (child) container.grab(child); } return container; }) || container.set('html', text); }, success: function(text){ var options = this.options, response = this.response; response.html = text.stripScripts(function(script){ response.javascript = script; }); var temp = this.processHTML(response.html); response.tree = temp.childNodes; response.elements = temp.getElements('*'); if (options.filter) response.tree = response.elements.filter(options.filter); if (options.update) $(options.update).empty().set('html', response.html); if (options.evalScripts) $exec(response.javascript); this.onSuccess(response.tree, response.elements, response.html, response.javascript); } }); Element.Properties.load = { set: function(options){ var load = this.retrieve('load'); if (load) load.cancel(); return this.eliminate('load').store('load:options', $extend({data: this, link: 'cancel', update: this, method: 'get'}, options)); }, get: function(options){ if (options || ! this.retrieve('load')){ if (options || !this.retrieve('load:options')) this.set('load', options); this.store('load', new Request.HTML(this.retrieve('load:options'))); } return this.retrieve('load'); } }; Element.implement({ load: function(){ this.get('load').send(Array.link(arguments, {data: Object.type, url: String.type})); return this; } }); /* Script: Request.JSON.js Extends the basic Request Class with additional methods for sending and receiving JSON data. License: MIT-style license. */ Request.JSON = new Class({ Extends: Request, options: { secure: true }, initialize: function(options){ this.parent(options); this.headers.extend({'Accept': 'application/json', 'X-Request': 'JSON'}); }, success: function(text){ this.response.json = JSON.decode(text, this.options.secure); this.onSuccess(this.response.json, text); } }); /* Script: TipsX3.js Tooltips, BubbleTips, whatever they are, they will appear on mouseover License: MIT-style license. Credits: The idea behind Tips.js is based on Bubble Tooltips () by Alessandro Fulcitiniti TipsX3.js is based on Tips.js, with slight modifications, by razvan@e-magine.ro */ /* Class: TipsX3 Display a tip on any element with a title and/or href. Note: Tips requires an XHTML doctype. Arguments: elements - a collection of elements to apply the tooltips to on mouseover. options - an object. See options Below. Options: maxTitleChars - the maximum number of characters to display in the title of the tip. defaults to 30. onShow - optionally you can alter the default onShow behaviour with this option (like displaying a fade in effect); onHide - optionally you can alter the default onHide behaviour with this option (like displaying a fade out effect); showDelay - the delay the onShow method is called. (defaults to 100 ms) hideDelay - the delay the onHide method is called. (defaults to 100 ms) className - the prefix for your tooltip classNames. defaults to 'tool'. the whole tooltip will have as classname: tool-tip the title will have as classname: tool-title the text will have as classname: tool-text offsets - the distance of your tooltip from the mouse. an Object with x/y properties. fixed - if set to true, the toolTip will not follow the mouse. loadingText - text to display as a title while loading an AJAX tooltip. errTitle, errText - text to display when there's a problem with the AJAX request. Example: (start code) (end) Note: The title of the element will always be used as the tooltip body. If you put :: on your title, the text before :: will become the tooltip title. If you put DOM:someElementID in your title, $('someElementID').innerHTML will be used as your tooltip contents (same syntax as above). If you put AJAX:http://www.example.com/path/to/ajax_file.php in your title, the response text will be used as tooltip contents (same syntax as above). Either absolute or relative paths are ok. */ var Garbage = { elements: [], collect: function(el){ if (!el.$tmp){ Garbage.elements.push(el); el.$tmp = {'opacity': 1}; } return el; }, trash: function(elements){ for (var i = 0, j = elements.length, el; i < j; i++){ if (!(el = elements[i]) || !el.$tmp) continue; if (el.$events) el.fireEvent('trash').removeEvents(); for (var p in el.$tmp) el.$tmp[p] = null; for (var p in Element.prototype) el[p] = null; el.htmlElement = el.$tmp = el = null; Garbage.elements.remove(el); } }, empty: function(){ Garbage.collect(window); Garbage.collect(document); Garbage.trash(Garbage.elements); } }; var TipsX3 = new Class({ options: { // modded for X3 onShow: function(tip){ //tip.fade('in'); tip.setStyle('visibility', 'visible'); }, onHide: function(tip){ //tip.fade('out'); tip.setStyle('visibility', 'hidden'); }, maxTitleChars: 8, showDelay: 100, hideDelay: 100, className: 'armory-tooltip', offsets: {'x': 8, 'y': 8}, fixed: false, loadingText: 'Please wait...', errTitle: 'Error', errText: 'There was a problem retrieving the item from the WoW Armory', maxWidth: 250, idName: '' }, initialize: function(elements, options){ this.setOptions(options); this.toolTip = new Element('div', { 'class': this.options.className + '-tip', 'styles': { 'position': 'absolute', 'top': '0', 'left': '0', 'visibility': 'hidden', 'max-width' : this.options.maxWidth, 'z-index' : 5000 } }).inject(document.body); this.wrapper = new Element('div').inject(this.toolTip); $$(elements).each(this.build, this); if (this.options.initialize) this.options.initialize.call(this); }, build: function(el){ if (!el) return false; if (el) Garbage.collect( el ); if( !el.$tmp || el.$tmp == undefined ) return; el.$tmp.myTitle = (el.href && el.getTag() == 'a') ? el.href.replace('http://', '') : (el.rel || false); if (el.title){ // check if we need to extract contents from a DOM element if (el.title.test('^DOM:', 'i')) { el.title = $(el.title.split(':')[1].trim()).innerHTML; } // check for an URL to retrieve content from if (el.title.test('^AJAX:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } // check for an URL to retrieve content from if (el.title.test('^Item:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } // check for an URL to retrieve content from if (el.title.test('^WoWArmory:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } // check for an URL to retrieve content from if (el.title.test('^Character:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } var dual = el.title.split('::'); if (dual.length > 1) { el.$tmp.myTitle = dual[0].trim(); el.$tmp.myText = dual[1].trim(); } else { el.$tmp.myText = el.title; } el.removeAttribute('title'); } else { el.$tmp.myText = false; } if (el.$tmp.myTitle && el.$tmp.myTitle.length > this.options.maxTitleChars) el.$tmp.myTitle = el.$tmp.myTitle.substr(0, this.options.maxTitleChars - 1) + "…"; el.addEvent('mouseenter', function(event){ this.start(el); if (!this.options.fixed) this.locate(event); else this.position(el); }.bind(this)); if (!this.options.fixed) el.addEvent('mousemove', this.locate.bindWithEvent(this)); var end = this.end.bind(this); el.addEvent('mouseleave', end); el.addEvent('trash', end); }, modify: function( element, newTitle, newText ){ element.$tmp.myTitle = newTitle; element.$tmp.myText = newText; this.startFinal( element, false ); }, modifyItem: function( element, newTitle, newText, itemIcon ){ element.$tmp.myTitle = newTitle; element.$tmp.myText = newText; element.$tmp.itemIcon = itemIcon; this.startFinal( element, false ); }, modifyNotActive: function( element, newTitle, newText ){ element.$tmp.myTitle = newTitle; element.$tmp.myText = newText; }, start: function( el ) { this.startFinal( el, true ); }, startFinal: function( el, show ) { this.wrapper.empty(); // check if we have an AJAX Item request - if so, show a loading animation and launch the request if (el.$tmp.myText && el.$tmp.myText.test('^Item:', 'i')) { var linkObj = this; this.ajax = new Request.JSON( { link: 'cancel', evalScripts: false, url: el.$tmp.myText.replace(/Item:/i,'/powered/items/'), onComplete: function( item ){ linkObj.modifyItem( el, '', item.html, item.icon ) }}).get(); el.$tmp.myText = '
'; } // check if we have an AJAX Char request - if so, show a loading animation and launch the request if (el.$tmp.myText && el.$tmp.myText.test('^Character:', 'i')) { var linkObj = this; this.ajax = new Request.HTML( { link: 'cancel', evalScripts: false, url: el.$tmp.myText.replace(/Character:/i,'/powered/characters/'), onSuccess: function( var1, var2, response, var3 ) { linkObj.modify( el, '', response ) }}).get(); el.$tmp.myText = '
'; } // check if we have an AJAX wow armory item request - if so, show a loading animation and launch the request if (el.$tmp.myText && el.$tmp.myText.test('^WoWArmory:', 'i')) { var linkObj = this; var myArmoryUrl = el.$tmp.myText.replace(/WoWArmory:/i,''); myArmoryUrl = '/wowArmoryProxy.php?url=' + escape( myArmoryUrl ); this.ajax = new Request.HTML( { link: 'cancel', evalScripts: false, url: myArmoryUrl, onSuccess: function( var1, var2, response, var3 ) { linkObj.modify( el, '', response ) }}).get(); el.$tmp.myText = '
'; } if( el.$tmp.itemIcon ) { this.wrapper.set( 'html', '
' ); } else { this.wrapper.set( 'html', '
' ); } this.theTip = $( this.options.idName ); if (el.$tmp.myTitle){ this.title = new Element('span').inject( new Element('div', {'class': this.options.className + '-title'}).inject( this.theTip ) ).set( 'html', el.$tmp.myTitle ); } if (el.$tmp.myText){ this.text = new Element('span').inject( new Element('div', {'class': this.options.className + '-text'}).inject( this.theTip ) ).set( 'html', el.$tmp.myText ); } if( show == true ) { $clear(this.timer); this.timer = this.show.delay( this.options.showDelay, this); } }, end: function(event){ $clear(this.timer); this.timer = this.hide.delay( this.options.hideDelay, this); }, position: function(element){ var pos = element.getPosition(); this.toolTip.setStyles({ 'left': pos.x + this.options.offsets.x, 'top': pos.y + this.options.offsets.y }); }, locate: function(event){ var win = {'x': window.getWidth(), 'y': window.getHeight()}; var scroll = {'x': window.getScrollLeft(), 'y': window.getScrollTop()}; var tip = {'x': this.toolTip.offsetWidth, 'y': this.toolTip.offsetHeight}; var prop = {'x': 'left', 'y': 'top'}; for (var z in prop){ var pos = event.page[z] + this.options.offsets[z]; if ((pos + tip[z] - scroll[z]) > win[z]) pos =event.page[z] - this.options.offsets[z] - tip[z]; if( z == 'y' && pos - scroll.y < 10 ) { pos = scroll.y + 10; } this.toolTip.setStyle(prop[z], pos); }; }, show: function(){ if (this.options.timeout) this.timer = this.hide.delay( this.options.timeout, this ); this.fireEvent( 'onShow', [this.toolTip] ); }, hide: function(){ this.fireEvent( 'onHide', [this.toolTip] ); } }); TipsX3.implement( new Events, new Options );var MorphList = new Class({ Implements: [Events, Options], options: {/* onClick: $empty, onMorph: $empty,*/ morph: { 'link': 'cancel' } }, initialize: function(menu, options) { var that = this; this.setOptions(options); this.menu = $(menu); this.menuitems = this.menu.getChildren(); this.menuitems.addEvents({ mouseenter: function(){ that.morphTo(this); }, mouseleave: function(){ that.morphTo(that.current); }, click: function(ev){ that.click(ev, this); } }); this.bg = new Element('li', {'class': 'background'}).adopt(new Element('div', {'class': 'left'})); this.bg.inject(this.menu).set('morph', this.options.morph); this.setCurrent(this.menu.getElement('.current')); }, click: function(ev, item) { this.setCurrent(item, true); this.fireEvent('onClick', [ev, item]); }, setCurrent: function(el, effect){ if(el && ! this.current) { this.bg.set('styles', { left: el.offsetLeft, width: el.offsetWidth, height: el.offsetHeight, top: el.offsetTop }); (effect) ? this.bg.fade('hide').fade('in') : this.bg.fade('show'); } if(this.current) this.current.removeClass('current'); if(el) this.current = el.addClass('current'); }, morphTo: function(to) { if(! this.current) return; this.bg.morph({ left: to.offsetLeft, top: to.offsetTop, width: to.offsetWidth, height: to.offsetHeight }); this.fireEvent('onMorph', to); } }); window.addEvent('domready', function() { // attach fancy menu for browsers other than ie6 if( !Browser.Engine.trident4 ) { new MorphList( $('nav'), { transition: Fx.Transitions.backOut, duration: 700 } ); } // Check all links for item links or character links var allLinks = $$( 'a' ); for (var i = allLinks.length - 1; i >= 0; i--){ var currentLink = allLinks[i]; if( !currentLink.href || currentLink.href == '' ) continue; if( currentLink.rel && currentLink.rel == 'notooltip' ) continue; if( currentLink.id && currentLink.id == 'fdbk_tab' ) continue; var regExp1 = new RegExp( "^http://" + window.location.hostname + "\/items\/", "mi" ); var regExp2 = new RegExp( "^\/items\/", "mi" ); var regExp3 = new RegExp( "^http://" + window.location.hostname + "\/eu\/", "mi" ); var regExp4 = new RegExp( "^\/eu\/", "mi" ); var regExp5 = new RegExp( "^http://" + window.location.hostname + "\/us\/", "mi" ); var regExp6 = new RegExp( "^\/us\/", "mi" ); var regExp7 = new RegExp( "^http://" + window.location.hostname + "\/cn\/", "mi" ); var regExp8 = new RegExp( "^\/cn\/", "mi" ); var regExp9 = new RegExp( "^http://" + window.location.hostname + "\/kr\/", "mi" ); var regExp10 = new RegExp( "^\/kr\/", "mi" ); var regExp11 = new RegExp( "^http://" + window.location.hostname + "\/tw\/", "mi" ); var regExp12 = new RegExp( "^\/tw\/", "mi" ); // Check whether it starts with Armory Light if( regExp1.test( currentLink.href ) == false && regExp2.test( currentLink.href ) == false && regExp3.test( currentLink.href ) == false && regExp4.test( currentLink.href ) == false && regExp5.test( currentLink.href ) == false && regExp6.test( currentLink.href ) == false && regExp7.test( currentLink.href ) == false && regExp8.test( currentLink.href ) == false && regExp9.test( currentLink.href ) == false && regExp10.test( currentLink.href ) == false && regExp11.test( currentLink.href ) == false && regExp12.test( currentLink.href ) == false ) continue; var linkElements = currentLink.href.split( '/' ); var linkRel = currentLink.rel; for (var j=linkElements.length; j <= 6; j++) { linkElements[j] = ''; }; var LinkType = linkElements[3].toLowerCase(); var ItemId = linkElements[4].toLowerCase(); var ServerName = linkElements[4]; var CharacterName = linkElements[5]; var JSONRequestUrl = false; if( LinkType == 'items' && ItemId != '' && ItemId > 0 && linkRel != 'notip' && linkRel.match('wowarmory') == null ) { // Ok it's an item Link, create a span wrapper var mySpan = new Element('span', { 'title': 'Item:' + ItemId, 'class': 'armoryitemtip' } ); mySpan.wraps( currentLink ); } else if( LinkType == 'items' && ItemId != '' && ItemId > 0 && linkRel.match('wowarmory') == 'wowarmory' ) { // Ok it's an item Link for the wow armory, create a span wrapper var linkRelElements = currentLink.rel.split( ':' ); var armoryRegion = linkRelElements[1]; if( armoryRegion == 'us' ) armoryRegion = 'www'; var mySpan = new Element('span', { 'title': 'WoWArmory:http://' + armoryRegion + '.wowarmory.com/item-tooltip.xml?i=' + ItemId + '&s=' + linkRelElements[4] + '&r=' + linkRelElements[2] + '&n=' + linkRelElements[3], 'class': 'armoryitemtip' } ); mySpan.wraps( currentLink ); } else if( ( LinkType == 'eu' || LinkType == 'us' || LinkType == 'kr' || LinkType == 'cn' || LinkType == 'tw' )&& ServerName != '' && CharacterName != '' ) { // Ok it's an item Link, create a span wrapper var mySpan = new Element('span', { 'title': 'Character:' + LinkType + '/' + ServerName + '/' + CharacterName, 'class': 'armoryitemtip' } ); mySpan.wraps( currentLink ); } else { continue; } }; // Preload tooltip background new Element('img',{ src: 'http://static.armory-light.com/images/tooltip-trans.png' }); // Attach tooltips to all armorytip elements var ArmoryLightTips = new TipsX3( $$('.armorytip'), { maxTitleChars: 100, showDelay: 0, maxWidth: 265, idName: 'armoryGenericTipContent' } ); // Attach item tooltips to all armoryitemtip elements var ArmoryLightTips = new TipsX3( $$('.armoryitemtip'), { maxTitleChars: 100, maxWidth: 335, showDelay: 0, idName: 'armoryItemTipContent', loadingText: 'Loading...' } ); // Set highslide options if( undefined !== window.hs ) { hs.graphicsDir = 'http://static.armory-light.com/images/highslide/'; hs.outlineType = 'rounded-black'; hs.wrapperClassName = 'draggable-header no-footer wide-border'; hs.allowSizeReduction = false; hs.preserveContent = false; hs.align = 'center'; hs.dimmingOpacity = 0.35; hs.dragByHeading = false; hs.fadeInOut = true; hs.dimmingGeckoFix = true; hs.dimmingDuration = 20; hs.showCredits = false; hs.objectLoadTime = 'after'; hs.transitions = ["expand"]; hs.Expander.prototype.onDrag = function (sender, e) { return false; }; hs.Expander.prototype.onBeforeClose = function (sender, e) { window.location.hash = '#'; return true; }; } }); Array.prototype.inArray = function( value ) { var i; for (i=0; i < this.length; i++) { // Matches identical (===), not just similar (==). if (this[i] === value) { return true; } } return false; }; var talent = new Array(); var rank = new Array(); var tree = new Array(); var treeStartStop = new Array(); var currentLevel = getLevel(); var numPointsAvailable = currentLevel - 9; var windowTitle = ''; var CurrentSpec = ''; var maxTierArray = new Array(); var ArmoryLightTalentTips = null; // Onload handler window.addEvent( 'domready', function() { // Get the window title if( document.title ) { windowTitle = document.title; var firstArrowPos = windowTitle.indexOf( 'ยป' ); if( firstArrowPos > 0 ) { windowTitle = windowTitle.substring( 0, firstArrowPos ) + '({t0}/{t1}/{t2}) ' + windowTitle.substring( firstArrowPos ); } } // initialise all talents initTalents(); // Create/edit link to talent spec $('resetalltalents').addEvent( 'click', function( e ) { var pQuestion = confirm( 'Do you really want to reset all talent trees?' ); if( pQuestion ) { CurrentSpec = ''; CheckSpec(); for (theTalentID = 0; talent[theTalentID]; theTalentID++) { RenderOneTalent( theTalentID, false ); } RenderTalents(); // prevent default link e.stop(); return false; } }); // initialise tooltips ArmoryLightTalentTips = new TipsX3( $$('.armorytiptalents'), { maxTitleChars: 100, showDelay: 0, maxWidth: 300, idName: 'armoryTalentTipContent' } ); }); window.addEvent( 'load', function() { var myFx = new Fx.Tween( 'overlay' ); myFx.start( 'opacity', '0.85', '0' ); }); function UpdateControls() { // Display available points var tPointsAvail = getAvailablePoints(); if( tPointsAvail == 0 ) tPointsAvail = 'none'; $('pointsAvailable').set( 'text', tPointsAvail ); // Display available points var tRequiredLevel = 80 - ( getAvailablePoints() ) ; if( tRequiredLevel < 10 ) tRequiredLevel = 10; $('requiresLevel').set( 'text', tRequiredLevel ); // Update spent points for( var i=1; i <=3; i++ ) { var control = $( 'talentTreePointsSpent' + i ); control.set( 'text', getSpentPointsInTree( i-1 ) ); }; // Update window title if( document.title ) { var obj = { t0: getSpentPointsInTree( 0 ).toString(), t1: getSpentPointsInTree( 1 ).toString(), t2: getSpentPointsInTree( 2 ).toString() }; var title = windowTitle; document.title = title.substitute( obj ); } } // Fill the trees with talents function initTalents() { // First, hide the table with an overlay var tablesContainer = $('talentTrees'); var tablesContainerSize = tablesContainer.getSize(); $('overlay').style.width = tablesContainerSize.x + 'px'; $('overlay').style.height = tablesContainerSize.y + 'px'; $('overlay').style.display = 'block'; // Get current talent tree CurrentSpec = getTalents(); CheckSpec(); // Create/edit link to talent spec $('talentbuildlink').set( 'href', '/talents/' + playerClass.toLowerCase().stripSpaces() + '/' + CurrentSpec ); // Set the tree backgrounds $( 'talentTree0' ).setStyle( 'background-image', 'url(http://static.armory-light.com/images/talentCalculator/' + playerClass + '/' + tree[0].toLowerCase().stripSpaces() + '/background.jpg)' ); $( 'talentTree1' ).setStyle( 'background-image', 'url(http://static.armory-light.com/images/talentCalculator/' + playerClass + '/' + tree[1].toLowerCase().stripSpaces() + '/background.jpg)' ); $( 'talentTree2' ).setStyle( 'background-image', 'url(http://static.armory-light.com/images/talentCalculator/' + playerClass + '/' + tree[2].toLowerCase().stripSpaces() + '/background.jpg)' ); // Set the max tier for each tree to 0 maxTierArray[0] = 0; maxTierArray[1] = 0; maxTierArray[2] = 0; // Make text in talent trees not selectable disableSelection( $( 'talentTrees' ) ); // Display the controls for (var i=1; i <=3; i++) { var controls = $( 'talentTreeControls' + i ); var controlHtml = ' '; controlHtml += tree[i-1]; controlHtml += ' ()'; controls.set( 'html', controlHtml ); }; // Attach tooltips var ArmoryLightTipsGenerated = new TipsX3( $$('.armorytipgenerated'), { maxTitleChars: 100, showDelay: 0, maxWidth: 265, idName: 'armoryGenericTipContentGenerated' } ); UpdateControls(); // Figure out which image we use var cTalentIcons = 'http://static.armory-light.com/images/talentCalculator/' + playerClass.toLowerCase().stripSpaces() + '/' + playerClass.toLowerCase().stripSpaces(); // Loop over all talents var iPosition = 0; var cMyIconIndent = 0; var cTreeTurnover = 0; for (theTalentID = 0; talent[theTalentID]; theTalentID++) { curTalent = talent[theTalentID]; var cTree = curTalent[0]; // Tree 0-2 var cColumn = curTalent[3]; // Column 1-4 var cTier = curTalent[4]; // Tier 1-11 (11 for the patch 3.0.2 talents) var cName = curTalent[1]; // The talent name var cMaxPoint = curTalent[2]; // Maximum number of points for that talent (1-5) // Find out the ID of the element (for example s0t9c2) var tId = 's' + cTree + 't' + cTier + 'c' + cColumn; var tIdElement = $( tId ); // Find out how many points were spent for that talent var talentPointsSet = getSpentPointsInTalent( iPosition ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // If we're in a new tree, reset the indent if( cTreeTurnover != cTree ) { cTreeTurnover = cTree; cMyIconIndent = 0; } // If talent points are spent, update the maxTier array if( talentPointsSet > 0 ) maxTierArray[cTree] = cTier; // Fill the ID element with a clickable div and a span which holds the talent points tIdElement.set( 'html', '
', talentPointsSet, '/', cMaxPoint, '
' ); // Add the hasTalent class (this adds the background graphic for that talent slot) tIdElement.addClass( 'hasTalent' ); var myTalentImage = $( 'talent' + tId ); myTalentImage.setStyle( 'background-image', 'url(' + cTalentIcons + '_' + (cTree + 1) + '.jpg)' ); if( talentPointsSet > 0 ) myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px 0px' ); else myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px -36px' ); // Find out which other talents this talent depends on if( curTalent[5] && curTalent[5][0] && typeof curTalent[5] == "object" ) { var dependency = curTalent[5][0]; var depTalent = talent[dependency]; var stepsLeft = ( cColumn - depTalent[3] ); var stepsUp = ( cTier - depTalent[4] ); var imageFile = ''; if( stepsUp > 0 ) imageFile += "down-" + stepsUp; if( stepsLeft > 0 ) imageFile += "-right-" + stepsLeft; else if( stepsLeft < 0 ) imageFile += "-left-" + (stepsLeft*-1); var arrowColor = 'grey'; if( getSpentPointsInTalent( iPosition ) == cMaxPoint ) arrowColor = 'yellow'; else if( getAvailablePoints() <= 0 ) arrowColor = 'grey'; else if( isDependencySatisfied( curTalent ) && getSpentPointsInTree( cTree ) >= ( cTier - 1 ) * 5 ) arrowColor = 'green'; var myArrow = new Element( 'div', { 'class' : arrowColor + ' dependency arrow-' + imageFile, 'id' : 'arrow' + tId }); // Inject the arrow element myArrow.inject( tIdElement, 'top' ); } // Add hover and click events var myButton = $( 'talentButton' + iPosition ); if( Browser.Engine.trident == true ) myButton.addEvent( 'dblclick', function( event ) { clickTalent( event, this.getProperty( 'rel' ) ) } ); myButton.addEvent( 'mousedown', function( event ) { clickTalent( event, this.getProperty( 'rel' ) ) } ); myButton.addEvent( 'contextmenu', function( event ) { event.stop(); return false; } ); // Add the correct class to the TD, remove the other classes if( getSpentPointsInTalent( iPosition ) == 0 ) { tIdElement.addClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( iPosition ) == cMaxPoint ) { tIdElement.addClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( iPosition ) < cMaxPoint ) { tIdElement.addClass( 'talentSomePoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); } // Check whether the talent can be learned if( getAvailablePoints() > 0 && parseInt( getSpentPointsInTree( cTree ) ) >= parseInt( ( cTier - 1 ) * 5 ) && isDependencySatisfied( curTalent ) ) tIdElement.addClass( 'talentCanLearn' ); else tIdElement.removeClass( 'talentCanLearn' ); // Go to next position iPosition++; // Increase the indent by 36 (pixels) since each talent icon is offset by 36 pixels cMyIconIndent += 36; } } // This function re-renders the talent tree based on the current spec function RenderOneTalent( theTalentID, callRenderTalents ) { curTalent = talent[theTalentID]; var cTree = curTalent[0]; var cColumn = curTalent[3]; var cTier = curTalent[4]; var cName = curTalent[1]; var cMaxPoint = curTalent[2]; var cMyIconIndent = theTalentID * 36; if( cTree > 0 ) cMyIconIndent = cMyIconIndent - ( parseInt( treeStartStop[0] + 1 ) * 36); if( cTree > 1 ) cMyIconIndent = cMyIconIndent + ( parseInt( treeStartStop[0] + 1 ) * 36) - ( parseInt( treeStartStop[1] + 1 ) * 36 ); // Find out the ID of the element (for example s0t9c2) var tId = 's' + cTree + 't' + cTier + 'c' + cColumn; var tIdElement = $( tId ); // Find out how many points were spent for that talent var talentPointsSet = getSpentPointsInTalent( theTalentID ); var myTalentImage = $( 'talent' + tId ); var myTalentPoints = $( 'talentPoints' + theTalentID ); // Set the background position of the talent icon, greying it out or making it visible if( talentPointsSet > 0 ) myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px 0px' ); else myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px -36px' ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // Set the talent button title ArmoryLightTalentTips.modify( $('talentButton' + theTalentID ), cName, cRankDescription ); // Update the points myTalentPoints.set( 'text', talentPointsSet + '/' + cMaxPoint ); // Add the correct class to the TD if( getSpentPointsInTalent( theTalentID ) == 0 ) { tIdElement.addClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( theTalentID ) == cMaxPoint ) { tIdElement.addClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( theTalentID ) < cMaxPoint ) { tIdElement.addClass( 'talentSomePoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); } if( callRenderTalents ) RenderTalents(); } // This function re-renders the talent tree based on the current spec function RenderTalents() { UpdateControls(); // Create/edit link to talent spec $('talentbuildlink').set( 'href', '/talents/' + playerClass.toLowerCase().stripSpaces() + '/' + CurrentSpec ); // Loop over all talents var iPosition = 0; for (theTalentID = 0; talent[theTalentID]; theTalentID++) { curTalent = talent[theTalentID]; var cTree = curTalent[0]; var cColumn = curTalent[3]; var cTier = curTalent[4]; var cName = curTalent[1]; var cMaxPoint = curTalent[2]; // Find out how many points were spent for that talent var talentPointsSet = getSpentPointsInTalent( theTalentID ); // If talent points are spent, update the maxTier array if( talentPointsSet > 0 ) maxTierArray[cTree] = cTier; // Find out the ID of the element (for example s0t9c2) var tId = 's' + cTree + 't' + cTier + 'c' + cColumn; var tIdElement = $( tId ); // Check whether the talent can be learned if( getAvailablePoints() > 0 && getSpentPointsInTree( cTree ) >= ( cTier - 1 ) * 5 && isDependencySatisfied( curTalent ) ) { // CanLearn, check if the element already has the class if( !tIdElement.hasClass( 'talentCanLearn' ) ) { tIdElement.addClass( 'talentCanLearn' ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // Set the talent button title ArmoryLightTalentTips.modifyNotActive( $('talentButton' + theTalentID ), cName, cRankDescription ); } } else { // CanNOTLearn, check if the element already has the class if( tIdElement.hasClass( 'talentCanLearn' ) ) { tIdElement.removeClass( 'talentCanLearn' ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // Set the talent button title ArmoryLightTalentTips.modifyNotActive( $('talentButton' + theTalentID ), cName, cRankDescription ); } } // Find out which other talents this talent depends on if( curTalent[5] && curTalent[5][0] && typeof curTalent[5] == "object" ) { var arrowColor = 'grey'; if( getSpentPointsInTalent( iPosition ) == cMaxPoint ) arrowColor = 'yellow'; else if( getAvailablePoints() <= 0 ) arrowColor = 'grey'; else if( isDependencySatisfied( curTalent ) && getSpentPointsInTree( cTree ) >= ( cTier - 1 ) * 5 ) arrowColor = 'green'; // Try to find the arrow element var myArrow = $( 'arrow' + tId ); // if the arrow element really exists... if( myArrow ) { if( arrowColor == 'grey' ) { myArrow.removeClass( 'yellow' ); myArrow.removeClass( 'green' ); myArrow.addClass( 'grey' ); } else if( arrowColor == 'yellow' ) { myArrow.removeClass( 'grey' ); myArrow.removeClass( 'green' ); myArrow.addClass( 'yellow' ); } else if( arrowColor == 'green' ) { myArrow.removeClass( 'grey' ); myArrow.removeClass( 'yellow' ); myArrow.addClass( 'green' ); } } } // Go to next position iPosition++; } } // Checks a talent tree for correct length function CheckSpec() { if( CurrentSpec.length != ( parseInt( treeStartStop[2] ) + 1 ) ) { CurrentSpec = CurrentSpec.pad( parseInt( treeStartStop[2] ) + 1, "0", 1 ); } } // Strip all spaces from a string String.prototype.stripSpaces = function() { return this.replace( /\s/g, "" ); }; String.prototype.pad = function(l, s, t){ return s || (s = " "), (l -= this.length) > 0 ? (s = new Array(Math.ceil(l / s.length) + 1).join(s)).substr(0, t = !t ? l : t == 1 ? 0 : Math.ceil(l / 2)) + this + s.substr(0, l - t) : this; }; function getTalentID(talentName) { var theTalentID; for (theTalentID = 0; talent[theTalentID]; theTalentID++) { if (talent[theTalentID][1] == talentName) return theTalentID; } } function getAvailablePoints() { return parseInt( numPointsAvailable - getSpentPoints( CurrentSpec ) ); } function getSpentPoints( TalentTree ) { var PointsSpent = 0; for( var i = TalentTree.length - 1; i >= 0; i-- ) { PointsSpent += parseInt( TalentTree.charAt( i ) ); }; return PointsSpent; } function getSpentPointsInTalent( talentID ) { var PointsSpent = CurrentSpec.charAt( talentID ); if( PointsSpent == "" ) PointsSpent = 0; return parseInt( PointsSpent ); } function getSpentPointsInTree( treeID ) { var myTalentTree = new Array(); myTalentTree[0] = CurrentSpec.substring( 0, treeStartStop[0] + 1 ); myTalentTree[1] = CurrentSpec.substring( treeStartStop[0] + 1, treeStartStop[1] + 1 ); myTalentTree[2] = CurrentSpec.substring( treeStartStop[1] + 1, treeStartStop[2] + 1 ); var cSelectedTree = myTalentTree[treeID]; var PointsSpent = 0; for( var i = cSelectedTree.length - 1; i >= 0; i-- ) { PointsSpent += parseInt( cSelectedTree.charAt( i ) ); }; return PointsSpent; } function isDependencySatisfied( learnTalent ) { // Does the talent have a dependency and is that dependency satisfied if( learnTalent[5] && learnTalent[5][0] && typeof learnTalent[5] == "object" ) { var dependency = learnTalent[5][0]; var dependantPoints = learnTalent[5][1]; var depTalent = talent[dependency]; var depTalentID = getTalentID( depTalent[1] ); if( getSpentPointsInTalent( depTalentID ) != dependantPoints ) return false; } return true; } function hasDependentTalentWithPoints( talentID ) { var loopStart; var loopStop; var theTree = talent[talentID][0]; if ( talentID != 0 ) loopStart = talentID - 1; else loopStart = talentID; loopStop = treeStartStop[theTree]; while( loopStart <= loopStop ){ if( talent[loopStart][5] && talent[loopStart][5][0] == talentID && getSpentPointsInTalent( loopStart ) != 0 ) return true; loopStart++; } return false; } function getPointsSpentInTier( theTree, theTier ) { var PointsSpentInTier = 0; for (var i = talent.length - 1; i >= 0; i--){ if( talent[i][0] == theTree && talent[i][4] == theTier ) { // This is a talent in the right tree and in the right tier! PointsSpentInTier += parseInt( getSpentPointsInTalent( i ) ); } }; return PointsSpentInTier; } function clickTalent( e, talentID ) { if( e.shift || e.alt || e.control || e.meta || e.rightClick ) UnlearnTalent( talentID, 1 ); else LearnTalent( talentID, 1 ); e.stop(); } function LearnTalent( talentID, numPoints ) { var learnTalent = talent[talentID]; var cTree = learnTalent[0]; var cColumn = learnTalent[3]; var cTier = learnTalent[4]; var cName = learnTalent[1]; var cMaxPoint = learnTalent[2]; // Check whether there are points left to learn if( getAvailablePoints() <= 0 ) return; // Check whether max number of points already spent in that talent if( getSpentPointsInTalent( talentID ) >= cMaxPoint ) return; // Depending on the tier, calculate whether enough points were spent to go deeper into the tree if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) return; // Does the talent have a dependency and is that dependency satisfied if( !isDependencySatisfied( learnTalent ) ) return; // Ok, all dependencies are satisfied... build the new tree with one more point spent :) CurrentSpec = (CurrentSpec.slice( 0, talentID )).toString() + ( parseInt( getSpentPointsInTalent( talentID ) ) + numPoints ).toString() + (CurrentSpec.slice( parseInt( talentID ) + 1 ) ).toString(); // Render the talent trees RenderOneTalent( talentID, true ); } function UnlearnTalent( talentID, numPoints ) { // Check whether there are points spent in that talent if( getSpentPointsInTalent( talentID ) < numPoints ) return; if( hasDependentTalentWithPoints( talentID ) ) return; var unLearnTalent = talent[talentID]; var cTree = unLearnTalent[0]; var cColumn = unLearnTalent[3]; var cTier = unLearnTalent[4]; var cName = unLearnTalent[1]; var cMaxPoint = unLearnTalent[2]; // Get the max tier for this tree var maxTier = parseInt( maxTierArray[cTree] ); // Unlearning in the max tier is always allowed if( cTier != maxTier ) { var numPointsSpentInTier = new Array(); // For every tier up to the max tier, check if there are enough points left for( var i = maxTier; i >= 1; i-- ) { // Get the number of points spent in this tier numPointsSpentInTier[i] = getPointsSpentInTier( cTree, i ); // If we are removing points from THIS tier, calculate this too if( cTier == i ) numPointsSpentInTier[i] = numPointsSpentInTier[i] - parseInt( numPoints ); // Fix if below 0 if( numPointsSpentInTier[i] < 0 ) numPointsSpentInTier[i] = 0; }; for( var i = maxTier; i >= 1; i-- ) { // Calculate how many points we need for the talents in this tier var pointsRequired = parseInt( ( i - 1 ) * 5 ); var numPointsSpentSoFar = 0; var j = (i-1); while( j >= 1 ) { numPointsSpentSoFar += parseInt( numPointsSpentInTier[j] ); j--; } // Return if number of points not satisfied if( numPointsSpentSoFar < pointsRequired ) return; } } // Ok, all dependencies are satisfied... build the new tree with one less point spent :) CurrentSpec = (CurrentSpec.slice( 0, talentID )).toString() + ( parseInt( getSpentPointsInTalent( talentID ) ) - numPoints ).toString() + (CurrentSpec.slice( parseInt( talentID ) + 1 ) ).toString(); // Render the talent trees RenderOneTalent( talentID, true ); } function disableSelection( element ) { if( typeof element.onselectstart != "undefined" ) element.onselectstart = function() { return false; }; if( !element || !element.style ) return; element.onmousedown = function(){ return false; }; element.unselectable = 'on'; element.setStyle( 'MozUserSelect', 'none' ); element.setStyle( 'cursor', 'default' ) ; } var playerClass = "paladin"; var i = 0; var t = 0; var className = "Paladin Talents"; tree[i] = "Holy"; i++; tree[i] = "Protection"; i++; tree[i] = "Retribution"; i++; i = 0; talent[i] = [0, "Spiritual Focus", 5, 2, 1]; i++; talent[i] = [0, "Seals of the Pure", 5, 3, 1]; i++; talent[i] = [0, "Healing Light", 3, 1, 2]; i++; talent[i] = [0, "Divine Intellect", 5, 2, 2]; i++; talent[i] = [0, "Unyielding Faith", 2, 3, 2]; i++; talent[i] = [0, "Aura Mastery", 1, 1, 3]; i++; talent[i] = [0, "Illumination", 5, 2, 3]; i++; talent[i] = [0, "Improved Lay on Hands", 2, 3, 3]; i++; talent[i] = [0, "Improved Concentration Aura", 3, 1, 4]; i++; talent[i] = [0, "Improved Blessing of Wisdom", 2, 3, 4]; i++; talent[i] = [0, "Blessed Hands", 2, 4, 4]; i++; talent[i] = [0, "Pure of Heart", 2, 1, 5]; i++; talent[i] = [0, "Divine Favor", 1, 2, 5, [getTalentID("Illumination"),5]]; i++; talent[i] = [0, "Sanctified Light", 3, 3, 5]; i++; talent[i] = [0, "Purifying Power", 2, 1, 6]; i++; talent[i] = [0, "Holy Power", 5, 3, 6]; i++; talent[i] = [0, "Light's Grace", 3, 1, 7]; i++; talent[i] = [0, "Holy Shock", 1, 2, 7, [getTalentID("Divine Favor"),1]]; i++; talent[i] = [0, "Blessed Life", 3, 3, 7]; i++; talent[i] = [0, "Sacred Cleansing", 3, 1, 8]; i++; talent[i] = [0, "Holy Guidance", 5, 3, 8]; i++; talent[i] = [0, "Divine Illumination", 1, 1, 9]; i++; talent[i] = [0, "Judgements of the Pure", 5, 3, 9]; i++; talent[i] = [0, "Infusion of Light", 2, 2, 10, [getTalentID("Holy Shock"),1]]; i++; talent[i] = [0, "Enlightened Judgements", 2, 3, 10]; i++; talent[i] = [0, "Beacon of Light", 1, 2, 11]; i++; treeStartStop[t] = i - 1; t++; talent[i] = [1, "Divinity", 5, 2, 1]; i++; talent[i] = [1, "Divine Strength", 5, 3, 1]; i++; talent[i] = [1, "Stoicism", 3, 1, 2]; i++; talent[i] = [1, "Guardian's Favor", 2, 2, 2]; i++; talent[i] = [1, "Anticipation", 5, 3, 2]; i++; talent[i] = [1, "Divine Sacrifice", 1, 1, 3]; i++; talent[i] = [1, "Improved Righteous Fury", 3, 2, 3]; i++; talent[i] = [1, "Toughness", 5, 3, 3]; i++; talent[i] = [1, "Divine Guardian", 2, 1, 4, [getTalentID("Divine Sacrifice"),1]]; i++; talent[i] = [1, "Improved Hammer of Justice", 2, 2, 4]; i++; talent[i] = [1, "Improved Devotion Aura", 3, 3, 4]; i++; talent[i] = [1, "Blessing of Sanctuary", 1, 2, 5]; i++; talent[i] = [1, "Reckoning", 5, 3, 5]; i++; talent[i] = [1, "Sacred Duty", 2, 1, 6]; i++; talent[i] = [1, "One-Handed Weapon Specialization", 3, 3, 6]; i++; talent[i] = [1, "Spiritual Attunement", 2, 1, 7]; i++; talent[i] = [1, "Holy Shield", 1, 2, 7, [getTalentID("Blessing of Sanctuary"),1]]; i++; talent[i] = [1, "Ardent Defender", 3, 3, 7]; i++; talent[i] = [1, "Redoubt", 3, 1, 8]; i++; talent[i] = [1, "Combat Expertise", 3, 3, 8]; i++; talent[i] = [1, "Touched by the Light", 3, 1, 9]; i++; talent[i] = [1, "Avenger's Shield", 1, 2, 9, [getTalentID("Holy Shield"),1]]; i++; talent[i] = [1, "Guarded by the Light", 2, 3, 9]; i++; talent[i] = [1, "Shield of the Templar", 3, 2, 10, [getTalentID("Avenger's Shield"),1]]; i++; talent[i] = [1, "Judgements of the Just", 2, 3, 10]; i++; talent[i] = [1, "Hammer of the Righteous", 1, 2, 11]; i++; treeStartStop[t] = i - 1; t++; talent[i] = [2, "Deflection", 5, 2, 1]; i++; talent[i] = [2, "Benediction", 5, 3, 1]; i++; talent[i] = [2, "Improved Judgements", 2, 1, 2]; i++; talent[i] = [2, "Heart of the Crusader", 3, 2, 2]; i++; talent[i] = [2, "Improved Blessing of Might", 2, 3, 2]; i++; talent[i] = [2, "Vindication", 2, 1, 3]; i++; talent[i] = [2, "Conviction", 5, 2, 3]; i++; talent[i] = [2, "Seal of Command", 1, 3, 3]; i++; talent[i] = [2, "Pursuit of Justice", 2, 4, 3]; i++; talent[i] = [2, "Eye for an Eye", 2, 1, 4]; i++; talent[i] = [2, "Sanctity of Battle", 3, 3, 4]; i++; talent[i] = [2, "Crusade", 3, 4, 4]; i++; talent[i] = [2, "Two-Handed Weapon Specialization", 3, 1, 5]; i++; talent[i] = [2, "Sanctified Retribution", 1, 3, 5, [getTalentID(""),1]]; i++; talent[i] = [2, "Vengeance", 3, 2, 6, [getTalentID("Conviction"),5]]; i++; talent[i] = [2, "Divine Purpose", 2, 3, 6]; i++; talent[i] = [2, "The Art of War", 2, 1, 7]; i++; talent[i] = [2, "Repentance", 1, 2, 7]; i++; talent[i] = [2, "Judgements of the Wise", 3, 3, 7]; i++; talent[i] = [2, "Fanaticism", 3, 2, 8, [getTalentID("Repentance"),1]]; i++; talent[i] = [2, "Sanctified Wrath", 2, 3, 8]; i++; talent[i] = [2, "Swift Retribution", 3, 1, 9]; i++; talent[i] = [2, "Crusader Strike", 1, 2, 9]; i++; talent[i] = [2, "Sheath of Light", 3, 3, 9]; i++; talent[i] = [2, "Righteous Vengeance", 3, 2, 10]; i++; talent[i] = [2, "Divine Storm", 1, 2, 11]; i++; treeStartStop[t] = i - 1; t++; i = 0; // Name: Spiritual Focus rank[i] = [ "Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 14%.", "Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 28%.", "Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 42%.", "Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 56%.", "Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 70%." ]; i++; // Name: Seals of the Pure rank[i] = [ "Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 3%.", "Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 6%.", "Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 9%.", "Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 12%.", "Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 15%." ]; i++; // Name: Healing Light rank[i] = [ "Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4%.", "Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 8%.", "Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 12%." ]; i++; // Name: Divine Intellect rank[i] = [ "Increases your total Intellect by 2%.", "Increases your total Intellect by 4%.", "Increases your total Intellect by 6%.", "Increases your total Intellect by 8%.", "Increases your total Intellect by 10%." ]; i++; // Name: Unyielding Faith rank[i] = [ "Reduces the duration of all Fear and Disorient effects by 15%.", "Reduces the duration of all Fear and Disorient effects by 30%." ]; i++; // Name: Aura Mastery rank[i] = [ "Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.  Lasts 10 sec." ]; i++; // Name: Illumination rank[i] = [ "After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 20% chance to gain mana equal to 30% of the base cost of the spell.", "After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 40% chance to gain mana equal to 30% of the base cost of the spell.", "After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 60% chance to gain mana equal to 30% of the base cost of the spell.", "After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 80% chance to gain mana equal to 30% of the base cost of the spell.", "After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 100% chance to gain mana equal to 30% of the base cost of the spell." ]; i++; // Name: Improved Lay on Hands rank[i] = [ "Grants the target of your Lay on Hands spell 10% reduced physical damage taken for 15 sec.  In addition, the cooldown for your Lay on Hands spell is reduced by 2 min.", "Grants the target of your Lay on Hands spell 20% reduced physical damage taken for 15 sec.  In addition, the cooldown for your Lay on Hands spell is reduced by 4 min." ]; i++; // Name: Improved Concentration Aura rank[i] = [ "Increases the effect of your Concentration Aura by an additional 5% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 10%.  The duration reduction does not stack with any other effects.", "Increases the effect of your Concentration Aura by an additional 10% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 20%.  The duration reduction does not stack with any other effects.", "Increases the effect of your Concentration Aura by an additional 15% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 30%.  The duration reduction does not stack with any other effects." ]; i++; // Name: Improved Blessing of Wisdom rank[i] = [ "Increases the effect of your Blessing of Wisdom spell by 10%.", "Increases the effect of your Blessing of Wisdom spell by 20%." ]; i++; // Name: Blessed Hands rank[i] = [ "Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15%, increases the effectiveness of Hand of Salvation by 50% and the effectiveness of Hand of Sacrifice by an additional 5%.", "Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 30%, increases the effectiveness of Hand of Salvation by 100% and the effectiveness of Hand of Sacrifice by an additional 10%." ]; i++; // Name: Pure of Heart rank[i] = [ "Reduces the duration of Curse, Disease and Poison effects by 15%.", "Reduces the duration of Curse, Disease and Poison effects by 30%." ]; i++; // Name: Divine Favor rank[i] = [ "When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance." ]; i++; // Name: Sanctified Light rank[i] = [ "Increases the critical effect chance of your Holy Light and Holy Shock spells by 2%.", "Increases the critical effect chance of your Holy Light and Holy Shock spells by 4%.", "Increases the critical effect chance of your Holy Light and Holy Shock spells by 6%." ]; i++; // Name: Purifying Power rank[i] = [ "Reduces the mana cost of your Cleanse, Purify and Consecration spells by 5% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.", "Reduces the mana cost of your Cleanse, Purify and Consecration spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%." ]; i++; // Name: Holy Power rank[i] = [ "Increases the critical effect chance of your Holy spells by 1%.", "Increases the critical effect chance of your Holy spells by 2%.", "Increases the critical effect chance of your Holy spells by 3%.", "Increases the critical effect chance of your Holy spells by 4%.", "Increases the critical effect chance of your Holy spells by 5%." ]; i++; // Name: Light's Grace rank[i] = [ "Gives your Holy Light spell a 33% chance to reduce the cast time of your next Holy Light spell by 0.5 sec.  This effect lasts 15 sec.", "Gives your Holy Light spell a 66% chance to reduce the cast time of your next Holy Light spell by 0.5 sec.  This effect lasts 15 sec.", "Gives your Holy Light spell a 100% chance to reduce the cast time of your next Holy Light spell by 0.5 sec.  This effect lasts 15 sec." ]; i++; // Name: Holy Shock rank[i] = [ "Blasts the target with Holy energy, causing 314 to 340 Holy damage to an enemy, or 481 to 519 healing to an ally." ]; i++; // Name: Blessed Life rank[i] = [ "All attacks against you have a 4% chance to cause half damage.", "All attacks against you have a 7% chance to cause half damage.", "All attacks against you have a 10% chance to cause half damage." ]; i++; // Name: Sacred Cleansing rank[i] = [ "Your Cleanse spell has a 10% chance to increase the target\'s resistance to Disease, Magic and Poison by 30% for 10 sec.", "Your Cleanse spell has a 20% chance to increase the target\'s resistance to Disease, Magic and Poison by 30% for 10 sec.", "Your Cleanse spell has a 30% chance to increase the target\'s resistance to Disease, Magic and Poison by 30% for 10 sec." ]; i++; // Name: Holy Guidance rank[i] = [ "Increases your spell power by 4% of your total Intellect.", "Increases your spell power by 8% of your total Intellect.", "Increases your spell power by 12% of your total Intellect.", "Increases your spell power by 16% of your total Intellect.", "Increases your spell power by 20% of your total Intellect." ]; i++; // Name: Divine Illumination rank[i] = [ "Reduces the mana cost of all spells by 50% for 15 sec." ]; i++; // Name: Judgements of the Pure rank[i] = [ "Increases the damage done by your Seal and Judgement spells by 5%, and your Judgement spells increase your casting and melee haste by 3% for 1 min.", "Increases the damage done by your Seal and Judgement spells by 10%, and your Judgement spells increase your casting and melee haste by 6% for 1 min.", "Increases the damage done by your Seal and Judgement spells by 15%, and your Judgement spells increase your casting and melee haste by 9% for 1 min.", "Increases the damage done by your Seal and Judgement spells by 20%, and your Judgement spells increase your casting and melee haste by 12% for 1 min.", "Increases the damage done by your Seal and Judgement spells by 25%, and your Judgement spells increase your casting and melee haste by 15% for 1 min." ]; i++; // Name: Infusion of Light rank[i] = [ "Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75 sec or increase the critical chance of your next Holy Light by 10%.", "Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 1.5 sec or increase the critical chance of your next Holy Light by 20%." ]; i++; // Name: Enlightened Judgements rank[i] = [ "Increases the range of your Judgement of Light and Judgement of Wisdom spells by 15 yards and increases your chance to hit by 2%.", "Increases the range of your Judgement of Light and Judgement of Wisdom spells by 30 yards and increases your chance to hit by 4%." ]; i++; // Name: Beacon of Light rank[i] = [ "The target becomes a Beacon of Light to all targets within a 60 yard radius.  Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed.  Only one target can be the Beacon of Light at a time. Lasts 1 min." ]; i++; // Name: Divinity rank[i] = [ "Increases all healing done by you and all healing effects on you by 1%.", "Increases all healing done by you and all healing effects on you by 2%.", "Increases all healing done by you and all healing effects on you by 3%.", "Increases all healing done by you and all healing effects on you by 4%.", "Increases all healing done by you and all healing effects on you by 5%." ]; i++; // Name: Divine Strength rank[i] = [ "Increases your total Strength by 3%.", "Increases your total Strength by 6%.", "Increases your total Strength by 9%.", "Increases your total Strength by 12%.", "Increases your total Strength by 15%." ]; i++; // Name: Stoicism rank[i] = [ "Reduces the duration of all Stun effects by an additional 10% and reduces the chance your helpful spells and damage over time effects will be dispelled by an additional 10%.", "Reduces the duration of all Stun effects by an additional 20% and reduces the chance your helpful spells and damage over time effects will be dispelled by an additional 20%.", "Reduces the duration of all Stun effects by an additional 30% and reduces the chance your helpful spells and damage over time effects will be dispelled by an additional 30%." ]; i++; // Name: Guardian's Favor rank[i] = [ "Reduces the cooldown of your Hand of Protection by 60 sec and increases the duration of your Hand of Freedom by 0.0333333 min.", "Reduces the cooldown of your Hand of Protection by 2 min and increases the duration of your Hand of Freedom by 4 sec." ]; i++; // Name: Anticipation rank[i] = [ "Increases your chance to dodge by 1%.", "Increases your chance to dodge by 2%.", "Increases your chance to dodge by 3%.", "Increases your chance to dodge by 4%.", "Increases your chance to dodge by 5%." ]; i++; // Name: Divine Sacrifice rank[i] = [ "$s1% of all damage taken by party or raid members within $a1 yards is redirected to the Paladin (up to a maximum of $s3% of the Paladin's health). Lasts $d." ]; i++; // Name: Improved Righteous Fury rank[i] = [ "While Righteous Fury is active, all damage taken is reduced by 2%.", "While Righteous Fury is active, all damage taken is reduced by 4%.", "While Righteous Fury is active, all damage taken is reduced by 6%." ]; i++; // Name: Toughness rank[i] = [ "Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.", "Increases your armor value from items by 4% and reduces the duration of all movement slowing effects by 12%.", "Increases your armor value from items by 6% and reduces the duration of all movement slowing effects by 18%.", "Increases your armor value from items by 8% and reduces the duration of all movement slowing effects by 24%.", "Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%." ]; i++; // Name: Divine Guardian rank[i] = [ "Improves the effectiveness of your Divine Sacrifice spell by an additional 5% and increases the duration of your Sacred Shield by 50% and the amount absorbed by 10%.", "Improves the effectiveness of your Divine Sacrifice spell by an additional 10% and increases the duration of your Sacred Shield by 100% and the amount absorbed by 20%." ]; i++; // Name: Improved Hammer of Justice rank[i] = [ "Decreases the cooldown of your Hammer of Justice spell by 10 sec.", "Decreases the cooldown of your Hammer of Justice spell by 20 sec." ]; i++; // Name: Improved Devotion Aura rank[i] = [ "Increases the armor bonus of your Devotion Aura by 17% and increases the amount healed on any target affected by any of your Auras by 2%.", "Increases the armor bonus of your Devotion Aura by 34% and increases the amount healed on any target affected by any of your Auras by 4%.", "Increases the armor bonus of your Devotion Aura by 50% and increases the amount healed on any target affected by any of your Auras by 6%." ]; i++; // Name: Blessing of Sanctuary rank[i] = [ "Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 min and increasing stamina by 10%.  In addition, when the target blocks, parries, or dodges a melee attack the target will gain 2% of maximum displayed mana.  Players may only have one Blessing on them per Paladin at any one time." ]; i++; // Name: Reckoning rank[i] = [ "Gives you a 2% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.", "Gives you a 4% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.", "Gives you a 6% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.", "Gives you a 8% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.", "Gives you a 10% chance after blocking or being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack." ]; i++; // Name: Sacred Duty rank[i] = [ "Increases your total Stamina by 4%, reduces the cooldown of your Divine Shield and Divine Protection spells by 30 sec.", "Increases your total Stamina by 8%, reduces the cooldown of your Divine Shield and Divine Protection spells by 60 sec." ]; i++; // Name: One-Handed Weapon Specialization rank[i] = [ "Increases all damage you deal when a one-handed melee weapon is equipped by 4%.", "Increases all damage you deal when a one-handed melee weapon is equipped by 7%.", "Increases all damage you deal when a one-handed melee weapon is equipped by 10%." ]; i++; // Name: Spiritual Attunement rank[i] = [ "A passive ability that gives the Paladin mana when healed by other friendly targets\' spells.  The amount of mana gained is equal to 5% of the amount healed.", "A passive ability that gives the Paladin mana when healed by other friendly targets\' spells.  The amount of mana gained is equal to 10% of the amount healed." ]; i++; // Name: Holy Shield rank[i] = [ "Increases chance to block by 30% for 10 sec and deals 79 Holy damage for each attack blocked while active.  Each block expends a charge.  8 charges." ]; i++; // Name: Ardent Defender rank[i] = [ "Damage that takes you below 35% health is reduced by 10%.  In addition, attacks which would otherwise kill you cause you to be healed by up to 10% of your maximum health (amount healed based on defense).  This healing effect cannot occur more often than once every 2 min.", "Damage that takes you below 35% health is reduced by 20%.  In addition, attacks which would otherwise kill you cause you to be healed by up to 20% of your maximum health (amount healed based on defense).  This healing effect cannot occur more often than once every 2 min.", "Damage that takes you below 35% health is reduced by 30%.  In addition, attacks which would otherwise kill you cause you to be healed by up to 30% of your maximum health (amount healed based on defense).  This healing effect cannot occur more often than once every 2 min." ]; i++; // Name: Redoubt rank[i] = [ "Increases your block value by 10% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 10%.  Lasts 10 sec or 5 blocks.", "Increases your block value by 20% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 20%.  Lasts 10 sec or 5 blocks.", "Increases your block value by 30% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%.  Lasts 10 sec or 5 blocks." ]; i++; // Name: Combat Expertise rank[i] = [ "Increases your expertise by 2, total Stamina and chance to critically hit by 2%.", "Increases your expertise by 4, total Stamina and chance to critically hit by 4%.", "Increases your expertise by 6, total Stamina and chance to critically hit by 6%." ]; i++; // Name: Touched by the Light rank[i] = [ "Increases your spell power by an amount equal to 10% of your Stamina and increases the amount healed by your critical heals by 10%.", "Increases your spell power by an amount equal to 20% of your Stamina and increases the amount healed by your critical heals by 20%.", "Increases your spell power by an amount equal to 30% of your Stamina and increases the amount healed by your critical heals by 30%." ]; i++; // Name: Avenger's Shield rank[i] = [ "Hurls a holy shield at the enemy, dealing [440 + 0.07 * SPH + 0.07 * AP] to [536 + 0.07 * SPH + 0.07 * AP] Holy damage, Dazing them and then jumping to additional nearby enemies.  Affects 3 total targets.  Lasts 10 sec." ]; i++; // Name: Guarded by the Light rank[i] = [ "Reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy.  In addition, your Divine Plea spell is 50% less likely to be dispelled.", "Reduces spell damage taken by 6% and gives a 100% chance to refresh the duration of your Divine Plea when you hit an enemy.  In addition, your Divine Plea spell is 100% less likely to be dispelled." ]; i++; // Name: Shield of the Templar rank[i] = [ "Reduces all damage taken by 1% and grants your Avenger\'s Shield a 33% chance to silence your targets for 3 sec.", "Reduces all damage taken by 2% and grants your Avenger\'s Shield a 66% chance to silence your targets for 3 sec.", "Reduces all damage taken by 3% and grants your Avenger\'s Shield a 100% chance to silence your targets for 3 sec." ]; i++; // Name: Judgements of the Just rank[i] = [ "Reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec and your Judgement spells also reduce the melee attack speed of the target by 10%.", "Reduces the cooldown of your Hammer of Justice by 20 sec, increases the duration of your Seal of Justice effect by 1 sec and your Judgement spells also reduce the melee attack speed of the target by 20%." ]; i++; // Name: Hammer of the Righteous rank[i] = [ "Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage." ]; i++; // Name: Deflection rank[i] = [ "Increases your Parry chance by 1%.", "Increases your Parry chance by 2%.", "Increases your Parry chance by 3%.", "Increases your Parry chance by 4%.", "Increases your Parry chance by 5%." ]; i++; // Name: Benediction rank[i] = [ "Reduces the mana cost of all instant cast spells by 2%.", "Reduces the mana cost of all instant cast spells by 4%.", "Reduces the mana cost of all instant cast spells by 6%.", "Reduces the mana cost of all instant cast spells by 8%.", "Reduces the mana cost of all instant cast spells by 10%." ]; i++; // Name: Improved Judgements rank[i] = [ "Decreases the cooldown of your Judgement spells by 1 sec.", "Decreases the cooldown of your Judgement spells by 2 sec." ]; i++; // Name: Heart of the Crusader rank[i] = [ "In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 1%.", "In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 2%.", "In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 3%." ]; i++; // Name: Improved Blessing of Might rank[i] = [ "Increases the attack power bonus of your Blessing of Might by 12%.", "Increases the attack power bonus of your Blessing of Might by 25%." ]; i++; // Name: Vindication rank[i] = [ "Gives the Paladin\'s damaging attacks a chance to reduce the target\'s attack power by 23 for 10 sec.", "Gives the Paladin\'s damaging attacks a chance to reduce the target\'s attack power by 46 for 10 sec." ]; i++; // Name: Conviction rank[i] = [ "Increases your chance to get a critical strike with all spells and attacks by 1%.", "Increases your chance to get a critical strike with all spells and attacks by 2%.", "Increases your chance to get a critical strike with all spells and attacks by 3%.", "Increases your chance to get a critical strike with all spells and attacks by 4%.", "Increases your chance to get a critical strike with all spells and attacks by 5%." ]; i++; // Name: Seal of Command rank[i] = [ "All melee attacks deal [0.36 * mw] to [0.36 * MW] additional Holy damage.  Lasts 30 min.

Unleashing this Seal\'s energy will judge an enemy, instantly causing [0.19 * mw + 0.08 * AP + 0.13 * SPH] to [0.19 * MW + 0.08 * AP + 0.13 * SPH] Holy damage." ]; i++; // Name: Pursuit of Justice rank[i] = [ "Reduces the duration of all Disarm effects by 25% and increases movement and mounted movement speed by 8%.  This does not stack with other movement speed increasing effects.", "Reduces the duration of all Disarm effects by 50% and increases movement and mounted movement speed by 15%.  This does not stack with other movement speed increasing effects." ]; i++; // Name: Eye for an Eye rank[i] = [ "All criticals against you cause 5% of the damage taken to the attacker as well.  The damage caused by Eye for an Eye will not exceed 50% of the Paladin\'s total health.", "All criticals against you cause 10% of the damage taken to the attacker as well.  The damage caused by Eye for an Eye will not exceed 50% of the Paladin\'s total health." ]; i++; // Name: Sanctity of Battle rank[i] = [ "Increases your chance to critically hit with all spells and attacks by 1% and increases the damage caused by Exorcism and Crusader Strike by 5%.", "Increases your chance to critically hit with all spells and attacks by 2% and increases the damage caused by Exorcism and Crusader Strike by 10%.", "Increases your chance to critically hit with all spells and attacks by 3% and increases the damage caused by Exorcism and Crusader Strike by 15%." ]; i++; // Name: Crusade rank[i] = [ "Increases all damage caused by 1% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 1%.", "Increases all damage caused by 2% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 2%.", "Increases all damage caused by 3% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 3%." ]; i++; // Name: Two-Handed Weapon Specialization rank[i] = [ "Increases the damage you deal with two-handed melee weapons by 2%.", "Increases the damage you deal with two-handed melee weapons by 4%.", "Increases the damage you deal with two-handed melee weapons by 6%." ]; i++; // Name: Sanctified Retribution rank[i] = [ "Increases the damage caused by Retribution Aura by 50% and all damage caused by friendly targets affected by any of your Auras is increased by 3%." ]; i++; // Name: Vengeance rank[i] = [ "Gives you a 1% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability.  This effect stacks up to 3 times.", "Gives you a 2% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability.  This effect stacks up to 3 times.", "Gives you a 3% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability.  This effect stacks up to 3 times." ]; i++; // Name: Divine Purpose rank[i] = [ "Reduces your chance to be hit by spells and ranged attacks by 2% and gives your Hand of Freedom spell a 50% chance to remove any Stun effects on the target.", "Reduces your chance to be hit by spells and ranged attacks by 4% and gives your Hand of Freedom spell a 100% chance to remove any Stun effects on the target." ]; i++; // Name: The Art of War rank[i] = [ "Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 5% and when your melee attacks critically hit the cast time of your next Flash of Light or Exorcism is reduced by 0.75 sec.", "Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 10% and when your melee attacks critically hit your next Flash of Light  or Exorcism spell becomes instant cast." ]; i++; // Name: Repentance rank[i] = [ "Puts the enemy target in a state of meditation, incapacitating them for up to 1 min.  Any damage caused will awaken the target.  Usable against Demons, Dragonkin, Giants, Humanoids and Undead." ]; i++; // Name: Judgements of the Wise rank[i] = [ "Your damaging Judgement spells have a 33% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec, and to immediately grant you 25% of your base mana.", "Your damaging Judgement spells have a 66% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec, and to immediately grant you 25% of your base mana.", "Your damaging Judgement spells have a 100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec, and to immediately grant you 25% of your base mana." ]; i++; // Name: Fanaticism rank[i] = [ "Increases the critical strike chance of all Judgements capable of a critical hit by 6% and reduces threat caused by all actions by 10% except when under the effects of Righteous Fury.", "Increases the critical strike chance of all Judgements capable of a critical hit by 12% and reduces threat caused by all actions by 20% except when under the effects of Righteous Fury.", "Increases the critical strike chance of all Judgements capable of a critical hit by 18% and reduces threat caused by all actions by 30% except when under the effects of Righteous Fury." ]; i++; // Name: Sanctified Wrath rank[i] = [ "Increases the critical strike chance of Hammer of Wrath by 25%, reduces the cooldown of Avenging Wrath by 30 secs and while affected by Avenging Wrath 25% of all damage caused bypasses damage reduction effects.", "Increases the critical strike chance of Hammer of Wrath by 50%, reduces the cooldown of Avenging Wrath by 60 secs and while affected by Avenging Wrath 50% of all damage caused bypasses damage reduction effects." ]; i++; // Name: Swift Retribution rank[i] = [ "Your auras also increase casting, ranged and melee attack speeds by 1%.", "Your auras also increase casting, ranged and melee attack speeds by 2%.", "Your auras also increase casting, ranged and melee attack speeds by 3%." ]; i++; // Name: Crusader Strike rank[i] = [ "An instant strike that causes 75% weapon damage." ]; i++; // Name: Sheath of Light rank[i] = [ "Increases your spell power by an amount equal to 10% of your attack power and your critical healing spells heal the target for 20% of the healed amount over 12 seconds.", "Increases your spell power by an amount equal to 20% of your attack power and your critical healing spells heal the target for 40% of the healed amount over 12 seconds.", "Increases your spell power by an amount equal to 30% of your attack power and your critical healing spells heal the target for 60% of the healed amount over 12 seconds." ]; i++; // Name: Righteous Vengeance rank[i] = [ "When your Judgement, Crusader Strike and Divine Storm spells deal a critical strike, your target will take 10% additional damage over 8 sec.", "When your Judgement, Crusader Strike and Divine Storm spells deal a critical strike, your target will take 20% additional damage over 8 sec.", "When your Judgement, Crusader Strike and Divine Storm spells deal a critical strike, your target will take 30% additional damage over 8 sec." ]; i++; // Name: Divine Storm rank[i] = [ "An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards.  The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused." ]; i++;