/* Script: Core.js MooTools - My Object Oriented JavaScript Tools. License: MIT-style license. Copyright: Copyright (c) 2006-2008 [Valerio Proietti](http://mad4milk.net/). Code & Documentation: [The MooTools production team](http://mootools.net/developers/). Inspiration: - Class implementation inspired by [Base.js](http://dean.edwards.name/weblog/2006/03/base/) Copyright (c) 2006 Dean Edwards, [GNU Lesser General Public License](http://opensource.org/licenses/lgpl-license.php) - Some functionality inspired by [Prototype.js](http://prototypejs.org) Copyright (c) 2005-2007 Sam Stephenson, [MIT License](http://opensource.org/licenses/mit-license.php) */ var MooTools = { 'version': '1.2.1', 'build': '0d4845aab3d9a4fdee2f0d4a6dd59210e4b697cf' }; var Native = function(options){ options = options || {}; var name = options.name; var legacy = options.legacy; var protect = options.protect; var methods = options.implement; var generics = options.generics; var initialize = options.initialize; var afterImplement = options.afterImplement || function(){}; var object = initialize || legacy; generics = generics !== false; object.constructor = Native; object.$family = {name: 'native'}; if (legacy && initialize) object.prototype = legacy.prototype; object.prototype.constructor = object; if (name){ var family = name.toLowerCase(); object.prototype.$family = {name: family}; Native.typize(object, family); } var add = function(obj, name, method, force){ if (!protect || force || !obj.prototype[name]) obj.prototype[name] = method; if (generics) Native.genericize(obj, name, protect); afterImplement.call(obj, name, method); return obj; }; object.alias = function(a1, a2, a3){ if (typeof a1 == 'string'){ if ((a1 = this.prototype[a1])) return add(this, a2, a1, a3); } for (var a in a1) this.alias(a, a1[a], a2); return this; }; object.implement = function(a1, a2, a3){ if (typeof a1 == 'string') return add(this, a1, a2, a3); for (var p in a1) add(this, p, a1[p], a2); return this; }; if (methods) object.implement(methods); return object; }; Native.genericize = function(object, property, check){ if ((!check || !object[property]) && typeof object.prototype[property] == 'function') object[property] = function(){ var args = Array.prototype.slice.call(arguments); return object.prototype[property].apply(args.shift(), args); }; }; Native.implement = function(objects, properties){ for (var i = 0, l = objects.length; i < l; i++) objects[i].implement(properties); }; Native.typize = function(object, family){ if (!object.type) object.type = function(item){ return ($type(item) === family); }; }; (function(){ var natives = {'Array': Array, 'Date': Date, 'Function': Function, 'Number': Number, 'RegExp': RegExp, 'String': String}; for (var n in natives) new Native({name: n, initialize: natives[n], protect: true}); var types = {'boolean': Boolean, 'native': Native, 'object': Object}; for (var t in types) Native.typize(types[t], t); var generics = { 'Array': ["concat", "indexOf", "join", "lastIndexOf", "pop", "push", "reverse", "shift", "slice", "sort", "splice", "toString", "unshift", "valueOf"], 'String': ["charAt", "charCodeAt", "concat", "indexOf", "lastIndexOf", "match", "replace", "search", "slice", "split", "substr", "substring", "toLowerCase", "toUpperCase", "valueOf"] }; for (var g in generics){ for (var i = generics[g].length; i--;) Native.genericize(window[g], generics[g][i], true); }; })(); var Hash = new Native({ name: 'Hash', initialize: function(object){ if ($type(object) == 'hash') object = $unlink(object.getClean()); for (var key in object) this[key] = object[key]; return this; } }); Hash.implement({ forEach: function(fn, bind){ for (var key in this){ if (this.hasOwnProperty(key)) fn.call(bind, this[key], key, this); } }, getClean: function(){ var clean = {}; for (var key in this){ if (this.hasOwnProperty(key)) clean[key] = this[key]; } return clean; }, getLength: function(){ var length = 0; for (var key in this){ if (this.hasOwnProperty(key)) length++; } return length; } }); Hash.alias('forEach', 'each'); Array.implement({ forEach: function(fn, bind){ for (var i = 0, l = this.length; i < l; i++) fn.call(bind, this[i], i, this); } }); Array.alias('forEach', 'each'); function $A(iterable){ if (iterable.item){ var array = []; for (var i = 0, l = iterable.length; i < l; i++) array[i] = iterable[i]; return array; } return Array.prototype.slice.call(iterable); }; function $arguments(i){ return function(){ return arguments[i]; }; }; function $chk(obj){ return !!(obj || obj === 0); }; function $clear(timer){ clearTimeout(timer); clearInterval(timer); return null; }; function $defined(obj){ return (obj != undefined); }; function $each(iterable, fn, bind){ var type = $type(iterable); ((type == 'arguments' || type == 'collection' || type == 'array') ? Array : Hash).each(iterable, fn, bind); }; function $empty(){}; function $extend(original, extended){ for (var key in (extended || {})) original[key] = extended[key]; return original; }; function $H(object){ return new Hash(object); }; function $lambda(value){ return (typeof value == 'function') ? value : function(){ return value; }; }; function $merge(){ var mix = {}; for (var i = 0, l = arguments.length; i < l; i++){ var object = arguments[i]; if ($type(object) != 'object') continue; for (var key in object){ var op = object[key], mp = mix[key]; mix[key] = (mp && $type(op) == 'object' && $type(mp) == 'object') ? $merge(mp, op) : $unlink(op); } } return mix; }; function $pick(){ for (var i = 0, l = arguments.length; i < l; i++){ if (arguments[i] != undefined) return arguments[i]; } return null; }; function $random(min, max){ return Math.floor(Math.random() * (max - min + 1) + min); }; function $splat(obj){ var type = $type(obj); return (type) ? ((type != 'array' && type != 'arguments') ? [obj] : obj) : []; }; var $time = Date.now || function(){ return +new Date; }; function $try(){ for (var i = 0, l = arguments.length; i < l; i++){ try { return arguments[i](); } catch(e){} } return null; }; function $type(obj){ if (obj == undefined) return false; if (obj.$family) return (obj.$family.name == 'number' && !isFinite(obj)) ? false : obj.$family.name; if (obj.nodeName){ switch (obj.nodeType){ case 1: return 'element'; case 3: return (/\S/).test(obj.nodeValue) ? 'textnode' : 'whitespace'; } } else if (typeof obj.length == 'number'){ if (obj.callee) return 'arguments'; else if (obj.item) return 'collection'; } return typeof obj; }; function $unlink(object){ var unlinked; switch ($type(object)){ case 'object': unlinked = {}; for (var p in object) unlinked[p] = $unlink(object[p]); break; case 'hash': unlinked = new Hash(object); break; case 'array': unlinked = []; for (var i = 0, l = object.length; i < l; i++) unlinked[i] = $unlink(object[i]); break; default: return object; } return unlinked; }; /* Script: Browser.js The Browser Core. Contains Browser initialization, Window and Document, and the Browser Hash. License: MIT-style license. */ var Browser = $merge({ Engine: {name: 'unknown', version: 0}, Platform: {name: (window.orientation != undefined) ? 'ipod' : (navigator.platform.match(/mac|win|linux/i) || ['other'])[0].toLowerCase()}, Features: {xpath: !!(document.evaluate), air: !!(window.runtime), query: !!(document.querySelector)}, Plugins: {}, Engines: { presto: function(){ return (!window.opera) ? false : ((arguments.callee.caller) ? 960 : ((document.getElementsByClassName) ? 950 : 925)); }, trident: function(){ return (!window.ActiveXObject) ? false : ((window.XMLHttpRequest) ? 5 : 4); }, webkit: function(){ return (navigator.taintEnabled) ? false : ((Browser.Features.xpath) ? ((Browser.Features.query) ? 525 : 420) : 419); }, gecko: function(){ return (document.getBoxObjectFor == undefined) ? false : ((document.getElementsByClassName) ? 19 : 18); } } }, Browser || {}); Browser.Platform[Browser.Platform.name] = true; Browser.detect = function(){ for (var engine in this.Engines){ var version = this.Engines[engine](); if (version){ this.Engine = {name: engine, version: version}; this.Engine[engine] = this.Engine[engine + version] = true; break; } } return {name: engine, version: version}; }; Browser.detect(); Browser.Request = function(){ return $try(function(){ return new XMLHttpRequest(); }, function(){ return new ActiveXObject('MSXML2.XMLHTTP'); }); }; Browser.Features.xhr = !!(Browser.Request()); Browser.Plugins.Flash = (function(){ var version = ($try(function(){ return navigator.plugins['Shockwave Flash'].description; }, function(){ return new ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version'); }) || '0 r0').match(/\d+/g); return {version: parseInt(version[0] || 0 + '.' + version[1] || 0), build: parseInt(version[2] || 0)}; })(); function $exec(text){ if (!text) return text; if (window.execScript){ window.execScript(text); } else { var script = document.createElement('script'); script.setAttribute('type', 'text/javascript'); script[(Browser.Engine.webkit && Browser.Engine.version < 420) ? 'innerText' : 'text'] = text; document.head.appendChild(script); document.head.removeChild(script); } return text; }; Native.UID = 1; var $uid = (Browser.Engine.trident) ? function(item){ return (item.uid || (item.uid = [Native.UID++]))[0]; } : function(item){ return item.uid || (item.uid = Native.UID++); }; var Window = new Native({ name: 'Window', legacy: (Browser.Engine.trident) ? null: window.Window, initialize: function(win){ $uid(win); if (!win.Element){ win.Element = $empty; if (Browser.Engine.webkit) win.document.createElement("iframe"); //fixes safari 2 win.Element.prototype = (Browser.Engine.webkit) ? window["[[DOMElement.prototype]]"] : {}; } win.document.window = win; return $extend(win, Window.Prototype); }, afterImplement: function(property, value){ window[property] = Window.Prototype[property] = value; } }); Window.Prototype = {$family: {name: 'window'}}; new Window(window); var Document = new Native({ name: 'Document', legacy: (Browser.Engine.trident) ? null: window.Document, initialize: function(doc){ $uid(doc); doc.head = doc.getElementsByTagName('head')[0]; doc.html = doc.getElementsByTagName('html')[0]; if (Browser.Engine.trident && Browser.Engine.version <= 4) $try(function(){ doc.execCommand("BackgroundImageCache", false, true); }); if (Browser.Engine.trident) doc.window.attachEvent('onunload', function() { doc.window.detachEvent('onunload', arguments.callee); doc.head = doc.html = doc.window = null; }); return $extend(doc, Document.Prototype); }, afterImplement: function(property, value){ document[property] = Document.Prototype[property] = value; } }); Document.Prototype = {$family: {name: 'document'}}; new Document(document); /* Script: Array.js Contains Array Prototypes like each, contains, and erase. License: MIT-style license. */ Array.implement({ every: function(fn, bind){ for (var i = 0, l = this.length; i < l; i++){ if (!fn.call(bind, this[i], i, this)) return false; } return true; }, filter: function(fn, bind){ var results = []; for (var i = 0, l = this.length; i < l; i++){ if (fn.call(bind, this[i], i, this)) results.push(this[i]); } return results; }, clean: function() { return this.filter($defined); }, indexOf: function(item, from){ var len = this.length; for (var i = (from < 0) ? Math.max(0, len + from) : from || 0; i < len; i++){ if (this[i] === item) return i; } return -1; }, map: function(fn, bind){ var results = []; for (var i = 0, l = this.length; i < l; i++) results[i] = fn.call(bind, this[i], i, this); return results; }, some: function(fn, bind){ for (var i = 0, l = this.length; i < l; i++){ if (fn.call(bind, this[i], i, this)) return true; } return false; }, associate: function(keys){ var obj = {}, length = Math.min(this.length, keys.length); for (var i = 0; i < length; i++) obj[keys[i]] = this[i]; return obj; }, link: function(object){ var result = {}; for (var i = 0, l = this.length; i < l; i++){ for (var key in object){ if (object[key](this[i])){ result[key] = this[i]; delete object[key]; break; } } } return result; }, contains: function(item, from){ return this.indexOf(item, from) != -1; }, extend: function(array){ for (var i = 0, j = array.length; i < j; i++) this.push(array[i]); return this; }, getLast: function(){ return (this.length) ? this[this.length - 1] : null; }, getRandom: function(){ return (this.length) ? this[$random(0, this.length - 1)] : null; }, include: function(item){ if (!this.contains(item)) this.push(item); return this; }, combine: function(array){ for (var i = 0, l = array.length; i < l; i++) this.include(array[i]); return this; }, erase: function(item){ for (var i = this.length; i--; i){ if (this[i] === item) this.splice(i, 1); } return this; }, empty: function(){ this.length = 0; return this; }, flatten: function(){ var array = []; for (var i = 0, l = this.length; i < l; i++){ var type = $type(this[i]); if (!type) continue; array = array.concat((type == 'array' || type == 'collection' || type == 'arguments') ? Array.flatten(this[i]) : this[i]); } return array; }, hexToRgb: function(array){ if (this.length != 3) return null; var rgb = this.map(function(value){ if (value.length == 1) value += value; return value.toInt(16); }); return (array) ? rgb : 'rgb(' + rgb + ')'; }, rgbToHex: function(array){ if (this.length < 3) return null; if (this.length == 4 && this[3] == 0 && !array) return 'transparent'; var hex = []; for (var i = 0; i < 3; i++){ var bit = (this[i] - 0).toString(16); hex.push((bit.length == 1) ? '0' + bit : bit); } return (array) ? hex : '#' + hex.join(''); } }); /* Script: Function.js Contains Function Prototypes like create, bind, pass, and delay. License: MIT-style license. */ Function.implement({ extend: function(properties){ for (var property in properties) this[property] = properties[property]; return this; }, create: function(options){ var self = this; options = options || {}; return function(event){ var args = options.arguments; args = (args != undefined) ? $splat(args) : Array.slice(arguments, (options.event) ? 1 : 0); if (options.event) args = [event || window.event].extend(args); var returns = function(){ return self.apply(options.bind || null, args); }; if (options.delay) return setTimeout(returns, options.delay); if (options.periodical) return setInterval(returns, options.periodical); if (options.attempt) return $try(returns); return returns(); }; }, run: function(args, bind){ return this.apply(bind, $splat(args)); }, pass: function(args, bind){ return this.create({bind: bind, arguments: args}); }, bind: function(bind, args){ return this.create({bind: bind, arguments: args}); }, bindWithEvent: function(bind, args){ return this.create({bind: bind, arguments: args, event: true}); }, attempt: function(args, bind){ return this.create({bind: bind, arguments: args, attempt: true})(); }, delay: function(delay, bind, args){ return this.create({bind: bind, arguments: args, delay: delay})(); }, periodical: function(periodical, bind, args){ return this.create({bind: bind, arguments: args, periodical: periodical})(); } }); /* Script: Number.js Contains Number Prototypes like limit, round, times, and ceil. License: MIT-style license. */ Number.implement({ limit: function(min, max){ return Math.min(max, Math.max(min, this)); }, round: function(precision){ precision = Math.pow(10, precision || 0); return Math.round(this * precision) / precision; }, times: function(fn, bind){ for (var i = 0; i < this; i++) fn.call(bind, i, this); }, toFloat: function(){ return parseFloat(this); }, toInt: function(base){ return parseInt(this, base || 10); } }); Number.alias('times', 'each'); (function(math){ var methods = {}; math.each(function(name){ if (!Number[name]) methods[name] = function(){ return Math[name].apply(null, [this].concat($A(arguments))); }; }); Number.implement(methods); })(['abs', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'exp', 'floor', 'log', 'max', 'min', 'pow', 'sin', 'sqrt', 'tan']); /* Script: String.js Contains String Prototypes like camelCase, capitalize, test, and toInt. License: MIT-style license. */ String.implement({ test: function(regex, params){ return ((typeof regex == 'string') ? new RegExp(regex, params) : regex).test(this); }, contains: function(string, separator){ return (separator) ? (separator + this + separator).indexOf(separator + string + separator) > -1 : this.indexOf(string) > -1; }, trim: function(){ return this.replace(/^\s+|\s+$/g, ''); }, clean: function(){ return this.replace(/\s+/g, ' ').trim(); }, camelCase: function(){ return this.replace(/-\D/g, function(match){ return match.charAt(1).toUpperCase(); }); }, hyphenate: function(){ return this.replace(/[A-Z]/g, function(match){ return ('-' + match.charAt(0).toLowerCase()); }); }, capitalize: function(){ return this.replace(/\b[a-z]/g, function(match){ return match.toUpperCase(); }); }, escapeRegExp: function(){ return this.replace(/([-.*+?^${}()|[\]\/\\])/g, '\\$1'); }, toInt: function(base){ return parseInt(this, base || 10); }, toFloat: function(){ return parseFloat(this); }, hexToRgb: function(array){ var hex = this.match(/^#?(\w{1,2})(\w{1,2})(\w{1,2})$/); return (hex) ? hex.slice(1).hexToRgb(array) : null; }, rgbToHex: function(array){ var rgb = this.match(/\d{1,3}/g); return (rgb) ? rgb.rgbToHex(array) : null; }, stripScripts: function(option){ var scripts = ''; var text = this.replace(/]*>([\s\S]*?)<\/script>/gi, function(){ scripts += arguments[1] + '\n'; return ''; }); if (option === true) $exec(scripts); else if ($type(option) == 'function') option(scripts, text); return text; }, substitute: function(object, regexp){ return this.replace(regexp || (/\\?\{([^{}]+)\}/g), function(match, name){ if (match.charAt(0) == '\\') return match.slice(1); return (object[name] != undefined) ? object[name] : ''; }); } }); /* Script: Hash.js Contains Hash Prototypes. Provides a means for overcoming the JavaScript practical impossibility of extending native Objects. License: MIT-style license. */ Hash.implement({ has: Object.prototype.hasOwnProperty, keyOf: function(value){ for (var key in this){ if (this.hasOwnProperty(key) && this[key] === value) return key; } return null; }, hasValue: function(value){ return (Hash.keyOf(this, value) !== null); }, extend: function(properties){ Hash.each(properties, function(value, key){ Hash.set(this, key, value); }, this); return this; }, combine: function(properties){ Hash.each(properties, function(value, key){ Hash.include(this, key, value); }, this); return this; }, erase: function(key){ if (this.hasOwnProperty(key)) delete this[key]; return this; }, get: function(key){ return (this.hasOwnProperty(key)) ? this[key] : null; }, set: function(key, value){ if (!this[key] || this.hasOwnProperty(key)) this[key] = value; return this; }, empty: function(){ Hash.each(this, function(value, key){ delete this[key]; }, this); return this; }, include: function(key, value){ var k = this[key]; if (k == undefined) this[key] = value; return this; }, map: function(fn, bind){ var results = new Hash; Hash.each(this, function(value, key){ results.set(key, fn.call(bind, value, key, this)); }, this); return results; }, filter: function(fn, bind){ var results = new Hash; Hash.each(this, function(value, key){ if (fn.call(bind, value, key, this)) results.set(key, value); }, this); return results; }, every: function(fn, bind){ for (var key in this){ if (this.hasOwnProperty(key) && !fn.call(bind, this[key], key)) return false; } return true; }, some: function(fn, bind){ for (var key in this){ if (this.hasOwnProperty(key) && fn.call(bind, this[key], key)) return true; } return false; }, getKeys: function(){ var keys = []; Hash.each(this, function(value, key){ keys.push(key); }); return keys; }, getValues: function(){ var values = []; Hash.each(this, function(value){ values.push(value); }); return values; }, toQueryString: function(base){ var queryString = []; Hash.each(this, function(value, key){ if (base) key = base + '[' + key + ']'; var result; switch ($type(value)){ case 'object': result = Hash.toQueryString(value, key); break; case 'array': var qs = {}; value.each(function(val, i){ qs[i] = val; }); result = Hash.toQueryString(qs, key); break; default: result = key + '=' + encodeURIComponent(value); } if (value != undefined) queryString.push(result); }); return queryString.join('&'); } }); Hash.alias({keyOf: 'indexOf', hasValue: 'contains'}); /* Script: Event.js Contains the Event Native, to make the event object completely crossbrowser. License: MIT-style license. */ var Event = new Native({ name: 'Event', initialize: function(event, win){ win = win || window; var doc = win.document; event = event || win.event; if (event.$extended) return event; this.$extended = true; var type = event.type; var target = event.target || event.srcElement; while (target && target.nodeType == 3) target = target.parentNode; if (type.test(/key/)){ var code = event.which || event.keyCode; var key = Event.Keys.keyOf(code); if (type == 'keydown'){ var fKey = code - 111; if (fKey > 0 && fKey < 13) key = 'f' + fKey; } key = key || String.fromCharCode(code).toLowerCase(); } else if (type.match(/(click|mouse|menu)/i)){ doc = (!doc.compatMode || doc.compatMode == 'CSS1Compat') ? doc.html : doc.body; var page = { x: event.pageX || event.clientX + doc.scrollLeft, y: event.pageY || event.clientY + doc.scrollTop }; var client = { x: (event.pageX) ? event.pageX - win.pageXOffset : event.clientX, y: (event.pageY) ? event.pageY - win.pageYOffset : event.clientY }; if (type.match(/DOMMouseScroll|mousewheel/)){ var wheel = (event.wheelDelta) ? event.wheelDelta / 120 : -(event.detail || 0) / 3; } var rightClick = (event.which == 3) || (event.button == 2); var related = null; if (type.match(/over|out/)){ switch (type){ case 'mouseover': related = event.relatedTarget || event.fromElement; break; case 'mouseout': related = event.relatedTarget || event.toElement; } if (!(function(){ while (related && related.nodeType == 3) related = related.parentNode; return true; }).create({attempt: Browser.Engine.gecko})()) related = false; } } return $extend(this, { event: event, type: type, page: page, client: client, rightClick: rightClick, wheel: wheel, relatedTarget: related, target: target, code: code, key: key, shift: event.shiftKey, control: event.ctrlKey, alt: event.altKey, meta: event.metaKey }); } }); Event.Keys = new Hash({ 'enter': 13, 'up': 38, 'down': 40, 'left': 37, 'right': 39, 'esc': 27, 'space': 32, 'backspace': 8, 'tab': 9, 'delete': 46 }); Event.implement({ stop: function(){ return this.stopPropagation().preventDefault(); }, stopPropagation: function(){ if (this.event.stopPropagation) this.event.stopPropagation(); else this.event.cancelBubble = true; return this; }, preventDefault: function(){ if (this.event.preventDefault) this.event.preventDefault(); else this.event.returnValue = false; return this; } }); /* Script: Class.js Contains the Class Function for easily creating, extending, and implementing reusable Classes. License: MIT-style license. */ var Class = new Native({ name: 'Class', initialize: function(properties){ properties = properties || {}; var klass = function(){ for (var key in this){ if ($type(this[key]) != 'function') this[key] = $unlink(this[key]); } this.constructor = klass; if (Class.prototyping) return this; var instance = (this.initialize) ? this.initialize.apply(this, arguments) : this; if (this.options && this.options.initialize) this.options.initialize.call(this); return instance; }; for (var mutator in Class.Mutators){ if (!properties[mutator]) continue; properties = Class.Mutators[mutator](properties, properties[mutator]); delete properties[mutator]; } $extend(klass, this); klass.constructor = Class; klass.prototype = properties; return klass; } }); Class.Mutators = { Extends: function(self, klass){ Class.prototyping = klass.prototype; var subclass = new klass; delete subclass.parent; subclass = Class.inherit(subclass, self); delete Class.prototyping; return subclass; }, Implements: function(self, klasses){ $splat(klasses).each(function(klass){ Class.prototying = klass; $extend(self, ($type(klass) == 'class') ? new klass : klass); delete Class.prototyping; }); return self; } }; Class.extend({ inherit: function(object, properties){ var caller = arguments.callee.caller; for (var key in properties){ var override = properties[key]; var previous = object[key]; var type = $type(override); if (previous && type == 'function'){ if (override != previous){ if (caller){ override.__parent = previous; object[key] = override; } else { Class.override(object, key, override); } } } else if(type == 'object'){ object[key] = $merge(previous, override); } else { object[key] = override; } } if (caller) object.parent = function(){ return arguments.callee.caller.__parent.apply(this, arguments); }; return object; }, override: function(object, name, method){ var parent = Class.prototyping; if (parent && object[name] != parent[name]) parent = null; var override = function(){ var previous = this.parent; this.parent = parent ? parent[name] : object[name]; var value = method.apply(this, arguments); this.parent = previous; return value; }; object[name] = override; } }); Class.implement({ implement: function(){ var proto = this.prototype; $each(arguments, function(properties){ Class.inherit(proto, properties); }); return this; } }); /* Script: Class.Extras.js Contains Utility Classes that can be implemented into your own Classes to ease the execution of many common tasks. License: MIT-style license. */ var Chain = new Class({ $chain: [], chain: function(){ this.$chain.extend(Array.flatten(arguments)); return this; }, callChain: function(){ return (this.$chain.length) ? this.$chain.shift().apply(this, arguments) : false; }, clearChain: function(){ this.$chain.empty(); return this; } }); var Events = new Class({ $events: {}, addEvent: function(type, fn, internal){ type = Events.removeOn(type); if (fn != $empty){ this.$events[type] = this.$events[type] || []; this.$events[type].include(fn); if (internal) fn.internal = true; } return this; }, addEvents: function(events){ for (var type in events) this.addEvent(type, events[type]); return this; }, fireEvent: function(type, args, delay){ type = Events.removeOn(type); if (!this.$events || !this.$events[type]) return this; this.$events[type].each(function(fn){ fn.create({'bind': this, 'delay': delay, 'arguments': args})(); }, this); return this; }, removeEvent: function(type, fn){ type = Events.removeOn(type); if (!this.$events[type]) return this; if (!fn.internal) this.$events[type].erase(fn); return this; }, removeEvents: function(events){ if ($type(events) == 'object'){ for (var type in events) this.removeEvent(type, events[type]); return this; } if (events) events = Events.removeOn(events); for (var type in this.$events){ if (events && events != type) continue; var fns = this.$events[type]; for (var i = fns.length; i--; i) this.removeEvent(type, fns[i]); } return this; } }); Events.removeOn = function(string){ return string.replace(/^on([A-Z])/, function(full, first) { return first.toLowerCase(); }); }; var Options = new Class({ setOptions: function(){ this.options = $merge.run([this.options].extend(arguments)); if (!this.addEvent) return this; for (var option in this.options){ if ($type(this.options[option]) != 'function' || !(/^on[A-Z]/).test(option)) continue; this.addEvent(option, this.options[option]); delete this.options[option]; } return this; } }); /* Script: Element.js One of the most important items in MooTools. Contains the dollar function, the dollars function, and an handful of cross-browser, time-saver methods to let you easily work with HTML Elements. License: MIT-style license. */ var Element = new Native({ name: 'Element', legacy: window.Element, initialize: function(tag, props){ var konstructor = Element.Constructors.get(tag); if (konstructor) return konstructor(props); if (typeof tag == 'string') return document.newElement(tag, props); return $(tag).set(props); }, afterImplement: function(key, value){ Element.Prototype[key] = value; if (Array[key]) return; Elements.implement(key, function(){ var items = [], elements = true; for (var i = 0, j = this.length; i < j; i++){ var returns = this[i][key].apply(this[i], arguments); items.push(returns); if (elements) elements = ($type(returns) == 'element'); } return (elements) ? new Elements(items) : items; }); } }); Element.Prototype = {$family: {name: 'element'}}; Element.Constructors = new Hash; var IFrame = new Native({ name: 'IFrame', generics: false, initialize: function(){ var params = Array.link(arguments, {properties: Object.type, iframe: $defined}); var props = params.properties || {}; var iframe = $(params.iframe) || false; var onload = props.onload || $empty; delete props.onload; props.id = props.name = $pick(props.id, props.name, iframe.id, iframe.name, 'IFrame_' + $time()); iframe = new Element(iframe || 'iframe', props); var onFrameLoad = function(){ var host = $try(function(){ return iframe.contentWindow.location.host; }); if (host && host == window.location.host){ var win = new Window(iframe.contentWindow); new Document(iframe.contentWindow.document); $extend(win.Element.prototype, Element.Prototype); } onload.call(iframe.contentWindow, iframe.contentWindow.document); }; (window.frames[props.id]) ? onFrameLoad() : iframe.addListener('load', onFrameLoad); return iframe; } }); var Elements = new Native({ initialize: function(elements, options){ options = $extend({ddup: true, cash: true}, options); elements = elements || []; if (options.ddup || options.cash){ var uniques = {}, returned = []; for (var i = 0, l = elements.length; i < l; i++){ var el = $.element(elements[i], !options.cash); if (options.ddup){ if (uniques[el.uid]) continue; uniques[el.uid] = true; } returned.push(el); } elements = returned; } return (options.cash) ? $extend(elements, this) : elements; } }); Elements.implement({ filter: function(filter, bind){ if (!filter) return this; return new Elements(Array.filter(this, (typeof filter == 'string') ? function(item){ return item.match(filter); } : filter, bind)); } }); Document.implement({ newElement: function(tag, props){ if (Browser.Engine.trident && props){ ['name', 'type', 'checked'].each(function(attribute){ if (!props[attribute]) return; tag += ' ' + attribute + '="' + props[attribute] + '"'; if (attribute != 'checked') delete props[attribute]; }); tag = '<' + tag + '>'; } return $.element(this.createElement(tag)).set(props); }, newTextNode: function(text){ return this.createTextNode(text); }, getDocument: function(){ return this; }, getWindow: function(){ return this.window; } }); Window.implement({ $: function(el, nocash){ if (el && el.$family && el.uid) return el; var type = $type(el); return ($[type]) ? $[type](el, nocash, this.document) : null; }, $$: function(selector){ if (arguments.length == 1 && typeof selector == 'string') return this.document.getElements(selector); var elements = []; var args = Array.flatten(arguments); for (var i = 0, l = args.length; i < l; i++){ var item = args[i]; switch ($type(item)){ case 'element': elements.push(item); break; case 'string': elements.extend(this.document.getElements(item, true)); } } return new Elements(elements); }, getDocument: function(){ return this.document; }, getWindow: function(){ return this; } }); $.string = function(id, nocash, doc){ id = doc.getElementById(id); return (id) ? $.element(id, nocash) : null; }; $.element = function(el, nocash){ $uid(el); if (!nocash && !el.$family && !(/^object|embed$/i).test(el.tagName)){ var proto = Element.Prototype; for (var p in proto) el[p] = proto[p]; }; return el; }; $.object = function(obj, nocash, doc){ if (obj.toElement) return $.element(obj.toElement(doc), nocash); return null; }; $.textnode = $.whitespace = $.window = $.document = $arguments(0); Native.implement([Element, Document], { getElement: function(selector, nocash){ return $(this.getElements(selector, true)[0] || null, nocash); }, getElements: function(tags, nocash){ tags = tags.split(','); var elements = []; var ddup = (tags.length > 1); tags.each(function(tag){ var partial = this.getElementsByTagName(tag.trim()); (ddup) ? elements.extend(partial) : elements = partial; }, this); return new Elements(elements, {ddup: ddup, cash: !nocash}); } }); (function(){ var collected = {}, storage = {}; var props = {input: 'checked', option: 'selected', textarea: (Browser.Engine.webkit && Browser.Engine.version < 420) ? 'innerHTML' : 'value'}; var get = function(uid){ return (storage[uid] || (storage[uid] = {})); }; var clean = function(item, retain){ if (!item) return; var uid = item.uid; if (Browser.Engine.trident){ if (item.clearAttributes){ var clone = retain && item.cloneNode(false); item.clearAttributes(); if (clone) item.mergeAttributes(clone); } else if (item.removeEvents){ item.removeEvents(); } if ((/object/i).test(item.tagName)){ for (var p in item){ if (typeof item[p] == 'function') item[p] = $empty; } Element.dispose(item); } } if (!uid) return; collected[uid] = storage[uid] = null; }; var purge = function(){ Hash.each(collected, clean); if (Browser.Engine.trident) $A(document.getElementsByTagName('object')).each(clean); if (window.CollectGarbage) CollectGarbage(); collected = storage = null; }; var walk = function(element, walk, start, match, all, nocash){ var el = element[start || walk]; var elements = []; while (el){ if (el.nodeType == 1 && (!match || Element.match(el, match))){ if (!all) return $(el, nocash); elements.push(el); } el = el[walk]; } return (all) ? new Elements(elements, {ddup: false, cash: !nocash}) : null; }; var attributes = { 'html': 'innerHTML', 'class': 'className', 'for': 'htmlFor', 'text': (Browser.Engine.trident || (Browser.Engine.webkit && Browser.Engine.version < 420)) ? 'innerText' : 'textContent' }; var bools = ['compact', 'nowrap', 'ismap', 'declare', 'noshade', 'checked', 'disabled', 'readonly', 'multiple', 'selected', 'noresize', 'defer']; var camels = ['value', 'accessKey', 'cellPadding', 'cellSpacing', 'colSpan', 'frameBorder', 'maxLength', 'readOnly', 'rowSpan', 'tabIndex', 'useMap']; Hash.extend(attributes, bools.associate(bools)); Hash.extend(attributes, camels.associate(camels.map(String.toLowerCase))); var inserters = { before: function(context, element){ if (element.parentNode) element.parentNode.insertBefore(context, element); }, after: function(context, element){ if (!element.parentNode) return; var next = element.nextSibling; (next) ? element.parentNode.insertBefore(context, next) : element.parentNode.appendChild(context); }, bottom: function(context, element){ element.appendChild(context); }, top: function(context, element){ var first = element.firstChild; (first) ? element.insertBefore(context, first) : element.appendChild(context); } }; inserters.inside = inserters.bottom; Hash.each(inserters, function(inserter, where){ where = where.capitalize(); Element.implement('inject' + where, function(el){ inserter(this, $(el, true)); return this; }); Element.implement('grab' + where, function(el){ inserter($(el, true), this); return this; }); }); Element.implement({ set: function(prop, value){ switch ($type(prop)){ case 'object': for (var p in prop) this.set(p, prop[p]); break; case 'string': var property = Element.Properties.get(prop); (property && property.set) ? property.set.apply(this, Array.slice(arguments, 1)) : this.setProperty(prop, value); } return this; }, get: function(prop){ var property = Element.Properties.get(prop); return (property && property.get) ? property.get.apply(this, Array.slice(arguments, 1)) : this.getProperty(prop); }, erase: function(prop){ var property = Element.Properties.get(prop); (property && property.erase) ? property.erase.apply(this) : this.removeProperty(prop); return this; }, setProperty: function(attribute, value){ var key = attributes[attribute]; if (value == undefined) return this.removeProperty(attribute); if (key && bools[attribute]) value = !!value; (key) ? this[key] = value : this.setAttribute(attribute, '' + value); return this; }, setProperties: function(attributes){ for (var attribute in attributes) this.setProperty(attribute, attributes[attribute]); return this; }, getProperty: function(attribute){ var key = attributes[attribute]; var value = (key) ? this[key] : this.getAttribute(attribute, 2); return (bools[attribute]) ? !!value : (key) ? value : value || null; }, getProperties: function(){ var args = $A(arguments); return args.map(this.getProperty, this).associate(args); }, removeProperty: function(attribute){ var key = attributes[attribute]; (key) ? this[key] = (key && bools[attribute]) ? false : '' : this.removeAttribute(attribute); return this; }, removeProperties: function(){ Array.each(arguments, this.removeProperty, this); return this; }, hasClass: function(className){ return this.className.contains(className, ' '); }, addClass: function(className){ if (!this.hasClass(className)) this.className = (this.className + ' ' + className).clean(); return this; }, removeClass: function(className){ this.className = this.className.replace(new RegExp('(^|\\s)' + className + '(?:\\s|$)'), '$1'); return this; }, toggleClass: function(className){ return this.hasClass(className) ? this.removeClass(className) : this.addClass(className); }, adopt: function(){ Array.flatten(arguments).each(function(element){ element = $(element, true); if (element) this.appendChild(element); }, this); return this; }, appendText: function(text, where){ return this.grab(this.getDocument().newTextNode(text), where); }, grab: function(el, where){ inserters[where || 'bottom']($(el, true), this); return this; }, inject: function(el, where){ inserters[where || 'bottom'](this, $(el, true)); return this; }, replaces: function(el){ el = $(el, true); el.parentNode.replaceChild(this, el); return this; }, wraps: function(el, where){ el = $(el, true); return this.replaces(el).grab(el, where); }, getPrevious: function(match, nocash){ return walk(this, 'previousSibling', null, match, false, nocash); }, getAllPrevious: function(match, nocash){ return walk(this, 'previousSibling', null, match, true, nocash); }, getNext: function(match, nocash){ return walk(this, 'nextSibling', null, match, false, nocash); }, getAllNext: function(match, nocash){ return walk(this, 'nextSibling', null, match, true, nocash); }, getFirst: function(match, nocash){ return walk(this, 'nextSibling', 'firstChild', match, false, nocash); }, getLast: function(match, nocash){ return walk(this, 'previousSibling', 'lastChild', match, false, nocash); }, getParent: function(match, nocash){ return walk(this, 'parentNode', null, match, false, nocash); }, getParents: function(match, nocash){ return walk(this, 'parentNode', null, match, true, nocash); }, getChildren: function(match, nocash){ return walk(this, 'nextSibling', 'firstChild', match, true, nocash); }, getWindow: function(){ return this.ownerDocument.window; }, getDocument: function(){ return this.ownerDocument; }, getElementById: function(id, nocash){ var el = this.ownerDocument.getElementById(id); if (!el) return null; for (var parent = el.parentNode; parent != this; parent = parent.parentNode){ if (!parent) return null; } return $.element(el, nocash); }, getSelected: function(){ return new Elements($A(this.options).filter(function(option){ return option.selected; })); }, getComputedStyle: function(property){ if (this.currentStyle) return this.currentStyle[property.camelCase()]; var computed = this.getDocument().defaultView.getComputedStyle(this, null); return (computed) ? computed.getPropertyValue([property.hyphenate()]) : null; }, toQueryString: function(){ var queryString = []; this.getElements('input, select, textarea', true).each(function(el){ if (!el.name || el.disabled) return; var value = (el.tagName.toLowerCase() == 'select') ? Element.getSelected(el).map(function(opt){ return opt.value; }) : ((el.type == 'radio' || el.type == 'checkbox') && !el.checked) ? null : el.value; $splat(value).each(function(val){ if (typeof val != 'undefined') queryString.push(el.name + '=' + encodeURIComponent(val)); }); }); return queryString.join('&'); }, clone: function(contents, keepid){ contents = contents !== false; var clone = this.cloneNode(contents); var clean = function(node, element){ if (!keepid) node.removeAttribute('id'); if (Browser.Engine.trident){ node.clearAttributes(); node.mergeAttributes(element); node.removeAttribute('uid'); if (node.options){ var no = node.options, eo = element.options; for (var j = no.length; j--;) no[j].selected = eo[j].selected; } } var prop = props[element.tagName.toLowerCase()]; if (prop && element[prop]) node[prop] = element[prop]; }; if (contents){ var ce = clone.getElementsByTagName('*'), te = this.getElementsByTagName('*'); for (var i = ce.length; i--;) clean(ce[i], te[i]); } clean(clone, this); return $(clone); }, destroy: function(){ Element.empty(this); Element.dispose(this); clean(this, true); return null; }, empty: function(){ $A(this.childNodes).each(function(node){ Element.destroy(node); }); return this; }, dispose: function(){ return (this.parentNode) ? this.parentNode.removeChild(this) : this; }, hasChild: function(el){ el = $(el, true); if (!el) return false; if (Browser.Engine.webkit && Browser.Engine.version < 420) return $A(this.getElementsByTagName(el.tagName)).contains(el); return (this.contains) ? (this != el && this.contains(el)) : !!(this.compareDocumentPosition(el) & 16); }, match: function(tag){ return (!tag || (tag == this) || (Element.get(this, 'tag') == tag)); } }); Native.implement([Element, Window, Document], { addListener: function(type, fn){ if (type == 'unload'){ var old = fn, self = this; fn = function(){ self.removeListener('unload', fn); old(); }; } else { collected[this.uid] = this; } if (this.addEventListener) this.addEventListener(type, fn, false); else this.attachEvent('on' + type, fn); return this; }, removeListener: function(type, fn){ if (this.removeEventListener) this.removeEventListener(type, fn, false); else this.detachEvent('on' + type, fn); return this; }, retrieve: function(property, dflt){ var storage = get(this.uid), prop = storage[property]; if (dflt != undefined && prop == undefined) prop = storage[property] = dflt; return $pick(prop); }, store: function(property, value){ var storage = get(this.uid); storage[property] = value; return this; }, eliminate: function(property){ var storage = get(this.uid); delete storage[property]; return this; } }); window.addListener('unload', purge); })(); Element.Properties = new Hash; Element.Properties.style = { set: function(style){ this.style.cssText = style; }, get: function(){ return this.style.cssText; }, erase: function(){ this.style.cssText = ''; } }; Element.Properties.tag = { get: function(){ return this.tagName.toLowerCase(); } }; Element.Properties.html = (function(){ var wrapper = document.createElement('div'); var translations = { table: [1, '', '
'], select: [1, ''], tbody: [2, '', '
'], tr: [3, '', '
'] }; translations.thead = translations.tfoot = translations.tbody; var html = { set: function(){ var html = Array.flatten(arguments).join(''); var wrap = Browser.Engine.trident && translations[this.get('tag')]; if (wrap){ var first = wrapper; first.innerHTML = wrap[1] + html + wrap[2]; for (var i = wrap[0]; i--;) first = first.firstChild; this.empty().adopt(first.childNodes); } else { this.innerHTML = html; } } }; html.erase = html.set; return html; })(); if (Browser.Engine.webkit && Browser.Engine.version < 420) Element.Properties.text = { get: function(){ if (this.innerText) return this.innerText; var temp = this.ownerDocument.newElement('div', {html: this.innerHTML}).inject(this.ownerDocument.body); var text = temp.innerText; temp.destroy(); return text; } }; /* Script: Element.Event.js Contains Element methods for dealing with events, and custom Events. License: MIT-style license. */ Element.Properties.events = {set: function(events){ this.addEvents(events); }}; Native.implement([Element, Window, Document], { addEvent: function(type, fn){ var events = this.retrieve('events', {}); events[type] = events[type] || {'keys': [], 'values': []}; if (events[type].keys.contains(fn)) return this; events[type].keys.push(fn); var realType = type, custom = Element.Events.get(type), condition = fn, self = this; if (custom){ if (custom.onAdd) custom.onAdd.call(this, fn); if (custom.condition){ condition = function(event){ if (custom.condition.call(this, event)) return fn.call(this, event); return true; }; } realType = custom.base || realType; } var defn = function(){ return fn.call(self); }; var nativeEvent = Element.NativeEvents[realType]; if (nativeEvent){ if (nativeEvent == 2){ defn = function(event){ event = new Event(event, self.getWindow()); if (condition.call(self, event) === false) event.stop(); }; } this.addListener(realType, defn); } events[type].values.push(defn); return this; }, removeEvent: function(type, fn){ var events = this.retrieve('events'); if (!events || !events[type]) return this; var pos = events[type].keys.indexOf(fn); if (pos == -1) return this; events[type].keys.splice(pos, 1); var value = events[type].values.splice(pos, 1)[0]; var custom = Element.Events.get(type); if (custom){ if (custom.onRemove) custom.onRemove.call(this, fn); type = custom.base || type; } return (Element.NativeEvents[type]) ? this.removeListener(type, value) : this; }, addEvents: function(events){ for (var event in events) this.addEvent(event, events[event]); return this; }, removeEvents: function(events){ if ($type(events) == 'object'){ for (var type in events) this.removeEvent(type, events[type]); return this; } var attached = this.retrieve('events'); if (!attached) return this; if (!events){ for (var type in attached) this.removeEvents(type); this.eliminate('events'); } else if (attached[events]){ while (attached[events].keys[0]) this.removeEvent(events, attached[events].keys[0]); attached[events] = null; } return this; }, fireEvent: function(type, args, delay){ var events = this.retrieve('events'); if (!events || !events[type]) return this; events[type].keys.each(function(fn){ fn.create({'bind': this, 'delay': delay, 'arguments': args})(); }, this); return this; }, cloneEvents: function(from, type){ from = $(from); var fevents = from.retrieve('events'); if (!fevents) return this; if (!type){ for (var evType in fevents) this.cloneEvents(from, evType); } else if (fevents[type]){ fevents[type].keys.each(function(fn){ this.addEvent(type, fn); }, this); } return this; } }); Element.NativeEvents = { click: 2, dblclick: 2, mouseup: 2, mousedown: 2, contextmenu: 2, //mouse buttons mousewheel: 2, DOMMouseScroll: 2, //mouse wheel mouseover: 2, mouseout: 2, mousemove: 2, selectstart: 2, selectend: 2, //mouse movement keydown: 2, keypress: 2, keyup: 2, //keyboard focus: 2, blur: 2, change: 2, reset: 2, select: 2, submit: 2, //form elements load: 1, unload: 1, beforeunload: 2, resize: 1, move: 1, DOMContentLoaded: 1, readystatechange: 1, //window error: 1, abort: 1, scroll: 1 //misc }; (function(){ var $check = function(event){ var related = event.relatedTarget; if (related == undefined) return true; if (related === false) return false; return ($type(this) != 'document' && related != this && related.prefix != 'xul' && !this.hasChild(related)); }; Element.Events = new Hash({ mouseenter: { base: 'mouseover', condition: $check }, mouseleave: { base: 'mouseout', condition: $check }, mousewheel: { base: (Browser.Engine.gecko) ? 'DOMMouseScroll' : 'mousewheel' } }); })(); /* Script: Element.Style.js Contains methods for interacting with the styles of Elements in a fashionable way. License: MIT-style license. */ Element.Properties.styles = {set: function(styles){ this.setStyles(styles); }}; Element.Properties.opacity = { set: function(opacity, novisibility){ if (!novisibility){ if (opacity == 0){ if (this.style.visibility != 'hidden') this.style.visibility = 'hidden'; } else { if (this.style.visibility != 'visible') this.style.visibility = 'visible'; } } if (!this.currentStyle || !this.currentStyle.hasLayout) this.style.zoom = 1; if (Browser.Engine.trident) this.style.filter = (opacity == 1) ? '' : 'alpha(opacity=' + opacity * 100 + ')'; this.style.opacity = opacity; this.store('opacity', opacity); }, get: function(){ return this.retrieve('opacity', 1); } }; Element.implement({ setOpacity: function(value){ return this.set('opacity', value, true); }, getOpacity: function(){ return this.get('opacity'); }, setStyle: function(property, value){ switch (property){ case 'opacity': return this.set('opacity', parseFloat(value)); case 'float': property = (Browser.Engine.trident) ? 'styleFloat' : 'cssFloat'; } property = property.camelCase(); if ($type(value) != 'string'){ var map = (Element.Styles.get(property) || '@').split(' '); value = $splat(value).map(function(val, i){ if (!map[i]) return ''; return ($type(val) == 'number') ? map[i].replace('@', Math.round(val)) : val; }).join(' '); } else if (value == String(Number(value))){ value = Math.round(value); } this.style[property] = value; return this; }, getStyle: function(property){ switch (property){ case 'opacity': return this.get('opacity'); case 'float': property = (Browser.Engine.trident) ? 'styleFloat' : 'cssFloat'; } property = property.camelCase(); var result = this.style[property]; if (!$chk(result)){ result = []; for (var style in Element.ShortStyles){ if (property != style) continue; for (var s in Element.ShortStyles[style]) result.push(this.getStyle(s)); return result.join(' '); } result = this.getComputedStyle(property); } if (result){ result = String(result); var color = result.match(/rgba?\([\d\s,]+\)/); if (color) result = result.replace(color[0], color[0].rgbToHex()); } if (Browser.Engine.presto || (Browser.Engine.trident && !$chk(parseInt(result)))){ if (property.test(/^(height|width)$/)){ var values = (property == 'width') ? ['left', 'right'] : ['top', 'bottom'], size = 0; values.each(function(value){ size += this.getStyle('border-' + value + '-width').toInt() + this.getStyle('padding-' + value).toInt(); }, this); return this['offset' + property.capitalize()] - size + 'px'; } if ((Browser.Engine.presto) && String(result).test('px')) return result; if (property.test(/(border(.+)Width|margin|padding)/)) return '0px'; } return result; }, setStyles: function(styles){ for (var style in styles) this.setStyle(style, styles[style]); return this; }, getStyles: function(){ var result = {}; Array.each(arguments, function(key){ result[key] = this.getStyle(key); }, this); return result; } }); Element.Styles = new Hash({ left: '@px', top: '@px', bottom: '@px', right: '@px', width: '@px', height: '@px', maxWidth: '@px', maxHeight: '@px', minWidth: '@px', minHeight: '@px', backgroundColor: 'rgb(@, @, @)', backgroundPosition: '@px @px', color: 'rgb(@, @, @)', fontSize: '@px', letterSpacing: '@px', lineHeight: '@px', clip: 'rect(@px @px @px @px)', margin: '@px @px @px @px', padding: '@px @px @px @px', border: '@px @ rgb(@, @, @) @px @ rgb(@, @, @) @px @ rgb(@, @, @)', borderWidth: '@px @px @px @px', borderStyle: '@ @ @ @', borderColor: 'rgb(@, @, @) rgb(@, @, @) rgb(@, @, @) rgb(@, @, @)', zIndex: '@', 'zoom': '@', fontWeight: '@', textIndent: '@px', opacity: '@' }); Element.ShortStyles = {margin: {}, padding: {}, border: {}, borderWidth: {}, borderStyle: {}, borderColor: {}}; ['Top', 'Right', 'Bottom', 'Left'].each(function(direction){ var Short = Element.ShortStyles; var All = Element.Styles; ['margin', 'padding'].each(function(style){ var sd = style + direction; Short[style][sd] = All[sd] = '@px'; }); var bd = 'border' + direction; Short.border[bd] = All[bd] = '@px @ rgb(@, @, @)'; var bdw = bd + 'Width', bds = bd + 'Style', bdc = bd + 'Color'; Short[bd] = {}; Short.borderWidth[bdw] = Short[bd][bdw] = All[bdw] = '@px'; Short.borderStyle[bds] = Short[bd][bds] = All[bds] = '@'; Short.borderColor[bdc] = Short[bd][bdc] = All[bdc] = 'rgb(@, @, @)'; }); /* Script: Element.Dimensions.js Contains methods to work with size, scroll, or positioning of Elements and the window object. License: MIT-style license. Credits: - Element positioning based on the [qooxdoo](http://qooxdoo.org/) code and smart browser fixes, [LGPL License](http://www.gnu.org/licenses/lgpl.html). - Viewport dimensions based on [YUI](http://developer.yahoo.com/yui/) code, [BSD License](http://developer.yahoo.com/yui/license.html). */ (function(){ Element.implement({ scrollTo: function(x, y){ if (isBody(this)){ this.getWindow().scrollTo(x, y); } else { this.scrollLeft = x; this.scrollTop = y; } return this; }, getSize: function(){ if (isBody(this)) return this.getWindow().getSize(); return {x: this.offsetWidth, y: this.offsetHeight}; }, getScrollSize: function(){ if (isBody(this)) return this.getWindow().getScrollSize(); return {x: this.scrollWidth, y: this.scrollHeight}; }, getScroll: function(){ if (isBody(this)) return this.getWindow().getScroll(); return {x: this.scrollLeft, y: this.scrollTop}; }, getScrolls: function(){ var element = this, position = {x: 0, y: 0}; while (element && !isBody(element)){ position.x += element.scrollLeft; position.y += element.scrollTop; element = element.parentNode; } return position; }, getOffsetParent: function(){ var element = this; if (isBody(element)) return null; if (!Browser.Engine.trident) return element.offsetParent; while ((element = element.parentNode) && !isBody(element)){ if (styleString(element, 'position') != 'static') return element; } return null; }, getOffsets: function(){ if (Browser.Engine.trident){ var bound = this.getBoundingClientRect(), html = this.getDocument().documentElement; return { x: bound.left + html.scrollLeft - html.clientLeft, y: bound.top + html.scrollTop - html.clientTop }; } var element = this, position = {x: 0, y: 0}; if (isBody(this)) return position; while (element && !isBody(element)){ position.x += element.offsetLeft; position.y += element.offsetTop; if (Browser.Engine.gecko){ if (!borderBox(element)){ position.x += leftBorder(element); position.y += topBorder(element); } var parent = element.parentNode; if (parent && styleString(parent, 'overflow') != 'visible'){ position.x += leftBorder(parent); position.y += topBorder(parent); } } else if (element != this && Browser.Engine.webkit){ position.x += leftBorder(element); position.y += topBorder(element); } element = element.offsetParent; } if (Browser.Engine.gecko && !borderBox(this)){ position.x -= leftBorder(this); position.y -= topBorder(this); } return position; }, getPosition: function(relative){ if (isBody(this)) return {x: 0, y: 0}; var offset = this.getOffsets(), scroll = this.getScrolls(); var position = {x: offset.x - scroll.x, y: offset.y - scroll.y}; var relativePosition = (relative && (relative = $(relative))) ? relative.getPosition() : {x: 0, y: 0}; return {x: position.x - relativePosition.x, y: position.y - relativePosition.y}; }, getCoordinates: function(element){ if (isBody(this)) return this.getWindow().getCoordinates(); var position = this.getPosition(element), size = this.getSize(); var obj = {left: position.x, top: position.y, width: size.x, height: size.y}; obj.right = obj.left + obj.width; obj.bottom = obj.top + obj.height; return obj; }, computePosition: function(obj){ return {left: obj.x - styleNumber(this, 'margin-left'), top: obj.y - styleNumber(this, 'margin-top')}; }, position: function(obj){ return this.setStyles(this.computePosition(obj)); } }); Native.implement([Document, Window], { getSize: function(){ var win = this.getWindow(); if (Browser.Engine.presto || Browser.Engine.webkit) return {x: win.innerWidth, y: win.innerHeight}; var doc = getCompatElement(this); return {x: doc.clientWidth, y: doc.clientHeight}; }, getScroll: function(){ var win = this.getWindow(); var doc = getCompatElement(this); return {x: win.pageXOffset || doc.scrollLeft, y: win.pageYOffset || doc.scrollTop}; }, getScrollSize: function(){ var doc = getCompatElement(this); var min = this.getSize(); return {x: Math.max(doc.scrollWidth, min.x), y: Math.max(doc.scrollHeight, min.y)}; }, getPosition: function(){ return {x: 0, y: 0}; }, getCoordinates: function(){ var size = this.getSize(); return {top: 0, left: 0, bottom: size.y, right: size.x, height: size.y, width: size.x}; } }); // private methods var styleString = Element.getComputedStyle; function styleNumber(element, style){ return styleString(element, style).toInt() || 0; }; function borderBox(element){ return styleString(element, '-moz-box-sizing') == 'border-box'; }; function topBorder(element){ return styleNumber(element, 'border-top-width'); }; function leftBorder(element){ return styleNumber(element, 'border-left-width'); }; function isBody(element){ return (/^(?:body|html)$/i).test(element.tagName); }; function getCompatElement(element){ var doc = element.getDocument(); return (!doc.compatMode || doc.compatMode == 'CSS1Compat') ? doc.html : doc.body; }; })(); //aliases Native.implement([Window, Document, Element], { getHeight: function(){ return this.getSize().y; }, getWidth: function(){ return this.getSize().x; }, getScrollTop: function(){ return this.getScroll().y; }, getScrollLeft: function(){ return this.getScroll().x; }, getScrollHeight: function(){ return this.getScrollSize().y; }, getScrollWidth: function(){ return this.getScrollSize().x; }, getTop: function(){ return this.getPosition().y; }, getLeft: function(){ return this.getPosition().x; } }); /* Script: Selectors.js Adds advanced CSS Querying capabilities for targeting elements. Also includes pseudoselectors support. License: MIT-style license. */ Native.implement([Document, Element], { getElements: function(expression, nocash){ expression = expression.split(','); var items, local = {}; for (var i = 0, l = expression.length; i < l; i++){ var selector = expression[i], elements = Selectors.Utils.search(this, selector, local); if (i != 0 && elements.item) elements = $A(elements); items = (i == 0) ? elements : (items.item) ? $A(items).concat(elements) : items.concat(elements); } return new Elements(items, {ddup: (expression.length > 1), cash: !nocash}); } }); Element.implement({ match: function(selector){ if (!selector || (selector == this)) return true; var tagid = Selectors.Utils.parseTagAndID(selector); var tag = tagid[0], id = tagid[1]; if (!Selectors.Filters.byID(this, id) || !Selectors.Filters.byTag(this, tag)) return false; var parsed = Selectors.Utils.parseSelector(selector); return (parsed) ? Selectors.Utils.filter(this, parsed, {}) : true; } }); var Selectors = {Cache: {nth: {}, parsed: {}}}; Selectors.RegExps = { id: (/#([\w-]+)/), tag: (/^(\w+|\*)/), quick: (/^(\w+|\*)$/), splitter: (/\s*([+>~\s])\s*([a-zA-Z#.*:\[])/g), combined: (/\.([\w-]+)|\[(\w+)(?:([!*^$~|]?=)(["']?)([^\4]*?)\4)?\]|:([\w-]+)(?:\(["']?(.*?)?["']?\)|$)/g) }; Selectors.Utils = { chk: function(item, uniques){ if (!uniques) return true; var uid = $uid(item); if (!uniques[uid]) return uniques[uid] = true; return false; }, parseNthArgument: function(argument){ if (Selectors.Cache.nth[argument]) return Selectors.Cache.nth[argument]; var parsed = argument.match(/^([+-]?\d*)?([a-z]+)?([+-]?\d*)?$/); if (!parsed) return false; var inta = parseInt(parsed[1]); var a = (inta || inta === 0) ? inta : 1; var special = parsed[2] || false; var b = parseInt(parsed[3]) || 0; if (a != 0){ b--; while (b < 1) b += a; while (b >= a) b -= a; } else { a = b; special = 'index'; } switch (special){ case 'n': parsed = {a: a, b: b, special: 'n'}; break; case 'odd': parsed = {a: 2, b: 0, special: 'n'}; break; case 'even': parsed = {a: 2, b: 1, special: 'n'}; break; case 'first': parsed = {a: 0, special: 'index'}; break; case 'last': parsed = {special: 'last-child'}; break; case 'only': parsed = {special: 'only-child'}; break; default: parsed = {a: (a - 1), special: 'index'}; } return Selectors.Cache.nth[argument] = parsed; }, parseSelector: function(selector){ if (Selectors.Cache.parsed[selector]) return Selectors.Cache.parsed[selector]; var m, parsed = {classes: [], pseudos: [], attributes: []}; while ((m = Selectors.RegExps.combined.exec(selector))){ var cn = m[1], an = m[2], ao = m[3], av = m[5], pn = m[6], pa = m[7]; if (cn){ parsed.classes.push(cn); } else if (pn){ var parser = Selectors.Pseudo.get(pn); if (parser) parsed.pseudos.push({parser: parser, argument: pa}); else parsed.attributes.push({name: pn, operator: '=', value: pa}); } else if (an){ parsed.attributes.push({name: an, operator: ao, value: av}); } } if (!parsed.classes.length) delete parsed.classes; if (!parsed.attributes.length) delete parsed.attributes; if (!parsed.pseudos.length) delete parsed.pseudos; if (!parsed.classes && !parsed.attributes && !parsed.pseudos) parsed = null; return Selectors.Cache.parsed[selector] = parsed; }, parseTagAndID: function(selector){ var tag = selector.match(Selectors.RegExps.tag); var id = selector.match(Selectors.RegExps.id); return [(tag) ? tag[1] : '*', (id) ? id[1] : false]; }, filter: function(item, parsed, local){ var i; if (parsed.classes){ for (i = parsed.classes.length; i--; i){ var cn = parsed.classes[i]; if (!Selectors.Filters.byClass(item, cn)) return false; } } if (parsed.attributes){ for (i = parsed.attributes.length; i--; i){ var att = parsed.attributes[i]; if (!Selectors.Filters.byAttribute(item, att.name, att.operator, att.value)) return false; } } if (parsed.pseudos){ for (i = parsed.pseudos.length; i--; i){ var psd = parsed.pseudos[i]; if (!Selectors.Filters.byPseudo(item, psd.parser, psd.argument, local)) return false; } } return true; }, getByTagAndID: function(ctx, tag, id){ if (id){ var item = (ctx.getElementById) ? ctx.getElementById(id, true) : Element.getElementById(ctx, id, true); return (item && Selectors.Filters.byTag(item, tag)) ? [item] : []; } else { return ctx.getElementsByTagName(tag); } }, search: function(self, expression, local){ var splitters = []; var selectors = expression.trim().replace(Selectors.RegExps.splitter, function(m0, m1, m2){ splitters.push(m1); return ':)' + m2; }).split(':)'); var items, filtered, item; for (var i = 0, l = selectors.length; i < l; i++){ var selector = selectors[i]; if (i == 0 && Selectors.RegExps.quick.test(selector)){ items = self.getElementsByTagName(selector); continue; } var splitter = splitters[i - 1]; var tagid = Selectors.Utils.parseTagAndID(selector); var tag = tagid[0], id = tagid[1]; if (i == 0){ items = Selectors.Utils.getByTagAndID(self, tag, id); } else { var uniques = {}, found = []; for (var j = 0, k = items.length; j < k; j++) found = Selectors.Getters[splitter](found, items[j], tag, id, uniques); items = found; } var parsed = Selectors.Utils.parseSelector(selector); if (parsed){ filtered = []; for (var m = 0, n = items.length; m < n; m++){ item = items[m]; if (Selectors.Utils.filter(item, parsed, local)) filtered.push(item); } items = filtered; } } return items; } }; Selectors.Getters = { ' ': function(found, self, tag, id, uniques){ var items = Selectors.Utils.getByTagAndID(self, tag, id); for (var i = 0, l = items.length; i < l; i++){ var item = items[i]; if (Selectors.Utils.chk(item, uniques)) found.push(item); } return found; }, '>': function(found, self, tag, id, uniques){ var children = Selectors.Utils.getByTagAndID(self, tag, id); for (var i = 0, l = children.length; i < l; i++){ var child = children[i]; if (child.parentNode == self && Selectors.Utils.chk(child, uniques)) found.push(child); } return found; }, '+': function(found, self, tag, id, uniques){ while ((self = self.nextSibling)){ if (self.nodeType == 1){ if (Selectors.Utils.chk(self, uniques) && Selectors.Filters.byTag(self, tag) && Selectors.Filters.byID(self, id)) found.push(self); break; } } return found; }, '~': function(found, self, tag, id, uniques){ while ((self = self.nextSibling)){ if (self.nodeType == 1){ if (!Selectors.Utils.chk(self, uniques)) break; if (Selectors.Filters.byTag(self, tag) && Selectors.Filters.byID(self, id)) found.push(self); } } return found; } }; Selectors.Filters = { byTag: function(self, tag){ return (tag == '*' || (self.tagName && self.tagName.toLowerCase() == tag)); }, byID: function(self, id){ return (!id || (self.id && self.id == id)); }, byClass: function(self, klass){ return (self.className && self.className.contains(klass, ' ')); }, byPseudo: function(self, parser, argument, local){ return parser.call(self, argument, local); }, byAttribute: function(self, name, operator, value){ var result = Element.prototype.getProperty.call(self, name); if (!result) return (operator == '!='); if (!operator || value == undefined) return true; switch (operator){ case '=': return (result == value); case '*=': return (result.contains(value)); case '^=': return (result.substr(0, value.length) == value); case '$=': return (result.substr(result.length - value.length) == value); case '!=': return (result != value); case '~=': return result.contains(value, ' '); case '|=': return result.contains(value, '-'); } return false; } }; Selectors.Pseudo = new Hash({ // w3c pseudo selectors checked: function(){ return this.checked; }, empty: function(){ return !(this.innerText || this.textContent || '').length; }, not: function(selector){ return !Element.match(this, selector); }, contains: function(text){ return (this.innerText || this.textContent || '').contains(text); }, 'first-child': function(){ return Selectors.Pseudo.index.call(this, 0); }, 'last-child': function(){ var element = this; while ((element = element.nextSibling)){ if (element.nodeType == 1) return false; } return true; }, 'only-child': function(){ var prev = this; while ((prev = prev.previousSibling)){ if (prev.nodeType == 1) return false; } var next = this; while ((next = next.nextSibling)){ if (next.nodeType == 1) return false; } return true; }, 'nth-child': function(argument, local){ argument = (argument == undefined) ? 'n' : argument; var parsed = Selectors.Utils.parseNthArgument(argument); if (parsed.special != 'n') return Selectors.Pseudo[parsed.special].call(this, parsed.a, local); var count = 0; local.positions = local.positions || {}; var uid = $uid(this); if (!local.positions[uid]){ var self = this; while ((self = self.previousSibling)){ if (self.nodeType != 1) continue; count ++; var position = local.positions[$uid(self)]; if (position != undefined){ count = position + count; break; } } local.positions[uid] = count; } return (local.positions[uid] % parsed.a == parsed.b); }, // custom pseudo selectors index: function(index){ var element = this, count = 0; while ((element = element.previousSibling)){ if (element.nodeType == 1 && ++count > index) return false; } return (count == index); }, even: function(argument, local){ return Selectors.Pseudo['nth-child'].call(this, '2n+1', local); }, odd: function(argument, local){ return Selectors.Pseudo['nth-child'].call(this, '2n', local); } }); /* Script: Domready.js Contains the domready custom event. License: MIT-style license. */ Element.Events.domready = { onAdd: function(fn){ if (Browser.loaded) fn.call(this); } }; (function(){ var domready = function(){ if (Browser.loaded) return; Browser.loaded = true; window.fireEvent('domready'); document.fireEvent('domready'); }; if (Browser.Engine.trident){ var temp = document.createElement('div'); (function(){ ($try(function(){ temp.doScroll('left'); return $(temp).inject(document.body).set('html', 'temp').dispose(); })) ? domready() : arguments.callee.delay(50); })(); } else if (Browser.Engine.webkit && Browser.Engine.version < 525){ (function(){ (['loaded', 'complete'].contains(document.readyState)) ? domready() : arguments.callee.delay(50); })(); } else { window.addEvent('load', domready); document.addEvent('DOMContentLoaded', domready); } })(); /* Script: JSON.js JSON encoder and decoder. License: MIT-style license. See Also: */ var JSON = new Hash({ $specialChars: {'\b': '\\b', '\t': '\\t', '\n': '\\n', '\f': '\\f', '\r': '\\r', '"' : '\\"', '\\': '\\\\'}, $replaceChars: function(chr){ return JSON.$specialChars[chr] || '\\u00' + Math.floor(chr.charCodeAt() / 16).toString(16) + (chr.charCodeAt() % 16).toString(16); }, encode: function(obj){ switch ($type(obj)){ case 'string': return '"' + obj.replace(/[\x00-\x1f\\"]/g, JSON.$replaceChars) + '"'; case 'array': return '[' + String(obj.map(JSON.encode).filter($defined)) + ']'; case 'object': case 'hash': var string = []; Hash.each(obj, function(value, key){ var json = JSON.encode(value); if (json) string.push(JSON.encode(key) + ':' + json); }); return '{' + string + '}'; case 'number': case 'boolean': return String(obj); case false: return 'null'; } return null; }, decode: function(string, secure){ if ($type(string) != 'string' || !string.length) return null; if (secure && !(/^[,:{}\[\]0-9.\-+Eaeflnr-u \n\r\t]*$/).test(string.replace(/\\./g, '@').replace(/"[^"\\\n\r]*"/g, ''))) return null; return eval('(' + string + ')'); } }); Native.implement([Hash, Array, String, Number], { toJSON: function(){ return JSON.encode(this); } }); /* Script: Cookie.js Class for creating, loading, and saving browser Cookies. License: MIT-style license. Credits: Based on the functions by Peter-Paul Koch (http://quirksmode.org). */ var Cookie = new Class({ Implements: Options, options: { path: false, domain: false, duration: false, secure: false, document: document }, initialize: function(key, options){ this.key = key; this.setOptions(options); }, write: function(value){ value = encodeURIComponent(value); if (this.options.domain) value += '; domain=' + this.options.domain; if (this.options.path) value += '; path=' + this.options.path; if (this.options.duration){ var date = new Date(); date.setTime(date.getTime() + this.options.duration * 24 * 60 * 60 * 1000); value += '; expires=' + date.toGMTString(); } if (this.options.secure) value += '; secure'; this.options.document.cookie = this.key + '=' + value; return this; }, read: function(){ var value = this.options.document.cookie.match('(?:^|;)\\s*' + this.key.escapeRegExp() + '=([^;]*)'); return (value) ? decodeURIComponent(value[1]) : null; }, dispose: function(){ new Cookie(this.key, $merge(this.options, {duration: -1})).write(''); return this; } }); Cookie.write = function(key, value, options){ return new Cookie(key, options).write(value); }; Cookie.read = function(key){ return new Cookie(key).read(); }; Cookie.dispose = function(key, options){ return new Cookie(key, options).dispose(); }; /* Script: Fx.js Contains the basic animation logic to be extended by all other Fx Classes. License: MIT-style license. */ var Fx = new Class({ Implements: [Chain, Events, Options], options: { /* onStart: $empty, onCancel: $empty, onComplete: $empty, */ fps: 50, unit: false, duration: 500, link: 'ignore' }, initialize: function(options){ this.subject = this.subject || this; this.setOptions(options); this.options.duration = Fx.Durations[this.options.duration] || this.options.duration.toInt(); var wait = this.options.wait; if (wait === false) this.options.link = 'cancel'; }, getTransition: function(){ return function(p){ return -(Math.cos(Math.PI * p) - 1) / 2; }; }, step: function(){ var time = $time(); if (time < this.time + this.options.duration){ var delta = this.transition((time - this.time) / this.options.duration); this.set(this.compute(this.from, this.to, delta)); } else { this.set(this.compute(this.from, this.to, 1)); this.complete(); } }, set: function(now){ return now; }, compute: function(from, to, delta){ return Fx.compute(from, to, delta); }, check: function(caller){ if (!this.timer) return true; switch (this.options.link){ case 'cancel': this.cancel(); return true; case 'chain': this.chain(caller.bind(this, Array.slice(arguments, 1))); return false; } return false; }, start: function(from, to){ if (!this.check(arguments.callee, from, to)) return this; this.from = from; this.to = to; this.time = 0; this.transition = this.getTransition(); this.startTimer(); this.onStart(); return this; }, complete: function(){ if (this.stopTimer()) this.onComplete(); return this; }, cancel: function(){ if (this.stopTimer()) this.onCancel(); return this; }, onStart: function(){ this.fireEvent('start', this.subject); }, onComplete: function(){ this.fireEvent('complete', this.subject); if (!this.callChain()) this.fireEvent('chainComplete', this.subject); }, onCancel: function(){ this.fireEvent('cancel', this.subject).clearChain(); }, pause: function(){ this.stopTimer(); return this; }, resume: function(){ this.startTimer(); return this; }, stopTimer: function(){ if (!this.timer) return false; this.time = $time() - this.time; this.timer = $clear(this.timer); return true; }, startTimer: function(){ if (this.timer) return false; this.time = $time() - this.time; this.timer = this.step.periodical(Math.round(1000 / this.options.fps), this); return true; } }); Fx.compute = function(from, to, delta){ return (to - from) * delta + from; }; Fx.Durations = {'short': 250, 'normal': 500, 'long': 1000}; /* Script: Fx.CSS.js Contains the CSS animation logic. Used by Fx.Tween, Fx.Morph, Fx.Elements. License: MIT-style license. */ Fx.CSS = new Class({ Extends: Fx, //prepares the base from/to object prepare: function(element, property, values){ values = $splat(values); var values1 = values[1]; if (!$chk(values1)){ values[1] = values[0]; values[0] = element.getStyle(property); } var parsed = values.map(this.parse); return {from: parsed[0], to: parsed[1]}; }, //parses a value into an array parse: function(value){ value = $lambda(value)(); value = (typeof value == 'string') ? value.split(' ') : $splat(value); return value.map(function(val){ val = String(val); var found = false; Fx.CSS.Parsers.each(function(parser, key){ if (found) return; var parsed = parser.parse(val); if ($chk(parsed)) found = {value: parsed, parser: parser}; }); found = found || {value: val, parser: Fx.CSS.Parsers.String}; return found; }); }, //computes by a from and to prepared objects, using their parsers. compute: function(from, to, delta){ var computed = []; (Math.min(from.length, to.length)).times(function(i){ computed.push({value: from[i].parser.compute(from[i].value, to[i].value, delta), parser: from[i].parser}); }); computed.$family = {name: 'fx:css:value'}; return computed; }, //serves the value as settable serve: function(value, unit){ if ($type(value) != 'fx:css:value') value = this.parse(value); var returned = []; value.each(function(bit){ returned = returned.concat(bit.parser.serve(bit.value, unit)); }); return returned; }, //renders the change to an element render: function(element, property, value, unit){ element.setStyle(property, this.serve(value, unit)); }, //searches inside the page css to find the values for a selector search: function(selector){ if (Fx.CSS.Cache[selector]) return Fx.CSS.Cache[selector]; var to = {}; Array.each(document.styleSheets, function(sheet, j){ var href = sheet.href; if (href && href.contains('://') && !href.contains(document.domain)) return; var rules = sheet.rules || sheet.cssRules; Array.each(rules, function(rule, i){ if (!rule.style) return; var selectorText = (rule.selectorText) ? rule.selectorText.replace(/^\w+/, function(m){ return m.toLowerCase(); }) : null; if (!selectorText || !selectorText.test('^' + selector + '$')) return; Element.Styles.each(function(value, style){ if (!rule.style[style] || Element.ShortStyles[style]) return; value = String(rule.style[style]); to[style] = (value.test(/^rgb/)) ? value.rgbToHex() : value; }); }); }); return Fx.CSS.Cache[selector] = to; } }); Fx.CSS.Cache = {}; Fx.CSS.Parsers = new Hash({ Color: { parse: function(value){ if (value.match(/^#[0-9a-f]{3,6}$/i)) return value.hexToRgb(true); return ((value = value.match(/(\d+),\s*(\d+),\s*(\d+)/))) ? [value[1], value[2], value[3]] : false; }, compute: function(from, to, delta){ return from.map(function(value, i){ return Math.round(Fx.compute(from[i], to[i], delta)); }); }, serve: function(value){ return value.map(Number); } }, Number: { parse: parseFloat, compute: Fx.compute, serve: function(value, unit){ return (unit) ? value + unit : value; } }, String: { parse: $lambda(false), compute: $arguments(1), serve: $arguments(0) } }); /* Script: Fx.Tween.js Formerly Fx.Style, effect to transition any CSS property for an element. License: MIT-style license. */ Fx.Tween = new Class({ Extends: Fx.CSS, initialize: function(element, options){ this.element = this.subject = $(element); this.parent(options); }, set: function(property, now){ if (arguments.length == 1){ now = property; property = this.property || this.options.property; } this.render(this.element, property, now, this.options.unit); return this; }, start: function(property, from, to){ if (!this.check(arguments.callee, property, from, to)) return this; var args = Array.flatten(arguments); this.property = this.options.property || args.shift(); var parsed = this.prepare(this.element, this.property, args); return this.parent(parsed.from, parsed.to); } }); Element.Properties.tween = { set: function(options){ var tween = this.retrieve('tween'); if (tween) tween.cancel(); return this.eliminate('tween').store('tween:options', $extend({link: 'cancel'}, options)); }, get: function(options){ if (options || !this.retrieve('tween')){ if (options || !this.retrieve('tween:options')) this.set('tween', options); this.store('tween', new Fx.Tween(this, this.retrieve('tween:options'))); } return this.retrieve('tween'); } }; Element.implement({ tween: function(property, from, to){ this.get('tween').start(arguments); return this; }, fade: function(how){ var fade = this.get('tween'), o = 'opacity', toggle; how = $pick(how, 'toggle'); switch (how){ case 'in': fade.start(o, 1); break; case 'out': fade.start(o, 0); break; case 'show': fade.set(o, 1); break; case 'hide': fade.set(o, 0); break; case 'toggle': var flag = this.retrieve('fade:flag', this.get('opacity') == 1); fade.start(o, (flag) ? 0 : 1); this.store('fade:flag', !flag); toggle = true; break; default: fade.start(o, arguments); } if (!toggle) this.eliminate('fade:flag'); return this; }, highlight: function(start, end){ if (!end){ end = this.retrieve('highlight:original', this.getStyle('background-color')); end = (end == 'transparent') ? '#fff' : end; } var tween = this.get('tween'); tween.start('background-color', start || '#ffff88', end).chain(function(){ this.setStyle('background-color', this.retrieve('highlight:original')); tween.callChain(); }.bind(this)); return this; } }); /* Script: Fx.Morph.js Formerly Fx.Styles, effect to transition any number of CSS properties for an element using an object of rules, or CSS based selector rules. License: MIT-style license. */ Fx.Morph = new Class({ Extends: Fx.CSS, initialize: function(element, options){ this.element = this.subject = $(element); this.parent(options); }, set: function(now){ if (typeof now == 'string') now = this.search(now); for (var p in now) this.render(this.element, p, now[p], this.options.unit); return this; }, compute: function(from, to, delta){ var now = {}; for (var p in from) now[p] = this.parent(from[p], to[p], delta); return now; }, start: function(properties){ if (!this.check(arguments.callee, properties)) return this; if (typeof properties == 'string') properties = this.search(properties); var from = {}, to = {}; for (var p in properties){ var parsed = this.prepare(this.element, p, properties[p]); from[p] = parsed.from; to[p] = parsed.to; } return this.parent(from, to); } }); Element.Properties.morph = { set: function(options){ var morph = this.retrieve('morph'); if (morph) morph.cancel(); return this.eliminate('morph').store('morph:options', $extend({link: 'cancel'}, options)); }, get: function(options){ if (options || !this.retrieve('morph')){ if (options || !this.retrieve('morph:options')) this.set('morph', options); this.store('morph', new Fx.Morph(this, this.retrieve('morph:options'))); } return this.retrieve('morph'); } }; Element.implement({ morph: function(props){ this.get('morph').start(props); return this; } }); /* Script: Fx.Transitions.js Contains a set of advanced transitions to be used with any of the Fx Classes. License: MIT-style license. Credits: Easing Equations by Robert Penner, , modified and optimized to be used with MooTools. */ Fx.implement({ getTransition: function(){ var trans = this.options.transition || Fx.Transitions.Sine.easeInOut; if (typeof trans == 'string'){ var data = trans.split(':'); trans = Fx.Transitions; trans = trans[data[0]] || trans[data[0].capitalize()]; if (data[1]) trans = trans['ease' + data[1].capitalize() + (data[2] ? data[2].capitalize() : '')]; } return trans; } }); Fx.Transition = function(transition, params){ params = $splat(params); return $extend(transition, { easeIn: function(pos){ return transition(pos, params); }, easeOut: function(pos){ return 1 - transition(1 - pos, params); }, easeInOut: function(pos){ return (pos <= 0.5) ? transition(2 * pos, params) / 2 : (2 - transition(2 * (1 - pos), params)) / 2; } }); }; Fx.Transitions = new Hash({ linear: $arguments(0) }); Fx.Transitions.extend = function(transitions){ for (var transition in transitions) Fx.Transitions[transition] = new Fx.Transition(transitions[transition]); }; Fx.Transitions.extend({ Pow: function(p, x){ return Math.pow(p, x[0] || 6); }, Expo: function(p){ return Math.pow(2, 8 * (p - 1)); }, Circ: function(p){ return 1 - Math.sin(Math.acos(p)); }, Sine: function(p){ return 1 - Math.sin((1 - p) * Math.PI / 2); }, Back: function(p, x){ x = x[0] || 1.618; return Math.pow(p, 2) * ((x + 1) * p - x); }, Bounce: function(p){ var value; for (var a = 0, b = 1; 1; a += b, b /= 2){ if (p >= (7 - 4 * a) / 11){ value = b * b - Math.pow((11 - 6 * a - 11 * p) / 4, 2); break; } } return value; }, Elastic: function(p, x){ return Math.pow(2, 10 * --p) * Math.cos(20 * p * Math.PI * (x[0] || 1) / 3); } }); ['Quad', 'Cubic', 'Quart', 'Quint'].each(function(transition, i){ Fx.Transitions[transition] = new Fx.Transition(function(p){ return Math.pow(p, [i + 2]); }); }); /* Script: Request.js Powerful all purpose Request Class. Uses XMLHTTPRequest. License: MIT-style license. */ var Request = new Class({ Implements: [Chain, Events, Options], options: {/* onRequest: $empty, onComplete: $empty, onCancel: $empty, onSuccess: $empty, onFailure: $empty, onException: $empty,*/ url: '', data: '', headers: { 'X-Requested-With': 'XMLHttpRequest', 'Accept': 'text/javascript, text/html, application/xml, text/xml, */*' }, async: true, format: false, method: 'post', link: 'ignore', isSuccess: null, emulation: true, urlEncoded: true, encoding: 'utf-8', evalScripts: false, evalResponse: false }, initialize: function(options){ this.xhr = new Browser.Request(); this.setOptions(options); this.options.isSuccess = this.options.isSuccess || this.isSuccess; this.headers = new Hash(this.options.headers); }, onStateChange: function(){ if (this.xhr.readyState != 4 || !this.running) return; this.running = false; this.status = 0; $try(function(){ this.status = this.xhr.status; }.bind(this)); if (this.options.isSuccess.call(this, this.status)){ this.response = {text: this.xhr.responseText, xml: this.xhr.responseXML}; this.success(this.response.text, this.response.xml); } else { this.response = {text: null, xml: null}; this.failure(); } this.xhr.onreadystatechange = $empty; }, isSuccess: function(){ return ((this.status >= 200) && (this.status < 300)); }, processScripts: function(text){ if (this.options.evalResponse || (/(ecma|java)script/).test(this.getHeader('Content-type'))) return $exec(text); return text.stripScripts(this.options.evalScripts); }, success: function(text, xml){ this.onSuccess(this.processScripts(text), xml); }, onSuccess: function(){ this.fireEvent('complete', arguments).fireEvent('success', arguments).callChain(); }, failure: function(){ this.onFailure(); }, onFailure: function(){ this.fireEvent('complete').fireEvent('failure', this.xhr); }, setHeader: function(name, value){ this.headers.set(name, value); return this; }, getHeader: function(name){ return $try(function(){ return this.xhr.getResponseHeader(name); }.bind(this)); }, check: function(caller){ if (!this.running) return true; switch (this.options.link){ case 'cancel': this.cancel(); return true; case 'chain': this.chain(caller.bind(this, Array.slice(arguments, 1))); return false; } return false; }, send: function(options){ if (!this.check(arguments.callee, options)) return this; this.running = true; var type = $type(options); if (type == 'string' || type == 'element') options = {data: options}; var old = this.options; options = $extend({data: old.data, url: old.url, method: old.method}, options); var data = options.data, url = options.url, method = options.method; switch ($type(data)){ case 'element': data = $(data).toQueryString(); break; case 'object': case 'hash': data = Hash.toQueryString(data); } if (this.options.format){ var format = 'format=' + this.options.format; data = (data) ? format + '&' + data : format; } if (this.options.emulation && ['put', 'delete'].contains(method)){ var _method = '_method=' + method; data = (data) ? _method + '&' + data : _method; method = 'post'; } if (this.options.urlEncoded && method == 'post'){ var encoding = (this.options.encoding) ? '; charset=' + this.options.encoding : ''; this.headers.set('Content-type', 'application/x-www-form-urlencoded' + encoding); } if (data && method == 'get'){ url = url + (url.contains('?') ? '&' : '?') + data; data = null; } this.xhr.open(method.toUpperCase(), url, this.options.async); this.xhr.onreadystatechange = this.onStateChange.bind(this); this.headers.each(function(value, key){ try { this.xhr.setRequestHeader(key, value); } catch (e){ this.fireEvent('exception', [key, value]); } }, this); this.fireEvent('request'); this.xhr.send(data); if (!this.options.async) this.onStateChange(); return this; }, cancel: function(){ if (!this.running) return this; this.running = false; this.xhr.abort(); this.xhr.onreadystatechange = $empty; this.xhr = new Browser.Request(); this.fireEvent('cancel'); return this; } }); (function(){ var methods = {}; ['get', 'post', 'put', 'delete', 'GET', 'POST', 'PUT', 'DELETE'].each(function(method){ methods[method] = function(){ var params = Array.link(arguments, {url: String.type, data: $defined}); return this.send($extend(params, {method: method.toLowerCase()})); }; }); Request.implement(methods); })(); Element.Properties.send = { set: function(options){ var send = this.retrieve('send'); if (send) send.cancel(); return this.eliminate('send').store('send:options', $extend({ data: this, link: 'cancel', method: this.get('method') || 'post', url: this.get('action') }, options)); }, get: function(options){ if (options || !this.retrieve('send')){ if (options || !this.retrieve('send:options')) this.set('send', options); this.store('send', new Request(this.retrieve('send:options'))); } return this.retrieve('send'); } }; Element.implement({ send: function(url){ var sender = this.get('send'); sender.send({data: this, url: url || sender.options.url}); return this; } }); /* Script: Request.HTML.js Extends the basic Request Class with additional methods for interacting with HTML responses. License: MIT-style license. */ Request.HTML = new Class({ Extends: Request, options: { update: false, evalScripts: true, filter: false }, processHTML: function(text){ var match = text.match(/]*>([\s\S]*?)<\/body>/i); text = (match) ? match[1] : text; var container = new Element('div'); return $try(function(){ var root = '' + text + '', doc; if (Browser.Engine.trident){ doc = new ActiveXObject('Microsoft.XMLDOM'); doc.async = false; doc.loadXML(root); } else { doc = new DOMParser().parseFromString(root, 'text/xml'); } root = doc.getElementsByTagName('root')[0]; for (var i = 0, k = root.childNodes.length; i < k; i++){ var child = Element.clone(root.childNodes[i], true, true); if (child) container.grab(child); } return container; }) || container.set('html', text); }, success: function(text){ var options = this.options, response = this.response; response.html = text.stripScripts(function(script){ response.javascript = script; }); var temp = this.processHTML(response.html); response.tree = temp.childNodes; response.elements = temp.getElements('*'); if (options.filter) response.tree = response.elements.filter(options.filter); if (options.update) $(options.update).empty().set('html', response.html); if (options.evalScripts) $exec(response.javascript); this.onSuccess(response.tree, response.elements, response.html, response.javascript); } }); Element.Properties.load = { set: function(options){ var load = this.retrieve('load'); if (load) load.cancel(); return this.eliminate('load').store('load:options', $extend({data: this, link: 'cancel', update: this, method: 'get'}, options)); }, get: function(options){ if (options || ! this.retrieve('load')){ if (options || !this.retrieve('load:options')) this.set('load', options); this.store('load', new Request.HTML(this.retrieve('load:options'))); } return this.retrieve('load'); } }; Element.implement({ load: function(){ this.get('load').send(Array.link(arguments, {data: Object.type, url: String.type})); return this; } }); /* Script: Request.JSON.js Extends the basic Request Class with additional methods for sending and receiving JSON data. License: MIT-style license. */ Request.JSON = new Class({ Extends: Request, options: { secure: true }, initialize: function(options){ this.parent(options); this.headers.extend({'Accept': 'application/json', 'X-Request': 'JSON'}); }, success: function(text){ this.response.json = JSON.decode(text, this.options.secure); this.onSuccess(this.response.json, text); } }); /* Script: TipsX3.js Tooltips, BubbleTips, whatever they are, they will appear on mouseover License: MIT-style license. Credits: The idea behind Tips.js is based on Bubble Tooltips () by Alessandro Fulcitiniti TipsX3.js is based on Tips.js, with slight modifications, by razvan@e-magine.ro */ /* Class: TipsX3 Display a tip on any element with a title and/or href. Note: Tips requires an XHTML doctype. Arguments: elements - a collection of elements to apply the tooltips to on mouseover. options - an object. See options Below. Options: maxTitleChars - the maximum number of characters to display in the title of the tip. defaults to 30. onShow - optionally you can alter the default onShow behaviour with this option (like displaying a fade in effect); onHide - optionally you can alter the default onHide behaviour with this option (like displaying a fade out effect); showDelay - the delay the onShow method is called. (defaults to 100 ms) hideDelay - the delay the onHide method is called. (defaults to 100 ms) className - the prefix for your tooltip classNames. defaults to 'tool'. the whole tooltip will have as classname: tool-tip the title will have as classname: tool-title the text will have as classname: tool-text offsets - the distance of your tooltip from the mouse. an Object with x/y properties. fixed - if set to true, the toolTip will not follow the mouse. loadingText - text to display as a title while loading an AJAX tooltip. errTitle, errText - text to display when there's a problem with the AJAX request. Example: (start code) (end) Note: The title of the element will always be used as the tooltip body. If you put :: on your title, the text before :: will become the tooltip title. If you put DOM:someElementID in your title, $('someElementID').innerHTML will be used as your tooltip contents (same syntax as above). If you put AJAX:http://www.example.com/path/to/ajax_file.php in your title, the response text will be used as tooltip contents (same syntax as above). Either absolute or relative paths are ok. */ var Garbage = { elements: [], collect: function(el){ if (!el.$tmp){ Garbage.elements.push(el); el.$tmp = {'opacity': 1}; } return el; }, trash: function(elements){ for (var i = 0, j = elements.length, el; i < j; i++){ if (!(el = elements[i]) || !el.$tmp) continue; if (el.$events) el.fireEvent('trash').removeEvents(); for (var p in el.$tmp) el.$tmp[p] = null; for (var p in Element.prototype) el[p] = null; el.htmlElement = el.$tmp = el = null; Garbage.elements.remove(el); } }, empty: function(){ Garbage.collect(window); Garbage.collect(document); Garbage.trash(Garbage.elements); } }; var TipsX3 = new Class({ options: { // modded for X3 onShow: function(tip){ //tip.fade('in'); tip.setStyle('visibility', 'visible'); }, onHide: function(tip){ //tip.fade('out'); tip.setStyle('visibility', 'hidden'); }, maxTitleChars: 8, showDelay: 100, hideDelay: 100, className: 'armory-tooltip', offsets: {'x': 8, 'y': 8}, fixed: false, loadingText: 'Please wait...', errTitle: 'Error', errText: 'There was a problem retrieving the item from the WoW Armory', maxWidth: 250, idName: '' }, initialize: function(elements, options){ this.setOptions(options); this.toolTip = new Element('div', { 'class': this.options.className + '-tip', 'styles': { 'position': 'absolute', 'top': '0', 'left': '0', 'visibility': 'hidden', 'max-width' : this.options.maxWidth, 'z-index' : 5000 } }).inject(document.body); this.wrapper = new Element('div').inject(this.toolTip); $$(elements).each(this.build, this); if (this.options.initialize) this.options.initialize.call(this); }, build: function(el){ if (!el) return false; if (el) Garbage.collect( el ); if( !el.$tmp || el.$tmp == undefined ) return; el.$tmp.myTitle = (el.href && el.getTag() == 'a') ? el.href.replace('http://', '') : (el.rel || false); if (el.title){ // check if we need to extract contents from a DOM element if (el.title.test('^DOM:', 'i')) { el.title = $(el.title.split(':')[1].trim()).innerHTML; } // check for an URL to retrieve content from if (el.title.test('^AJAX:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } // check for an URL to retrieve content from if (el.title.test('^Item:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } // check for an URL to retrieve content from if (el.title.test('^WoWArmory:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } // check for an URL to retrieve content from if (el.title.test('^Character:', 'i')) { el.title = this.options.loadingText + '::' + el.title; } var dual = el.title.split('::'); if (dual.length > 1) { el.$tmp.myTitle = dual[0].trim(); el.$tmp.myText = dual[1].trim(); } else { el.$tmp.myText = el.title; } el.removeAttribute('title'); } else { el.$tmp.myText = false; } if (el.$tmp.myTitle && el.$tmp.myTitle.length > this.options.maxTitleChars) el.$tmp.myTitle = el.$tmp.myTitle.substr(0, this.options.maxTitleChars - 1) + "…"; el.addEvent('mouseenter', function(event){ this.start(el); if (!this.options.fixed) this.locate(event); else this.position(el); }.bind(this)); if (!this.options.fixed) el.addEvent('mousemove', this.locate.bindWithEvent(this)); var end = this.end.bind(this); el.addEvent('mouseleave', end); el.addEvent('trash', end); }, modify: function( element, newTitle, newText ){ element.$tmp.myTitle = newTitle; element.$tmp.myText = newText; this.startFinal( element, false ); }, modifyItem: function( element, newTitle, newText, itemIcon ){ element.$tmp.myTitle = newTitle; element.$tmp.myText = newText; element.$tmp.itemIcon = itemIcon; this.startFinal( element, false ); }, modifyNotActive: function( element, newTitle, newText ){ element.$tmp.myTitle = newTitle; element.$tmp.myText = newText; }, start: function( el ) { this.startFinal( el, true ); }, startFinal: function( el, show ) { this.wrapper.empty(); // check if we have an AJAX Item request - if so, show a loading animation and launch the request if (el.$tmp.myText && el.$tmp.myText.test('^Item:', 'i')) { var linkObj = this; this.ajax = new Request.JSON( { link: 'cancel', evalScripts: false, url: el.$tmp.myText.replace(/Item:/i,'/powered/items/'), onComplete: function( item ){ linkObj.modifyItem( el, '', item.html, item.icon ) }}).get(); el.$tmp.myText = '
'; } // check if we have an AJAX Char request - if so, show a loading animation and launch the request if (el.$tmp.myText && el.$tmp.myText.test('^Character:', 'i')) { var linkObj = this; this.ajax = new Request.HTML( { link: 'cancel', evalScripts: false, url: el.$tmp.myText.replace(/Character:/i,'/powered/characters/'), onSuccess: function( var1, var2, response, var3 ) { linkObj.modify( el, '', response ) }}).get(); el.$tmp.myText = '
'; } // check if we have an AJAX wow armory item request - if so, show a loading animation and launch the request if (el.$tmp.myText && el.$tmp.myText.test('^WoWArmory:', 'i')) { var linkObj = this; var myArmoryUrl = el.$tmp.myText.replace(/WoWArmory:/i,''); myArmoryUrl = '/wowArmoryProxy.php?url=' + escape( myArmoryUrl ); this.ajax = new Request.HTML( { link: 'cancel', evalScripts: false, url: myArmoryUrl, onSuccess: function( var1, var2, response, var3 ) { linkObj.modify( el, '', response ) }}).get(); el.$tmp.myText = '
'; } if( el.$tmp.itemIcon ) { this.wrapper.set( 'html', '
' ); } else { this.wrapper.set( 'html', '
' ); } this.theTip = $( this.options.idName ); if (el.$tmp.myTitle){ this.title = new Element('span').inject( new Element('div', {'class': this.options.className + '-title'}).inject( this.theTip ) ).set( 'html', el.$tmp.myTitle ); } if (el.$tmp.myText){ this.text = new Element('span').inject( new Element('div', {'class': this.options.className + '-text'}).inject( this.theTip ) ).set( 'html', el.$tmp.myText ); } if( show == true ) { $clear(this.timer); this.timer = this.show.delay( this.options.showDelay, this); } }, end: function(event){ $clear(this.timer); this.timer = this.hide.delay( this.options.hideDelay, this); }, position: function(element){ var pos = element.getPosition(); this.toolTip.setStyles({ 'left': pos.x + this.options.offsets.x, 'top': pos.y + this.options.offsets.y }); }, locate: function(event){ var win = {'x': window.getWidth(), 'y': window.getHeight()}; var scroll = {'x': window.getScrollLeft(), 'y': window.getScrollTop()}; var tip = {'x': this.toolTip.offsetWidth, 'y': this.toolTip.offsetHeight}; var prop = {'x': 'left', 'y': 'top'}; for (var z in prop){ var pos = event.page[z] + this.options.offsets[z]; if ((pos + tip[z] - scroll[z]) > win[z]) pos =event.page[z] - this.options.offsets[z] - tip[z]; if( z == 'y' && pos - scroll.y < 10 ) { pos = scroll.y + 10; } this.toolTip.setStyle(prop[z], pos); }; }, show: function(){ if (this.options.timeout) this.timer = this.hide.delay( this.options.timeout, this ); this.fireEvent( 'onShow', [this.toolTip] ); }, hide: function(){ this.fireEvent( 'onHide', [this.toolTip] ); } }); TipsX3.implement( new Events, new Options );var MorphList = new Class({ Implements: [Events, Options], options: {/* onClick: $empty, onMorph: $empty,*/ morph: { 'link': 'cancel' } }, initialize: function(menu, options) { var that = this; this.setOptions(options); this.menu = $(menu); this.menuitems = this.menu.getChildren(); this.menuitems.addEvents({ mouseenter: function(){ that.morphTo(this); }, mouseleave: function(){ that.morphTo(that.current); }, click: function(ev){ that.click(ev, this); } }); this.bg = new Element('li', {'class': 'background'}).adopt(new Element('div', {'class': 'left'})); this.bg.inject(this.menu).set('morph', this.options.morph); this.setCurrent(this.menu.getElement('.current')); }, click: function(ev, item) { this.setCurrent(item, true); this.fireEvent('onClick', [ev, item]); }, setCurrent: function(el, effect){ if(el && ! this.current) { this.bg.set('styles', { left: el.offsetLeft, width: el.offsetWidth, height: el.offsetHeight, top: el.offsetTop }); (effect) ? this.bg.fade('hide').fade('in') : this.bg.fade('show'); } if(this.current) this.current.removeClass('current'); if(el) this.current = el.addClass('current'); }, morphTo: function(to) { if(! this.current) return; this.bg.morph({ left: to.offsetLeft, top: to.offsetTop, width: to.offsetWidth, height: to.offsetHeight }); this.fireEvent('onMorph', to); } }); window.addEvent('domready', function() { // attach fancy menu for browsers other than ie6 if( !Browser.Engine.trident4 ) { new MorphList( $('nav'), { transition: Fx.Transitions.backOut, duration: 700 } ); } // Check all links for item links or character links var allLinks = $$( 'a' ); for (var i = allLinks.length - 1; i >= 0; i--){ var currentLink = allLinks[i]; if( !currentLink.href || currentLink.href == '' ) continue; if( currentLink.rel && currentLink.rel == 'notooltip' ) continue; if( currentLink.id && currentLink.id == 'fdbk_tab' ) continue; var regExp1 = new RegExp( "^http://" + window.location.hostname + "\/items\/", "mi" ); var regExp2 = new RegExp( "^\/items\/", "mi" ); var regExp3 = new RegExp( "^http://" + window.location.hostname + "\/eu\/", "mi" ); var regExp4 = new RegExp( "^\/eu\/", "mi" ); var regExp5 = new RegExp( "^http://" + window.location.hostname + "\/us\/", "mi" ); var regExp6 = new RegExp( "^\/us\/", "mi" ); var regExp7 = new RegExp( "^http://" + window.location.hostname + "\/cn\/", "mi" ); var regExp8 = new RegExp( "^\/cn\/", "mi" ); var regExp9 = new RegExp( "^http://" + window.location.hostname + "\/kr\/", "mi" ); var regExp10 = new RegExp( "^\/kr\/", "mi" ); var regExp11 = new RegExp( "^http://" + window.location.hostname + "\/tw\/", "mi" ); var regExp12 = new RegExp( "^\/tw\/", "mi" ); // Check whether it starts with Armory Light if( regExp1.test( currentLink.href ) == false && regExp2.test( currentLink.href ) == false && regExp3.test( currentLink.href ) == false && regExp4.test( currentLink.href ) == false && regExp5.test( currentLink.href ) == false && regExp6.test( currentLink.href ) == false && regExp7.test( currentLink.href ) == false && regExp8.test( currentLink.href ) == false && regExp9.test( currentLink.href ) == false && regExp10.test( currentLink.href ) == false && regExp11.test( currentLink.href ) == false && regExp12.test( currentLink.href ) == false ) continue; var linkElements = currentLink.href.split( '/' ); var linkRel = currentLink.rel; for (var j=linkElements.length; j <= 6; j++) { linkElements[j] = ''; }; var LinkType = linkElements[3].toLowerCase(); var ItemId = linkElements[4].toLowerCase(); var ServerName = linkElements[4]; var CharacterName = linkElements[5]; var JSONRequestUrl = false; if( LinkType == 'items' && ItemId != '' && ItemId > 0 && linkRel != 'notip' && linkRel.match('wowarmory') == null ) { // Ok it's an item Link, create a span wrapper var mySpan = new Element('span', { 'title': 'Item:' + ItemId, 'class': 'armoryitemtip' } ); mySpan.wraps( currentLink ); } else if( LinkType == 'items' && ItemId != '' && ItemId > 0 && linkRel.match('wowarmory') == 'wowarmory' ) { // Ok it's an item Link for the wow armory, create a span wrapper var linkRelElements = currentLink.rel.split( ':' ); var armoryRegion = linkRelElements[1]; if( armoryRegion == 'us' ) armoryRegion = 'www'; var mySpan = new Element('span', { 'title': 'WoWArmory:http://' + armoryRegion + '.wowarmory.com/item-tooltip.xml?i=' + ItemId + '&s=' + linkRelElements[4] + '&r=' + linkRelElements[2] + '&n=' + linkRelElements[3], 'class': 'armoryitemtip' } ); mySpan.wraps( currentLink ); } else if( ( LinkType == 'eu' || LinkType == 'us' || LinkType == 'kr' || LinkType == 'cn' || LinkType == 'tw' )&& ServerName != '' && CharacterName != '' ) { // Ok it's an item Link, create a span wrapper var mySpan = new Element('span', { 'title': 'Character:' + LinkType + '/' + ServerName + '/' + CharacterName, 'class': 'armoryitemtip' } ); mySpan.wraps( currentLink ); } else { continue; } }; // Preload tooltip background new Element('img',{ src: 'http://static.armory-light.com/images/tooltip-trans.png' }); // Attach tooltips to all armorytip elements var ArmoryLightTips = new TipsX3( $$('.armorytip'), { maxTitleChars: 100, showDelay: 0, maxWidth: 265, idName: 'armoryGenericTipContent' } ); // Attach item tooltips to all armoryitemtip elements var ArmoryLightTips = new TipsX3( $$('.armoryitemtip'), { maxTitleChars: 100, maxWidth: 335, showDelay: 0, idName: 'armoryItemTipContent', loadingText: 'Loading...' } ); // Set highslide options if( undefined !== window.hs ) { hs.graphicsDir = 'http://static.armory-light.com/images/highslide/'; hs.outlineType = 'rounded-black'; hs.wrapperClassName = 'draggable-header no-footer wide-border'; hs.allowSizeReduction = false; hs.preserveContent = false; hs.align = 'center'; hs.dimmingOpacity = 0.35; hs.dragByHeading = false; hs.fadeInOut = true; hs.dimmingGeckoFix = true; hs.dimmingDuration = 20; hs.showCredits = false; hs.objectLoadTime = 'after'; hs.transitions = ["expand"]; hs.Expander.prototype.onDrag = function (sender, e) { return false; }; hs.Expander.prototype.onBeforeClose = function (sender, e) { window.location.hash = '#'; return true; }; } }); Array.prototype.inArray = function( value ) { var i; for (i=0; i < this.length; i++) { // Matches identical (===), not just similar (==). if (this[i] === value) { return true; } } return false; }; var talent = new Array(); var rank = new Array(); var tree = new Array(); var treeStartStop = new Array(); var currentLevel = getLevel(); var numPointsAvailable = currentLevel - 9; var windowTitle = ''; var CurrentSpec = ''; var maxTierArray = new Array(); var ArmoryLightTalentTips = null; // Onload handler window.addEvent( 'domready', function() { // Get the window title if( document.title ) { windowTitle = document.title; var firstArrowPos = windowTitle.indexOf( '»' ); if( firstArrowPos > 0 ) { windowTitle = windowTitle.substring( 0, firstArrowPos ) + '({t0}/{t1}/{t2}) ' + windowTitle.substring( firstArrowPos ); } } // initialise all talents initTalents(); // Create/edit link to talent spec $('resetalltalents').addEvent( 'click', function( e ) { var pQuestion = confirm( 'Do you really want to reset all talent trees?' ); if( pQuestion ) { CurrentSpec = ''; CheckSpec(); for (theTalentID = 0; talent[theTalentID]; theTalentID++) { RenderOneTalent( theTalentID, false ); } RenderTalents(); // prevent default link e.stop(); return false; } }); // initialise tooltips ArmoryLightTalentTips = new TipsX3( $$('.armorytiptalents'), { maxTitleChars: 100, showDelay: 0, maxWidth: 300, idName: 'armoryTalentTipContent' } ); }); window.addEvent( 'load', function() { var myFx = new Fx.Tween( 'overlay' ); myFx.start( 'opacity', '0.85', '0' ); }); function UpdateControls() { // Display available points var tPointsAvail = getAvailablePoints(); if( tPointsAvail == 0 ) tPointsAvail = 'none'; $('pointsAvailable').set( 'text', tPointsAvail ); // Display available points var tRequiredLevel = 80 - ( getAvailablePoints() ) ; if( tRequiredLevel < 10 ) tRequiredLevel = 10; $('requiresLevel').set( 'text', tRequiredLevel ); // Update spent points for( var i=1; i <=3; i++ ) { var control = $( 'talentTreePointsSpent' + i ); control.set( 'text', getSpentPointsInTree( i-1 ) ); }; // Update window title if( document.title ) { var obj = { t0: getSpentPointsInTree( 0 ).toString(), t1: getSpentPointsInTree( 1 ).toString(), t2: getSpentPointsInTree( 2 ).toString() }; var title = windowTitle; document.title = title.substitute( obj ); } } // Fill the trees with talents function initTalents() { // First, hide the table with an overlay var tablesContainer = $('talentTrees'); var tablesContainerSize = tablesContainer.getSize(); $('overlay').style.width = tablesContainerSize.x + 'px'; $('overlay').style.height = tablesContainerSize.y + 'px'; $('overlay').style.display = 'block'; // Get current talent tree CurrentSpec = getTalents(); CheckSpec(); // Create/edit link to talent spec $('talentbuildlink').set( 'href', '/talents/' + playerClass.toLowerCase().stripSpaces() + '/' + CurrentSpec ); // Set the tree backgrounds $( 'talentTree0' ).setStyle( 'background-image', 'url(http://static.armory-light.com/images/talentCalculator/' + playerClass + '/' + tree[0].toLowerCase().stripSpaces() + '/background.jpg)' ); $( 'talentTree1' ).setStyle( 'background-image', 'url(http://static.armory-light.com/images/talentCalculator/' + playerClass + '/' + tree[1].toLowerCase().stripSpaces() + '/background.jpg)' ); $( 'talentTree2' ).setStyle( 'background-image', 'url(http://static.armory-light.com/images/talentCalculator/' + playerClass + '/' + tree[2].toLowerCase().stripSpaces() + '/background.jpg)' ); // Set the max tier for each tree to 0 maxTierArray[0] = 0; maxTierArray[1] = 0; maxTierArray[2] = 0; // Make text in talent trees not selectable disableSelection( $( 'talentTrees' ) ); // Display the controls for (var i=1; i <=3; i++) { var controls = $( 'talentTreeControls' + i ); var controlHtml = ' '; controlHtml += tree[i-1]; controlHtml += ' ()'; controls.set( 'html', controlHtml ); }; // Attach tooltips var ArmoryLightTipsGenerated = new TipsX3( $$('.armorytipgenerated'), { maxTitleChars: 100, showDelay: 0, maxWidth: 265, idName: 'armoryGenericTipContentGenerated' } ); UpdateControls(); // Figure out which image we use var cTalentIcons = 'http://static.armory-light.com/images/talentCalculator/' + playerClass.toLowerCase().stripSpaces() + '/' + playerClass.toLowerCase().stripSpaces(); // Loop over all talents var iPosition = 0; var cMyIconIndent = 0; var cTreeTurnover = 0; for (theTalentID = 0; talent[theTalentID]; theTalentID++) { curTalent = talent[theTalentID]; var cTree = curTalent[0]; // Tree 0-2 var cColumn = curTalent[3]; // Column 1-4 var cTier = curTalent[4]; // Tier 1-11 (11 for the patch 3.0.2 talents) var cName = curTalent[1]; // The talent name var cMaxPoint = curTalent[2]; // Maximum number of points for that talent (1-5) // Find out the ID of the element (for example s0t9c2) var tId = 's' + cTree + 't' + cTier + 'c' + cColumn; var tIdElement = $( tId ); // Find out how many points were spent for that talent var talentPointsSet = getSpentPointsInTalent( iPosition ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // If we're in a new tree, reset the indent if( cTreeTurnover != cTree ) { cTreeTurnover = cTree; cMyIconIndent = 0; } // If talent points are spent, update the maxTier array if( talentPointsSet > 0 ) maxTierArray[cTree] = cTier; // Fill the ID element with a clickable div and a span which holds the talent points tIdElement.set( 'html', '
', talentPointsSet, '/', cMaxPoint, '
' ); // Add the hasTalent class (this adds the background graphic for that talent slot) tIdElement.addClass( 'hasTalent' ); var myTalentImage = $( 'talent' + tId ); myTalentImage.setStyle( 'background-image', 'url(' + cTalentIcons + '_' + (cTree + 1) + '.jpg)' ); if( talentPointsSet > 0 ) myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px 0px' ); else myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px -36px' ); // Find out which other talents this talent depends on if( curTalent[5] && curTalent[5][0] && typeof curTalent[5] == "object" ) { var dependency = curTalent[5][0]; var depTalent = talent[dependency]; var stepsLeft = ( cColumn - depTalent[3] ); var stepsUp = ( cTier - depTalent[4] ); var imageFile = ''; if( stepsUp > 0 ) imageFile += "down-" + stepsUp; if( stepsLeft > 0 ) imageFile += "-right-" + stepsLeft; else if( stepsLeft < 0 ) imageFile += "-left-" + (stepsLeft*-1); var arrowColor = 'grey'; if( getSpentPointsInTalent( iPosition ) == cMaxPoint ) arrowColor = 'yellow'; else if( getAvailablePoints() <= 0 ) arrowColor = 'grey'; else if( isDependencySatisfied( curTalent ) && getSpentPointsInTree( cTree ) >= ( cTier - 1 ) * 5 ) arrowColor = 'green'; var myArrow = new Element( 'div', { 'class' : arrowColor + ' dependency arrow-' + imageFile, 'id' : 'arrow' + tId }); // Inject the arrow element myArrow.inject( tIdElement, 'top' ); } // Add hover and click events var myButton = $( 'talentButton' + iPosition ); if( Browser.Engine.trident == true ) myButton.addEvent( 'dblclick', function( event ) { clickTalent( event, this.getProperty( 'rel' ) ) } ); myButton.addEvent( 'mousedown', function( event ) { clickTalent( event, this.getProperty( 'rel' ) ) } ); myButton.addEvent( 'contextmenu', function( event ) { event.stop(); return false; } ); // Add the correct class to the TD, remove the other classes if( getSpentPointsInTalent( iPosition ) == 0 ) { tIdElement.addClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( iPosition ) == cMaxPoint ) { tIdElement.addClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( iPosition ) < cMaxPoint ) { tIdElement.addClass( 'talentSomePoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); } // Check whether the talent can be learned if( getAvailablePoints() > 0 && parseInt( getSpentPointsInTree( cTree ) ) >= parseInt( ( cTier - 1 ) * 5 ) && isDependencySatisfied( curTalent ) ) tIdElement.addClass( 'talentCanLearn' ); else tIdElement.removeClass( 'talentCanLearn' ); // Go to next position iPosition++; // Increase the indent by 36 (pixels) since each talent icon is offset by 36 pixels cMyIconIndent += 36; } } // This function re-renders the talent tree based on the current spec function RenderOneTalent( theTalentID, callRenderTalents ) { curTalent = talent[theTalentID]; var cTree = curTalent[0]; var cColumn = curTalent[3]; var cTier = curTalent[4]; var cName = curTalent[1]; var cMaxPoint = curTalent[2]; var cMyIconIndent = theTalentID * 36; if( cTree > 0 ) cMyIconIndent = cMyIconIndent - ( parseInt( treeStartStop[0] + 1 ) * 36); if( cTree > 1 ) cMyIconIndent = cMyIconIndent + ( parseInt( treeStartStop[0] + 1 ) * 36) - ( parseInt( treeStartStop[1] + 1 ) * 36 ); // Find out the ID of the element (for example s0t9c2) var tId = 's' + cTree + 't' + cTier + 'c' + cColumn; var tIdElement = $( tId ); // Find out how many points were spent for that talent var talentPointsSet = getSpentPointsInTalent( theTalentID ); var myTalentImage = $( 'talent' + tId ); var myTalentPoints = $( 'talentPoints' + theTalentID ); // Set the background position of the talent icon, greying it out or making it visible if( talentPointsSet > 0 ) myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px 0px' ); else myTalentImage.setStyle( 'background-position', '-' + cMyIconIndent + 'px -36px' ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // Set the talent button title ArmoryLightTalentTips.modify( $('talentButton' + theTalentID ), cName, cRankDescription ); // Update the points myTalentPoints.set( 'text', talentPointsSet + '/' + cMaxPoint ); // Add the correct class to the TD if( getSpentPointsInTalent( theTalentID ) == 0 ) { tIdElement.addClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( theTalentID ) == cMaxPoint ) { tIdElement.addClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); tIdElement.removeClass( 'talentSomePoints' ); } else if( getSpentPointsInTalent( theTalentID ) < cMaxPoint ) { tIdElement.addClass( 'talentSomePoints' ); tIdElement.removeClass( 'talentAllPoints' ); tIdElement.removeClass( 'talentNoPoints' ); } if( callRenderTalents ) RenderTalents(); } // This function re-renders the talent tree based on the current spec function RenderTalents() { UpdateControls(); // Create/edit link to talent spec $('talentbuildlink').set( 'href', '/talents/' + playerClass.toLowerCase().stripSpaces() + '/' + CurrentSpec ); // Loop over all talents var iPosition = 0; for (theTalentID = 0; talent[theTalentID]; theTalentID++) { curTalent = talent[theTalentID]; var cTree = curTalent[0]; var cColumn = curTalent[3]; var cTier = curTalent[4]; var cName = curTalent[1]; var cMaxPoint = curTalent[2]; // Find out how many points were spent for that talent var talentPointsSet = getSpentPointsInTalent( theTalentID ); // If talent points are spent, update the maxTier array if( talentPointsSet > 0 ) maxTierArray[cTree] = cTier; // Find out the ID of the element (for example s0t9c2) var tId = 's' + cTree + 't' + cTier + 'c' + cColumn; var tIdElement = $( tId ); // Check whether the talent can be learned if( getAvailablePoints() > 0 && getSpentPointsInTree( cTree ) >= ( cTier - 1 ) * 5 && isDependencySatisfied( curTalent ) ) { // CanLearn, check if the element already has the class if( !tIdElement.hasClass( 'talentCanLearn' ) ) { tIdElement.addClass( 'talentCanLearn' ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // Set the talent button title ArmoryLightTalentTips.modifyNotActive( $('talentButton' + theTalentID ), cName, cRankDescription ); } } else { // CanNOTLearn, check if the element already has the class if( tIdElement.hasClass( 'talentCanLearn' ) ) { tIdElement.removeClass( 'talentCanLearn' ); // Get the talent description for the current Rank and for the next rank if( talentPointsSet == 0 ) { // Only get next rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) cRankDescription += "Requires " + parseInt( ( cTier - 1 ) * 5 ) + " points spent in " + tree[cTree] + " Talents"; if( !isDependencySatisfied( curTalent ) ) { var dependency = curTalent[5][0]; var dependantPoints = curTalent[5][1]; cRankDescription += "Requires " + dependantPoints + " points spent in " + talent[dependency][1] + ""; } cRankDescription += rank[theTalentID][0]; cRankDescription += "
Click to learn"; } else if( talentPointsSet > 0 && talentPointsSet >= cMaxPoint ) { // Only get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // Different tooltip for Opera if( Browser.Engine.presto && Browser.Platform.mac ) cRankDescription += "
⌘ + click to unlearn"; else if( Browser.Engine.presto ) cRankDescription += "
Ctrl + click to unlearn"; else cRankDescription += "
Right click to unlearn"; } else { // Get current rank cRankDescription = "Rank " + talentPointsSet + "/" + cMaxPoint + ""; cRankDescription += rank[theTalentID][talentPointsSet - 1]; // And add next rank description cRankDescription += "
Next rank:"; cRankDescription += rank[theTalentID][talentPointsSet]; cRankDescription += "
Click to learn"; } // Set the talent button title ArmoryLightTalentTips.modifyNotActive( $('talentButton' + theTalentID ), cName, cRankDescription ); } } // Find out which other talents this talent depends on if( curTalent[5] && curTalent[5][0] && typeof curTalent[5] == "object" ) { var arrowColor = 'grey'; if( getSpentPointsInTalent( iPosition ) == cMaxPoint ) arrowColor = 'yellow'; else if( getAvailablePoints() <= 0 ) arrowColor = 'grey'; else if( isDependencySatisfied( curTalent ) && getSpentPointsInTree( cTree ) >= ( cTier - 1 ) * 5 ) arrowColor = 'green'; // Try to find the arrow element var myArrow = $( 'arrow' + tId ); // if the arrow element really exists... if( myArrow ) { if( arrowColor == 'grey' ) { myArrow.removeClass( 'yellow' ); myArrow.removeClass( 'green' ); myArrow.addClass( 'grey' ); } else if( arrowColor == 'yellow' ) { myArrow.removeClass( 'grey' ); myArrow.removeClass( 'green' ); myArrow.addClass( 'yellow' ); } else if( arrowColor == 'green' ) { myArrow.removeClass( 'grey' ); myArrow.removeClass( 'yellow' ); myArrow.addClass( 'green' ); } } } // Go to next position iPosition++; } } // Checks a talent tree for correct length function CheckSpec() { if( CurrentSpec.length != ( parseInt( treeStartStop[2] ) + 1 ) ) { CurrentSpec = CurrentSpec.pad( parseInt( treeStartStop[2] ) + 1, "0", 1 ); } } // Strip all spaces from a string String.prototype.stripSpaces = function() { return this.replace( /\s/g, "" ); }; String.prototype.pad = function(l, s, t){ return s || (s = " "), (l -= this.length) > 0 ? (s = new Array(Math.ceil(l / s.length) + 1).join(s)).substr(0, t = !t ? l : t == 1 ? 0 : Math.ceil(l / 2)) + this + s.substr(0, l - t) : this; }; function getTalentID(talentName) { var theTalentID; for (theTalentID = 0; talent[theTalentID]; theTalentID++) { if (talent[theTalentID][1] == talentName) return theTalentID; } } function getAvailablePoints() { return parseInt( numPointsAvailable - getSpentPoints( CurrentSpec ) ); } function getSpentPoints( TalentTree ) { var PointsSpent = 0; for( var i = TalentTree.length - 1; i >= 0; i-- ) { PointsSpent += parseInt( TalentTree.charAt( i ) ); }; return PointsSpent; } function getSpentPointsInTalent( talentID ) { var PointsSpent = CurrentSpec.charAt( talentID ); if( PointsSpent == "" ) PointsSpent = 0; return parseInt( PointsSpent ); } function getSpentPointsInTree( treeID ) { var myTalentTree = new Array(); myTalentTree[0] = CurrentSpec.substring( 0, treeStartStop[0] + 1 ); myTalentTree[1] = CurrentSpec.substring( treeStartStop[0] + 1, treeStartStop[1] + 1 ); myTalentTree[2] = CurrentSpec.substring( treeStartStop[1] + 1, treeStartStop[2] + 1 ); var cSelectedTree = myTalentTree[treeID]; var PointsSpent = 0; for( var i = cSelectedTree.length - 1; i >= 0; i-- ) { PointsSpent += parseInt( cSelectedTree.charAt( i ) ); }; return PointsSpent; } function isDependencySatisfied( learnTalent ) { // Does the talent have a dependency and is that dependency satisfied if( learnTalent[5] && learnTalent[5][0] && typeof learnTalent[5] == "object" ) { var dependency = learnTalent[5][0]; var dependantPoints = learnTalent[5][1]; var depTalent = talent[dependency]; var depTalentID = getTalentID( depTalent[1] ); if( getSpentPointsInTalent( depTalentID ) != dependantPoints ) return false; } return true; } function hasDependentTalentWithPoints( talentID ) { var loopStart; var loopStop; var theTree = talent[talentID][0]; if ( talentID != 0 ) loopStart = talentID - 1; else loopStart = talentID; loopStop = treeStartStop[theTree]; while( loopStart <= loopStop ){ if( talent[loopStart][5] && talent[loopStart][5][0] == talentID && getSpentPointsInTalent( loopStart ) != 0 ) return true; loopStart++; } return false; } function getPointsSpentInTier( theTree, theTier ) { var PointsSpentInTier = 0; for (var i = talent.length - 1; i >= 0; i--){ if( talent[i][0] == theTree && talent[i][4] == theTier ) { // This is a talent in the right tree and in the right tier! PointsSpentInTier += parseInt( getSpentPointsInTalent( i ) ); } }; return PointsSpentInTier; } function clickTalent( e, talentID ) { if( e.shift || e.alt || e.control || e.meta || e.rightClick ) UnlearnTalent( talentID, 1 ); else LearnTalent( talentID, 1 ); e.stop(); } function LearnTalent( talentID, numPoints ) { var learnTalent = talent[talentID]; var cTree = learnTalent[0]; var cColumn = learnTalent[3]; var cTier = learnTalent[4]; var cName = learnTalent[1]; var cMaxPoint = learnTalent[2]; // Check whether there are points left to learn if( getAvailablePoints() <= 0 ) return; // Check whether max number of points already spent in that talent if( getSpentPointsInTalent( talentID ) >= cMaxPoint ) return; // Depending on the tier, calculate whether enough points were spent to go deeper into the tree if( parseInt( getSpentPointsInTree( cTree ) ) < parseInt( ( cTier - 1 ) * 5 ) ) return; // Does the talent have a dependency and is that dependency satisfied if( !isDependencySatisfied( learnTalent ) ) return; // Ok, all dependencies are satisfied... build the new tree with one more point spent :) CurrentSpec = (CurrentSpec.slice( 0, talentID )).toString() + ( parseInt( getSpentPointsInTalent( talentID ) ) + numPoints ).toString() + (CurrentSpec.slice( parseInt( talentID ) + 1 ) ).toString(); // Render the talent trees RenderOneTalent( talentID, true ); } function UnlearnTalent( talentID, numPoints ) { // Check whether there are points spent in that talent if( getSpentPointsInTalent( talentID ) < numPoints ) return; if( hasDependentTalentWithPoints( talentID ) ) return; var unLearnTalent = talent[talentID]; var cTree = unLearnTalent[0]; var cColumn = unLearnTalent[3]; var cTier = unLearnTalent[4]; var cName = unLearnTalent[1]; var cMaxPoint = unLearnTalent[2]; // Get the max tier for this tree var maxTier = parseInt( maxTierArray[cTree] ); // Unlearning in the max tier is always allowed if( cTier != maxTier ) { var numPointsSpentInTier = new Array(); // For every tier up to the max tier, check if there are enough points left for( var i = maxTier; i >= 1; i-- ) { // Get the number of points spent in this tier numPointsSpentInTier[i] = getPointsSpentInTier( cTree, i ); // If we are removing points from THIS tier, calculate this too if( cTier == i ) numPointsSpentInTier[i] = numPointsSpentInTier[i] - parseInt( numPoints ); // Fix if below 0 if( numPointsSpentInTier[i] < 0 ) numPointsSpentInTier[i] = 0; }; for( var i = maxTier; i >= 1; i-- ) { // Calculate how many points we need for the talents in this tier var pointsRequired = parseInt( ( i - 1 ) * 5 ); var numPointsSpentSoFar = 0; var j = (i-1); while( j >= 1 ) { numPointsSpentSoFar += parseInt( numPointsSpentInTier[j] ); j--; } // Return if number of points not satisfied if( numPointsSpentSoFar < pointsRequired ) return; } } // Ok, all dependencies are satisfied... build the new tree with one less point spent :) CurrentSpec = (CurrentSpec.slice( 0, talentID )).toString() + ( parseInt( getSpentPointsInTalent( talentID ) ) - numPoints ).toString() + (CurrentSpec.slice( parseInt( talentID ) + 1 ) ).toString(); // Render the talent trees RenderOneTalent( talentID, true ); } function disableSelection( element ) { if( typeof element.onselectstart != "undefined" ) element.onselectstart = function() { return false; }; if( !element || !element.style ) return; element.onmousedown = function(){ return false; }; element.unselectable = 'on'; element.setStyle( 'MozUserSelect', 'none' ); element.setStyle( 'cursor', 'default' ) ; } var playerClass = "hunter"; var i = 0; var t = 0; var className = "Hunter Talents"; tree[i] = "Beast Mastery"; i++; tree[i] = "Marksmanship"; i++; tree[i] = "Survival"; i++; i = 0; talent[i] = [0, "Improved Aspect of the Hawk", 5, 2, 1]; i++; talent[i] = [0, "Endurance Training", 5, 3, 1]; i++; talent[i] = [0, "Focused Fire", 2, 1, 2]; i++; talent[i] = [0, "Improved Aspect of the Monkey", 3, 2, 2]; i++; talent[i] = [0, "Thick Hide", 3, 3, 2]; i++; talent[i] = [0, "Improved Revive Pet", 2, 4, 2]; i++; talent[i] = [0, "Pathfinding", 2, 1, 3]; i++; talent[i] = [0, "Aspect Mastery", 1, 2, 3]; i++; talent[i] = [0, "Unleashed Fury", 5, 3, 3]; i++; talent[i] = [0, "Improved Mend Pet", 2, 2, 4]; i++; talent[i] = [0, "Ferocity", 5, 3, 4]; i++; talent[i] = [0, "Spirit Bond", 2, 1, 5]; i++; talent[i] = [0, "Intimidation", 1, 2, 5]; i++; talent[i] = [0, "Bestial Discipline", 2, 4, 5]; i++; talent[i] = [0, "Animal Handler", 2, 1, 6]; i++; talent[i] = [0, "Frenzy", 5, 3, 6, [getTalentID("Ferocity"),5]]; i++; talent[i] = [0, "Ferocious Inspiration", 3, 1, 7]; i++; talent[i] = [0, "Bestial Wrath", 1, 2, 7, [getTalentID("Intimidation"),1]]; i++; talent[i] = [0, "Catlike Reflexes", 3, 3, 7]; i++; talent[i] = [0, "Invigoration", 2, 1, 8, [getTalentID("Ferocious Inspiration"),3]]; i++; talent[i] = [0, "Serpent's Swiftness", 5, 3, 8]; i++; talent[i] = [0, "Longevity", 3, 1, 9]; i++; talent[i] = [0, "The Beast Within", 1, 2, 9, [getTalentID("Bestial Wrath"),1]]; i++; talent[i] = [0, "Cobra Strikes", 3, 3, 9, [getTalentID("Serpent's Swiftness"),5]]; i++; talent[i] = [0, "Kindred Spirits", 5, 2, 10]; i++; talent[i] = [0, "Beast Mastery", 1, 2, 11]; i++; treeStartStop[t] = i - 1; t++; talent[i] = [1, "Improved Concussive Shot", 2, 1, 1]; i++; talent[i] = [1, "Focused Aim", 3, 2, 1]; i++; talent[i] = [1, "Lethal Shots", 5, 3, 1]; i++; talent[i] = [1, "Careful Aim", 3, 1, 2]; i++; talent[i] = [1, "Improved Hunter's Mark", 3, 2, 2]; i++; talent[i] = [1, "Mortal Shots", 5, 3, 2]; i++; talent[i] = [1, "Go for the Throat", 2, 1, 3]; i++; talent[i] = [1, "Improved Arcane Shot", 3, 2, 3]; i++; talent[i] = [1, "Aimed Shot", 1, 3, 3, [getTalentID("Mortal Shots"),5]]; i++; talent[i] = [1, "Rapid Killing", 2, 4, 3]; i++; talent[i] = [1, "Improved Stings", 3, 2, 4]; i++; talent[i] = [1, "Efficiency", 5, 3, 4]; i++; talent[i] = [1, "Concussive Barrage", 2, 1, 5]; i++; talent[i] = [1, "Readiness", 1, 2, 5]; i++; talent[i] = [1, "Barrage", 3, 3, 5]; i++; talent[i] = [1, "Combat Experience", 2, 1, 6]; i++; talent[i] = [1, "Ranged Weapon Specialization", 3, 4, 6]; i++; talent[i] = [1, "Piercing Shots", 3, 1, 7]; i++; talent[i] = [1, "Trueshot Aura", 1, 2, 7, [getTalentID("Readiness"),1]]; i++; talent[i] = [1, "Improved Barrage", 3, 3, 7, [getTalentID("Barrage"),3]]; i++; talent[i] = [1, "Master Marksman", 5, 2, 8]; i++; talent[i] = [1, "Rapid Recuperation", 2, 3, 8]; i++; talent[i] = [1, "Wild Quiver", 3, 1, 9]; i++; talent[i] = [1, "Silencing Shot", 1, 2, 9, [getTalentID("Master Marksman"),5]]; i++; talent[i] = [1, "Improved Steady Shot", 3, 3, 9]; i++; talent[i] = [1, "Marked for Death", 5, 2, 10]; i++; talent[i] = [1, "Chimera Shot", 1, 2, 11]; i++; treeStartStop[t] = i - 1; t++; talent[i] = [2, "Improved Tracking", 5, 1, 1]; i++; talent[i] = [2, "Hawk Eye", 3, 2, 1]; i++; talent[i] = [2, "Savage Strikes", 2, 3, 1]; i++; talent[i] = [2, "Surefooted", 3, 1, 2]; i++; talent[i] = [2, "Entrapment", 3, 2, 2]; i++; talent[i] = [2, "Trap Mastery", 3, 3, 2]; i++; talent[i] = [2, "Survival Instincts", 2, 4, 2]; i++; talent[i] = [2, "Survivalist", 5, 1, 3]; i++; talent[i] = [2, "Scatter Shot", 1, 2, 3]; i++; talent[i] = [2, "Deflection", 3, 3, 3]; i++; talent[i] = [2, "Survival Tactics", 2, 4, 3]; i++; talent[i] = [2, "T.N.T.", 3, 2, 4]; i++; talent[i] = [2, "Lock and Load", 3, 4, 4]; i++; talent[i] = [2, "Hunter vs. Wild", 3, 1, 5, [getTalentID("Survivalist"),5]]; i++; talent[i] = [2, "Killer Instinct", 3, 2, 5]; i++; talent[i] = [2, "Counterattack", 1, 3, 5, [getTalentID("Deflection"),3]]; i++; talent[i] = [2, "Lightning Reflexes", 5, 1, 6]; i++; talent[i] = [2, "Resourcefulness", 3, 3, 6]; i++; talent[i] = [2, "Expose Weakness", 3, 1, 7, [getTalentID("Lightning Reflexes"),5]]; i++; talent[i] = [2, "Wyvern Sting", 1, 2, 7, [getTalentID("Killer Instinct"),3]]; i++; talent[i] = [2, "Thrill of the Hunt", 3, 3, 7]; i++; talent[i] = [2, "Master Tactician", 5, 1, 8]; i++; talent[i] = [2, "Noxious Stings", 3, 2, 8, [getTalentID("Wyvern Sting"),1]]; i++; talent[i] = [2, "Point of No Escape", 2, 1, 9]; i++; talent[i] = [2, "Black Arrow", 1, 2, 9]; i++; talent[i] = [2, "Sniper Training", 3, 4, 9]; i++; talent[i] = [2, "Hunting Party", 3, 3, 10, [getTalentID("Thrill of the Hunt"),3]]; i++; talent[i] = [2, "Explosive Shot", 1, 2, 11, [getTalentID("Black Arrow"),1]]; i++; treeStartStop[t] = i - 1; t++; i = 0; // Name: Improved Aspect of the Hawk rank[i] = [ "While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.", "While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6% for 12 sec.", "While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9% for 12 sec.", "While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12% for 12 sec.", "While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec." ]; i++; // Name: Endurance Training rank[i] = [ "Increases the health of your pet by 2% and your total health by 1%.", "Increases the health of your pet by 4% and your total health by 2%.", "Increases the health of your pet by 6% and your total health by 3%.", "Increases the health of your pet by 8% and your total health by 4%.", "Increases the health of your pet by 10% and your total health by 5%." ]; i++; // Name: Focused Fire rank[i] = [ "All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your pet\'s special abilities is increased by 10% while Kill Command is active.", "All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet\'s special abilities is increased by 20% while Kill Command is active." ]; i++; // Name: Improved Aspect of the Monkey rank[i] = [ "Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 2%.", "Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 4%.", "Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 6%." ]; i++; // Name: Thick Hide rank[i] = [ "Increases the armor rating of your pets by 7% and your armor contribution from items by 4%.", "Increases the armor rating of your pets by 14% and your armor contribution from items by 7%.", "Increases the armor rating of your pets by 20% and your armor contribution from items by 10%." ]; i++; // Name: Improved Revive Pet rank[i] = [ "Revive Pet\'s casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.", "Revive Pet\'s casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%." ]; i++; // Name: Pathfinding rank[i] = [ "Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%, and increases your speed while mounted by 5%. The mounted movement speed increase does not stack with other effects.", "Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%, and increases your speed while mounted by 10%. The mounted movement speed increase does not stack with other effects." ]; i++; // Name: Aspect Mastery rank[i] = [ "Aspect of the Viper - Reduces the damage penalty by 10%.

Aspect of the Monkey - Reduces the damage done to you while active by 5%.

Aspect of the Hawk - Increases the attack power bonus by 30%.

Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk." ]; i++; // Name: Unleashed Fury rank[i] = [ "Increases the damage done by your pets by 3%.", "Increases the damage done by your pets by 6%.", "Increases the damage done by your pets by 9%.", "Increases the damage done by your pets by 12%.", "Increases the damage done by your pets by 15%." ]; i++; // Name: Improved Mend Pet rank[i] = [ "Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.", "Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick." ]; i++; // Name: Ferocity rank[i] = [ "Increases the critical strike chance of your pet by 2%.", "Increases the critical strike chance of your pet by 4%.", "Increases the critical strike chance of your pet by 6%.", "Increases the critical strike chance of your pet by 8%.", "Increases the critical strike chance of your pet by 10%." ]; i++; // Name: Spirit Bond rank[i] = [ "While your pet is active, you and your pet will regenerate 1% of total health every 10 sec., and increases healing done to you and your pet by 5%.", "While your pet is active, you and your pet will regenerate 2% of total health every 10 sec., and increases healing done to you and your pet by 10%." ]; i++; // Name: Intimidation rank[i] = [ "Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec." ]; i++; // Name: Bestial Discipline rank[i] = [ "Increases the Focus regeneration of your pets by 50%.", "Increases the Focus regeneration of your pets by 100%." ]; i++; // Name: Animal Handler rank[i] = [ "Increases your pet\'s attack power by 5%, and increases the duration of your Master\'s Call effect by 3 sec.", "Increases your pet\'s attack power by 10%, and increases the duration of your Master\'s Call effect by 6 sec." ]; i++; // Name: Frenzy rank[i] = [ "Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.", "Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.", "Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.", "Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.", "Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike." ]; i++; // Name: Ferocious Inspiration rank[i] = [ "When your pet scores a critical hit, all party and raid members have all damage increased by 1% for 10 sec.  In addition, increases the damage dealt by Arcane Shot by 3%.", "When your pet scores a critical hit, all party and raid members have all damage increased by 2% for 10 sec.  In addition, increases the damage dealt by Arcane Shot by 6%.", "When your pet scores a critical hit, all party and raid members have all damage increased by 3% for 10 sec.  In addition, increases the damage dealt by Arcane Shot by 9%." ]; i++; // Name: Bestial Wrath rank[i] = [ "Send your pet into a rage causing 50% additional damage for 18 sec.  While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed." ]; i++; // Name: Catlike Reflexes rank[i] = [ "Increases your chance to dodge by 1% and your pet\'s chance to dodge by an additional 3%. In addition, reduces the cooldown of your Kill Command ability by 10 sec.", "Increases your chance to dodge by 2% and your pet\'s chance to dodge by an additional 6%. In addition, reduces the cooldown of your Kill Command ability by 20 sec.", "Increases your chance to dodge by 3% and your pet\'s chance to dodge by an additional 9%. In addition, reduces the cooldown of your Kill Command ability by 30 sec." ]; i++; // Name: Invigoration rank[i] = [ "When your pet scores a critical hit with a special ability, you have a 50% chance to instantly regenerate 1% mana.", "When your pet scores a critical hit with a special ability, you have a 100% chance to instantly regenerate 1% mana." ]; i++; // Name: Serpent's Swiftness rank[i] = [ "Increases ranged combat attack speed by 4% and your pet\'s melee attack speed by 4%.", "Increases ranged combat attack speed by 8% and your pet\'s melee attack speed by 8%.", "Increases ranged combat attack speed by 12% and your pet\'s melee attack speed by 12%.", "Increases ranged combat attack speed by 16% and your pet\'s melee attack speed by 16%.", "Increases ranged combat attack speed by 20% and your pet\'s melee attack speed by 20%." ]; i++; // Name: Longevity rank[i] = [ "Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%.", "Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 20%.", "Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 30%." ]; i++; // Name: The Beast Within rank[i] = [ "When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec.  While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed." ]; i++; // Name: Cobra Strikes rank[i] = [ "You have a 20% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet\'s next 2 special attacks to critically hit.", "You have a 40% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet\'s next 2 special attacks to critically hit.", "You have a 60% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet\'s next 2 special attacks to critically hit." ]; i++; // Name: Kindred Spirits rank[i] = [ "Increases your pet\'s damage by 4% and you and your pet\'s movement speed by 2% while your pet is active. This does not stack with other movement speed increasing effects.", "Increases your pet\'s damage by 8% and you and your pet\'s movement speed by 4% while your pet is active. This does not stack with other movement speed increasing effects.", "Increases your pet\'s damage by 12% and you and your pet\'s movement speed by 6% while your pet is active. This does not stack with other movement speed increasing effects.", "Increases your pet\'s damage by 16% and you and your pet\'s movement speed by 8% while your pet is active. This does not stack with other movement speed increasing effects.", "Increases your pet\'s damage by 20% and you and your pet\'s movement speed by 10% while your pet is active. This does not stack with other movement speed increasing effects." ]; i++; // Name: Beast Mastery rank[i] = [ "You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4." ]; i++; // Name: Improved Concussive Shot rank[i] = [ "Increases the duration of your Concussive Shot\'s daze effect by 1 sec.", "Increases the duration of your Concussive Shot\'s daze effect by 2 sec." ]; i++; // Name: Focused Aim rank[i] = [ "Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23%, and increases your chance to hit by 1%.", "Reduces the pushback suffered from damaging attacks while casting Steady Shot by 46%, and increases your chance to hit by 2%.", "Reduces the pushback suffered from damaging attacks while casting Steady Shot by 70%, and increases your chance to hit by 3%." ]; i++; // Name: Lethal Shots rank[i] = [ "Increases your critical strike chance with ranged weapons by 1%.", "Increases your critical strike chance with ranged weapons by 2%.", "Increases your critical strike chance with ranged weapons by 3%.", "Increases your critical strike chance with ranged weapons by 4%.", "Increases your critical strike chance with ranged weapons by 5%." ]; i++; // Name: Careful Aim rank[i] = [ "Increases your ranged attack power by an amount equal to 33% of your total Intellect.", "Increases your ranged attack power by an amount equal to 66% of your total Intellect.", "Increases your ranged attack power by an amount equal to 100% of your total Intellect." ]; i++; // Name: Improved Hunter's Mark rank[i] = [ "Increases the bonus attack power granted by your Hunter\'s Mark ability by 10%, and reduces the mana cost of your Hunter\'s Mark ability by 33%.", "Increases the bonus attack power granted by your Hunter\'s Mark ability by 20%, and reduces the mana cost of your Hunter\'s Mark ability by 66%.", "Increases the bonus attack power granted by your Hunter\'s Mark ability by 30%, and reduces the mana cost of your Hunter\'s Mark ability by 100%." ]; i++; // Name: Mortal Shots rank[i] = [ "Increases the critical strike damage bonus of your ranged abilities by 6%.", "Increases the critical strike damage bonus of your ranged abilities by 12%.", "Increases the critical strike damage bonus of your ranged abilities by 18%.", "Increases the critical strike damage bonus of your ranged abilities by 24%.", "Increases the critical strike damage bonus of your ranged abilities by 30%." ]; i++; // Name: Go for the Throat rank[i] = [ "Your ranged critical hits cause your pet to generate 25 Focus.", "Your ranged critical hits cause your pet to generate 50 Focus." ]; i++; // Name: Improved Arcane Shot rank[i] = [ "Increases the damage done by your Arcane Shot by 5%.", "Increases the damage done by your Arcane Shot by 10%.", "Increases the damage done by your Arcane Shot by 15%." ]; i++; // Name: Aimed Shot rank[i] = [ "An aimed shot that increases ranged damage by 5 and reduces healing done to that target by 50%.  Lasts 10 sec." ]; i++; // Name: Rapid Killing rank[i] = [ "Reduces the cooldown of your Rapid Fire ability by 1 min.  In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 10% additional damage.  Lasts 20 sec.", "Reduces the cooldown of your Rapid Fire ability by 2 min.  In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 20% additional damage.  Lasts 20 sec." ]; i++; // Name: Improved Stings rank[i] = [ "Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%.  In addition, reduces the chance your Sting damage over time effects will be dispelled by 10%.", "Increases the damage done by your Serpent Sting and Wyvern Sting by 20% and the mana drained by your Viper Sting by 20%.  In addition, reduces the chance your Sting damage over time effects will be dispelled by 20%.", "Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%.  In addition, reduces the chance your Sting damage over time effects will be dispelled by 30%." ]; i++; // Name: Efficiency rank[i] = [ "Reduces the Mana cost of your Shots and Stings by 3%.", "Reduces the Mana cost of your Shots and Stings by 6%.", "Reduces the Mana cost of your Shots and Stings by 9%.", "Reduces the Mana cost of your Shots and Stings by 12%.", "Reduces the Mana cost of your Shots and Stings by 15%." ]; i++; // Name: Concussive Barrage rank[i] = [ "Your successful Chimera Shot and Multi-Shot attacks have a 50% chance to Daze the target for 4 sec.", "Your successful Chimera Shot and Multi-Shot attacks have a 100% chance to Daze the target for 4 sec." ]; i++; // Name: Readiness rank[i] = [ "When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath." ]; i++; // Name: Barrage rank[i] = [ "Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 4%.", "Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 8%.", "Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 12%." ]; i++; // Name: Combat Experience rank[i] = [ "Increases your total Agility and Intellect by 2%.", "Increases your total Agility and Intellect by 4%." ]; i++; // Name: Ranged Weapon Specialization rank[i] = [ "Increases the damage you deal with ranged weapons by 1%.", "Increases the damage you deal with ranged weapons by 3%.", "Increases the damage you deal with ranged weapons by 5%." ]; i++; // Name: Piercing Shots rank[i] = [ "Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 8 sec.", "Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 20% of the damage dealt over 8 sec.", "Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt over 8 sec." ]; i++; // Name: Trueshot Aura rank[i] = [ "Increases the attack power of party and raid members within 45 yards by 10%.  Lasts until cancelled." ]; i++; // Name: Improved Barrage rank[i] = [ "Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 4% and reduces the pushback suffered from damaging attacks while channeling Volley by 33%.", "Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 8% and reduces the pushback suffered from damaging attacks while channeling Volley by 66%.", "Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 12% and reduces the pushback suffered from damaging attacks while channeling Volley by 100%." ]; i++; // Name: Master Marksman rank[i] = [ "Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 5%.", "Increases your critical strike chance by 2%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 10%.", "Increases your critical strike chance by 3%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 15%.", "Increases your critical strike chance by 4%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 20%.", "Increases your critical strike chance by 5%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 25%." ]; i++; // Name: Rapid Recuperation rank[i] = [ "You gain 2% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1% of your mana every 2 sec for 6 sec when you gain Rapid Killing.", "You gain 4% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 2% of your mana every 2 sec for 6 sec when you gain Rapid Killing." ]; i++; // Name: Wild Quiver rank[i] = [ "You have a 4% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.", "You have a 8% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.", "You have a 12% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo." ]; i++; // Name: Silencing Shot rank[i] = [ "A shot that deals 50% weapon damage and Silences the target for 3 sec." ]; i++; // Name: Improved Steady Shot rank[i] = [ "Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.", "Your Steady Shot hits have a 10% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.", "Your Steady Shot hits have a 15% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%." ]; i++; // Name: Marked for Death rank[i] = [ "Increases your damage done by your shots and the damage done by your pet\'s special abilities by 1% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 2%.", "Increases your damage done by your shots and the damage done by your pet\'s special abilities by 2% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 4%.", "Increases your damage done by your shots and the damage done by your pet\'s special abilities by 3% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 6%.", "Increases your damage done by your shots and the damage done by your pet\'s special abilities by 4% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 8%.", "Increases your damage done by your shots and the damage done by your pet\'s special abilities by 5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 10%." ]; i++; // Name: Chimera Shot rank[i] = [ "You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:

Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.

Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.

Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute." ]; i++; // Name: Improved Tracking rank[i] = [ "While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 1%.", "While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 2%.", "While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 3%.", "While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 4%.", "While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 5%." ]; i++; // Name: Hawk Eye rank[i] = [ "Increases the range of your ranged weapons by 2 yards.", "Increases the range of your ranged weapons by 4 yards.", "Increases the range of your ranged weapons by 6 yards." ]; i++; // Name: Savage Strikes rank[i] = [ "Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10%.", "Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 20%." ]; i++; // Name: Surefooted rank[i] = [ "Reduces the duration of movement impairing effects by 10%.", "Reduces the duration of movement impairing effects by 20%.", "Reduces the duration of movement impairing effects by 30%." ]; i++; // Name: Entrapment rank[i] = [ "When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2 sec.", "When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 3 sec.", "When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 4 sec." ]; i++; // Name: Trap Mastery rank[i] = [ "Frost Trap and Freezing Trap - Increases the duration by 10%.

Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 10%.

Snake Trap - Increases the number of snakes summoned by 3.", "Frost Trap and Freezing Trap - Increases the duration by 20%.

Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 20%.

Snake Trap - Increases the number of snakes summoned by 6.", "Frost Trap and Freezing Trap - Increases the duration by 30%.

Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 30%.

Snake Trap - Increases the number of snakes summoned by 9." ]; i++; // Name: Survival Instincts rank[i] = [ "Reduces all damage taken by 2% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2%.", "Reduces all damage taken by 4% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 4%." ]; i++; // Name: Survivalist rank[i] = [ "Increases your Stamina by 2%.", "Increases your Stamina by 4%.", "Increases your Stamina by 6%.", "Increases your Stamina by 8%.", "Increases your Stamina by 10%." ]; i++; // Name: Scatter Shot rank[i] = [ "A short-range shot that deals 50% weapon damage and disorients the target for 4 sec.  Any damage caused will remove the effect.  Turns off your attack when used." ]; i++; // Name: Deflection rank[i] = [ "Increases your chance to parry by 1%, and reduces the duration of all Disarm effects used against you by 16%.  This does not stack with other Disarm duration reducing effects.", "Increases your chance to parry by 2%, and reduces the duration of all Disarm effects used against you by 25%.  This does not stack with other Disarm duration reducing effects.", "Increases your chance to parry by 3%, and reduces the duration of all Disarm effects used against you by 50%.  This does not stack with other Disarm duration reducing effects." ]; i++; // Name: Survival Tactics rank[i] = [ "Reduces the chance your Feign Death ability and all trap spells will be resisted by 2%, and reduces the cooldown of your Disengage ability by 2 sec.", "Reduces the chance your Feign Death ability and all trap spells will be resisted by 4%, and reduces the cooldown of your Disengage ability by 4 sec." ]; i++; // Name: T.N.T. rank[i] = [ "Increases the damage done by your Explosive Shot,  Explosive Trap, Black Arrow and Immolation Trap by 2%.", "Increases the damage done by your Explosive Shot,  Explosive Trap, Black Arrow and Immolation Trap by 4%.", "Increases the damage done by your Explosive Shot,  Explosive Trap, Black Arrow and Immolation Trap by 6%." ]; i++; // Name: Lock and Load rank[i] = [ "You have a 33% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.", "You have a 66% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 4% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.", "You have a 100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 6% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown." ]; i++; // Name: Hunter vs. Wild rank[i] = [ "Increases you and your pet\'s attack power and ranged attack power equal to 10% of your total Stamina.", "Increases you and your pet\'s attack power and ranged attack power equal to 20% of your total Stamina.", "Increases you and your pet\'s attack power and ranged attack power equal to 30% of your total Stamina." ]; i++; // Name: Killer Instinct rank[i] = [ "Increases your critical strike chance with all attacks by 1%.", "Increases your critical strike chance with all attacks by 2%.", "Increases your critical strike chance with all attacks by 3%." ]; i++; // Name: Counterattack rank[i] = [ "A strike that becomes active after parrying an opponent\'s attack.  This attack deals [AP * 0.2 + 48] damage and immobilizes the target for 5 sec.  Counterattack cannot be blocked, dodged, or parried." ]; i++; // Name: Lightning Reflexes rank[i] = [ "Increases your Agility by 3%.", "Increases your Agility by 6%.", "Increases your Agility by 9%.", "Increases your Agility by 12%.", "Increases your Agility by 15%." ]; i++; // Name: Resourcefulness rank[i] = [ "Reduces the mana cost of all traps, melee abilities and Black Arrow by 20% and reduces the cooldown of all traps and Black Arrow by 2 sec.", "Reduces the mana cost of all traps, melee abilities and Black Arrow by 40% and reduces the cooldown of all traps and Black Arrow by 4 sec.", "Reduces the mana cost of all traps, melee abilities and Black Arrow by 60% and reduces the cooldown of all traps and Black Arrow by 6 sec." ]; i++; // Name: Expose Weakness rank[i] = [ "Your ranged criticals have a 33% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.", "Your ranged criticals have a 66% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.", "Your ranged criticals have a 100% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec." ]; i++; // Name: Wyvern Sting rank[i] = [ "A stinging shot that puts the target to sleep for 30 sec.  Any damage will cancel the effect.  When the target wakes up, the Sting causes 300 Nature damage over 6 sec.  Only one Sting per Hunter can be active on the target at a time." ]; i++; // Name: Thrill of the Hunt rank[i] = [ "Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.", "Gives you a 66% chance to regain 40% of the mana cost of any shot when it critically hits.", "Gives you a 100% chance to regain 40% of the mana cost of any shot when it critically hits." ]; i++; // Name: Master Tactician rank[i] = [ "Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 2% for 8 sec.", "Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 4% for 8 sec.", "Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 6% for 8 sec.", "Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 8% for 8 sec.", "Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 10% for 8 sec." ]; i++; // Name: Noxious Stings rank[i] = [ "If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%.", "If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 25% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 2%.", "If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 3%." ]; i++; // Name: Point of No Escape rank[i] = [ "Increases the critical strike chance of all attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3%.", "Increases the critical strike chance of all attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 6%." ]; i++; // Name: Black Arrow rank[i] = [ "Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [RAP * 0.1 + 785] Shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells." ]; i++; // Name: Sniper Training rank[i] = [ "Increases the critical strike chance of your Kill Shot ability by 5%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2% for 15 sec.", "Increases the critical strike chance of your Kill Shot ability by 10%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 4% for 15 sec.", "Increases the critical strike chance of your Kill Shot ability by 15%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 6% for 15 sec." ]; i++; // Name: Hunting Party rank[i] = [ "Increases your total Agility by an additional 1%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.", "Increases your total Agility by an additional 2%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 66% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.", "Increases your total Agility by an additional 3%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 100% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec." ]; i++; // Name: Explosive Shot rank[i] = [ "You fire an explosive charge into the enemy target, dealing [RAP * 0.14 + 144]-[RAP * 0.14 + 172] Fire damage. The charge will blast the target every second for an additional 2 sec." ]; i++;